Searched defs:addRenders (Results 1 – 6 of 6) sorted by relevance
193 void HazardManager::addRenders(std::vector<Renderable> &r, std::vector<Renderable> &r_dead) { in addRenders() function in HazardManager
161 void GameSlotPreview::addRenders(std::vector<Renderable> &r) { in addRenders() function in GameSlotPreview
49 void NPCManager::addRenders(std::vector<Renderable> &r) { in addRenders() function in NPCManager
1026 void Avatar::addRenders(std::vector<Renderable> &r) { in addRenders() function in Avatar
486 void EntityManager::addRenders(std::vector<Renderable> &r, std::vector<Renderable> &r_dead) { in addRenders() function in EntityManager
501 void LootManager::addRenders(std::vector<Renderable> &ren, std::vector<Renderable> &ren_dead) { in addRenders() function in LootManager