Searched defs:actorPtr (Results 1 – 4 of 4) sorted by relevance
147 const ActorStruct *actorPtr = _engine->_scene->getActor(a); in displayActors() local
67 void Movements::clearRealAngle(ActorStruct *actorPtr) { in clearRealAngle()
282 …erStoreIterator MWWorld::ContainerStore::add(const std::string &id, int count, const Ptr &actorPtr) in add()288 …rator MWWorld::ContainerStore::add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool /*all… in add()
138 …erator MWWorld::InventoryStore::add(const Ptr& itemPtr, int count, const Ptr& actorPtr, bool allow… in add()