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Searched defs:_is_video_playing (Results 1 – 8 of 8) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/platform/android/
H A Djava_godot_io_wrapper.h59 jmethodID _is_video_playing = 0; variable
/dports/devel/godot/godot-3.2.3-stable/platform/android/
H A Djava_godot_io_wrapper.h59 jmethodID _is_video_playing = 0; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/
H A Dgl_view.mm61 bool _is_video_playing(); function
146 bool _is_video_playing() { function
/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/
H A Dgl_view.mm61 bool _is_video_playing(); function
146 bool _is_video_playing() { function
/dports/devel/godot-tools/godot-3.2.3-stable/platform/iphone/
H A Dgl_view.mm63 bool _is_video_playing(); function
162 bool _is_video_playing() { function
/dports/devel/godot/godot-3.2.3-stable/platform/iphone/
H A Dgl_view.mm63 bool _is_video_playing(); function
162 bool _is_video_playing() { function
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/android/
H A Djava_glue.cpp743 static bool _is_video_playing() { in _is_video_playing() function
/dports/devel/godot2/godot-2.1.6-stable/platform/android/
H A Djava_glue.cpp743 static bool _is_video_playing() { in _is_video_playing() function