1 /**
2 * @file
3 * @brief Shared client functions for windowed and fullscreen graphics interface module.
4 */
5
6 /*
7 Copyright (C) 1997-2001 Id Software, Inc.
8
9 This program is free software; you can redistribute it and/or
10 modify it under the terms of the GNU General Public License
11 as published by the Free Software Foundation; either version 2
12 of the License, or (at your option) any later version.
13
14 This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
17
18 See the GNU General Public License for more details.
19
20 You should have received a copy of the GNU General Public License
21 along with this program; if not, write to the Free Software
22 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23
24 */
25
26 #include "cl_video.h"
27 #include "client.h"
28 #include "battlescape/cl_view.h"
29 #include "renderer/r_main.h"
30 #include "renderer/r_sdl.h"
31 #include "ui/ui_main.h"
32 #include "cgame/cl_game.h"
33
34 viddef_t viddef; /* global video state; used by other modules */
35
36 cvar_t* vid_stretch;
37 cvar_t* vid_fullscreen;
38 cvar_t* vid_mode;
39 cvar_t* vid_grabmouse;
40 cvar_t* vid_gamma;
41 cvar_t* vid_ignoregamma;
42 static cvar_t* vid_height;
43 static cvar_t* vid_width;
44
45 /**
46 * @brief All possible video modes
47 */
48 static const vidmode_t vid_modes[] =
49 {
50 { 320, 240, 0 },
51 { 400, 300, 1 },
52 { 512, 384, 2 },
53 { 640, 480, 3 },
54 { 800, 600, 4 },
55 { 960, 720, 5 },
56 { 1024, 768, 6 },
57 { 1152, 864, 7 },
58 { 1280, 1024, 8 },
59 { 1600, 1200, 9 },
60 { 2048, 1536, 10 },
61 { 1024, 480, 11 }, /* Sony VAIO Pocketbook */
62 { 1152, 768, 12 }, /* Apple TiBook */
63 { 1280, 854, 13 }, /* Apple TiBook */
64 { 640, 400, 14 }, /* generic 16:10 widescreen*/
65 { 800, 500, 15 }, /* as found modern */
66 { 1024, 640, 16 }, /* notebooks */
67 { 1280, 800, 17 },
68 { 1680, 1050, 18 },
69 { 1920, 1200, 19 },
70 { 1400, 1050, 20 }, /* samsung x20 */
71 { 1440, 900, 21 },
72 { 1024, 600, 22 }, /* EEE PC */
73 { 800, 480, 23 }, /* OpenPandora */
74 { 1920, 1080, 24 } /* 1080p */
75 };
76
77 /**
78 * @brief Returns the amount of available video modes
79 */
VID_GetModeNums(void)80 int VID_GetModeNums (void)
81 {
82 if (r_sdl_config.numModes > 0)
83 return r_sdl_config.numModes;
84 return lengthof(vid_modes);
85 }
86
VID_GetModeInfo(int modeIndex,vidmode_t * modeInfo)87 bool VID_GetModeInfo (int modeIndex, vidmode_t* modeInfo)
88 {
89 if (modeIndex < 0) {
90 modeInfo->width = vid_width->integer;
91 modeInfo->height = vid_height->integer;
92 } else if (modeIndex < VID_GetModeNums()) {
93 int width, height;
94 if (r_sdl_config.numModes > 0) {
95 width = r_sdl_config.modes[modeIndex][0];
96 height = r_sdl_config.modes[modeIndex][1];
97 } else {
98 width = vid_modes[modeIndex].width;
99 height = vid_modes[modeIndex].height;
100 }
101 modeInfo->width = width;
102 modeInfo->height = height;
103 } else {
104 return false;
105 }
106
107 return true;
108 }
109
110 /**
111 * @brief Perform a renderer restart
112 */
VID_Restart_f(void)113 static void VID_Restart_f (void)
114 {
115 refdef.ready = false;
116
117 Com_Printf("renderer restart\n");
118
119 R_Shutdown();
120 R_Init();
121 UI_Reinit();
122 /** @todo only reload the skins, not all models */
123 CL_ViewPrecacheModels();
124
125 /** @todo going back into the map isn't working as long as GAME_ReloadMode is called */
126 /*CL_ViewLoadMedia();*/
127 GAME_ReloadMode();
128 }
129
CL_CvarCheckVidGamma(cvar_t * cvar)130 static bool CL_CvarCheckVidGamma (cvar_t* cvar)
131 {
132 return Cvar_AssertValue(cvar, 0.1, 3.0, false);
133 }
134
CL_CvarCheckVidMode(cvar_t * cvar)135 static bool CL_CvarCheckVidMode (cvar_t* cvar)
136 {
137 return Cvar_AssertValue(cvar, -1, VID_GetModeNums(), true);
138 }
139
VID_Minimize(void)140 void VID_Minimize (void)
141 {
142 #if SDL_VERSION_ATLEAST(2,0,0)
143 SDL_MinimizeWindow(cls.window);
144 #else
145 SDL_WM_IconifyWindow();
146 #endif
147 }
148
149 /**
150 * @sa R_Shutdown
151 */
VID_Init(void)152 void VID_Init (void)
153 {
154 vid_stretch = Cvar_Get("vid_stretch", "0", CVAR_ARCHIVE | CVAR_R_CONTEXT, "Backward compatibility to stretch the screen with a 4:3 ratio");
155 vid_fullscreen = Cvar_Get("vid_fullscreen", "1", CVAR_ARCHIVE | CVAR_R_CONTEXT, "Run the game in fullscreen mode");
156 vid_mode = Cvar_Get("vid_mode", "-1", CVAR_ARCHIVE | CVAR_R_CONTEXT, "The video mode - set to -1 and use vid_width and vid_height to use a custom resolution");
157 Cvar_SetCheckFunction("vid_mode", CL_CvarCheckVidMode);
158 vid_grabmouse = Cvar_Get("vid_grabmouse", "0", CVAR_ARCHIVE, "Grab the mouse in the game window - open the console to switch back to your desktop via Alt+Tab");
159 vid_gamma = Cvar_Get("vid_gamma", "1", CVAR_ARCHIVE, "Controls the gamma settings");
160 vid_ignoregamma = Cvar_Get("vid_ignoregamma", "0", CVAR_ARCHIVE, "Don't control the gamma settings if set to 1");
161 Cvar_SetCheckFunction("vid_gamma", CL_CvarCheckVidGamma);
162 vid_height = Cvar_Get("vid_height", "768", CVAR_ARCHIVE, "Custom video height - set vid_mode to -1 to use this");
163 vid_width = Cvar_Get("vid_width", "1024", CVAR_ARCHIVE, "Custom video width - set vid_mode to -1 to use this");
164
165 Cmd_AddCommand("vid_restart", VID_Restart_f, "Restart the renderer - or change the resolution");
166 Cmd_AddCommand("vid_minimize", VID_Minimize, "Minimize the game window");
167
168 /* memory pools */
169 vid_genericPool = Mem_CreatePool("Vid: Generic");
170 vid_imagePool = Mem_CreatePool("Vid: Image system");
171 vid_lightPool = Mem_CreatePool("Vid: Light system");
172 vid_modelPool = Mem_CreatePool("Vid: Model system");
173
174 /* Start the graphics mode */
175 R_Init();
176 }
177