/dports/devel/gorm/apps-gorm-04554d2/GormCore/ |
H A D | GormSoundView.h | 33 NSSound *_sound; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pink/objects/actions/ |
H A D | action_talk.h | 50 Sound _sound; variable
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H A D | action_sound.h | 47 Sound _sound; variable
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H A D | action_play_with_sfx.h | 71 Sound _sound; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/pink/objects/actions/ |
H A D | action_talk.h | 50 Sound _sound; variable
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H A D | action_sound.h | 47 Sound _sound; variable
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H A D | action_play_with_sfx.h | 71 Sound _sound; variable
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/dports/databases/postgresql11-server/postgresql-11.14/src/include/lib/ |
H A D | simplehash.h | 43 * friendly. The biggest disadvantage of simple linear addressing schemes in ~Smpl()
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/dports/games/scummvm/scummvm-2.5.1/engines/nancy/action/ |
H A D | recordtypes.h | 461 SoundDescription _sound; variable 474 SoundDescription _sound; variable 485 SoundDescription _sound; // 0x0 variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/ |
H A D | base_frame.h | 73 BaseSound *_sound; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/chewy/video/ |
H A D | cfo_decoder.h | 63 Sound *_sound; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/ |
H A D | base_frame.h | 73 BaseSound *_sound; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/chewy/video/ |
H A D | cfo_decoder.h | 63 Sound *_sound; variable
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/imuse/ |
H A D | imuse.h | 46 ImuseSndMgr *_sound; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/imuse/ |
H A D | imuse.h | 46 ImuseSndMgr *_sound; variable
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/dports/games/openxcom/OpenXcom-1.0/src/Ruleset/ |
H A D | RuleCraftWeapon.h | 39 …int _sprite, _sound, _damage, _range, _accuracy, _reloadCautious, _reloadStandard, _reloadAggressi… variable
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/dports/games/flightgear/flightgear-2020.3.11/src/Sound/ |
H A D | fg_fx.hxx | 67 std::vector<SGXmlSound *> _sound; member in FGFX
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/ |
H A D | damage_info.h | 92 uint8 _sound; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/sound/ |
H A D | base_sound.h | 82 BaseSoundBuffer *_sound; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pink/objects/sequences/ |
H A D | sequence.h | 94 Sound _sound; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/sound/ |
H A D | base_sound.h | 82 BaseSoundBuffer *_sound; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/pink/objects/sequences/ |
H A D | sequence.h | 94 Sound _sound; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/nancy/state/ |
H A D | credits.h | 67 SoundDescription _sound; // 0x58, kMenu? variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/ |
H A D | music_room.h | 41 CSound *_sound; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/ |
H A D | music_room.h | 41 CSound *_sound; variable
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