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Searched defs:_LOD (Results 1 – 25 of 25) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/eye_candy/
H A Deffect_summon.cpp16 const color_t green, const color_t blue, const Uint16 _LOD) : in OuterSummonParticle()
58 const Uint16 _LOD) : in InnerSummonParticle()
109 const SummonType _type, const Uint16 _LOD) in SummonEffect()
685 void SummonEffect::request_LOD(const float _LOD) in request_LOD()
H A Deffect_staff.cpp16 const color_t blue, TextureEnum _texture, const Uint16 _LOD) : in StaffParticle()
53 Vec3* _end, const StaffType _type, const Uint16 _LOD) in StaffEffect()
98 void StaffEffect::request_LOD(const float _LOD) in request_LOD()
H A Deffect_sword.cpp16 const color_t blue, TextureEnum _texture, const Uint16 _LOD) : in SwordParticle()
53 Vec3* _end, const SwordType _type, const Uint16 _LOD) in SwordEffect()
164 void SwordEffect::request_LOD(const float _LOD) in request_LOD()
H A Deffect_missile.cpp16 const color_t blue, TextureEnum _texture, const Uint16 _LOD, in MissileParticle()
70 const MissileType _type, const Uint16 _LOD, int _hitOrMiss) in MissileEffect()
142 void MissileEffect::request_LOD(const float _LOD) in request_LOD()
H A Deffect_campfire.cpp21 const float _sqrt_scale, const int _state, const Uint16 _LOD) : in CampfireParticle()
138 const float _sqrt_scale, const Uint16 _LOD) : in CampfireBigParticle()
178 const color_t _saturation_adjust, const float _scale, const Uint16 _LOD) in CampfireEffect()
H A Deffect_candle.cpp15 const color_t saturation_adjust, const float _scale, const Uint16 _LOD) : in CandleParticle()
72 const float _scale, const Uint16 _LOD) in CandleEffect()
H A Deffect_lamp.cpp15 const color_t saturation_adjust, const float _scale, const Uint16 _LOD) : in LampParticle()
63 const color_t saturation_adjust, const float _scale, const Uint16 _LOD) : in LampBigParticle()
149 const float _scale, const bool _halo, const Uint16 _LOD) in LampEffect()
H A Deffect_mines.cpp18 const color_t blue, TextureEnum _texture, const Uint16 _LOD, in MineParticle()
184 const MineType _type, const Uint16 _LOD) in MineEffect()
395 const color_t blue, TextureEnum _texture, const Uint16 _LOD): in MineParticleFire()
432 const color_t blue, TextureEnum _texture, const Uint16 _LOD): in MineParticleSmoke()
H A Deffect_ongoing.cpp17 TextureEnum _texture, const Uint16 _LOD, in OngoingParticle()
49 TextureEnum _texture, const Uint16 _LOD, in OngoingParticle()
170 const OngoingType _type, const Uint16 _LOD, const float _strength, Uint32 _buff_type) in OngoingEffect()
H A Deffect_breath.cpp16 const color_t blue, TextureEnum _texture, const Uint16 _LOD, in BreathParticle()
200 const Uint16 _LOD, const BreathEffect::BreathType _type) : in BreathSmokeParticle()
308 const BreathType _type, const Uint16 _LOD, const percent_t _scale) in BreathEffect()
H A Deffect_harvesting.cpp17 const Uint16 _LOD, const HarvestingEffect::HarvestingType _type) : in HarvestingParticle()
187 Vec3* _pos, const HarvestingType _type, const Uint16 _LOD) in HarvestingEffect()
383 Vec3* _pos, Vec3* _pos2, const HarvestingType _type, const Uint16 _LOD) in HarvestingEffect()
H A Deffect_teleporter.cpp58 const color_t _saturation_adjust, const float _scale, const Uint16 _LOD) in TeleporterEffect()
181 void TeleporterEffect::request_LOD(const float _LOD) in request_LOD()
H A Deffect_impact.cpp16 const color_t blue, TextureEnum _texture, const Uint16 _LOD, in ImpactParticle()
110 const Vec3 _angle, const ImpactType _type, const Uint16 _LOD, in ImpactEffect()
H A Deffect_targetmagic.cpp17 const Uint16 _LOD, const TargetMagicEffect::TargetMagicType _type, in TargetMagicParticle()
298 std::vector<ec::Obstruction*>* _obstructions, const Uint16 _LOD) in TargetMagicEffect()
312 std::vector<ec::Obstruction*>* _obstructions, const Uint16 _LOD) in TargetMagicEffect()
323 std::vector<ec::Obstruction*>* _obstructions, const Uint16 _LOD) in initialize()
733 Uint16 _effect_id, const Uint16 _LOD) in TargetMagicEffect2()
H A Deffect_smoke.h61 virtual void request_LOD(const float _LOD) in request_LOD()
H A Deffect_fountain.h65 virtual void request_LOD(const float _LOD) in request_LOD()
H A Deffect_bag.cpp58 const bool _picked_up, const Uint16 _LOD) in BagEffect()
H A Deffect_breath.h42 virtual void request_LOD(const float _LOD) in request_LOD()
H A Deffect_selfmagic.cpp17 const Uint16 _LOD, const SelfMagicEffect::SelfMagicType _type) : in SelfMagicParticle()
223 const SelfMagicType _type, const Uint16 _LOD) in SelfMagicEffect()
H A Deffect_smoke.cpp81 const float _scale, const Uint16 _LOD) in SmokeEffect()
H A Deffect_fountain.cpp108 const Uint16 _LOD) in FountainEffect()
H A Deffect_wind.h52 virtual void request_LOD(const float _LOD) in request_LOD()
H A Deffect_glow.cpp16 const color_t blue, TextureEnum _texture, const Uint16 _LOD, in GlowParticle()
239 const GlowType _type, const Uint16 _LOD) in GlowEffect()
H A Deffect_cloud.cpp249 const float _density, BoundingRange* bounding_range, const Uint16 _LOD) in CloudEffect()
H A Deye_candy.h2025 virtual void request_LOD(const float _LOD) in request_LOD()