Searched defs:activeGrid (Results 1 – 6 of 6) sorted by relevance
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/ |
H A D | objectpaging.cpp | 71 … const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags, bool activeGrid, const osg::V… in getChunk() 400 …ode> ObjectPaging::createChunk(float size, const osg::Vec2f& center, bool activeGrid, const osg::V… in createChunk() 804 …bool activeGrid = (center.x() > mActiveGrid.x() || center.y() > mActiveGrid.y() || center.x() < mA… in operator ()() local 819 void ObjectPaging::getPagedRefnums(const osg::Vec4i &activeGrid, std::set<ESM::RefNum> &out) in getPagedRefnums()
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H A D | groundcover.cpp | 181 … const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags, bool activeGrid, const osg::V… in getChunk()
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H A D | renderingmanager.cpp | 1348 void RenderingManager::getPagedRefnums(const osg::Vec4i &activeGrid, std::set<ESM::RefNum> &out) in getPagedRefnums()
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/dports/games/openmw/openmw-openmw-0.47.0/components/terrain/ |
H A D | viewdata.cpp | 131 …getViewData(osg::Object *viewer, const osg::Vec3f& viewPoint, const osg::Vec4i &activeGrid, bool& … in getViewData()
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H A D | chunkmanager.cpp | 43 … const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags, bool activeGrid, const osg::V… in getChunk()
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H A D | quadtreeworld.cpp | 67 …bool activeGrid = (center.x() > mActiveGrid.x() && center.y() > mActiveGrid.y() && center.x() < mA… in isSufficientDetail() local 349 …bool activeGrid = (center.x() > gridbounds.x() && center.y() > gridbounds.y() && center.x() < grid… in loadRenderingNode() local
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