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Searched defs:_sound (Results 1 – 25 of 173) sorted by relevance

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/dports/devel/gorm/apps-gorm-04554d2/GormCore/
H A DGormSoundView.h33 NSSound *_sound; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pink/objects/actions/
H A Daction_talk.h50 Sound _sound; variable
H A Daction_sound.h47 Sound _sound; variable
H A Daction_play_with_sfx.h71 Sound _sound; variable
/dports/games/scummvm/scummvm-2.5.1/engines/pink/objects/actions/
H A Daction_talk.h50 Sound _sound; variable
H A Daction_sound.h47 Sound _sound; variable
H A Daction_play_with_sfx.h71 Sound _sound; variable
/dports/databases/postgresql11-server/postgresql-11.14/src/include/lib/
H A Dsimplehash.h43 * friendly. The biggest disadvantage of simple linear addressing schemes in ~Smpl()
/dports/games/scummvm/scummvm-2.5.1/engines/nancy/action/
H A Drecordtypes.h461 SoundDescription _sound; variable
474 SoundDescription _sound; variable
485 SoundDescription _sound; // 0x0 variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/
H A Dbase_frame.h73 BaseSound *_sound; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/chewy/video/
H A Dcfo_decoder.h63 Sound *_sound; variable
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/
H A Dbase_frame.h73 BaseSound *_sound; variable
/dports/games/scummvm/scummvm-2.5.1/engines/chewy/video/
H A Dcfo_decoder.h63 Sound *_sound; variable
/dports/games/residualvm/residualvm-0.3.1/engines/grim/imuse/
H A Dimuse.h46 ImuseSndMgr *_sound; variable
/dports/games/scummvm/scummvm-2.5.1/engines/grim/imuse/
H A Dimuse.h46 ImuseSndMgr *_sound; variable
/dports/games/openxcom/OpenXcom-1.0/src/Ruleset/
H A DRuleCraftWeapon.h39 …int _sprite, _sound, _damage, _range, _accuracy, _reloadCautious, _reloadStandard, _reloadAggressi… variable
/dports/games/flightgear/flightgear-2020.3.11/src/Sound/
H A Dfg_fx.hxx67 std::vector<SGXmlSound *> _sound; member in FGFX
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/
H A Ddamage_info.h92 uint8 _sound; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/sound/
H A Dbase_sound.h82 BaseSoundBuffer *_sound; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pink/objects/sequences/
H A Dsequence.h94 Sound _sound; variable
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/sound/
H A Dbase_sound.h82 BaseSoundBuffer *_sound; variable
/dports/games/scummvm/scummvm-2.5.1/engines/pink/objects/sequences/
H A Dsequence.h94 Sound _sound; variable
/dports/games/scummvm/scummvm-2.5.1/engines/nancy/state/
H A Dcredits.h67 SoundDescription _sound; // 0x58, kMenu? variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/
H A Dmusic_room.h41 CSound *_sound; variable
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/
H A Dmusic_room.h41 CSound *_sound; variable

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