/dports/games/tuxpaint/tuxpaint-0.9.26/src/ |
H A D | platform.h | 36 #define __MACOS__ 1 macro
|
/dports/print/ghostscript8-base/ghostscript-8.71/base/ |
H A D | macsystypes.h | 40 #define __MACOS__ macro
|
/dports/print/ghostscript8-x11/ghostscript-8.71/base/ |
H A D | macsystypes.h | 40 #define __MACOS__ macro
|
/dports/print/ghostscript9-x11/ghostscript-9.06/base/ |
H A D | macsystypes.h | 42 #define __MACOS__ macro
|
/dports/print/ghostscript9-base/ghostscript-9.06/base/ |
H A D | macsystypes.h | 42 #define __MACOS__ macro
|
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sdl/include/ |
H A D | LRSDL_platform.h | 39 #define __MACOS__ 1 macro
|
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_platform.h | 65 #define __MACOS__ 1 macro
|
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_platform.h | 65 #define __MACOS__ 1 macro
|
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_platform.h | 69 #define __MACOS__ 1 macro
|
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_platform.h | 69 #define __MACOS__ 1 macro
|
/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_platform.h | 69 #define __MACOS__ 1 macro
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_platform.h | 69 #define __MACOS__ 1 macro
|
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_platform.h | 69 #define __MACOS__ 1 macro
|
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_platform.h | 69 #define __MACOS__ 1 macro
|
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_platform.h | 69 #define __MACOS__ 1 macro
|
/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_platform.h | 69 #define __MACOS__ 1 macro
|
/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_platform.h | 75 #define __MACOS__ 1 macro
|
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_platform.h | 75 #define __MACOS__ 1 macro
|
/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_platform.h | 75 #define __MACOS__ 1 macro
|
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_platform.h | 75 #define __MACOS__ 1 macro
|
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_platform.h | 75 #define __MACOS__ 1 macro
|
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_platform.h | 75 #define __MACOS__ 1 macro
|
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_platform.h | 75 #define __MACOS__ 1 macro
|
/dports/multimedia/libmediainfo/MediaInfo_CLI_GNU_FromSource/ZenLib/Source/ZenLib/ |
H A D | Conf.h | 96 #define __MACOS__ 1 macro
|
/dports/multimedia/mediainfo/MediaInfo_CLI_GNU_FromSource/ZenLib/Source/ZenLib/ |
H A D | Conf.h | 96 #define __MACOS__ 1 macro
|