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Searched defs:activateManager (Results 1 – 6 of 6) sorted by relevance

/dports/games/residualvm/residualvm-0.3.1/backends/graphics/sdl/
H A Dsdl-graphics.cpp36 void SdlGraphicsManager::activateManager() { in activateManager() function in SdlGraphicsManager
H A Dresvm-sdl-graphics.cpp54 void ResVmSdlGraphicsManager::activateManager() { in activateManager() function in ResVmSdlGraphicsManager
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/sdl/
H A Dsdl-graphics.cpp44 void SdlGraphicsManager::activateManager() { in activateManager() function in SdlGraphicsManager
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/sdl/
H A Dsdl-graphics.cpp49 void SdlGraphicsManager::activateManager() { in activateManager() function in SdlGraphicsManager
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/openglsdl/
H A Dopenglsdl-graphics.cpp202 void OpenGLSdlGraphicsManager::activateManager() { in activateManager() function in OpenGLSdlGraphicsManager
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/surfacesdl/
H A Dsurfacesdl-graphics.cpp234 void SurfaceSdlGraphicsManager::activateManager() { in activateManager() function in SurfaceSdlGraphicsManager