xref: /openbsd/usr.bin/vi/vi/vi.h (revision d9a51c35)
1 /*	$OpenBSD: vi.h,v 1.12 2022/12/26 19:16:04 jmc Exp $	*/
2 
3 /*-
4  * Copyright (c) 1992, 1993, 1994
5  *	The Regents of the University of California.  All rights reserved.
6  * Copyright (c) 1992, 1993, 1994, 1995, 1996
7  *	Keith Bostic.  All rights reserved.
8  *
9  * See the LICENSE file for redistribution information.
10  *
11  *	@(#)vi.h	10.19 (Berkeley) 6/30/96
12  */
13 
14 /* Definition of a vi "word". */
15 #define	inword(ch)	(isalnum(ch) || (ch) == '_')
16 
17 typedef struct _vikeys VIKEYS;
18 
19 /* Structure passed around to functions implementing vi commands. */
20 typedef struct _vicmd {
21 	CHAR_T	key;			/* Command key. */
22 	CHAR_T	buffer;			/* Buffer. */
23 	CHAR_T	character;		/* Character. */
24 	u_long	count;			/* Count. */
25 	u_long	count2;			/* Second count (only used by z). */
26 	EVENT	ev;			/* Associated event. */
27 
28 #define	ISCMD(p, key)	((p) == &vikeys[(key)])
29 	VIKEYS const *kp;		/* Command/Motion VIKEYS entry. */
30 #define	ISMOTION(vp)	((vp)->rkp != NULL && F_ISSET((vp)->rkp, V_MOTION))
31 	VIKEYS const *rkp;		/* Related C/M VIKEYS entry. */
32 
33 	/*
34 	 * Historic vi allowed "dl" when the cursor was on the last column,
35 	 * deleting the last character, and similarly allowed "dw" when
36 	 * the cursor was on the last column of the file.  It didn't allow
37 	 * "dh" when the cursor was on column 1, although these cases are
38 	 * not strictly analogous.  The point is that some movements would
39 	 * succeed if they were associated with a motion command, and fail
40 	 * otherwise.  This is part of the off-by-1 schizophrenia that
41 	 * plagued vi.  Other examples are that "dfb" deleted everything
42 	 * up to and including the next 'b' character, while "d/b" deleted
43 	 * everything up to the next 'b' character.  While this implementation
44 	 * regularizes the interface to the extent possible, there are many
45 	 * special cases that can't be fixed.  The special cases are handled
46 	 * by setting flags per command so that the underlying command and
47 	 * motion routines know what's really going on.
48 	 *
49 	 * The VM_* flags are set in the vikeys array and by the underlying
50 	 * functions (motion component or command) as well.  For this reason,
51 	 * the flags in the VICMD and VIKEYS structures live in the same name
52 	 * space.
53 	 */
54 #define	VM_CMDFAILED	0x00000001	/* Command failed. */
55 #define	VM_CUTREQ	0x00000002	/* Always cut into numeric buffers. */
56 #define	VM_LDOUBLE	0x00000004	/* Doubled command for line mode. */
57 #define	VM_LMODE	0x00000008	/* Motion is line oriented. */
58 #define	VM_COMMASK	0x0000000f	/* Mask for VM flags. */
59 
60 	/*
61 	 * The VM_RCM_* flags are single usage, i.e. if you set one, you have
62 	 * to clear the others.
63 	 */
64 #define	VM_RCM		0x00000010	/* Use relative cursor movement (RCM). */
65 #define	VM_RCM_SET	0x00000020	/* RCM: set to current position. */
66 #define	VM_RCM_SETFNB	0x00000040	/* RCM: set to first non-blank (FNB). */
67 #define	VM_RCM_SETLAST	0x00000080	/* RCM: set to last character. */
68 #define	VM_RCM_SETNNB	0x00000100	/* RCM: set to next non-blank. */
69 #define	VM_RCM_MASK	0x000001f0	/* Mask for RCM flags. */
70 
71 	/* Flags for the underlying function. */
72 #define	VC_BUFFER	0x00000200	/* The buffer was set. */
73 #define	VC_C1RESET	0x00000400	/* Reset C1SET flag for dot commands. */
74 #define	VC_C1SET	0x00000800	/* Count 1 was set. */
75 #define	VC_C2SET	0x00001000	/* Count 2 was set. */
76 #define	VC_ISDOT	0x00002000	/* Command was the dot command. */
77 	u_int32_t flags;
78 
79 	/*
80 	 * There are four cursor locations that we worry about: the initial
81 	 * cursor position, the start of the range, the end of the range,
82 	 * and the final cursor position.  The initial cursor position and
83 	 * the start of the range are both m_start, and are always the same.
84 	 * All locations are initialized to the starting cursor position by
85 	 * the main vi routines, and the underlying functions depend on this.
86 	 *
87 	 * Commands that can be motion components set the end of the range
88 	 * cursor position, m_stop.  All commands must set the ending cursor
89 	 * position, m_final.  The reason that m_stop isn't the same as m_final
90 	 * is that there are situations where the final position of the cursor
91 	 * is outside of the cut/delete range (e.g. 'd[[' from the first column
92 	 * of a line).  The final cursor position often varies based on the
93 	 * direction of the movement, as well as the command.  The only special
94 	 * case that the delete code handles is that it will make adjustments
95 	 * if the final cursor position is deleted.
96 	 *
97 	 * The reason for all of this is that the historic vi semantics were
98 	 * defined command-by-command.  Every function has to roll its own
99 	 * starting and stopping positions, and adjust them if it's being used
100 	 * as a motion component.  The general rules are as follows:
101 	 *
102 	 *	1: If not a motion component, the final cursor is at the end
103 	 *	   of the range.
104 	 *	2: If moving backward in the file, delete and yank move the
105 	 *	   final cursor to the end of the range.
106 	 *	3: If moving forward in the file, delete and yank leave the
107 	 *	   final cursor at the start of the range.
108 	 *
109 	 * Usually, if moving backward in the file and it's a motion component,
110 	 * the starting cursor is decremented by a single character (or, in a
111 	 * few cases, to the end of the previous line) so that the starting
112 	 * cursor character isn't cut or deleted.  No cursor adjustment is
113 	 * needed for moving forward, because the cut/delete routines handle
114 	 * m_stop inclusively, i.e. the last character in the range is cut or
115 	 * deleted.  This makes cutting to the EOF/EOL reasonable.
116 	 *
117 	 * The 'c', '<', '>', and '!' commands are special cases.  We ignore
118 	 * the final cursor position for all of them: for 'c', the text input
119 	 * routines set the cursor to the last character inserted; for '<',
120 	 * '>' and '!', the underlying ex commands that do the operation will
121 	 * set the cursor for us, usually to something related to the first
122 	 * <nonblank>.
123 	 */
124 	MARK	 m_start;		/* mark: initial cursor, range start. */
125 	MARK	 m_stop;		/* mark: range end. */
126 	MARK	 m_final;		/* mark: final cursor position. */
127 } VICMD;
128 
129 /* Vi command table structure. */
130 struct _vikeys {			/* Underlying function. */
131 	int	 (*func)(SCR *, VICMD *);
132 #define	V_ABS		0x00004000	/* Absolute movement, set '' mark. */
133 #define	V_ABS_C		0x00008000	/* V_ABS: if the line/column changed. */
134 #define	V_ABS_L		0x00010000	/* V_ABS: if the line changed. */
135 #define	V_CHAR		0x00020000	/* Character (required, trailing). */
136 #define	V_CNT		0x00040000	/* Count (optional, leading). */
137 #define	V_DOT		0x00080000	/* On success, sets dot command. */
138 #define	V_KEYW		0x00100000	/* Cursor referenced word. */
139 #define	V_MOTION	0x00200000	/* Motion (required, trailing). */
140 #define	V_MOVE		0x00400000	/* Command defines movement. */
141 #define	V_OBUF		0x00800000	/* Buffer (optional, leading). */
142 #define	V_RBUF		0x01000000	/* Buffer (required, trailing). */
143 #define	V_SECURE	0x02000000	/* Permission denied if O_SECURE set. */
144 	u_int32_t flags;
145 	char	*usage;			/* Usage line. */
146 	char	*help;			/* Help line. */
147 };
148 #define	MAXVIKEY	126		/* List of vi commands. */
149 extern VIKEYS const vikeys[MAXVIKEY + 1];
150 extern VIKEYS const tmotion;		/* XXX Hacked ~ command. */
151 
152 /* Character stream structure, prototypes. */
153 typedef struct _vcs {
154 	recno_t	 cs_lno;		/* Line. */
155 	size_t	 cs_cno;		/* Column. */
156 	CHAR_T	*cs_bp;			/* Buffer. */
157 	size_t	 cs_len;		/* Length. */
158 	CHAR_T	 cs_ch;			/* Character. */
159 #define	CS_EMP	1			/* Empty line. */
160 #define	CS_EOF	2			/* End-of-file. */
161 #define	CS_EOL	3			/* End-of-line. */
162 #define	CS_SOF	4			/* Start-of-file. */
163 	int	 cs_flags;		/* Return flags. */
164 } VCS;
165 
166 int	cs_bblank(SCR *, VCS *);
167 int	cs_fblank(SCR *, VCS *);
168 int	cs_fspace(SCR *, VCS *);
169 int	cs_init(SCR *, VCS *);
170 int	cs_next(SCR *, VCS *);
171 int	cs_prev(SCR *, VCS *);
172 
173 /*
174  * We use a single "window" for each set of vi screens.  The model would be
175  * simpler with two windows (one for the text, and one for the modeline)
176  * because scrolling the text window down would work correctly then, not
177  * affecting the mode line.  As it is we have to play games to make it look
178  * right.  The reason for this choice is that it would be difficult for
179  * curses to optimize the movement, i.e. detect that the downward scroll
180  * isn't going to change the modeline, set the scrolling region on the
181  * terminal and only scroll the first part of the text window.
182  *
183  * Structure for mapping lines to the screen.  An SMAP is an array, with one
184  * structure element per screen line, which holds information describing the
185  * physical line which is displayed in the screen line.  The first two fields
186  * (lno and off) are all that are necessary to describe a line.  The rest of
187  * the information is useful to keep information from being re-calculated.
188  *
189  * The SMAP always has an entry for each line of the physical screen, plus a
190  * slot for the colon command line, so there is room to add any screen into
191  * another one at screen exit.
192  *
193  * Lno is the line number.  If doing the historic vi long line folding, off
194  * is the screen offset into the line.  For example, the pair 2:1 would be
195  * the first screen of line 2, and 2:2 would be the second.  In the case of
196  * long lines, the screen map will tend to be staggered, e.g., 1:1, 1:2, 1:3,
197  * 2:1, 3:1, etc.  If doing left-right scrolling, the off field is the screen
198  * column offset into the lines, and can take on any value, as it's adjusted
199  * by the user set value O_SIDESCROLL.
200  */
201 typedef struct _smap {
202 	recno_t  lno;		/* 1-N: Physical file line number. */
203 	size_t	 coff;		/* 0-N: Column offset in the line. */
204 	size_t	 soff;		/* 1-N: Screen offset in the line. */
205 
206 				/* vs_line() cache information. */
207 	size_t	 c_sboff;	/* 0-N: offset of first character byte. */
208 	size_t	 c_eboff;	/* 0-N: offset of  last character byte. */
209 	u_int8_t c_scoff;	/* 0-N: offset into the first character. */
210 	u_int8_t c_eclen;	/* 1-N: columns from the last character. */
211 	u_int8_t c_ecsize;	/* 1-N: size of the last character. */
212 } SMAP;
213 				/* Macros to flush/test cached information. */
214 #define	SMAP_CACHE(smp)		((smp)->c_ecsize != 0)
215 #define	SMAP_FLUSH(smp)		((smp)->c_ecsize = 0)
216 
217 				/* Character search information. */
218 typedef enum { CNOTSET, FSEARCH, fSEARCH, TSEARCH, tSEARCH } cdir_t;
219 
220 typedef enum { AB_NOTSET, AB_NOTWORD, AB_INWORD } abb_t;
221 typedef enum { Q_NOTSET, Q_VNEXT, Q_VTHIS } quote_t;
222 
223 /* Vi private, per-screen memory. */
224 typedef struct _vi_private {
225 	VICMD	cmd;		/* Current command, motion. */
226 	VICMD	motion;
227 
228 	/*
229 	 * !!!
230 	 * The saved command structure can be modified by the underlying
231 	 * vi functions, see v_Put() and v_put().
232 	 */
233 	VICMD	sdot;		/* Saved dot, motion command. */
234 	VICMD	sdotmotion;
235 
236 	CHAR_T *keyw;		/* Keyword buffer. */
237 	size_t	klen;		/* Keyword length. */
238 	size_t	keywlen;	/* Keyword buffer length. */
239 
240 	CHAR_T	rlast;		/* Last 'r' replacement character. */
241 	e_key_t	rvalue;		/* Value of last replacement character. */
242 
243 	EVENT  *rep;		/* Input replay buffer. */
244 	size_t	rep_len;	/* Input replay buffer length. */
245 	size_t	rep_cnt;	/* Input replay buffer characters. */
246 
247 	mtype_t	mtype;		/* Last displayed message type. */
248 	size_t	linecount;	/* 1-N: Output overwrite count. */
249 	size_t	lcontinue;	/* 1-N: Output line continue value. */
250 	size_t	totalcount;	/* 1-N: Output overwrite count. */
251 
252 				/* Busy state. */
253 	int	busy_ref;	/* Busy reference count. */
254 	int	busy_ch;	/* Busy character. */
255 	size_t	busy_fx;	/* Busy character x coordinate. */
256 	size_t	busy_oldy;	/* Saved y coordinate. */
257 	size_t	busy_oldx;	/* Saved x coordinate. */
258 	struct timespec busy_ts;/* Busy timer. */
259 
260 	char   *ps;		/* Paragraph plus section list. */
261 
262 	u_long	u_ccnt;		/* Undo command count. */
263 
264 	CHAR_T	lastckey;	/* Last search character. */
265 	cdir_t	csearchdir;	/* Character search direction. */
266 
267 	SMAP   *h_smap;		/* First slot of the line map. */
268 	SMAP   *t_smap;		/* Last slot of the line map. */
269 
270 	/*
271 	 * One extra slot is always allocated for the map so that we can use
272 	 * it to do vi :colon command input; see v_tcmd().
273 	 */
274 	recno_t	sv_tm_lno;	/* tcmd: saved TMAP lno field. */
275 	size_t	sv_tm_coff;	/* tcmd: saved TMAP coff field. */
276 	size_t	sv_tm_soff;	/* tcmd: saved TMAP soff field. */
277 	size_t	sv_t_maxrows;	/* tcmd: saved t_maxrows. */
278 	size_t	sv_t_minrows;	/* tcmd: saved t_minrows. */
279 	size_t	sv_t_rows;	/* tcmd: saved t_rows. */
280 #define	SIZE_HMAP(sp)	(VIP(sp)->srows + 1)
281 
282 	/*
283 	 * Macros to get to the head/tail of the smap.  If the screen only has
284 	 * one line, HMAP can be equal to TMAP, so the code has to understand
285 	 * the off-by-one errors that can result.  If stepping through an SMAP
286 	 * and operating on each entry, use sp->t_rows as the count of slots,
287 	 * don't use a loop that compares <= TMAP.
288 	 */
289 #define	_HMAP(sp)	(VIP(sp)->h_smap)
290 #define	HMAP		_HMAP(sp)
291 #define	_TMAP(sp)	(VIP(sp)->t_smap)
292 #define	TMAP		_TMAP(sp)
293 
294 	recno_t	ss_lno;	/* 1-N: vi_opt_screens cached line number. */
295 	size_t	ss_screens;	/* vi_opt_screens cached return value. */
296 #define	VI_SCR_CFLUSH(vip)	((vip)->ss_lno = OOBLNO)
297 
298 	size_t	srows;		/* 1-N: rows in the terminal/window. */
299 	recno_t	olno;		/* 1-N: old cursor file line. */
300 	size_t	ocno;		/* 0-N: old file cursor column. */
301 	size_t	sc_col;		/* 0-N: LOGICAL screen column. */
302 	SMAP   *sc_smap;	/* SMAP entry where sc_col occurs. */
303 
304 #define	VIP_CUR_INVALID	0x0001	/* Cursor position is unknown. */
305 #define	VIP_DIVIDER	0x0002	/* Divider line was displayed. */
306 #define	VIP_N_EX_PAINT	0x0004	/* Clear and repaint when ex finishes. */
307 #define	VIP_N_EX_REDRAW	0x0008	/* Schedule SC_SCR_REDRAW when ex finishes. */
308 #define	VIP_N_REFRESH	0x0010	/* Repaint (from SMAP) on the next refresh. */
309 #define	VIP_N_RENUMBER	0x0020	/* Renumber screen on the next refresh. */
310 #define	VIP_RCM_LAST	0x0040	/* Cursor drawn to the last column. */
311 #define	VIP_S_MODELINE	0x0080	/* Skip next modeline refresh. */
312 #define	VIP_S_REFRESH	0x0100	/* Skip next refresh. */
313 	u_int16_t flags;
314 } VI_PRIVATE;
315 
316 /* Vi private area. */
317 #define	VIP(sp)	((VI_PRIVATE *)((sp)->vi_private))
318 
319 #define	O_NUMBER_FMT	"%7lu "			/* O_NUMBER format, length. */
320 #define	O_NUMBER_LENGTH	8
321 #define	SCREEN_COLS(sp)				/* Screen columns. */	\
322 	((O_ISSET((sp), O_NUMBER) ? (sp)->cols - O_NUMBER_LENGTH : (sp)->cols))
323 
324 /*
325  * LASTLINE is the zero-based, last line in the screen.  Note that it is correct
326  * regardless of the changes in the screen to permit text input on the last line
327  * of the screen, or the existence of small screens.
328  */
329 #define LASTLINE(sp) \
330 	((sp)->t_maxrows < (sp)->rows ? (sp)->t_maxrows : (sp)->rows - 1)
331 
332 /*
333  * Small screen (see vs_refresh.c, section 6a) and one-line screen test.
334  * Note, both cannot be true for the same screen.
335  */
336 #define	IS_SMALL(sp)	((sp)->t_minrows != (sp)->t_maxrows)
337 #define	IS_ONELINE(sp)	((sp)->rows == 1)
338 
339 #define	HALFTEXT(sp)				/* Half text. */	\
340 	((sp)->t_rows == 1 ? 1 : (sp)->t_rows / 2)
341 #define	HALFSCREEN(sp)				/* Half text screen. */	\
342 	((sp)->t_maxrows == 1 ? 1 : (sp)->t_maxrows / 2)
343 
344 /*
345  * Next tab offset.
346  *
347  * !!!
348  * There are problems with how the historical vi handled tabs.  For example,
349  * by doing "set ts=3" and building lines that fold, you can get it to step
350  * through tabs as if they were spaces and move inserted characters to new
351  * positions when <esc> is entered.  I believe that nvi does tabs correctly,
352  * but there are some historical incompatibilities.
353  */
354 #define	TAB_OFF(c)	COL_OFF((c), O_VAL(sp, O_TABSTOP))
355 
356 /* If more than one screen being shown. */
357 #define	IS_SPLIT(sp)	(TAILQ_NEXT((sp), q) || TAILQ_PREV((sp), _dqh, q))
358 
359 /* Screen adjustment operations. */
360 typedef enum { A_DECREASE, A_INCREASE, A_SET } adj_t;
361 
362 /* Screen position operations. */
363 typedef enum { P_BOTTOM, P_FILL, P_MIDDLE, P_TOP } pos_t;
364 
365 /* Scrolling operations. */
366 typedef enum {
367 	CNTRL_B, CNTRL_D, CNTRL_E, CNTRL_F,
368 	CNTRL_U, CNTRL_Y, Z_CARAT, Z_PLUS
369 } scroll_t;
370 
371 /* Vi common error messages. */
372 typedef enum {
373 	VIM_COMBUF, VIM_EMPTY, VIM_EOF, VIM_EOL,
374 	VIM_NOCOM, VIM_NOCOM_B, VIM_USAGE, VIM_WRESIZE
375 } vim_t;
376 
377 #include "vi_extern.h"
378