/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/outofcore/src/visualization/ |
H A D | object.cpp | 64 Object::addActor (vtkActor *actor) in addActor() function in Object
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/dports/security/vault/vault-1.8.2/vendor/github.com/apple/foundationdb/fdbrpc/ |
H A D | QueueModel.h | 50 PromiseStream< Future<Void> > addActor; variable
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/dports/security/vault/vault-1.8.2/vendor/github.com/apple/foundationdb/flow/ |
H A D | ActorCollection.actor.cpp | 26 ACTOR Future<Void> actorCollection( FutureStream<Future<Void>> addActor, int* pCount, double *lastC… in actorCollection()
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/dports/security/vault/vault-1.8.2/vendor/github.com/apple/foundationdb/fdbclient/ |
H A D | BackupAgentBase.actor.cpp | 564 …tedVersion, Optional<Version> endVersion, Key rangeBegin, PromiseStream<Future<Void>> addActor, Fl… in dumpData() 626 …actionRequest> commit, NotifiedVersion* committedVersion, PromiseStream<Future<Void>> addActor, Fl… in coalesceKeyVersionCache() 666 state PromiseStream<Future<Void>> addActor; in applyMutations() local
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H A D | NativeAPI.actor.cpp | 2927 state PromiseStream< Future<Void> > addActor; in readVersionBatcher() local
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/dports/security/vault/vault-1.8.2/vendor/github.com/apple/foundationdb/fdbserver/ |
H A D | masterserver.actor.cpp | 85 …rdinatedState( ServerCoordinators const& coordinators, PromiseStream<Future<Void>> const& addActor… in ReusableCoordinatedState() 103 PromiseStream<Future<Void>> addActor; member in ReusableCoordinatedState 219 PromiseStream<Future<Void>> addActor; member 1430 state PromiseStream<Future<Void>> addActor; in masterServer() local
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H A D | LogRouter.actor.cpp | 394 state PromiseStream<Future<Void>> addActor; in logRouterCore() local
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H A D | TagPartitionedLogSystem.actor.cpp | 86 Optional<PromiseStream<Future<Void>>> addActor; member 2320 …onst& conf, bool excludeRemote, bool useRecoveredAt, Optional<PromiseStream<Future<Void>>> addActo… in fromLogSystemConfig() 2338 …id, ServerDBInfo const& dbInfo, bool useRecoveredAt, Optional<PromiseStream<Future<Void>>> addActo… in fromServerDBInfo()
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H A D | MasterProxyServer.actor.cpp | 1103 PromiseStream<Future<Void>> addActor, in transactionStarter() 1426 state PromiseStream<Future<Void>> addActor; in masterProxyServerCore() local
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H A D | Ratekeeper.actor.cpp | 159 PromiseStream<Future<Void>> addActor; member
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H A D | KeyValueStoreMemory.actor.cpp | 347 PromiseStream<Future<Void>> addActor; member in KeyValueStoreMemory
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H A D | OldTLogServer_4_6.actor.cpp | 403 PromiseStream<Future<Void>> addActor; member
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H A D | DataDistribution.actor.cpp | 544 PromiseStream<Future<Void>> addActor; member 3498 PromiseStream<Future<Void>> addActor; member
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H A D | OldTLogServer_6_0.actor.cpp | 406 PromiseStream<Future<Void>> addActor; member
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H A D | TLogServer.actor.cpp | 463 PromiseStream<Future<Void>> addActor; member
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/dports/security/vault/vault-1.8.2/vendor/github.com/apple/foundationdb/fdbserver/workloads/ |
H A D | Ping.actor.cpp | 207 state PromiseStream<Future<Void>> addActor; in payloadSender() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | scene_objects.cpp | 66 bool SceneObjects::addActor(int sceneObjectId, const BoundingBox &boundingBox, const Common::Rect &… in addActor() function in BladeRunner::SceneObjects
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | scene_objects.cpp | 66 bool SceneObjects::addActor(int sceneObjectId, const BoundingBox &boundingBox, const Common::Rect &… in addActor() function in BladeRunner::SceneObjects
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/dports/biology/ugene/ugene-40.1/src/corelibs/U2Lang/src/model/ |
H A D | QDScheme.cpp | 204 void QDScheme::addActor(QDActor *a) { in addActor() function in U2::QDScheme
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/dports/games/manaplus/manaplus-2.1.3.17/src/resources/map/ |
H A D | map.cpp | 822 Actors::iterator Map::addActor(Actor *const actor) restrict2 in addActor() function in Map
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/dports/biology/ugene/ugene-40.1/src/plugins/query_designer/src/ |
H A D | QueryViewController.cpp | 486 void QueryScene::addActor(QDActor *actor, const QPointF &pos) { in addActor() function in U2::QueryScene
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwphysics/ |
H A D | physicssystem.cpp | 667 void PhysicsSystem::addActor (const MWWorld::Ptr& ptr, const std::string& mesh) in addActor() function in MWPhysics::PhysicsSystem
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/ |
H A D | actors.cpp | 1610 void Actors::addActor (const MWWorld::Ptr& ptr, bool updateImmediately) in addActor() function in MWMechanics::Actors
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