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Searched defs:YAW (Results 1 – 25 of 117) sorted by relevance

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/dports/graphics/Coin/coin-Coin-4.0.0/src/navigation/
H A DSoScXMLFlightControlTarget.cpp68 static SbName YAW; member in SoScXMLFlightControlTarget::PImpl
74 SbName SoScXMLFlightControlTarget::PImpl::YAW; member in SoScXMLFlightControlTarget::PImpl
134 SoScXMLFlightControlTarget::YAW(void) in YAW() function in SoScXMLFlightControlTarget
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dqtypes.h31 #define YAW 1 macro
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dqtypes.h27 #define YAW 1 macro
/dports/games/darkplaces/darkplaces/
H A Dqtypes.h27 #define YAW 1 macro
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/gym/pybullet_envs/minitaur/envs_v2/sensors/
H A Dimu_sensor.py19 YAW = 3, variable in IMUChannel
/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/math/
H A DAngles.h44 #define YAW 1 // left / right macro
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/
H A Dmathlib.h72 #define YAW 1 macro
/dports/games/palomino/palomino/src/control/
H A Djoystick.hh99 enum { ROLL, PITCH, YAW, THROTTLE }; enumerator
/dports/games/gtkradiant/GPL/Q2Tools/qe4/
H A Dqedefs.h49 #define YAW 1 macro
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qe4/
H A Dqedefs.h49 #define YAW 1 macro
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dmathlib.h26 #define YAW 1 // left / right macro
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dmathlib.h26 #define YAW 1 // left / right macro
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dbothdefs.h39 #define YAW 1 macro
/dports/games/cake/cake_src/cake/
H A Ddefinitions.h83 #define YAW 1 /**< left / right */ macro
/dports/games/ufoai/ufoai-2.5-source/src/shared/
H A Dmathlib.h51 #define YAW 1 /* rotation around z axis - left / right (0 up to 360 degree) */ macro
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/
H A DQEDEFS.H60 #define YAW 1 macro
/dports/games/openjk/OpenJK-07675e2/shared/qcommon/
H A Dq_math.h140 #define YAW 1 // left / right macro
/dports/graphics/dynamechs/dynamechs_4.0pre1/aquarobot/
H A DAquarobo.h125 #define YAW 0 macro
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dquakedef.h57 #define YAW 1 macro
/dports/games/gtkradiant/GPL/GtkRadiant/libs/
H A Dmathlib.h112 #define YAW 1 // left / right macro
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dquakedef.h59 #define YAW 1 macro
/dports/cad/sweethome3d/SweetHome3D-6.6.4-src/src/com/eteks/sweethome3d/model/
H A DCamera.java44 public enum Property {NAME, X, Y, Z, YAW, PITCH, FIELD_OF_VIEW, TIME, LENS} enumConstant
/dports/games/netradiant/netradiant-20150621-src/libs/
H A Dmathlib.h127 #define YAW 1 // left / right macro
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/
H A Dquakedef.h56 #define YAW 1 macro
/dports/cad/sweethome3d/SweetHome3D-6.6.4-src/src/com/eteks/sweethome3d/viewcontroller/
H A DObserverCameraController.java41 YAW_IN_DEGREES, YAW, PITCH_IN_DEGREES, PITCH, FIELD_OF_VIEW_IN_DEGREES, FIELD_OF_VIEW, enumConstant

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