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Searched defs:actorPtr (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/twine/debugger/
H A Ddebug_scene.cpp147 const ActorStruct *actorPtr = _engine->_scene->getActor(a); in displayActors() local
/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/
H A Dmovements.cpp67 void Movements::clearRealAngle(ActorStruct *actorPtr) { in clearRealAngle()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/
H A Dcontainerstore.cpp282 …erStoreIterator MWWorld::ContainerStore::add(const std::string &id, int count, const Ptr &actorPtr) in add()
288 …rator MWWorld::ContainerStore::add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool /*all… in add()
H A Dinventorystore.cpp138 …erator MWWorld::InventoryStore::add(const Ptr& itemPtr, int count, const Ptr& actorPtr, bool allow… in add()