Searched defs:activeCamera (Results 1 – 11 of 11) sorted by relevance
46 vtkCamera *activeCamera = ren->GetActiveCamera(); in UpdateTransforms() local150 vtkCamera *activeCamera = this->Scene->GetRenderer()->GetActiveCamera(); in ResetTransforms() local
51 vtkCamera* activeCamera = ren->GetActiveCamera(); in UpdateTransforms() local154 vtkCamera* activeCamera = this->Scene->GetRenderer()->GetActiveCamera(); in ResetTransforms() local
1017 Camera3D* activeCamera = _sceneGeometry->getActiveCamera(); in TOKEN_DEF() local1284 Camera3D* activeCamera = _sceneGeometry->getActiveCamera(); in updateFreeObjects() local1303 Camera3D* activeCamera = _sceneGeometry->getActiveCamera(); in updateFreeObjects() local1363 Camera3D* activeCamera = _sceneGeometry->getActiveCamera(); in displayRegionContent() local2993 int activeCamera = _sceneGeometry->_activeCamera; in afterLoad() local
238 vtkCamera* ctkVTKRenderView::activeCamera() in activeCamera() function in ctkVTKRenderView
494 Q3DCamera *Q3DScene::activeCamera() const in activeCamera() function in Q3DScene
846 const Q3DCamera *activeCamera, in drawAxisTitleY()890 const Q3DCamera *activeCamera, in drawAxisTitleX()987 const Q3DCamera *activeCamera, in drawAxisTitleZ()
508 const Q3DCamera *activeCamera = m_cachedScene->activeCamera(); in drawSlicedScene() local971 const Q3DCamera *activeCamera = m_cachedScene->activeCamera(); in drawScene() local2035 void Bars3DRenderer::drawLabels(bool drawSelection, const Q3DCamera *activeCamera, in drawLabels()
826 const Q3DCamera *activeCamera = m_cachedScene->activeCamera(); in drawSlicedScene() local1137 const Q3DCamera *activeCamera = m_cachedScene->activeCamera(); in drawScene() local1936 void Surface3DRenderer::drawLabels(bool drawSelection, const Q3DCamera *activeCamera, in drawLabels()
495 const Q3DCamera *activeCamera = m_cachedScene->activeCamera(); in drawScene() local1653 void Scatter3DRenderer::drawLabels(bool drawSelection, const Q3DCamera *activeCamera, in drawLabels()
181 QSSGRenderCamera *activeCamera; member
1584 void StopMotionController::refreshCameraList(QString activeCamera) { in refreshCameraList()