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Searched defs:UPDATE_BACKUP (Results 1 – 17 of 17) sorted by relevance

/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dprotocol.h252 #define UPDATE_BACKUP 64 // copies of entity_state_t to keep buffered macro
/dports/games/q2pro/q2pro/include/
H A Dprotocol.h50 #define UPDATE_BACKUP 16 // copies of entity_state_t to keep buffered macro
/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/
H A Dqcommon.h236 #define UPDATE_BACKUP 16 // copies of entity_state_t to keep buffered macro
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dqcommon.h138 #define UPDATE_BACKUP 16 // copies of entity_state_t to keep buffered macro
/dports/games/alienarena/alienarena-7.66/source/qcommon/
H A Dqcommon.h228 #define UPDATE_BACKUP 16 // copies of entity_state_t to keep buffered macro
/dports/games/alienarena-data/alienarena-7.66/source/qcommon/
H A Dqcommon.h228 #define UPDATE_BACKUP 16 // copies of entity_state_t to keep buffered macro
/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/
H A Dqcommon.h190 #define UPDATE_BACKUP 16 // copies of entity_state_t to keep buffered macro
/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/
H A Dqcommon.h190 #define UPDATE_BACKUP 16 // copies of entity_state_t to keep buffered macro
/dports/games/egl/egl-0.3.1_9/common/
H A Dprotocol.h32 #define UPDATE_BACKUP 16 // copies of entityState_t to keep buffered must be power of two macro
/dports/games/q2p/Q2P-0.2-2006-12-31/qcommon/
H A Dqcommon.h209 #define UPDATE_BACKUP 16 // copies of entity_state_t to keep buffered must be power of two macro
/dports/games/qudos/QuDos-0.40.1-src/src/qcommon/
H A Dqcommon.h200 #define UPDATE_BACKUP 16 /* copies of entity_state_t to keep buffered */ macro
/dports/games/quakeforge/quakeforge-0.7.2/include/qw/
H A Dprotocol.h299 #define UPDATE_BACKUP 64 // copies of entity_state_t to keep buffered macro
/dports/games/quake2-relay/relay-0.4/common/
H A Ddm2.h41 #define UPDATE_BACKUP 16 macro
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/
H A Dprotocol.h422 #define UPDATE_BACKUP 64 // copies of entity_state_t to keep buffered macro
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dprotocol.h478 #define UPDATE_BACKUP 64 // copies of entity_state_t to keep buffered (must be power of two) macro
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dprotocol.h478 #define UPDATE_BACKUP 64 // copies of entity_state_t to keep buffered (must be power of two) macro
/dports/games/r1q2/r1q2-8012_5/qcommon/
H A Dqcommon.h320 #define UPDATE_BACKUP 16 // copies of entity_state_t to keep buffered macro