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Searched defs:_file_load_request (Results 1 – 6 of 6) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dsample_library_editor_plugin.cpp66 void SampleLibraryEditor::_file_load_request(const DVector<String> &p_path) { in _file_load_request() function in SampleLibraryEditor
H A Dsprite_frames_editor_plugin.cpp61 void SpriteFramesEditor::_file_load_request(const DVector<String> &p_path, int p_at_pos) { in _file_load_request() function in SpriteFramesEditor
/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dsample_library_editor_plugin.cpp66 void SampleLibraryEditor::_file_load_request(const DVector<String> &p_path) { in _file_load_request() function in SampleLibraryEditor
H A Dsprite_frames_editor_plugin.cpp61 void SpriteFramesEditor::_file_load_request(const DVector<String> &p_path, int p_at_pos) { in _file_load_request() function in SpriteFramesEditor
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dsprite_frames_editor_plugin.cpp255 void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, int p_at_pos) { in _file_load_request() function in SpriteFramesEditor
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dsprite_frames_editor_plugin.cpp255 void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, int p_at_pos) { in _file_load_request() function in SpriteFramesEditor