1 #ifndef MONSTERTEMPLATE_H_ 2 #define MONSTERTEMPLATE_H_ 3 4 #include "../../system/graphic/Sprite.h" 5 #include "../../system/sound/Sound.h" 6 7 namespace violetland { 8 class MonsterTemplate { 9 public: 10 MonsterTemplate(Sprite* walkSprite, Sprite* deathSprite); 11 ~MonsterTemplate(); 12 std::vector<Sound*> HitSounds; 13 Sprite* WalkSprite; 14 Sprite* DeathSprite; 15 std::string Name; 16 float Strength; 17 float Agility; 18 float Vitality; 19 int WalkTime; 20 int WalkDelay; 21 }; 22 } 23 24 #endif /* MONSTERTEMPLATE_H_ */ 25