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Searched defs:addActor (Results 1 – 23 of 23) sorted by relevance

/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/outofcore/src/visualization/
H A Dobject.cpp64 Object::addActor (vtkActor *actor) in addActor() function in Object
/dports/security/vault/vault-1.8.2/vendor/github.com/apple/foundationdb/fdbrpc/
H A DQueueModel.h50 PromiseStream< Future<Void> > addActor; variable
/dports/security/vault/vault-1.8.2/vendor/github.com/apple/foundationdb/flow/
H A DActorCollection.actor.cpp26 ACTOR Future<Void> actorCollection( FutureStream<Future<Void>> addActor, int* pCount, double *lastC… in actorCollection()
/dports/security/vault/vault-1.8.2/vendor/github.com/apple/foundationdb/fdbclient/
H A DBackupAgentBase.actor.cpp564 …tedVersion, Optional<Version> endVersion, Key rangeBegin, PromiseStream<Future<Void>> addActor, Fl… in dumpData()
626 …actionRequest> commit, NotifiedVersion* committedVersion, PromiseStream<Future<Void>> addActor, Fl… in coalesceKeyVersionCache()
666 state PromiseStream<Future<Void>> addActor; in applyMutations() local
H A DNativeAPI.actor.cpp2927 state PromiseStream< Future<Void> > addActor; in readVersionBatcher() local
/dports/security/vault/vault-1.8.2/vendor/github.com/apple/foundationdb/fdbserver/
H A Dmasterserver.actor.cpp85 …rdinatedState( ServerCoordinators const& coordinators, PromiseStream<Future<Void>> const& addActor in ReusableCoordinatedState()
103 PromiseStream<Future<Void>> addActor; member in ReusableCoordinatedState
219 PromiseStream<Future<Void>> addActor; member
1430 state PromiseStream<Future<Void>> addActor; in masterServer() local
H A DLogRouter.actor.cpp394 state PromiseStream<Future<Void>> addActor; in logRouterCore() local
H A DTagPartitionedLogSystem.actor.cpp86 Optional<PromiseStream<Future<Void>>> addActor; member
2320 …onst& conf, bool excludeRemote, bool useRecoveredAt, Optional<PromiseStream<Future<Void>>> addActo… in fromLogSystemConfig()
2338 …id, ServerDBInfo const& dbInfo, bool useRecoveredAt, Optional<PromiseStream<Future<Void>>> addActo… in fromServerDBInfo()
H A DMasterProxyServer.actor.cpp1103 PromiseStream<Future<Void>> addActor, in transactionStarter()
1426 state PromiseStream<Future<Void>> addActor; in masterProxyServerCore() local
H A DRatekeeper.actor.cpp159 PromiseStream<Future<Void>> addActor; member
H A DKeyValueStoreMemory.actor.cpp347 PromiseStream<Future<Void>> addActor; member in KeyValueStoreMemory
H A DOldTLogServer_4_6.actor.cpp403 PromiseStream<Future<Void>> addActor; member
H A DDataDistribution.actor.cpp544 PromiseStream<Future<Void>> addActor; member
3498 PromiseStream<Future<Void>> addActor; member
H A DOldTLogServer_6_0.actor.cpp406 PromiseStream<Future<Void>> addActor; member
H A DTLogServer.actor.cpp463 PromiseStream<Future<Void>> addActor; member
/dports/security/vault/vault-1.8.2/vendor/github.com/apple/foundationdb/fdbserver/workloads/
H A DPing.actor.cpp207 state PromiseStream<Future<Void>> addActor; in payloadSender() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dscene_objects.cpp66 bool SceneObjects::addActor(int sceneObjectId, const BoundingBox &boundingBox, const Common::Rect &… in addActor() function in BladeRunner::SceneObjects
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dscene_objects.cpp66 bool SceneObjects::addActor(int sceneObjectId, const BoundingBox &boundingBox, const Common::Rect &… in addActor() function in BladeRunner::SceneObjects
/dports/biology/ugene/ugene-40.1/src/corelibs/U2Lang/src/model/
H A DQDScheme.cpp204 void QDScheme::addActor(QDActor *a) { in addActor() function in U2::QDScheme
/dports/games/manaplus/manaplus-2.1.3.17/src/resources/map/
H A Dmap.cpp822 Actors::iterator Map::addActor(Actor *const actor) restrict2 in addActor() function in Map
/dports/biology/ugene/ugene-40.1/src/plugins/query_designer/src/
H A DQueryViewController.cpp486 void QueryScene::addActor(QDActor *actor, const QPointF &pos) { in addActor() function in U2::QueryScene
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwphysics/
H A Dphysicssystem.cpp667 void PhysicsSystem::addActor (const MWWorld::Ptr& ptr, const std::string& mesh) in addActor() function in MWPhysics::PhysicsSystem
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Dactors.cpp1610 void Actors::addActor (const MWWorld::Ptr& ptr, bool updateImmediately) in addActor() function in MWMechanics::Actors