1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 /*
23  * VGMTrans (c) 2002-2019
24  * Licensed under the zlib license,
25  * refer to the included VGMTrans_LICENSE.txt file
26  */
27 
28 #include "common/debug.h"
29 #include "common/scummsys.h"
30 #include "vab.h"
31 #include "psxspu.h"
32 
33 using namespace std;
34 
Vab(RawFile * file,uint32 offset)35 Vab::Vab(RawFile *file, uint32 offset) : VGMInstrSet(file, offset) {}
36 
~Vab()37 Vab::~Vab() {}
38 
GetHeaderInfo()39 bool Vab::GetHeaderInfo() {
40 	uint32 nEndOffset = GetEndOffset();
41 	uint32 nMaxLength = nEndOffset - _dwOffset;
42 
43 	if (nMaxLength < 0x20) {
44 		return false;
45 	}
46 
47 	_name = "VAB";
48 
49 	VGMHeader *vabHdr = AddHeader(_dwOffset, 0x20, "VAB Header");
50 	vabHdr->AddSimpleItem(_dwOffset + 0x00, 4, "ID");
51 	vabHdr->AddSimpleItem(_dwOffset + 0x04, 4, "Version");
52 	vabHdr->AddSimpleItem(_dwOffset + 0x08, 4, "VAB ID");
53 	vabHdr->AddSimpleItem(_dwOffset + 0x0c, 4, "Total Size");
54 	vabHdr->AddSimpleItem(_dwOffset + 0x10, 2, "Reserved");
55 	vabHdr->AddSimpleItem(_dwOffset + 0x12, 2, "Number of Programs");
56 	vabHdr->AddSimpleItem(_dwOffset + 0x14, 2, "Number of Tones");
57 	vabHdr->AddSimpleItem(_dwOffset + 0x16, 2, "Number of VAGs");
58 	vabHdr->AddSimpleItem(_dwOffset + 0x18, 1, "Master Volume");
59 	vabHdr->AddSimpleItem(_dwOffset + 0x19, 1, "Master Pan");
60 	vabHdr->AddSimpleItem(_dwOffset + 0x1a, 1, "Bank Attributes 1");
61 	vabHdr->AddSimpleItem(_dwOffset + 0x1b, 1, "Bank Attributes 2");
62 	vabHdr->AddSimpleItem(_dwOffset + 0x1c, 4, "Reserved");
63 
64 	return true;
65 }
66 
GetInstrPointers()67 bool Vab::GetInstrPointers() {
68 	uint32 nEndOffset = GetEndOffset();
69 
70 	uint32 offProgs = _dwOffset + 0x20;
71 	uint32 offToneAttrs = offProgs + (16 * 128);
72 
73 	uint16 numPrograms = GetShort(_dwOffset + 0x12);
74 	uint16 numVAGs = GetShort(_dwOffset + 0x16);
75 
76 	uint32 offVAGOffsets = offToneAttrs + (32 * 16 * numPrograms);
77 
78 	VGMHeader *progsHdr = AddHeader(offProgs, 16 * 128, "Program Table");
79 	VGMHeader *toneAttrsHdr = AddHeader(offToneAttrs, 32 * 16, "Tone Attributes Table");
80 
81 	if (numPrograms > 128) {
82 		debug("Too many programs %x, offset %x", numPrograms, _dwOffset);
83 		return false;
84 	}
85 	if (numVAGs > 255) {
86 		debug("Too many VAGs %x, offset %x", numVAGs, _dwOffset);
87 		return false;
88 	}
89 
90 	// Load each instruments.
91 	//
92 	// Rule 1. Valid instrument pointers are not always sequentially located from 0 to (numProgs -
93 	// 1). Number of tones can be 0. That's an empty instrument. We need to ignore it. See Clock
94 	// Tower PSF for example.
95 	//
96 	// Rule 2. Do not load programs more than number of programs. Even if a program table value is
97 	// provided. Otherwise an out-of-order access can be caused in Tone Attributes Table. See the
98 	// swimming event BGM of Aitakute... ~your smiles in my heart~ for example. (github issue #115)
99 	uint32 numProgramsLoaded = 0;
100 	for (uint32 progIndex = 0; progIndex < 128 && numProgramsLoaded < numPrograms; progIndex++) {
101 		uint32 offCurrProg = offProgs + (progIndex * 16);
102 		uint32 offCurrToneAttrs = offToneAttrs + (uint32) (_aInstrs.size() * 32 * 16);
103 
104 		if (offCurrToneAttrs + (32 * 16) > nEndOffset) {
105 			break;
106 		}
107 
108 		uint8 numTonesPerInstr = GetByte(offCurrProg);
109 		if (numTonesPerInstr > 32) {
110 			debug("Program %x contains too many tones (%d)", progIndex, numTonesPerInstr);
111 		} else if (numTonesPerInstr != 0) {
112 			VabInstr *newInstr = new VabInstr(this, offCurrToneAttrs, 0x20 * 16, 0, progIndex);
113 			_aInstrs.push_back(newInstr);
114 			newInstr->_tones = GetByte(offCurrProg + 0);
115 
116 			VGMHeader *progHdr = progsHdr->AddHeader(offCurrProg, 0x10, "Program");
117 			progHdr->AddSimpleItem(offCurrProg + 0x00, 1, "Number of Tones");
118 			progHdr->AddSimpleItem(offCurrProg + 0x01, 1, "Volume");
119 			progHdr->AddSimpleItem(offCurrProg + 0x02, 1, "Priority");
120 			progHdr->AddSimpleItem(offCurrProg + 0x03, 1, "Mode");
121 			progHdr->AddSimpleItem(offCurrProg + 0x04, 1, "Pan");
122 			progHdr->AddSimpleItem(offCurrProg + 0x05, 1, "Reserved");
123 			progHdr->AddSimpleItem(offCurrProg + 0x06, 2, "Attribute");
124 			progHdr->AddSimpleItem(offCurrProg + 0x08, 4, "Reserved");
125 			progHdr->AddSimpleItem(offCurrProg + 0x0c, 4, "Reserved");
126 
127 			newInstr->_masterVol = GetByte(offCurrProg + 0x01);
128 
129 			toneAttrsHdr->_unLength = offCurrToneAttrs + (32 * 16) - offToneAttrs;
130 
131 			numProgramsLoaded++;
132 		}
133 	}
134 
135 	if ((offVAGOffsets + 2 * 256) <= nEndOffset) {
136 		char name[256];
137 		Common::Array<SizeOffsetPair> vagLocations;
138 		uint32 totalVAGSize = 0;
139 		VGMHeader *vagOffsetHdr = AddHeader(offVAGOffsets, 2 * 256, "VAG Pointer Table");
140 
141 		uint32 vagStartOffset = GetShort(offVAGOffsets) * 8;
142 		vagOffsetHdr->AddSimpleItem(offVAGOffsets, 2, "VAG Size /8 #0");
143 		totalVAGSize = vagStartOffset;
144 
145 		for (uint32 i = 0; i < numVAGs; i++) {
146 			uint32 vagOffset;
147 			uint32 vagSize;
148 
149 			if (i == 0) {
150 				vagOffset = vagStartOffset;
151 				vagSize = GetShort(offVAGOffsets + (i + 1) * 2) * 8;
152 			} else {
153 				vagOffset = vagStartOffset + vagLocations[i - 1].offset + vagLocations[i - 1].size;
154 				vagSize = GetShort(offVAGOffsets + (i + 1) * 2) * 8;
155 			}
156 
157 			snprintf(name, sizeof(name), "VAG Size /8 #%u", i + 1);
158 			vagOffsetHdr->AddSimpleItem(offVAGOffsets + (i + 1) * 2, 2, name);
159 
160 			if (vagOffset + vagSize <= nEndOffset) {
161 				vagLocations.push_back(SizeOffsetPair(vagOffset, vagSize));
162 				totalVAGSize += vagSize;
163 			} else {
164 				debug("VAG #%d at %x with size %x) is invalid", i + 1, vagOffset, vagSize);
165 			}
166 		}
167 		_unLength = (offVAGOffsets + 2 * 256) - _dwOffset;
168 
169 		// single VAB file?
170 		uint32 offVAGs = offVAGOffsets + 2 * 256;
171 		if (_dwOffset == 0 && vagLocations.size() != 0) {
172 			// load samples as well
173 			PSXSampColl *newSampColl =
174 					new PSXSampColl(this, offVAGs, totalVAGSize, vagLocations);
175 			if (newSampColl->LoadVGMFile()) {
176 				this->_sampColl = newSampColl;
177 			} else {
178 				delete newSampColl;
179 			}
180 		}
181 	}
182 
183 	return true;
184 }
185 
186 // ********
187 // VabInstr
188 // ********
189 
VabInstr(VGMInstrSet * instrSet,uint32 offset,uint32 length,uint32 theBank,uint32 theInstrNum,const Common::String & name)190 VabInstr::VabInstr(VGMInstrSet *instrSet, uint32 offset, uint32 length, uint32 theBank,
191 				   uint32 theInstrNum, const Common::String &name)
192 		: VGMInstr(instrSet, offset, length, theBank, theInstrNum, name), _tones(0), _masterVol(127) {}
193 
~VabInstr()194 VabInstr::~VabInstr() {}
195 
LoadInstr()196 bool VabInstr::LoadInstr() {
197 	int8 numRgns = _tones;
198 	for (int i = 0; i < numRgns; i++) {
199 		VabRgn *rgn = new VabRgn(this, _dwOffset + i * 0x20);
200 		if (!rgn->LoadRgn()) {
201 			delete rgn;
202 			return false;
203 		}
204 		_aRgns.push_back(rgn);
205 	}
206 	return true;
207 }
208 
209 // ******
210 // VabRgn
211 // ******
212 
VabRgn(VabInstr * instr,uint32 offset)213 VabRgn::VabRgn(VabInstr *instr, uint32 offset) : _ADSR1(0), _ADSR2(0), VGMRgn(instr, offset) {}
214 
LoadRgn()215 bool VabRgn::LoadRgn() {
216 	VabInstr *instr = (VabInstr *) _parInstr;
217 	_unLength = 0x20;
218 
219 	AddGeneralItem(_dwOffset, 1, "Priority");
220 	AddGeneralItem(_dwOffset + 1, 1, "Mode (use reverb?)");
221 	AddVolume((GetByte(_dwOffset + 2) * instr->_masterVol) / (127.0 * 127.0), _dwOffset + 2, 1);
222 	AddPan(GetByte(_dwOffset + 3), _dwOffset + 3);
223 	AddUnityKey(GetByte(_dwOffset + 4), _dwOffset + 4);
224 	AddGeneralItem(_dwOffset + 5, 1, "Pitch Tune");
225 	AddKeyLow(GetByte(_dwOffset + 6), _dwOffset + 6);
226 	AddKeyHigh(GetByte(_dwOffset + 7), _dwOffset + 7);
227 	AddGeneralItem(_dwOffset + 8, 1, "Vibrato Width");
228 	AddGeneralItem(_dwOffset + 9, 1, "Vibrato Time");
229 	AddGeneralItem(_dwOffset + 10, 1, "Portamento Width");
230 	AddGeneralItem(_dwOffset + 11, 1, "Portamento Holding Time");
231 	AddGeneralItem(_dwOffset + 12, 1, "Pitch Bend Min");
232 	AddGeneralItem(_dwOffset + 13, 1, "Pitch Bend Max");
233 	AddGeneralItem(_dwOffset + 14, 1, "Reserved");
234 	AddGeneralItem(_dwOffset + 15, 1, "Reserved");
235 	AddGeneralItem(_dwOffset + 16, 2, "ADSR1");
236 	AddGeneralItem(_dwOffset + 18, 2, "ADSR2");
237 	AddGeneralItem(_dwOffset + 20, 2, "Parent Program");
238 	AddSampNum(GetShort(_dwOffset + 22) - 1, _dwOffset + 22, 2);
239 	AddGeneralItem(_dwOffset + 24, 2, "Reserved");
240 	AddGeneralItem(_dwOffset + 26, 2, "Reserved");
241 	AddGeneralItem(_dwOffset + 28, 2, "Reserved");
242 	AddGeneralItem(_dwOffset + 30, 2, "Reserved");
243 	_ADSR1 = GetShort(_dwOffset + 16);
244 	_ADSR2 = GetShort(_dwOffset + 18);
245 	if ((int) _sampNum < 0)
246 		_sampNum = 0;
247 
248 	if (_keyLow > _keyHigh) {
249 		debug("Low key higher than high key %d > %d (at %x)", _keyLow, _keyHigh, _dwOffset);
250 		return false;
251 	}
252 
253 	// gocha: AFAIK, the valid range of pitch is 0-127. It must not be negative.
254 	// If it exceeds 127, driver clips the value and it will become 127. (In Hokuto no Ken, at
255 	// least) I am not sure if the interpretation of this value depends on a driver or VAB version.
256 	// The following code takes the byte as signed, since it could be a typical extended
257 	// implementation.
258 	int8 ft = (int8) GetByte(_dwOffset + 5);
259 	double cents = ft * 100.0 / 128.0;
260 	SetFineTune((int16) cents);
261 
262 	PSXConvADSR<VabRgn>(this, _ADSR1, _ADSR2, false);
263 	return true;
264 }
265