1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
8 /** @file train.h Base for the train class. */
9 
10 #ifndef TRAIN_H
11 #define TRAIN_H
12 
13 #include "core/enum_type.hpp"
14 
15 #include "newgrf_engine.h"
16 #include "cargotype.h"
17 #include "rail.h"
18 #include "engine_base.h"
19 #include "rail_map.h"
20 #include "ground_vehicle.hpp"
21 
22 struct Train;
23 
24 /** Rail vehicle flags. */
25 enum VehicleRailFlags {
26 	VRF_REVERSING                     = 0,
27 	VRF_POWEREDWAGON                  = 3, ///< Wagon is powered.
28 	VRF_REVERSE_DIRECTION             = 4, ///< Reverse the visible direction of the vehicle.
29 
30 	VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL = 6, ///< Electric train engine is allowed to run on normal rail. */
31 	VRF_TOGGLE_REVERSE                = 7, ///< Used for vehicle var 0xFE bit 8 (toggled each time the train is reversed, accurate for first vehicle only).
32 	VRF_TRAIN_STUCK                   = 8, ///< Train can't get a path reservation.
33 	VRF_LEAVING_STATION               = 9, ///< Train is just leaving a station.
34 };
35 
36 /** Modes for ignoring signals. */
37 enum TrainForceProceeding : byte {
38 	TFP_NONE   = 0,    ///< Normal operation.
39 	TFP_STUCK  = 1,    ///< Proceed till next signal, but ignore being stuck till then. This includes force leaving depots.
40 	TFP_SIGNAL = 2,    ///< Ignore next signal, after the signal ignore being stuck.
41 };
42 
43 /** Flags for Train::ConsistChanged */
44 enum ConsistChangeFlags {
45 	CCF_LENGTH     = 0x01,     ///< Allow vehicles to change length.
46 	CCF_CAPACITY   = 0x02,     ///< Allow vehicles to change capacity.
47 
48 	CCF_TRACK      = 0,                          ///< Valid changes while vehicle is driving, and possibly changing tracks.
49 	CCF_LOADUNLOAD = 0,                          ///< Valid changes while vehicle is loading/unloading.
50 	CCF_AUTOREFIT  = CCF_CAPACITY,               ///< Valid changes for autorefitting in stations.
51 	CCF_REFIT      = CCF_LENGTH | CCF_CAPACITY,  ///< Valid changes for refitting in a depot.
52 	CCF_ARRANGE    = CCF_LENGTH | CCF_CAPACITY,  ///< Valid changes for arranging the consist in a depot.
53 	CCF_SAVELOAD   = CCF_LENGTH,                 ///< Valid changes when loading a savegame. (Everything that is not stored in the save.)
54 };
55 DECLARE_ENUM_AS_BIT_SET(ConsistChangeFlags)
56 
57 byte FreightWagonMult(CargoID cargo);
58 
59 void CheckTrainsLengths();
60 
61 void FreeTrainTrackReservation(const Train *v);
62 bool TryPathReserve(Train *v, bool mark_as_stuck = false, bool first_tile_okay = false);
63 
64 int GetTrainStopLocation(StationID station_id, TileIndex tile, const Train *v, int *station_ahead, int *station_length);
65 
66 void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type);
67 
68 /** Variables that are cached to improve performance and such */
69 struct TrainCache {
70 	/* Cached wagon override spritegroup */
71 	const struct SpriteGroup *cached_override;
72 
73 	/* cached values, recalculated on load and each time a vehicle is added to/removed from the consist. */
74 	bool cached_tilt;           ///< train can tilt; feature provides a bonus in curves
75 	int cached_curve_speed_mod; ///< curve speed modifier of the entire train
76 
77 	byte user_def_data;         ///< Cached property 0x25. Can be set by Callback 0x36.
78 
79 	/* cached max. speed / acceleration data */
80 	int cached_max_curve_speed; ///< max consist speed limited by curves
81 };
82 
83 /**
84  * 'Train' is either a loco or a wagon.
85  */
86 struct Train FINAL : public GroundVehicle<Train, VEH_TRAIN> {
87 	TrainCache tcache;
88 
89 	/* Link between the two ends of a multiheaded engine */
90 	Train *other_multiheaded_part;
91 
92 	uint16 crash_anim_pos; ///< Crash animation counter.
93 
94 	uint16 flags;
95 	TrackBits track;
96 	TrainForceProceeding force_proceed;
97 	RailType railtype;
98 	RailTypes compatible_railtypes;
99 
100 	/** Ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through signals. */
101 	uint16 wait_counter;
102 
103 	/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
TrainFINAL104 	Train() : GroundVehicleBase() {}
105 	/** We want to 'destruct' the right class. */
~TrainFINAL106 	virtual ~Train() { this->PreDestructor(); }
107 
108 	friend struct GroundVehicle<Train, VEH_TRAIN>; // GroundVehicle needs to use the acceleration functions defined at Train.
109 
110 	void MarkDirty();
111 	void UpdateDeltaXY();
112 	ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_TRAIN_INC : EXPENSES_TRAIN_RUN; }
113 	void PlayLeaveStationSound() const;
114 	bool IsPrimaryVehicle() const { return this->IsFrontEngine(); }
115 	void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const;
116 	int GetDisplaySpeed() const { return this->gcache.last_speed; }
117 	int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; }
118 	Money GetRunningCost() const;
119 	int GetDisplayImageWidth(Point *offset = nullptr) const;
120 	bool IsInDepot() const { return this->track == TRACK_BIT_DEPOT; }
121 	bool Tick();
122 	void OnNewDay();
123 	uint Crash(bool flooded = false);
124 	Trackdir GetVehicleTrackdir() const;
125 	TileIndex GetOrderStationLocation(StationID station);
126 	bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
127 
128 	void ReserveTrackUnderConsist() const;
129 
130 	int GetCurveSpeedLimit() const;
131 
132 	void ConsistChanged(ConsistChangeFlags allowed_changes);
133 
134 	int UpdateSpeed();
135 
136 	void UpdateAcceleration();
137 
138 	int GetCurrentMaxSpeed() const;
139 
140 	/**
141 	 * Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist.
142 	 * @return Next vehicle in the consist.
143 	 */
144 	inline Train *GetNextUnit() const
145 	{
146 		Train *v = this->GetNextVehicle();
147 		if (v != nullptr && v->IsRearDualheaded()) v = v->GetNextVehicle();
148 
149 		return v;
150 	}
151 
152 	/**
153 	 * Get the previous real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist.
154 	 * @return Previous vehicle in the consist.
155 	 */
156 	inline Train *GetPrevUnit()
157 	{
158 		Train *v = this->GetPrevVehicle();
159 		if (v != nullptr && v->IsRearDualheaded()) v = v->GetPrevVehicle();
160 
161 		return v;
162 	}
163 
164 	/**
165 	 * Calculate the offset from this vehicle's center to the following center taking the vehicle lengths into account.
166 	 * @return Offset from center to center.
167 	 */
168 	int CalcNextVehicleOffset() const
169 	{
170 		/* For vehicles with odd lengths the part before the center will be one unit
171 		 * longer than the part after the center. This means we have to round up the
172 		 * length of the next vehicle but may not round the length of the current
173 		 * vehicle. */
174 		return this->gcache.cached_veh_length / 2 + (this->Next() != nullptr ? this->Next()->gcache.cached_veh_length + 1 : 0) / 2;
175 	}
176 
177 protected: // These functions should not be called outside acceleration code.
178 
179 	/**
180 	 * Allows to know the power value that this vehicle will use.
181 	 * @return Power value from the engine in HP, or zero if the vehicle is not powered.
182 	 */
183 	inline uint16 GetPower() const
184 	{
185 		/* Power is not added for articulated parts */
186 		if (!this->IsArticulatedPart() && HasPowerOnRail(this->railtype, GetRailType(this->tile))) {
187 			uint16 power = GetVehicleProperty(this, PROP_TRAIN_POWER, RailVehInfo(this->engine_type)->power);
188 			/* Halve power for multiheaded parts */
189 			if (this->IsMultiheaded()) power /= 2;
190 			return power;
191 		}
192 
193 		return 0;
194 	}
195 
196 	/**
197 	 * Returns a value if this articulated part is powered.
198 	 * @return Power value from the articulated part in HP, or zero if it is not powered.
199 	 */
200 	inline uint16 GetPoweredPartPower(const Train *head) const
201 	{
202 		/* For powered wagons the engine defines the type of engine (i.e. railtype) */
203 		if (HasBit(this->flags, VRF_POWEREDWAGON) && HasPowerOnRail(head->railtype, GetRailType(this->tile))) {
204 			return RailVehInfo(this->gcache.first_engine)->pow_wag_power;
205 		}
206 
207 		return 0;
208 	}
209 
210 	/**
211 	 * Allows to know the weight value that this vehicle will use.
212 	 * @return Weight value from the engine in tonnes.
213 	 */
214 	inline uint16 GetWeight() const
215 	{
216 		uint16 weight = (CargoSpec::Get(this->cargo_type)->weight * this->cargo.StoredCount() * FreightWagonMult(this->cargo_type)) / 16;
217 
218 		/* Vehicle weight is not added for articulated parts. */
219 		if (!this->IsArticulatedPart()) {
220 			weight += GetVehicleProperty(this, PROP_TRAIN_WEIGHT, RailVehInfo(this->engine_type)->weight);
221 		}
222 
223 		/* Powered wagons have extra weight added. */
224 		if (HasBit(this->flags, VRF_POWEREDWAGON)) {
225 			weight += RailVehInfo(this->gcache.first_engine)->pow_wag_weight;
226 		}
227 
228 		return weight;
229 	}
230 
231 	/**
232 	 * Allows to know the tractive effort value that this vehicle will use.
233 	 * @return Tractive effort value from the engine.
234 	 */
235 	inline byte GetTractiveEffort() const
236 	{
237 		return GetVehicleProperty(this, PROP_TRAIN_TRACTIVE_EFFORT, RailVehInfo(this->engine_type)->tractive_effort);
238 	}
239 
240 	/**
241 	 * Gets the area used for calculating air drag.
242 	 * @return Area of the engine in m^2.
243 	 */
244 	inline byte GetAirDragArea() const
245 	{
246 		/* Air drag is higher in tunnels due to the limited cross-section. */
247 		return (this->track == TRACK_BIT_WORMHOLE && this->vehstatus & VS_HIDDEN) ? 28 : 14;
248 	}
249 
250 	/**
251 	 * Gets the air drag coefficient of this vehicle.
252 	 * @return Air drag value from the engine.
253 	 */
254 	inline byte GetAirDrag() const
255 	{
256 		return RailVehInfo(this->engine_type)->air_drag;
257 	}
258 
259 	/**
260 	 * Checks the current acceleration status of this vehicle.
261 	 * @return Acceleration status.
262 	 */
263 	inline AccelStatus GetAccelerationStatus() const
264 	{
265 		return (this->vehstatus & VS_STOPPED) || HasBit(this->flags, VRF_REVERSING) || HasBit(this->flags, VRF_TRAIN_STUCK) ? AS_BRAKE : AS_ACCEL;
266 	}
267 
268 	/**
269 	 * Calculates the current speed of this vehicle.
270 	 * @return Current speed in km/h-ish.
271 	 */
272 	inline uint16 GetCurrentSpeed() const
273 	{
274 		return this->cur_speed;
275 	}
276 
277 	/**
278 	 * Returns the rolling friction coefficient of this vehicle.
279 	 * @return Rolling friction coefficient in [1e-4].
280 	 */
281 	inline uint32 GetRollingFriction() const
282 	{
283 		/* Rolling friction for steel on steel is between 0.1% and 0.2%.
284 		 * The friction coefficient increases with speed in a way that
285 		 * it doubles at 512 km/h, triples at 1024 km/h and so on. */
286 		return 15 * (512 + this->GetCurrentSpeed()) / 512;
287 	}
288 
289 	/**
290 	 * Allows to know the acceleration type of a vehicle.
291 	 * @return Acceleration type of the vehicle.
292 	 */
293 	inline int GetAccelerationType() const
294 	{
295 		return GetRailTypeInfo(this->railtype)->acceleration_type;
296 	}
297 
298 	/**
299 	 * Returns the slope steepness used by this vehicle.
300 	 * @return Slope steepness used by the vehicle.
301 	 */
302 	inline uint32 GetSlopeSteepness() const
303 	{
304 		return _settings_game.vehicle.train_slope_steepness;
305 	}
306 
307 	/**
308 	 * Gets the maximum speed allowed by the track for this vehicle.
309 	 * @return Maximum speed allowed.
310 	 */
311 	inline uint16 GetMaxTrackSpeed() const
312 	{
313 		return GetRailTypeInfo(GetRailType(this->tile))->max_speed;
314 	}
315 
316 	/**
317 	 * Returns the curve speed modifier of this vehicle.
318 	 * @return Current curve speed modifier, in fixed-point binary representation with 8 fractional bits.
319 	 */
320 	inline int GetCurveSpeedModifier() const
321 	{
322 		return GetVehicleProperty(this, PROP_TRAIN_CURVE_SPEED_MOD, RailVehInfo(this->engine_type)->curve_speed_mod, true);
323 	}
324 
325 	/**
326 	 * Checks if the vehicle is at a tile that can be sloped.
327 	 * @return True if the tile can be sloped.
328 	 */
329 	inline bool TileMayHaveSlopedTrack() const
330 	{
331 		/* Any track that isn't TRACK_BIT_X or TRACK_BIT_Y cannot be sloped. */
332 		return this->track == TRACK_BIT_X || this->track == TRACK_BIT_Y;
333 	}
334 
335 	/**
336 	 * Trains can always use the faster algorithm because they
337 	 * have always the same direction as the track under them.
338 	 * @return false
339 	 */
340 	inline bool HasToUseGetSlopePixelZ()
341 	{
342 		return false;
343 	}
344 };
345 
346 #endif /* TRAIN_H */
347