/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/ |
H A D | ringworld2_scenes0.h | 136 ASoundExt _sound1; variable 210 ASoundExt _sound1; variable 292 ASound _sound1; variable 317 ASound _sound1; variable 342 ASoundExt _sound1; variable 407 ASoundExt _sound1; variable 482 ASoundExt _sound1; variable 534 ASoundExt _sound1; variable 633 ASoundExt _sound1; variable 698 ASoundExt _sound1; variable [all …]
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H A D | ringworld2_scenes3.h | 58 ASoundExt _sound1; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/ |
H A D | ringworld2_scenes0.h | 136 ASoundExt _sound1; variable 210 ASoundExt _sound1; variable 292 ASound _sound1; variable 317 ASound _sound1; variable 342 ASoundExt _sound1; variable 407 ASoundExt _sound1; variable 482 ASoundExt _sound1; variable 534 ASoundExt _sound1; variable 633 ASoundExt _sound1; variable 698 ASoundExt _sound1; variable [all …]
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H A D | ringworld2_scenes3.h | 58 ASoundExt _sound1; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/blue_force/ |
H A D | blueforce_scenes8.h | 230 ASoundExt _sound1; variable 258 ASoundExt _sound1; variable 315 ASoundExt _sound1; variable 407 ASoundExt _sound1; variable 426 ASoundExt _sound1; variable
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H A D | blueforce_scenes3.h | 254 ASoundExt _sound1, _sound2; variable 362 ASoundExt _sound1, _sound2; variable 419 ASoundExt _sound1; variable 480 ASoundExt _sound1, _sound2; variable 594 ASoundExt _sound1, _sound2, _sound3; variable 678 ASound _sound1; variable 743 ASound _sound1; variable
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H A D | blueforce_scenes1.h | 289 ASound _sound1; variable 364 ASound _sound1; variable 391 ASound _sound1; variable 421 ASoundExt _sound1; variable
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H A D | blueforce_scenes5.h | 230 ASound _sound1; variable 320 ASound _sound1; variable 391 ASoundExt _sound1; variable
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H A D | blueforce_scenes6.h | 51 ASoundExt _sound1; variable
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H A D | blueforce_scenes9.h | 108 ASoundExt _sound1; variable 290 ASoundExt _sound1, _sound2; variable
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H A D | blueforce_scenes4.h | 118 ASoundExt _sound1; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/blue_force/ |
H A D | blueforce_scenes8.h | 230 ASoundExt _sound1; variable 258 ASoundExt _sound1; variable 315 ASoundExt _sound1; variable 407 ASoundExt _sound1; variable 426 ASoundExt _sound1; variable
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H A D | blueforce_scenes3.h | 254 ASoundExt _sound1, _sound2; variable 362 ASoundExt _sound1, _sound2; variable 419 ASoundExt _sound1; variable 480 ASoundExt _sound1, _sound2; variable 594 ASoundExt _sound1, _sound2, _sound3; variable 678 ASound _sound1; variable 743 ASound _sound1; variable
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H A D | blueforce_scenes1.h | 289 ASound _sound1; variable 364 ASound _sound1; variable 391 ASound _sound1; variable 421 ASoundExt _sound1; variable
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H A D | blueforce_scenes5.h | 230 ASound _sound1; variable 320 ASound _sound1; variable 391 ASoundExt _sound1; variable
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H A D | blueforce_scenes6.h | 51 ASoundExt _sound1; variable
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H A D | blueforce_scenes9.h | 108 ASoundExt _sound1; variable 290 ASoundExt _sound1, _sound2; variable
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H A D | blueforce_scenes4.h | 118 ASoundExt _sound1; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/director/ |
H A D | frame.h | 112 CastMemberID _sound1; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/director/ |
H A D | frame.h | 153 uint16 _sound1; variable
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