/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_platform.h | 34 #define __BEOS__ 1 macro
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_platform.h | 34 #define __BEOS__ 1 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_platform.h | 38 #define __BEOS__ 1 macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_platform.h | 38 #define __BEOS__ 1 macro
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_platform.h | 38 #define __BEOS__ 1 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_platform.h | 38 #define __BEOS__ 1 macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_platform.h | 38 #define __BEOS__ 1 macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_platform.h | 38 #define __BEOS__ 1 macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_platform.h | 34 #define __BEOS__ 1 macro
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_platform.h | 38 #define __BEOS__ 1 macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_platform.h | 36 #define __BEOS__ 1 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_platform.h | 36 #define __BEOS__ 1 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_platform.h | 36 #define __BEOS__ 1 macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_platform.h | 36 #define __BEOS__ 1 macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_platform.h | 36 #define __BEOS__ 1 macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_platform.h | 36 #define __BEOS__ 1 macro
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_platform.h | 36 #define __BEOS__ 1 macro
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/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/ |
H A D | SDL_platform.h | 37 #define __BEOS__ 1 macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_platform.h | 37 #define __BEOS__ 1 macro
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/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/ |
H A D | SDL_platform.h | 11 #define __BEOS__ 1 macro
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_platform.h | 37 #define __BEOS__ 1 macro
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/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/ |
H A D | SDL_platform.h | 37 #define __BEOS__ 1 macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/ |
H A D | SDL_platform.h | 37 #define __BEOS__ 1 macro
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_platform.h | 37 #define __BEOS__ 1 macro
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/dports/lang/gnustep-base/libs-base-base-1_27_0/Source/ |
H A D | NSProcessInfo.m | 939 #elif defined(__BEOS__) category
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