/dports/devel/godot-tools/godot-3.2.3-stable/modules/mono/glue/GodotSharp/GodotSharp/Core/ |
H A D | Vector2.cs | 28 public enum Axis 37 public real_t x; 41 public real_t y; 97 public Vector2 Abs() in Abs() 109 public real_t Angle() in Angle() 138 public real_t Aspect() in Aspect() 157 public Vector2 Ceil() in Ceil() 341 public Axis MaxAxis() in MaxAxis() 351 public Axis MinAxis() in MinAxis() 605 public Vector2(real_t x, real_t y) in Vector2() method [all …]
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/dports/devel/godot/godot-3.2.3-stable/modules/mono/glue/GodotSharp/GodotSharp/Core/ |
H A D | Vector2.cs | 28 public enum Axis 37 public real_t x; 41 public real_t y; 97 public Vector2 Abs() in Abs() 109 public real_t Angle() in Angle() 138 public real_t Aspect() in Aspect() 157 public Vector2 Ceil() in Ceil() 341 public Axis MaxAxis() in MaxAxis() 351 public Axis MinAxis() in MinAxis() 605 public Vector2(real_t x, real_t y) in Vector2() method [all …]
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/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Math/Vectors/ |
H A D | Vector2.cs | 7 public struct Vector2 { struct 12 public double X; 15 public double Y; 23 public Vector2(double x, double y) { in Vector2() method 30 public Vector2(Vector2 v) in Vector2() method 182 public override int GetHashCode() in GetHashCode() 206 public bool Equals(Vector2 b) in Equals() 218 public void Normalize() { in Normalize() 254 public bool IsNullVector() { in IsNullVector() 271 public double Norm() { in Norm() [all …]
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/dports/lang/mono/mono-5.10.1.57/mcs/class/referencesource/System.Numerics/System/Numerics/ |
H A D | Vector2.cs | 13 public partial struct Vector2 : IEquatable<Vector2>, IFormattable struct 19 public static Vector2 Zero { get { return new Vector2(); } } 39 public override int GetHashCode() in GetHashCode() 52 public override bool Equals(object obj) in Equals() 63 public override string ToString() in ToString() 73 public string ToString(string format) in ToString() 103 public float Length() in Length() 122 public float LengthSquared() in LengthSquared() 191 public static Vector2 Normalize(Vector2 value) in Normalize() 362 public static Vector2 Add(Vector2 left, Vector2 right) in Add() [all …]
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H A D | Vector2_Intrinsics.cs | 13 public partial struct Vector2 struct 18 public Single X; 22 public Single Y; 30 public Vector2(Single value) : this(value, value) { } in Vector2() argument 38 public Vector2(Single x, Single y) in Vector2() method 51 public void CopyTo(Single[] array) in CopyTo() 64 public void CopyTo(Single[] array, int index) in CopyTo() 89 public bool Equals(Vector2 other) in Equals() 147 public static Vector2 Abs(Vector2 value) in Abs() 159 public static Vector2 SquareRoot(Vector2 value) in SquareRoot() [all …]
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/dports/lang/mono/mono-5.10.1.57/external/corefx/src/System.Numerics.Vectors/src/System/Numerics/ |
H A D | Vector2.cs | 15 public partial struct Vector2 : IEquatable<Vector2>, IFormattable struct 21 public static Vector2 Zero { get { return new Vector2(); } } 41 public override int GetHashCode() in GetHashCode() 54 public override bool Equals(object obj) in Equals() 65 public override string ToString() in ToString() 75 public string ToString(string format) in ToString() 105 public float Length() in Length() 124 public float LengthSquared() in LengthSquared() 193 public static Vector2 Normalize(Vector2 value) in Normalize() 364 public static Vector2 Add(Vector2 left, Vector2 right) in Add() [all …]
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H A D | Vector2_Intrinsics.cs | 14 public partial struct Vector2 struct 19 public Single X; 23 public Single Y; 31 public Vector2(Single value) : this(value, value) { } in Vector2() argument 39 public Vector2(Single x, Single y) in Vector2() method 52 public void CopyTo(Single[] array) in CopyTo() 65 public void CopyTo(Single[] array, int index) in CopyTo() 90 public bool Equals(Vector2 other) in Equals() 148 public static Vector2 Abs(Vector2 value) in Abs() 160 public static Vector2 SquareRoot(Vector2 value) in SquareRoot() [all …]
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/dports/graphics/glosm/glosm-glosm-0.0.2/libglosm-server/include/glosm/ |
H A D | Math.hh | 54 struct Vector2 { struct 58 Vector2(): x(0), y(0) {} in Vector2() argument 59 Vector2(T x_, T y_): x(x_), y(y_) {} in Vector2() function 60 Vector2(const Vector2<T>& v): x(v.x), y(v.y) {} in Vector2() function 61 Vector2(const Vector3<T>& v): x(v.x), y(v.y) {} in Vector2() function 68 Vector2(const Vector2<TT>& v): x(v.x), y(v.y) {} in Vector2() argument 71 Vector2<LT> LongVector() const { in LongVector() argument 76 Vector2<T> operator- () const { return Vector2<T>(-x, -y); } in operator -() argument 114 LT DotProduct(const Vector2<T>& other) const { return (LT)x*(LT)other.x + (LT)y*(LT)other.y; } in DotProduct() argument 126 Vector2<T> Normalized() { in Normalized() argument [all …]
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/dports/devel/kyra/grinliz/ |
H A D | glvector.h | 38 struct Vector2 struct 50 void Add( const Vector2<T>& vec ) { in Add() argument 55 void Subtract( const Vector2<T>& vec ) { in Subtract() argument 65 friend Vector2<T> operator-( const Vector2<T>& head, const Vector2<T>& tail ) { argument 66 Vector2<T> vec = { argument 74 Vector2<T> vec = { argument 89 friend bool Equal( const Vector2<T>& a, const Vector2<T>& b, T epsilon ) { in Equal() argument 93 int Compare( const Vector2<T>& r, T epsilon ) const in Compare() argument 117 friend T Length( const Vector2<T>& a, const Vector2<T>& b ) { in Length() argument 121 void Normalize() in Normalize() [all …]
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/dports/devel/godot/godot-3.2.3-stable/core/math/ |
H A D | vector2.h | 39 struct Vector2 { struct 63 Vector2 normalized() const; argument 132 _FORCE_INLINE_ Vector2 abs() const { in abs() argument 138 Vector2 tangent() const { in tangent() argument 152 _FORCE_INLINE_ Vector2(real_t p_x, real_t p_y) { in Vector2() argument 156 _FORCE_INLINE_ Vector2() { x = y = 0; } in Vector2() argument 321 operator Vector2() const { return Vector2(x, y); } in Vector2() function
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/dports/devel/godot-tools/godot-3.2.3-stable/core/math/ |
H A D | vector2.h | 39 struct Vector2 { struct 63 Vector2 normalized() const; argument 132 _FORCE_INLINE_ Vector2 abs() const { in abs() argument 138 Vector2 tangent() const { in tangent() argument 152 _FORCE_INLINE_ Vector2(real_t p_x, real_t p_y) { in Vector2() argument 156 _FORCE_INLINE_ Vector2() { x = y = 0; } in Vector2() function 321 operator Vector2() const { return Vector2(x, y); } in Vector2() function
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/dports/games/widelands/widelands-build21/src/base/ |
H A D | vector.h | 26 template <typename T> struct Vector2 { struct 27 Vector2(const T& px, const T& py) : x(px), y(py) { in Vector2() function 31 static Vector2 zero() { in zero() argument 36 static Vector2 invalid() { in invalid() argument 79 template <typename Type> Vector2<Type> cast() const { in cast() argument 86 using Vector2i = Vector2<int>; argument
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/dports/devel/pijul/pijul-1.0.0.a55/cargo-crates/libpijul-1.0.0-alpha.49/src/ |
H A D | vector2.rs | 1 pub(crate) struct Vector2<A> { struct 6 impl<A> Vector2<A> { argument 42 impl<A> std::ops::Index<usize> for Vector2<A> { implementation 49 impl<A> std::ops::IndexMut<usize> for Vector2<A> { implementation 55 impl<A: std::fmt::Debug> std::fmt::Debug for Vector2<A> { implementation
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/dports/emulators/mess/mame-mame0226/3rdparty/bimg/3rdparty/etc2/ |
H A D | Vector.hpp | 12 struct Vector2 struct 14 Vector2() : x( 0 ), y( 0 ) {} in Vector2() function 15 Vector2( T v ) : x( v ), y( v ) {} in Vector2() argument 16 Vector2( T _x, T _y ) : x( _x ), y( _y ) {} in Vector2() argument 18 bool operator==( const Vector2<T>& rhs ) const { return x == rhs.x && y == rhs.y; } in operator ==() argument 19 bool operator!=( const Vector2<T>& rhs ) const { return !( *this == rhs ); } in operator !=() argument 21 Vector2<T>& operator+=( const Vector2<T>& rhs ) in operator +=() argument 27 Vector2<T>& operator-=( const Vector2<T>& rhs ) in operator -=() argument 33 Vector2<T>& operator*=( const Vector2<T>& rhs ) in operator *=() argument 44 Vector2<T> operator+( const Vector2<T>& lhs, const Vector2<T>& rhs ) in operator +() argument
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/dports/emulators/mame/mame-mame0226/3rdparty/bimg/3rdparty/etc2/ |
H A D | Vector.hpp | 12 struct Vector2 struct 14 Vector2() : x( 0 ), y( 0 ) {} in Vector2() function 15 Vector2( T v ) : x( v ), y( v ) {} in Vector2() argument 16 Vector2( T _x, T _y ) : x( _x ), y( _y ) {} in Vector2() argument 18 bool operator==( const Vector2<T>& rhs ) const { return x == rhs.x && y == rhs.y; } in operator ==() argument 19 bool operator!=( const Vector2<T>& rhs ) const { return !( *this == rhs ); } in operator !=() argument 21 Vector2<T>& operator+=( const Vector2<T>& rhs ) in operator +=() argument 27 Vector2<T>& operator-=( const Vector2<T>& rhs ) in operator -=() argument 33 Vector2<T>& operator*=( const Vector2<T>& rhs ) in operator *=() argument 44 Vector2<T> operator+( const Vector2<T>& lhs, const Vector2<T>& rhs ) in operator +() argument
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/dports/lang/gcc12-devel/gcc-12-20211205/gcc/testsuite/gdc.test/compilable/ |
H A D | test16635.d | 17 struct Vector2 struct 24 ref const(Vector2) byRef() const in byRef() argument
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/mathematics/ |
H A D | Vector2.h | 41 struct Vector2 { struct 55 /// Constructor of the struct Vector2 argument 134 Vector2& operator=(const Vector2& vector); argument 164 inline Vector2::Vector2() : x(0.0), y(0.0) { in Vector2() function 169 inline Vector2::Vector2(decimal newX, decimal newY) : x(newX), y(newY) { in Vector2() function 174 inline Vector2::Vector2(const Vector2& vector) : x(vector.x), y(vector.y) { in Vector2() function
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/dports/devel/love/love-11.3/src/common/ |
H A D | Vector.h | 31 struct Vector2 struct 35 Vector2() in Vector2() argument 39 Vector2(float x, float y) in Vector2() argument 43 Vector2(const Vector2 &v) in Vector2() argument
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/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/QGLViewer/VRender/ |
H A D | Vector2.cpp | 60 Vector2::Vector2 () in Vector2() function in Vector2 74 Vector2::Vector2 (const Vector2& u) in Vector2() function in Vector2 81 Vector2::Vector2 (double x,double y) in Vector2() function in Vector2 86 Vector2::Vector2 (const Vector3& u) in Vector2() function in Vector2
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/dports/math/octomap/octomap-1.9.7/octovis/src/extern/QGLViewer/VRender/ |
H A D | Vector2.cpp | 60 Vector2::Vector2 () in Vector2() function in Vector2 74 Vector2::Vector2 (const Vector2& u) in Vector2() function in Vector2 81 Vector2::Vector2 (double x,double y) in Vector2() function in Vector2 86 Vector2::Vector2 (const Vector3& u) in Vector2() function in Vector2
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/include/ |
H A D | OgreVector2.h | 61 inline Vector2() in Vector2() function 65 inline Vector2(const Real fX, const Real fY ) in Vector2() function 70 inline explicit Vector2( const Real scaler ) in Vector2() function 75 inline explicit Vector2( const Real afCoordinate[2] ) in Vector2() function 81 inline explicit Vector2( const int afCoordinate[2] ) in Vector2() function 87 inline explicit Vector2( Real* const r ) in Vector2() function
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/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Windows/DirectXTK/ |
H A D | SimpleMath.h | 42 struct Vector2 : public XMFLOAT2 struct 44 Vector2() : XMFLOAT2(0.f, 0.f) {} in Vector2() function 45 explicit Vector2(float x) : XMFLOAT2( x, x ) {} in Vector2() argument 46 Vector2(float _x, float _y) : XMFLOAT2(_x, _y) {} in Vector2() function 48 Vector2(FXMVECTOR V) { XMStoreFloat2( this, V ); } in Vector2() argument 49 Vector2(const XMFLOAT2& V) { this->x = V.x; this->y = V.y; } in Vector2() function 54 bool operator == ( const Vector2& V ) const; argument 132 static const Vector2 Zero; argument 133 static const Vector2 One; argument 134 static const Vector2 UnitX; argument [all …]
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/dports/games/lincity-ng/lincity-ng-2.0/src/gui/ |
H A D | Vector2.hpp | 34 class Vector2 class 37 Vector2(float nx, float ny) in Vector2() function in Vector2 40 Vector2(const Vector2& other) in Vector2() function in Vector2 43 Vector2() in Vector2() function in Vector2
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/dports/devel/bullet/bullet3-3.21/examples/ThirdPartyLibs/openvr/samples/shared/ |
H A D | Vectors.h | 22 struct Vector2 struct 28 Vector2() : x(0), y(0){}; in Vector2() argument 29 Vector2(float x, float y) : x(x), y(y){}; in Vector2() function
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/dports/devel/py-bullet3/bullet3-3.21/examples/ThirdPartyLibs/openvr/samples/shared/ |
H A D | Vectors.h | 22 struct Vector2 struct 28 Vector2() : x(0), y(0){}; in Vector2() argument 29 Vector2(float x, float y) : x(x), y(y){}; in Vector2() function
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