1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef ASYLUM_PUZZLES_BOARD_H 24 #define ASYLUM_PUZZLES_BOARD_H 25 26 #include "asylum/puzzles/puzzle.h" 27 28 #include "asylum/shared.h" 29 30 namespace Asylum { 31 32 class AsylumEngine; 33 34 class PuzzleBoard : public Puzzle { 35 public: 36 struct SoundResource { 37 int32 index; 38 bool played; 39 }; 40 41 struct CharMap { 42 char character; 43 int16 posX, posY; 44 }; 45 46 struct PuzzleData { 47 uint32 backgroundIndex; 48 GameFlag gameFlag; 49 uint32 maxWidth; 50 uint32 soundResourceSize; 51 SoundResource soundResources[3]; 52 uint32 charMapSize; 53 CharMap charMap[10]; 54 bool checkForSpace; 55 char solvedText[28]; 56 }; 57 58 PuzzleBoard(AsylumEngine *engine, const PuzzleData &data); 59 60 void reset(); 61 62 protected: 63 bool _solved; 64 Common::String _text; 65 bool _charUsed[20]; 66 char _solvedText[28]; // KeyHidesTo uses 28 chars, the other puzzles 20 67 uint32 _position; 68 int32 _rectIndex; 69 int32 _selectedSlot; 70 ResourceId _soundResourceId; 71 72 ////////////////////////////////////////////////////////////////////////// 73 // Helpers 74 ////////////////////////////////////////////////////////////////////////// 75 void updateScreen(); 76 int32 findRect(); 77 bool stopSound(); 78 void checkSlots(); 79 80 private: 81 PuzzleData _data; 82 83 ////////////////////////////////////////////////////////////////////////// 84 // Event Handling 85 ////////////////////////////////////////////////////////////////////////// 86 bool init(const AsylumEvent &evt); activate(const AsylumEvent & evt)87 bool activate(const AsylumEvent &evt) { return updateScreen(), true; } 88 bool update(const AsylumEvent &evt); 89 virtual bool mouseRightDown(const AsylumEvent &evt); 90 91 ////////////////////////////////////////////////////////////////////////// 92 // Helpers 93 ////////////////////////////////////////////////////////////////////////// 94 void drawText(); 95 void playSound(); 96 int32 checkMouse(); 97 void updateCursor(); 98 }; 99 100 } // End of namespace Asylum 101 102 #endif // ASYLUM_PUZZLES_BOARD_H 103