1 #ifndef MONSTERTEMPLATE_H_
2 #define MONSTERTEMPLATE_H_
3 
4 #include "../../system/graphic/Sprite.h"
5 #include "../../system/sound/Sound.h"
6 
7 namespace violetland {
8 class MonsterTemplate {
9 public:
10 	MonsterTemplate(Sprite* walkSprite, Sprite* deathSprite);
11 	~MonsterTemplate();
12 	std::vector<Sound*> HitSounds;
13 	Sprite* WalkSprite;
14 	Sprite* DeathSprite;
15 	std::string Name;
16 	float Strength;
17 	float Agility;
18 	float Vitality;
19 	int WalkTime;
20 	int WalkDelay;
21 };
22 }
23 
24 #endif /* MONSTERTEMPLATE_H_ */
25