Home
last modified time | relevance | path

Searched defs:addWeapon (Results 1 – 9 of 9) sorted by relevance

/dports/games/criticalmass/CriticalMass-1.5/game/
H A DWeaponDepot.cpp63 void WeaponDepot::addWeapon( Weapon *weap) in addWeapon() function in WeaponDepot
/dports/games/freesynd/freesynd-0.7.5/src/model/
H A Dweaponholder.cpp48 void WeaponHolder::addWeapon(WeaponInstance *w) { in addWeapon() function in WeaponHolder
/dports/games/openlierox/OpenLieroX/src/common/
H A DCWpnRest.cpp149 void CWpnRest::addWeapon(const std::string& szName, int nState) in addWeapon() function in CWpnRest
/dports/biology/bbmap/bbmap/current/star/
H A DShip.java97 private boolean addWeapon(String s){ in addWeapon() method in Ship
/dports/games/bzflag-server/bzflag-2.4.22/src/bzfs/
H A DWorldInfo.cxx106 void WorldInfo::addWeapon(const FlagType *type, const float *origin, in addWeapon() function in WorldInfo
/dports/games/bzflag/bzflag-2.4.22/src/bzfs/
H A DWorldInfo.cxx106 void WorldInfo::addWeapon(const FlagType *type, const float *origin, in addWeapon() function in WorldInfo
/dports/games/freesynd/freesynd-0.7.5/src/
H A Dmission.cpp353 void Mission::addWeapon(WeaponInstance * w) in addWeapon() function in Mission
/dports/games/opendungeons/OpenDungeons-0.7.1/source/gamemap/
H A DGameMap.cpp411 void GameMap::addWeapon(const Weapon* weapon) in addWeapon() function in GameMap
/dports/games/sdb/sdb-1.0.2/src/
H A Dobjects.h175 #define addWeapon(wepn,name,full) \ macro