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Searched defs:ability (Results 51 – 75 of 121) sorted by relevance

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/dports/games/mangband/mangband-1.5.3/src/client/
H A Dc-externs.h633 #define Send_ghost(ability) plog("Send_ghost unimplemented!") argument
/dports/graphics/libgphoto2/libgphoto2-2.5.26/libgphoto2/
H A Dgphoto2-abilities-list.c317 int *ability, GPPort *port) in gp_abilities_list_detect_usb()
430 int ability; in gp_abilities_list_detect() local
/dports/games/wesnoth/wesnoth-1.14.17/src/units/
H A Dabilities.cpp335 bool unit::ability_active(const std::string& ability,const config& cfg,const map_location& loc) con… in ability_active() argument
407 bool unit::ability_affects_adjacent(const std::string& ability, const config& cfg,int dir,const map… in ability_affects_adjacent() argument
431 bool unit::ability_affects_self(const std::string& ability,const config& cfg,const map_location& lo… in ability_affects_self() argument
1171 for (const unit_ability & ability : list) { in effect() local
/dports/math/R-cran-MCMCpack/MCMCpack/R/
H A DMCMCdynamicIRT1d-b.R34 store.ability=TRUE,
H A DMCMCdynamicIRT1d.R284 store.ability=TRUE,
H A DMCMCirtKdRob.R354 store.item=TRUE, store.ability=FALSE,
/dports/multimedia/mpc-qt/mpc-qt-20.10/platform/
H A Dscreensaver_unix.cpp32 auto check = [&](QString method, ScreenSaverUnix::Ability ability) { in abilities()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/core/
H A DEquipmentItem.cpp383 void EquipmentItem::notify_ability_used(Ability ability) { in notify_ability_used()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DAquariaMenuItem.h81 XMLElement *ability, *xmlItem; variable
/dports/www/gitlab-workhorse/gitlab-foss-0a901d60f8ae4a60c04ae82e6e9c3a03e9321417/app/services/auth/
H A Dcontainer_registry_authentication_service.rb191 def can_user?(ability, project) argument
/dports/games/dungeoncrawl/dc400b26-src/source/
H A Dabl-show.cc1372 int ability = -1; // used with draconian checks {dlb} in generate_abilities() local
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_skins.h41 UINT8 ability; // ability definition member
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dcmd5.c249 void do_cmd_ghost_power(int Ind, int ability) { in do_cmd_ghost_power()
/dports/games/nethack33-nox11/nethack-3.3.1/src/
H A Dattrib.c27 long *ability; member
/dports/games/nethack33/nethack-3.3.1/src/
H A Dattrib.c27 long *ability; member
/dports/games/falconseye/falconseye-1.9.3_11/src/
H A Dattrib.c27 long *ability; member
/dports/games/angband/Angband-4.2.2/src/
H A Dui-birth.c242 struct player_ability *ability; in race_help() local
306 struct player_ability *ability; in class_help() local
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/lua/
H A DGameApi.cpp1155 Ability ability = LuaTools::check_enum<Ability>(l, 2); in game_api_has_ability() local
1173 Ability ability = LuaTools::check_enum<Ability>(l, 2); in game_api_get_ability() local
1191 Ability ability = LuaTools::check_enum<Ability>(l, 2); in game_api_set_ability() local
/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/
H A DGUICommon.py148 def Gain(infostr, ability): argument
/dports/multimedia/v4l-utils/linux-5.13-rc2/drivers/gpu/drm/sun4i/
H A Dsun8i_vi_layer.c171 u64 ability; in sun8i_vi_layer_update_coord() local
/dports/multimedia/v4l_compat/linux-5.13-rc2/drivers/gpu/drm/sun4i/
H A Dsun8i_vi_layer.c171 u64 ability; in sun8i_vi_layer_update_coord() local
/dports/multimedia/libv4l/linux-5.13-rc2/drivers/gpu/drm/sun4i/
H A Dsun8i_vi_layer.c171 u64 ability; in sun8i_vi_layer_update_coord() local
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/ai/
H A Dai.cpp537 bool Ai::findAbleUnit(int *unitIndex, CommandClass ability, bool idleOnly){ in findAbleUnit()
638 bool Ai::findAbleUnit(int *unitIndex, CommandClass ability, CommandClass currentCommand){ in findAbleUnit()
/dports/games/wesnoth/wesnoth-1.14.17/src/help/
H A Dhelp_impl.cpp502 const auto parse = [&](const unit_type& type, const unit_type::ability_metadata& ability) { in generate_ability_topics()
530 for(const unit_type::ability_metadata& ability : type.abilities_metadata()) { in generate_ability_topics() local
534 for(const unit_type::ability_metadata& ability : type.adv_abilities_metadata()) { in generate_ability_topics() local
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/gui/
H A Dgame_control_link.cpp126 void ActionModeLink::on_ability_changed(const std::string &ability) { in on_ability_changed()

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