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Searched defs:activeGrid (Results 1 – 6 of 6) sorted by relevance

/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/
H A Dobjectpaging.cpp71 … const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags, bool activeGrid, const osg::V… in getChunk()
400 …ode> ObjectPaging::createChunk(float size, const osg::Vec2f& center, bool activeGrid, const osg::V… in createChunk()
804 …bool activeGrid = (center.x() > mActiveGrid.x() || center.y() > mActiveGrid.y() || center.x() < mA… in operator ()() local
819 void ObjectPaging::getPagedRefnums(const osg::Vec4i &activeGrid, std::set<ESM::RefNum> &out) in getPagedRefnums()
H A Dgroundcover.cpp181 … const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags, bool activeGrid, const osg::V… in getChunk()
H A Drenderingmanager.cpp1348 void RenderingManager::getPagedRefnums(const osg::Vec4i &activeGrid, std::set<ESM::RefNum> &out) in getPagedRefnums()
/dports/games/openmw/openmw-openmw-0.47.0/components/terrain/
H A Dviewdata.cpp131 …getViewData(osg::Object *viewer, const osg::Vec3f& viewPoint, const osg::Vec4i &activeGrid, bool& … in getViewData()
H A Dchunkmanager.cpp43 … const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags, bool activeGrid, const osg::V… in getChunk()
H A Dquadtreeworld.cpp67 …bool activeGrid = (center.x() > mActiveGrid.x() && center.y() > mActiveGrid.y() && center.x() < mA… in isSufficientDetail() local
349 …bool activeGrid = (center.x() > gridbounds.x() && center.y() > gridbounds.y() && center.x() < grid… in loadRenderingNode() local