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Searched defs:addRenders (Results 1 – 6 of 6) sorted by relevance

/dports/games/flare-engine/flare-engine-1.12/src/
H A DHazardManager.cpp193 void HazardManager::addRenders(std::vector<Renderable> &r, std::vector<Renderable> &r_dead) { in addRenders() function in HazardManager
H A DGameSlotPreview.cpp161 void GameSlotPreview::addRenders(std::vector<Renderable> &r) { in addRenders() function in GameSlotPreview
H A DNPCManager.cpp49 void NPCManager::addRenders(std::vector<Renderable> &r) { in addRenders() function in NPCManager
H A DAvatar.cpp1026 void Avatar::addRenders(std::vector<Renderable> &r) { in addRenders() function in Avatar
H A DEntityManager.cpp486 void EntityManager::addRenders(std::vector<Renderable> &r, std::vector<Renderable> &r_dead) { in addRenders() function in EntityManager
H A DLootManager.cpp501 void LootManager::addRenders(std::vector<Renderable> &ren, std::vector<Renderable> &ren_dead) { in addRenders() function in LootManager