1 /*
2 This file is part of Warzone 2100.
3 Copyright (C) 1999-2004 Eidos Interactive
4 Copyright (C) 2005-2020 Warzone 2100 Project
5
6 Warzone 2100 is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
10
11 Warzone 2100 is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with Warzone 2100; if not, write to the Free Software
18 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
19 */
20
21 #ifndef _piePalette_
22 #define _piePalette_
23
24 #include "lib/ivis_opengl/piedef.h"
25
26 #define WZCOL_BLACK psPalette[0]
27 #define WZCOL_WHITE psPalette[1]
28 #define WZCOL_RELOAD_BACKGROUND psPalette[2]
29 #define WZCOL_RELOAD_BAR psPalette[3]
30 #define WZCOL_HEALTH_HIGH psPalette[4]
31 #define WZCOL_HEALTH_MEDIUM psPalette[5]
32 #define WZCOL_HEALTH_LOW psPalette[6]
33 #define WZCOL_GREEN psPalette[7]
34 #define WZCOL_RED psPalette[8]
35 #define WZCOL_YELLOW psPalette[9]
36 #define WZCOL_MENU_BACKGROUND psPalette[10]
37 #define WZCOL_MENU_BORDER psPalette[11]
38 #define WZCOL_MENU_LOAD_BORDER psPalette[12]
39 #define WZCOL_CURSOR psPalette[13]
40 #define WZCOL_MENU_SCORES_INTERIOR psPalette[14]
41 #define WZCOL_MENU_SEPARATOR psPalette[15]
42 #define WZCOL_TEXT_BRIGHT psPalette[16]
43 #define WZCOL_TEXT_MEDIUM psPalette[17]
44 #define WZCOL_TEXT_DARK psPalette[18]
45 #define WZCOL_SCORE_BOX_BORDER psPalette[19]
46 #define WZCOL_SCORE_BOX psPalette[20]
47 #define WZCOL_TOOLTIP_TEXT psPalette[21]
48 #define WZCOL_UNIT_SELECT_BORDER psPalette[22]
49 #define WZCOL_UNIT_SELECT_BOX psPalette[23]
50 #define WZCOL_RADAR_BACKGROUND psPalette[24]
51 #define WZCOL_MAP_OUTLINE_OK psPalette[25]
52 #define WZCOL_MAP_OUTLINE_BAD psPalette[26]
53 #define WZCOL_KEYMAP_ACTIVE psPalette[27]
54 #define WZCOL_KEYMAP_FIXED psPalette[28]
55 #define WZCOL_MENU_SCORE_LOSS psPalette[29]
56 #define WZCOL_MENU_SCORE_DESTROYED psPalette[30]
57 #define WZCOL_MENU_SCORE_BUILT psPalette[31]
58 #define WZCOL_MENU_SCORE_RANK psPalette[32]
59 #define WZCOL_FRAME_BORDER_NORMAL psPalette[33]
60 #define WZCOL_CONS_TEXT_SYSTEM psPalette[34]
61 #define WZCOL_CONS_TEXT_USER psPalette[35]
62 #define WZCOL_CONS_TEXT_USER_ALLY psPalette[36]
63 #define WZCOL_CONS_TEXT_USER_ENEMY psPalette[37]
64 #define WZCOL_CONS_TEXT_DEBUG psPalette[38]
65 #define WZCOL_GREY psPalette[39]
66 #define WZCOL_MAP_PREVIEW_AIPLAYER psPalette[40]
67 #define WZCOL_MENU_SHADOW psPalette[41]
68 #define WZCOL_DBLUE psPalette[42]
69 #define WZCOL_LBLUE psPalette[43]
70 #define WZCOL_BLUEPRINT_VALID psPalette[44]
71 #define WZCOL_BLUEPRINT_INVALID psPalette[45]
72 #define WZCOL_BLUEPRINT_PLANNED psPalette[46]
73 #define WZCOL_HEALTH_HIGH_SHADOW psPalette[47]
74 #define WZCOL_HEALTH_MEDIUM_SHADOW psPalette[48]
75 #define WZCOL_HEALTH_LOW_SHADOW psPalette[49]
76 #define WZCOL_HEALTH_RESISTANCE psPalette[50]
77 #define WZCOL_TEAM1 psPalette[51]
78 #define WZCOL_TEAM2 psPalette[52]
79 #define WZCOL_TEAM3 psPalette[53]
80 #define WZCOL_TEAM4 psPalette[54]
81 #define WZCOL_TEAM5 psPalette[55]
82 #define WZCOL_TEAM6 psPalette[56]
83 #define WZCOL_TEAM7 psPalette[57]
84 #define WZCOL_TEAM8 psPalette[58]
85 #define WZCOL_FORM_BACKGROUND psPalette[59]
86 #define WZCOL_FORM_TEXT psPalette[60]
87 #define WZCOL_FORM_LIGHT psPalette[61]
88 #define WZCOL_FORM_DARK psPalette[62]
89 #define WZCOL_FORM_HILITE psPalette[63]
90 #define WZCOL_FORM_CURSOR psPalette[64]
91 #define WZCOL_FORM_TIP_BACKGROUND psPalette[65]
92 #define WZCOL_FORM_DISABLE psPalette[66]
93 #define WZCOL_DESIGN_POWER_FORM_BACKGROUND psPalette[67]
94 #define WZCOL_POWER_BAR psPalette[68]
95 #define WZCOL_ACTION_PROGRESS_BAR_MAJOR psPalette[69]
96 #define WZCOL_ACTION_PROGRESS_BAR_MINOR psPalette[70]
97 #define WZCOL_ACTION_PRODUCTION_RUN_TEXT psPalette[71]
98 #define WZCOL_ACTION_PRODUCTION_RUN_BACKGROUND psPalette[72]
99 #define WZCOL_LOADING_BAR_BACKGROUND psPalette[73]
100 #define WZCOL_MAP_PREVIEW_HQ psPalette[74]
101 #define WZCOL_MAP_PREVIEW_OIL psPalette[75]
102 #define WZCOL_FOG psPalette[76]
103 #define WZCOL_TEAM9 psPalette[77]
104 #define WZCOL_TEAM10 psPalette[78]
105 #define WZCOL_TEAM11 psPalette[79]
106 #define WZCOL_TEAM12 psPalette[80]
107 #define WZCOL_TEAM13 psPalette[81]
108 #define WZCOL_TEAM14 psPalette[82]
109 #define WZCOL_TEAM15 psPalette[83]
110 #define WZCOL_TEAM16 psPalette[84]
111 #define WZCOL_BLUEPRINT_PLANNED_BY_ALLY psPalette[85]
112 #define WZCOL_CONSTRUCTION_BARTEXT psPalette[86]
113 #define WZCOL_POWERQUEUE_BARTEXT psPalette[87]
114 #define WZCOL_MAP_PREVIEW_BARREL psPalette[88]
115 #define WZCOL_CONSTRUCTOR_BEAM psPalette[89]
116 #define WZCOL_DEMOLISH_BEAM psPalette[90]
117 #define WZCOL_FORM_PLAYER_NOPING psPalette[91]
118 #define WZCOL_FORM_PLAYER_UNKNOWN psPalette[92]
119 #define WZCOL_FORM_PLAYER_KNOWN psPalette[93]
120 #define WZCOL_FORM_PLAYER_KNOWN_BY_SERVER psPalette[94]
121 #define WZCOL_TRANSPARENT_BOX psPalette[95]
122 #define WZCOL_CONS_TEXT_INFO psPalette[96]
123 #define WZCOL_NOTIFICATION_BOX psPalette[97]
124
125 #define WZCOL_MAX 98
126
127 //*************************************************************************
128
129 extern PIELIGHT psPalette[];
130
131 //*************************************************************************
132
133 void pal_Init();
134 void pal_ShutDown();
135 PIELIGHT pal_GetTeamColour(int team);
136
pal_Colour(UBYTE r,UBYTE g,UBYTE b)137 static inline PIELIGHT WZ_DECL_PURE pal_Colour(UBYTE r, UBYTE g, UBYTE b)
138 {
139 return { r, g, b, UBYTE_MAX };
140 }
141
pal_SetBrightness(UBYTE brightness)142 static inline PIELIGHT WZ_DECL_PURE pal_SetBrightness(UBYTE brightness)
143 {
144 return { brightness, brightness, brightness, UBYTE_MAX };
145 }
146
pal_RGBA(UBYTE r,UBYTE g,UBYTE b,UBYTE a)147 static inline PIELIGHT WZ_DECL_PURE pal_RGBA(UBYTE r, UBYTE g, UBYTE b, UBYTE a)
148 {
149 return { r, g, b, a };
150 }
151
152 #endif
153