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Searched defs:Troop (Results 1 – 8 of 8) sorted by relevance

/dports/games/openfodder/openfodder-1.6.0/Source/
H A DGameData.cpp328 for (auto& Troop : mSoldiers_Allocated) in Clear() local
340 for( auto& Troop : mSoldiers_Allocated) { in Soldier_Clear() local
441 for (auto& Troop : mSoldiers_Allocated) { in Phase_Start() local
481 for (auto& Troop : mSoldiers_Allocated) { in Phase_Next() local
542 Json Troop; in ToJson() local
H A DRecruits.cpp1510 for (auto& Troop : mGame_Data.mSoldiers_Allocated) { in Recruit_Render_Squad_Names() local
1569 for (auto& Troop : mGame_Data.mSoldiers_Allocated) { in Recruit_Render_Squad_RankKills() local
1641 const sRecruit* Troop = &mRecruits[Hero.mRecruitID]; in Recruit_Render_HeroList() local
H A DGUI_Element.cpp231 for (auto& Troop : mGame_Data.mSoldiers_Allocated) { in GUI_Sidebar_TroopList_Draw() local
531 for (auto& Troop : mGame_Data.mSoldiers_Allocated) { in GUI_Sidebar_SelectedTroops_Count() local
800 sMission_Troop* Troop = mGame_Data.mSoldiers_Allocated; in GUI_Handle_Button_TroopName() local
857 for (auto& Troop : mGame_Data.mSoldiers_Allocated) { in sub_2FF41() local
H A DFodder.cpp1232 for( auto& Troop : mGame_Data.mSoldiers_Allocated) { in Phase_Soldiers_Count() local
1293 for (auto& Troop : mGame_Data.mSoldiers_Allocated) { in Phase_Soldiers_Prepare() local
1309 for (auto& Troop : mGame_Data.mSoldiers_Allocated) { in Mission_Troop_Prepare_Next_Recruits() local
1354 sMission_Troop* Troop = mGame_Data.mSoldiers_Allocated; in Phase_Soldiers_AttachToSprites() local
2435 for( auto& Troop : mGame_Data.mSoldiers_Allocated ) { in Squad_Member_PhaseCount() local
9082 for (auto& Troop : mGame_Data.mSoldiers_Allocated) in Game_Load() local
9401 for (auto& Troop : mGame_Data.mSoldiers_Allocated) { in Service_Promotion_Loop() local
9436 for (auto& Troop : mGame_Data.mSoldiers_Allocated) { in Service_Promotion_Prepare_Draw() local
9490 auto* Troop = &mGame_Data.mSoldiers_Allocated[0]; in Service_Promotion_Check() local
14563 sMission_Troop* Troop = 0; in Sprite_Troop_Dies() local
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/army/
H A Darmy.h35 class Troop; variable
H A Darmy_troop.cpp29 Troop::Troop() in Troop() function in Troop
34 Troop::Troop( const Monster & m, u32 c ) in Troop() function in Troop
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/dialog/
H A Ddialog.h46 class Troop; variable
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dfwd.h78 class Troop; variable