1 /* $Id$ */
2 /* File: tables.c */
3 
4 /* Purpose: Angband Tables */
5 
6 /*
7  * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8  *
9  * This software may be copied and distributed for educational, research, and
10  * not for profit purposes provided that this copyright and statement are
11  * included in all such copies.
12  */
13 
14 /* added this for consistency in some (unrelated) header-inclusion,
15    it IS a server file, isn't it? */
16 #define SERVER
17 
18 #include "angband.h"
19 
20 
21 /*
22  * XXX XXX Important notice:
23  *
24  * adj_*_* arrays are frequently used beyond the original purpose
25  * (yeah, truly bad hack), so changing them may cause various
26  * unexpected side-effects.
27  * grep the array name first and do it deliberately!
28  */
29 
30 
31 /*
32  * Global array for looping through the "keypad directions"
33  */
34 s16b ddd[9] =
35 { 2, 8, 6, 4, 3, 1, 9, 7, 5 };
36 
37 /*
38  * Global arrays for converting "keypad direction" into offsets
39  */
40 s16b ddx[10] =
41 { 0, -1, 0, 1, -1, 0, 1, -1, 0, 1 };
42 
43 s16b ddy[10] =
44 { 0, 1, 1, 1, 0, 0, 0, -1, -1, -1 };
45 
46 /*
47  * Global arrays for optimizing "ddx[ddd[i]]" and "ddy[ddd[i]]"
48  */
49 s16b ddx_ddd[9] =
50 { 0, 0, 1, -1, 1, -1, 1, -1, 0 };
51 
52 s16b ddy_ddd[9] =
53 { 1, -1, 0, 0, 1, 1, -1, -1, 0 };
54 
55 
56 /* extra stuff for place_rubble() -  C. Blue */
57 /* Global arrays for cycling through directions, starting at bottom left, clockwise */
58 s16b ddx_cyc[8] =
59 { -1, 0, 1, 1, 1, 0, -1, -1};
60 s16b ddy_cyc[8] =
61 { -1, -1, -1, 0, 1, 1, 1, 0};
62 /* and for inverting directions of above array ((x+4)%8) */
63 s16b ddi_cyc[8] =
64 { 4, 5, 6, 7, 0, 1, 2, 3};
65 
66 /* extra stuff for placing feats around wild dungeon/tower entrances -  C. Blue */
67 s16b ddx_wide_cyc[16] =
68 { -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2 };
69 s16b ddy_wide_cyc[16] =
70 { -2, -2, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1 };
71 
72 
73 /*
74  * Global array for converting numbers to uppercase hecidecimal digit
75  * This array can also be used to convert a number to an octal digit
76  */
77 char hexsym[16] =
78 {
79 	'0', '1', '2', '3', '4', '5', '6', '7',
80 	'8', '9', 'A', 'B', 'C', 'D', 'E', 'F'
81 };
82 
83 
84 /* The following tables are also used by the client and hence in src/common/tables.c:
85     adj_mag_fail[]
86     adj_mag_stat[]
87     adj_int_pow[]
88 */
89 
90 
91 /*
92  * Stat Table (INT/WIS) -- Number of half-spells per level
93  */
94 byte adj_mag_study[] =
95 {
96 	0	/* 3 */,
97 	0	/* 4 */,
98 	0	/* 5 */,
99 	0	/* 6 */,
100 	0	/* 7 */,
101 	1	/* 8 */,
102 	1	/* 9 */,
103 	1	/* 10 */,
104 	1	/* 11 */,
105 	2	/* 12 */,
106 	2	/* 13 */,
107 	2	/* 14 */,
108 	2	/* 15 */,
109 	2	/* 16 */,
110 	2	/* 17 */,
111 	2	/* 18/00-18/09 */,
112 	2	/* 18/10-18/19 */,
113 	2	/* 18/20-18/29 */,
114 	2	/* 18/30-18/39 */,
115 	2	/* 18/40-18/49 */,
116 	3	/* 18/50-18/59 */,
117 	3	/* 18/60-18/69 */,
118 	3	/* 18/70-18/79 */,
119 	3	/* 18/80-18/89 */,
120 	3	/* 18/90-18/99 */,
121 	4	/* 18/100-18/109 */,
122 	4	/* 18/110-18/119 */,
123 	4	/* 18/120-18/129 */,
124 	4	/* 18/130-18/139 */,
125 	4	/* 18/140-18/149 */,
126 	4	/* 18/150-18/159 */,
127 	5	/* 18/160-18/169 */,
128 	5	/* 18/170-18/179 */,
129 	5	/* 18/180-18/189 */,
130 	5	/* 18/190-18/199 */,
131 	5	/* 18/200-18/209 */,
132 	5	/* 18/210-18/219 */,
133 	5	/* 18/220+ */
134 };
135 
136 
137 /*
138  * Stat Table (INT/WIS) -- extra half-mana-points per level
139  */
140 byte adj_mag_mana[] =
141 {
142 	0	/* 3 */,
143 	0	/* 4 */,
144 	0	/* 5 */,
145 	0	/* 6 */,
146 	0	/* 7 */,
147 	1	/* 8 */,
148 	2	/* 9 */,
149 	2	/* 10 */,
150 	2	/* 11 */,
151 	2	/* 12 */,
152 	2	/* 13 */,
153 	2	/* 14 */,
154 	2	/* 15 */,
155 	2	/* 16 */,
156 	2	/* 17 */,
157 	3	/* 18/00-18/09 */,
158 	3	/* 18/10-18/19 */,
159 	3	/* 18/20-18/29 */,
160 	3	/* 18/30-18/39 */,
161 	3	/* 18/40-18/49 */,
162 	4	/* 18/50-18/59 */,
163 	4	/* 18/60-18/69 */,
164 	5	/* 18/70-18/79 */,
165 	6	/* 18/80-18/89 */,
166 	7	/* 18/90-18/99 */,
167 	8	/* 18/100-18/109 */,
168 	9	/* 18/110-18/119 */,
169 	10	/* 18/120-18/129 */,
170 	11	/* 18/130-18/139 */,
171 	12	/* 18/140-18/149 */,
172 	13	/* 18/150-18/159 */,
173 	13	/* 18/160-18/169 */,
174 	14	/* 18/170-18/179 */,
175 	14	/* 18/180-18/189 */,
176 	15	/* 18/190-18/199 */,
177 	15	/* 18/200-18/209 */,
178 	15	/* 18/210-18/219 */,
179 	16	/* 18/220+ */
180 };
181 
182 
183 /*
184  * Stat Table (CHR) -- payment percentages
185  */
186 byte adj_chr_gold[] =
187 {
188 	130	/* 3 */,
189 	125	/* 4 */,
190 	122	/* 5 */,
191 	120	/* 6 */,
192 	118	/* 7 */,
193 	116	/* 8 */,
194 	114	/* 9 */,
195 	112	/* 10 */,
196 	110	/* 11 */,
197 	108	/* 12 */,
198 	106	/* 13 */,
199 	104	/* 14 */,
200 	103	/* 15 */,
201 	102	/* 16 */,
202 	101	/* 17 */,
203 	100	/* 18/00-18/09 */,
204 	99	/* 18/10-18/19 */,
205 	98	/* 18/20-18/29 */,
206 	97	/* 18/30-18/39 */,
207 	96	/* 18/40-18/49 */,
208 	95	/* 18/50-18/59 */,
209 	94	/* 18/60-18/69 */,
210 	93	/* 18/70-18/79 */,
211 	92	/* 18/80-18/89 */,
212 	91	/* 18/90-18/99 */,
213 	90	/* 18/100-18/109 */,
214 	89	/* 18/110-18/119 */,
215 	88	/* 18/120-18/129 */,
216 	87	/* 18/130-18/139 */,
217 	86	/* 18/140-18/149 */,
218 	85	/* 18/150-18/159 */,
219 	84	/* 18/160-18/169 */,
220 	84	/* 18/170-18/179 */,
221 	83	/* 18/180-18/189 */,
222 	83	/* 18/190-18/199 */,
223 	82	/* 18/200-18/209 */,
224 	81	/* 18/210-18/219 */,
225 	80	/* 18/220+ */
226 };
227 
228 
229 /*
230  * Stat Table (INT) -- Magic devices
231  */
232 byte adj_int_dev[] =
233 {
234 	0	/* 3 */,
235 	0	/* 4 */,
236 	0	/* 5 */,
237 	0	/* 6 */,
238 	0	/* 7 */,
239 	1	/* 8 */,
240 	1	/* 9 */,
241 	1	/* 10 */,
242 	1	/* 11 */,
243 	1	/* 12 */,
244 	1	/* 13 */,
245 	1	/* 14 */,
246 	2	/* 15 */,
247 	2	/* 16 */,
248 	2	/* 17 */,
249 	3	/* 18/00-18/09 */,
250 	3	/* 18/10-18/19 */,
251 	4	/* 18/20-18/29 */,
252 	4	/* 18/30-18/39 */,
253 	5	/* 18/40-18/49 */,
254 	5	/* 18/50-18/59 */,
255 	6	/* 18/60-18/69 */,
256 	6	/* 18/70-18/79 */,
257 	7	/* 18/80-18/89 */,
258 	7	/* 18/90-18/99 */,
259 	8	/* 18/100-18/109 */,
260 	9	/* 18/110-18/119 */,
261 	10	/* 18/120-18/129 */,
262 	11	/* 18/130-18/139 */,
263 	12	/* 18/140-18/149 */,
264 	13	/* 18/150-18/159 */,
265 	14	/* 18/160-18/169 */,
266 	15	/* 18/170-18/179 */,
267 	16	/* 18/180-18/189 */,
268 	17	/* 18/190-18/199 */,
269 	18	/* 18/200-18/209 */,
270 	19	/* 18/210-18/219 */,
271 	20	/* 18/220+ */
272 };
273 
274 
275 /*
276  * Stat Table (WIS) -- Saving throw
277  */
278 byte adj_wis_sav[] =
279 {
280 	0	/* 3 */,
281 	0	/* 4 */,
282 	0	/* 5 */,
283 	0	/* 6 */,
284 	0	/* 7 */,
285 	1	/* 8 */,
286 	1	/* 9 */,
287 	1	/* 10 */,
288 	1	/* 11 */,
289 	1	/* 12 */,
290 	1	/* 13 */,
291 	1	/* 14 */,
292 	2	/* 15 */,
293 	2	/* 16 */,
294 	2	/* 17 */,
295 	3	/* 18/00-18/09 */,
296 	3	/* 18/10-18/19 */,
297 	3	/* 18/20-18/29 */,
298 	3	/* 18/30-18/39 */,
299 	3	/* 18/40-18/49 */,
300 	4	/* 18/50-18/59 */,
301 	4	/* 18/60-18/69 */,
302 	5	/* 18/70-18/79 */,
303 	5	/* 18/80-18/89 */,
304 	6	/* 18/90-18/99 */,
305 	7	/* 18/100-18/109 */,
306 	8	/* 18/110-18/119 */,
307 	9	/* 18/120-18/129 */,
308 	10	/* 18/130-18/139 */,
309 	11	/* 18/140-18/149 */,
310 	12	/* 18/150-18/159 */,
311 	13	/* 18/160-18/169 */,
312 	14	/* 18/170-18/179 */,
313 	15	/* 18/180-18/189 */,
314 	16	/* 18/190-18/199 */,
315 	17	/* 18/200-18/209 */,
316 	18	/* 18/210-18/219 */,
317 	19	/* 18/220+ */
318 };
319 
320 /*
321  * Stat Table (WIS) -- Max sanity points
322  */
323 byte adj_wis_msane[] =
324 {
325 	128 + -5	/* 3 */,
326 	128 + -4	/* 4 */,
327 	128 + -3	/* 5 */,
328 	128 + -2	/* 6 */,
329 	128 + -2	/* 7 */,
330 	128 + -1	/* 8 */,
331 	128 + -1	/* 9 */,
332 	128 + 0	/* 10 */,
333 	128 + 0	/* 11 */,
334 	128 + 0	/* 12 */,
335 	128 + 0	/* 13 */,
336 	128 + 1	/* 14 */,
337 	128 + 1	/* 15 */,
338 	128 + 1	/* 16 */,
339 	128 + 2	/* 17 */,
340 	128 + 2	/* 18/00-18/09 */,
341 	128 + 2	/* 18/10-18/19 */,
342 	128 + 3	/* 18/20-18/29 */,
343 	128 + 3	/* 18/30-18/39 */,
344 	128 + 4	/* 18/40-18/49 */,
345 	128 + 4	/* 18/50-18/59 */,
346 	128 + 5	/* 18/60-18/69 */,
347 	128 + 5	/* 18/70-18/79 */,
348 	128 + 6	/* 18/80-18/89 */,
349 	128 + 6	/* 18/90-18/99 */,
350 	128 + 7	/* 18/100-18/109 */,
351 	128 + 8	/* 18/110-18/119 */,
352 	128 + 8	/* 18/120-18/129 */,
353 	128 + 9	/* 18/130-18/139 */,
354 	128 + 10	/* 18/140-18/149 */,
355 	128 + 10	/* 18/150-18/159 */,
356 	128 + 11	/* 18/160-18/169 */,
357 	128 + 12	/* 18/170-18/179 */,
358 	128 + 12	/* 18/180-18/189 */,
359 	128 + 13	/* 18/190-18/199 */,
360 	128 + 14	/* 18/200-18/209 */,
361 	128 + 14	/* 18/210-18/219 */,
362 	128 + 15	/* 18/220+ */
363 };
364 
365 
366 /*
367  * Stat Table (DEX) -- disarming
368  */
369 byte adj_dex_dis[] =
370 {
371 	0	/* 3 */,
372 	0	/* 4 */,
373 	0	/* 5 */,
374 	0	/* 6 */,
375 	0	/* 7 */,
376 	0	/* 8 */,
377 	0	/* 9 */,
378 	0	/* 10 */,
379 	0	/* 11 */,
380 	0	/* 12 */,
381 	1	/* 13 */,
382 	1	/* 14 */,
383 	1	/* 15 */,
384 	2	/* 16 */,
385 	2	/* 17 */,
386 	3	/* 18/00-18/09 */,
387 	3	/* 18/10-18/19 */,
388 	3	/* 18/20-18/29 */,
389 	4	/* 18/30-18/39 */,
390 	4	/* 18/40-18/49 */,
391 	5	/* 18/50-18/59 */,
392 	5	/* 18/60-18/69 */,
393 	6	/* 18/70-18/79 */,
394 	6	/* 18/80-18/89 */,
395 	7	/* 18/90-18/99 */,
396 	8	/* 18/100-18/109 */,
397 	8	/* 18/110-18/119 */,
398 	8	/* 18/120-18/129 */,
399 	8	/* 18/130-18/139 */,
400 	8	/* 18/140-18/149 */,
401 	9	/* 18/150-18/159 */,
402 	9	/* 18/160-18/169 */,
403 	9	/* 18/170-18/179 */,
404 	9	/* 18/180-18/189 */,
405 	9	/* 18/190-18/199 */,
406 	10	/* 18/200-18/209 */,
407 	10	/* 18/210-18/219 */,
408 	11	/* 18/220+ */
409 };
410 
411 
412 /*
413  * Stat Table (INT) -- disarming
414  */
415 byte adj_int_dis[] =
416 {
417 	0	/* 3 */,
418 	0	/* 4 */,
419 	0	/* 5 */,
420 	0	/* 6 */,
421 	0	/* 7 */,
422 	1	/* 8 */,
423 	1	/* 9 */,
424 	1	/* 10 */,
425 	1	/* 11 */,
426 	1	/* 12 */,
427 	1	/* 13 */,
428 	1	/* 14 */,
429 	2	/* 15 */,
430 	2	/* 16 */,
431 	2	/* 17 */,
432 	3	/* 18/00-18/09 */,
433 	3	/* 18/10-18/19 */,
434 	3	/* 18/20-18/29 */,
435 	4	/* 18/30-18/39 */,
436 	4	/* 18/40-18/49 */,
437 	5	/* 18/50-18/59 */,
438 	6	/* 18/60-18/69 */,
439 	7	/* 18/70-18/79 */,
440 	8	/* 18/80-18/89 */,
441 	9	/* 18/90-18/99 */,
442 	10	/* 18/100-18/109 */,
443 	10	/* 18/110-18/119 */,
444 	11	/* 18/120-18/129 */,
445 	12	/* 18/130-18/139 */,
446 	13	/* 18/140-18/149 */,
447 	14	/* 18/150-18/159 */,
448 	15	/* 18/160-18/169 */,
449 	16	/* 18/170-18/179 */,
450 	17	/* 18/180-18/189 */,
451 	18	/* 18/190-18/199 */,
452 	19	/* 18/200-18/209 */,
453 	19	/* 18/210-18/219 */,
454 	19	/* 18/220+ */
455 };
456 
457 
458 /*
459  * Stat Table (DEX) -- bonus to ac (plus 128)
460  */
461 byte adj_dex_ta[] =
462 {
463 	128 + -4	/* 3 */,
464 	128 + -3	/* 4 */,
465 	128 + -2	/* 5 */,
466 	128 + -1	/* 6 */,
467 	128 + 0	/* 7 */,
468 	128 + 0	/* 8 */,
469 	128 + 0	/* 9 */,
470 	128 + 0	/* 10 */,
471 	128 + 0	/* 11 */,
472 	128 + 0	/* 12 */,
473 	128 + 0	/* 13 */,
474 	128 + 0	/* 14 */,
475 	128 + 1	/* 15 */,
476 	128 + 1	/* 16 */,
477 	128 + 1	/* 17 */,
478 	128 + 2	/* 18/00-18/09 */,
479 	128 + 2	/* 18/10-18/19 */,
480 	128 + 2	/* 18/20-18/29 */,
481 	128 + 2	/* 18/30-18/39 */,
482 	128 + 2	/* 18/40-18/49 */,
483 	128 + 3	/* 18/50-18/59 */,
484 	128 + 3	/* 18/60-18/69 */,
485 	128 + 3	/* 18/70-18/79 */,
486 	128 + 4	/* 18/80-18/89 */,
487 	128 + 5	/* 18/90-18/99 */,
488 	128 + 6	/* 18/100-18/109 */,
489 	128 + 7	/* 18/110-18/119 */,
490 	128 + 8	/* 18/120-18/129 */,
491 	128 + 9	/* 18/130-18/139 */,
492 	128 + 9	/* 18/140-18/149 */,
493 	128 + 10	/* 18/150-18/159 */,
494 	128 + 10	/* 18/160-18/169 */,
495 	128 + 11	/* 18/170-18/179 */,
496 	128 + 11	/* 18/180-18/189 */,
497 	128 + 12	/* 18/190-18/199 */,
498 	128 + 13	/* 18/200-18/209 */,
499 	128 + 13	/* 18/210-18/219 */,
500 	128 + 14	/* 18/220+ */
501 };
502 
503 
504 /*
505  * Stat Table (STR) -- bonus to dam (plus 128)
506  */
507 byte adj_str_td[] =
508 {
509 	128 + -2	/* 3 */,
510 	128 + -2	/* 4 */,
511 	128 + -1	/* 5 */,
512 	128 + -1	/* 6 */,
513 	128 + 0	/* 7 */,
514 	128 + 0	/* 8 */,
515 	128 + 0	/* 9 */,
516 	128 + 0	/* 10 */,
517 	128 + 0	/* 11 */,
518 	128 + 0	/* 12 */,
519 	128 + 0	/* 13 */,
520 	128 + 1	/* 14 */,
521 	128 + 1	/* 15 */,
522 	128 + 1	/* 16 */,
523 	128 + 1	/* 17 */,
524 	128 + 2	/* 18/00-18/09 */,
525 	128 + 2	/* 18/10-18/19 */,
526 	128 + 2	/* 18/20-18/29 */,
527 	128 + 3	/* 18/30-18/39 */,
528 	128 + 3	/* 18/40-18/49 */,
529 	128 + 3	/* 18/50-18/59 */,
530 	128 + 4	/* 18/60-18/69 */,
531 	128 + 4	/* 18/70-18/79 */,
532 	128 + 4	/* 18/80-18/89 */,
533 	128 + 5	/* 18/90-18/99 */,
534 	128 + 5	/* 18/100-18/109 */,
535 	128 + 6	/* 18/110-18/119 */,
536 	128 + 6	/* 18/120-18/129 */,
537 	128 + 7	/* 18/130-18/139 */,
538 	128 + 7	/* 18/140-18/149 */,
539 	128 + 8	/* 18/150-18/159 */,
540 	128 + 9	/* 18/160-18/169 */,
541 	128 + 10	/* 18/170-18/179 */,
542 	128 + 11	/* 18/180-18/189 */,
543 	128 + 12	/* 18/190-18/199 */,
544 	128 + 13	/* 18/200-18/209 */,
545 	128 + 14	/* 18/210-18/219 */,
546 	128 + 15	/* 18/220+ */
547 };
548 
549 
550 /*
551  * Stat Table (DEX) -- bonus to hit (plus 128)
552  */
553 #if 0 /* this was used when adj_dex_th and adj_str_th both affect to_hit (vanilla) */
554 byte adj_dex_th[] =
555 {
556 	128 + -3/* 3 */,
557 	128 + -2/* 4 */,
558 	128 + -2/* 5 */,
559 	128 + -1/* 6 */,
560 	128 + -1/* 7 */,
561 	128 + 0/* 8 */,
562 	128 + 0/* 9 */,
563 	128 + 0/* 10 */,
564 	128 + 0/* 11 */,
565 	128 + 0/* 12 */,
566 	128 + 0/* 13 */,
567 	128 + 0/* 14 */,
568 	128 + 0/* 15 */,
569 	128 + 1/* 16 */,
570 	128 + 2/* 17 */,
571 	128 + 3/* 18/00-18/09 */,
572 	128 + 3/* 18/10-18/19 */,
573 	128 + 3/* 18/20-18/29 */,
574 	128 + 3/* 18/30-18/39 */,
575 	128 + 3/* 18/40-18/49 */,
576 	128 + 4/* 18/50-18/59 */,
577 	128 + 4/* 18/60-18/69 */,
578 	128 + 4/* 18/70-18/79 */,
579 	128 + 4/* 18/80-18/89 */,
580 	128 + 5/* 18/90-18/99 */,
581 	128 + 6/* 18/100-18/109 */,
582 	128 + 7/* 18/110-18/119 */,
583 	128 + 8/* 18/120-18/129 */,
584 	128 + 9/* 18/130-18/139 */,
585 	128 + 9/* 18/140-18/149 */,
586 	128 + 10/* 18/150-18/159 */,
587 	128 + 11/* 18/160-18/169 */,
588 	128 + 12/* 18/170-18/179 */,
589 	128 + 13/* 18/180-18/189 */,
590 	128 + 14/* 18/190-18/199 */,
591 	128 + 15/* 18/200-18/209 */,
592 	128 + 16/* 18/210-18/219 */,
593 	128 + 17/* 18/220+ */
594 };
595 #else /* this is used for when only adj_dex_th affects to-hit, to make DEX more important */
596 byte adj_dex_th[] =
597 {
598 	128 + -7/* 3 */,
599 	128 + -6/* 4 */,
600 	128 + -5/* 5 */,
601 	128 + -4/* 6 */,
602 	128 + -3/* 7 */,
603 	128 + -2/* 8 */,
604 	128 + -1/* 9 */,
605 	128 + 0/* 10 */,
606 	128 + 0/* 11 */,
607 	128 + 1/* 12 */,
608 	128 + 2/* 13 */,
609 	128 + 3/* 14 */,
610 	128 + 4/* 15 */,
611 	128 + 5/* 16 */,
612 	128 + 6/* 17 */,
613 	128 + 7/* 18/00-18/09 */,
614 	128 + 8/* 18/10-18/19 */,
615 	128 + 9/* 18/20-18/29 */,
616 	128 + 10/* 18/30-18/39 */,
617 	128 + 11/* 18/40-18/49 */,
618 	128 + 11/* 18/50-18/59 */,
619 	128 + 12/* 18/60-18/69 */,
620 	128 + 12/* 18/70-18/79 */,
621 	128 + 13/* 18/80-18/89 */,
622 	128 + 13/* 18/90-18/99 */,
623 	128 + 14/* 18/100-18/109 */,
624 	128 + 14/* 18/110-18/119 */,
625 	128 + 15/* 18/120-18/129 */,
626 	128 + 15/* 18/130-18/139 */,
627 	128 + 16/* 18/140-18/149 */,
628 	128 + 16/* 18/150-18/159 */,
629 	128 + 17/* 18/160-18/169 */,
630 	128 + 17/* 18/170-18/179 */,
631 	128 + 18/* 18/180-18/189 */,
632 	128 + 18/* 18/190-18/199 */,
633 	128 + 19/* 18/200-18/209 */,
634 	128 + 19/* 18/210-18/219 */,
635 	128 + 20/* 18/220+ */
636 };
637 #endif
638 
639 /*
640  * Stat Table (DEX) -- multiplicative bonus to hit (in percent)
641  */
642 byte adj_dex_th_mul[] =
643 {
644 	20	/* 3 */,
645 	30	/* 4 */,
646 	40	/* 5 */,
647 	50	/* 6 */,
648 	60	/* 7 */,
649 	70	/* 8 */,
650 	75	/* 9 */,
651 	80	/* 10 */,
652 	85	/* 11 */,
653 	89	/* 12 */,
654 	93	/* 13 */,
655 	97	/* 14 */,
656 	100	/* 15 */,
657 	103	/* 16 */,
658 	106	/* 17 */,
659 	109	/* 18/00-18/09 */,
660 	111	/* 18/10-18/19 */,
661 	113	/* 18/20-18/29 */,
662 	115	/* 18/30-18/39 */,
663 	116	/* 18/40-18/49 */,
664 	117	/* 18/50-18/59 */,
665 	118	/* 18/60-18/69 */,
666 	119	/* 18/70-18/79 */,
667 	120	/* 18/80-18/89 */,
668 	121	/* 18/90-18/99 */,
669 	122	/* 18/100-18/109 */,
670 	123	/* 18/110-18/119 */,
671 	124	/* 18/120-18/129 */,
672 	125	/* 18/130-18/139 */,
673 	126	/* 18/140-18/149 */,
674 	126	/* 18/150-18/159 */,
675 	127	/* 18/160-18/169 */,
676 	127	/* 18/170-18/179 */,
677 	128	/* 18/180-18/189 */,
678 	128	/* 18/190-18/199 */,
679 	129	/* 18/200-18/209 */,
680 	129	/* 18/210-18/219 */,
681 	130	/* 18/220+ */
682 };
683 
684 
685 /*
686  * Stat Table (STR) -- bonus to hit (plus 128)
687  */
688 byte adj_str_th[] =
689 {
690 	128 + -3	/* 3 */,
691 	128 + -2	/* 4 */,
692 	128 + -1	/* 5 */,
693 	128 + -1	/* 6 */,
694 	128 + 0	/* 7 */,
695 	128 + 0	/* 8 */,
696 	128 + 0	/* 9 */,
697 	128 + 0	/* 10 */,
698 	128 + 0	/* 11 */,
699 	128 + 0	/* 12 */,
700 	128 + 0	/* 13 */,
701 	128 + 0	/* 14 */,
702 	128 + 0	/* 15 */,
703 	128 + 0	/* 16 */,
704 	128 + 0	/* 17 */,
705 	128 + 1	/* 18/00-18/09 */,
706 	128 + 1	/* 18/10-18/19 */,
707 	128 + 1	/* 18/20-18/29 */,
708 	128 + 1	/* 18/30-18/39 */,
709 	128 + 1	/* 18/40-18/49 */,
710 	128 + 1	/* 18/50-18/59 */,
711 	128 + 1	/* 18/60-18/69 */,
712 	128 + 2	/* 18/70-18/79 */,
713 	128 + 3	/* 18/80-18/89 */,
714 	128 + 4	/* 18/90-18/99 */,
715 	128 + 5	/* 18/100-18/109 */,
716 	128 + 6	/* 18/110-18/119 */,
717 	128 + 7	/* 18/120-18/129 */,
718 	128 + 8	/* 18/130-18/139 */,
719 	128 + 9	/* 18/140-18/149 */,
720 	128 + 10	/* 18/150-18/159 */,
721 	128 + 11	/* 18/160-18/169 */,
722 	128 + 12	/* 18/170-18/179 */,
723 	128 + 13	/* 18/180-18/189 */,
724 	128 + 14	/* 18/190-18/199 */,
725 	128 + 15	/* 18/200-18/209 */,
726 	128 + 15	/* 18/210-18/219 */,
727 	128 + 15	/* 18/220+ */
728 };
729 
730 
731 /*
732  * Stat Table (STR) -- weight limit in deca-pounds
733  */
734 byte adj_str_wgt[] =
735 {
736 	5	/* 3 */,
737 	6	/* 4 */,
738 	7	/* 5 */,
739 	8	/* 6 */,
740 	9	/* 7 */,
741 	10	/* 8 */,
742 	11	/* 9 */,
743 	12	/* 10 */,
744 	13	/* 11 */,
745 	14	/* 12 */,
746 	15	/* 13 */,
747 	16	/* 14 */,
748 	17	/* 15 */,
749 	18	/* 16 */,
750 	19	/* 17 */,
751 	20	/* 18/00-18/09 */,
752 	22	/* 18/10-18/19 */,
753 	24	/* 18/20-18/29 */,
754 	26	/* 18/30-18/39 */,
755 	28	/* 18/40-18/49 */,
756 	30	/* 18/50-18/59 */,
757 	30	/* 18/60-18/69 */,
758 	30	/* 18/70-18/79 */,
759 	30	/* 18/80-18/89 */,
760 	30	/* 18/90-18/99 */,
761 	30	/* 18/100-18/109 */,
762 	30	/* 18/110-18/119 */,
763 	30	/* 18/120-18/129 */,
764 	30	/* 18/130-18/139 */,
765 	30	/* 18/140-18/149 */,
766 	30	/* 18/150-18/159 */,
767 	30	/* 18/160-18/169 */,
768 	30	/* 18/170-18/179 */,
769 	30	/* 18/180-18/189 */,
770 	30	/* 18/190-18/199 */,
771 	30	/* 18/200-18/209 */,
772 	30	/* 18/210-18/219 */,
773 	30	/* 18/220+ */
774 };
775 
776 
777 /*
778  * Stat Table (STR) -- weapon weight limit in pounds
779  */
780 byte adj_str_hold[] =
781 {
782 	4	/* 3 */,
783 	5	/* 4 */,
784 	6	/* 5 */,
785 	7	/* 6 */,
786 	8	/* 7 */,
787 	10	/* 8 */,
788 	12	/* 9 */,
789 	14	/* 10 */,
790 	16	/* 11 */,
791 	18	/* 12 */,
792 	20	/* 13 */,
793 	22	/* 14 */,
794 	24	/* 15 */,
795 	26	/* 16 */,
796 	28	/* 17 */,
797 	30	/* 18/00-18/09 */,
798 	30	/* 18/10-18/19 */,
799 	35	/* 18/20-18/29 */,
800 	40	/* 18/30-18/39 */,
801 	45	/* 18/40-18/49 */,
802 	50	/* 18/50-18/59 */,
803 	55	/* 18/60-18/69 */,
804 	60	/* 18/70-18/79 */,
805 	65	/* 18/80-18/89 */,
806 	70	/* 18/90-18/99 */,
807 	80	/* 18/100-18/109 */,
808 	80	/* 18/110-18/119 */,
809 	80	/* 18/120-18/129 */,
810 	80	/* 18/130-18/139 */,
811 	80	/* 18/140-18/149 */,
812 	90	/* 18/150-18/159 */,
813 	90	/* 18/160-18/169 */,
814 	90	/* 18/170-18/179 */,
815 	90	/* 18/180-18/189 */,
816 	90	/* 18/190-18/199 */,
817 	100	/* 18/200-18/209 */,
818 	100	/* 18/210-18/219 */,
819 	100	/* 18/220+ */
820 };
821 
822 
823 /*
824  * Stat Table (STR) -- digging value
825  */
826 byte adj_str_dig[] =
827 {
828 	0	/* 3 */,
829 	0	/* 4 */,
830 	1	/* 5 */,
831 	2	/* 6 */,
832 	3	/* 7 */,
833 	4	/* 8 */,
834 	4	/* 9 */,
835 	5	/* 10 */,
836 	5	/* 11 */,
837 	6	/* 12 */,
838 	6	/* 13 */,
839 	7	/* 14 */,
840 	7	/* 15 */,
841 	8	/* 16 */,
842 	8	/* 17 */,
843 	9	/* 18/00-18/09 */,
844 	10	/* 18/10-18/19 */,
845 	12	/* 18/20-18/29 */,
846 	15	/* 18/30-18/39 */,
847 	18	/* 18/40-18/49 */,
848 	21	/* 18/50-18/59 */,
849 	25	/* 18/60-18/69 */,
850 	30	/* 18/70-18/79 */,
851 	35	/* 18/80-18/89 */,
852 	40	/* 18/90-18/99 */,
853 	45	/* 18/100-18/109 */,
854 	50	/* 18/110-18/119 */,
855 	55	/* 18/120-18/129 */,
856 	60	/* 18/130-18/139 */,
857 	65	/* 18/140-18/149 */,
858 	70	/* 18/150-18/159 */,
859 	75	/* 18/160-18/169 */,
860 	80	/* 18/170-18/179 */,
861 	85	/* 18/180-18/189 */,
862 	90	/* 18/190-18/199 */,
863 	95	/* 18/200-18/209 */,
864 	95	/* 18/210-18/219 */,
865 	100	/* 18/220+ */
866 };
867 
868 
869 /*
870  * Stat Table (STR) -- help index into the "blow" table
871  */
872 byte adj_str_blow[] =
873 {
874 	3	/* 3 */,
875 	4	/* 4 */,
876 	5	/* 5 */,
877 	6	/* 6 */,
878 	7	/* 7 */,
879 	8	/* 8 */,
880 	9	/* 9 */,
881 	10	/* 10 */,
882 	11	/* 11 */,
883 	12	/* 12 */,
884 	13	/* 13 */,
885 	14	/* 14 */,
886 	15	/* 15 */,
887 	16	/* 16 */,
888 	17	/* 17 */,
889 	20 /* 18/00-18/09 */,
890 	30 /* 18/10-18/19 */,
891 	40 /* 18/20-18/29 */,
892 	50 /* 18/30-18/39 */,
893 	60 /* 18/40-18/49 */,
894 	70 /* 18/50-18/59 */,
895 	80 /* 18/60-18/69 */,
896 	90 /* 18/70-18/79 */,
897 	100 /* 18/80-18/89 */,
898 	110 /* 18/90-18/99 */,
899 	120 /* 18/100-18/109 */,
900 	130 /* 18/110-18/119 */,
901 	140 /* 18/120-18/129 */,
902 	150 /* 18/130-18/139 */,
903 	160 /* 18/140-18/149 */,
904 	170 /* 18/150-18/159 */,
905 	180 /* 18/160-18/169 */,
906 	190 /* 18/170-18/179 */,
907 	200 /* 18/180-18/189 */,
908 	210 /* 18/190-18/199 */,
909 	220 /* 18/200-18/209 */,
910 	230 /* 18/210-18/219 */,
911 	240 /* 18/220+ */
912 /*	266 (to get 6 bpr at 400 lb weapon weight) not possible since type is byte. Work-around via hack in calc_blows. - C. Blue */
913 };
914 
915 
916 /*
917  * Stat Table (STR) -- orientation for create_reward, concerning armor weight
918  */
919 byte adj_str_armor[] =
920 {
921 	2	/* 3 */,
922 	2	/* 4 */,
923 	2	/* 5 */,
924 	2	/* 6 */,
925 	3	/* 7 */,
926 	3	/* 8 */,
927 	4	/* 9 */,
928 	4	/* 10 */,
929 	5	/* 11 */,
930 	5	/* 12 */,
931 	7	/* 13 */,
932 	9	/* 14 */,
933 	11	/* 15 */,
934 	13	/* 16 */,
935 	14	/* 17 */,
936 	15 /* 18/00-18/09 */,
937 	16 /* 18/10-18/19 */,
938 	18 /* 18/20-18/29 - 200 is max. weight for TV_SOFT_ARMOR */,
939 	20 /* 18/30-18/39 - 200 is min. weight for TV_HARD_ARMOR */,
940 	22 /* 18/40-18/49 */,
941 	24 /* 18/50-18/59 */,
942 	26 /* 18/60-18/69 */,
943 	28 /* 18/70-18/79 */,
944 	30 /* 18/80-18/89 */,
945 	32 /* 18/90-18/99 */,
946 	35 /* 18/100-18/109 */,
947 	38 /* 18/110-18/119 */,
948 	41 /* 18/120-18/129 */,
949 	44 /* 18/130-18/139 */,
950 	47 /* 18/140-18/149 */,
951 	50 /* 18/150-18/159 */,
952 	50 /* 18/160-18/169 */,
953 	50 /* 18/170-18/179 */,
954 	50 /* 18/180-18/189 */,
955 	50 /* 18/190-18/199 */,
956 	50 /* 18/200-18/209 */,
957 	50 /* 18/210-18/219 */,
958 	50 /* 18/220+ - 500 is just a limit value in create_reward() */
959 };
960 
961 
962 /*
963  * Stat Table (DEX) -- index into the "blow" table
964  */
965 byte adj_dex_blow[] =
966 {
967 	0	/* 3 */,
968 	0	/* 4 */,
969 	0	/* 5 */,
970 	0	/* 6 */,
971 	0	/* 7 */,
972 	0	/* 8 */,
973 	0	/* 9 */,
974 	1	/* 10 */,
975 	1	/* 11 */,
976 	1	/* 12 */,
977 	1	/* 13 */,
978 	1	/* 14 */,
979 	1	/* 15 */,
980 	1	/* 16 */,
981 	1	/* 17 */,
982 	1	/* 18/00-18/09 */,
983 	2	/* 18/10-18/19 */,
984 	2	/* 18/20-18/29 */,
985 	2	/* 18/30-18/39 */,
986 	2	/* 18/40-18/49 */,
987 	3	/* 18/50-18/59 */,
988 	3	/* 18/60-18/69 */,
989 	4	/* 18/70-18/79 */,
990 	4	/* 18/80-18/89 */,
991 	5	/* 18/90-18/99 */,
992 	6	/* 18/100-18/109 */,
993 	7	/* 18/110-18/119 */,
994 	8	/* 18/120-18/129 */,
995 	9	/* 18/130-18/139 */,
996 	10	/* 18/140-18/149 */,
997 	11	/* 18/150-18/159 */,
998 	12	/* 18/160-18/169 */,
999 	14	/* 18/170-18/179 */,
1000 	16	/* 18/180-18/189 */,
1001 	18	/* 18/190-18/199 */,
1002 	20	/* 18/200-18/209 */,
1003 	20	/* 18/210-18/219 */,
1004 	20	/* 18/220+ */
1005 };
1006 
1007 
1008 /*
1009  * Stat Table (DEX) -- chance of avoiding "theft" and "falling"
1010  */
1011 byte adj_dex_safe[] =
1012 {
1013 	0	/* 3 */,
1014 	1	/* 4 */,
1015 	2	/* 5 */,
1016 	3	/* 6 */,
1017 	4	/* 7 */,
1018 	5	/* 8 */,
1019 	5	/* 9 */,
1020 	6	/* 10 */,
1021 	6	/* 11 */,
1022 	7	/* 12 */,
1023 	7	/* 13 */,
1024 	8	/* 14 */,
1025 	8	/* 15 */,
1026 	9	/* 16 */,
1027 	9	/* 17 */,
1028 	10	/* 18/00-18/09 */,
1029 	10	/* 18/10-18/19 */,
1030 	15	/* 18/20-18/29 */,
1031 	15	/* 18/30-18/39 */,
1032 	20	/* 18/40-18/49 */,
1033 	25	/* 18/50-18/59 */,
1034 	30	/* 18/60-18/69 */,
1035 	35	/* 18/70-18/79 */,
1036 	40	/* 18/80-18/89 */,
1037 	45	/* 18/90-18/99 */,
1038 	50	/* 18/100-18/109 */,
1039 	55	/* 18/110-18/119 */,
1040 	60	/* 18/120-18/129 */,
1041 	65	/* 18/130-18/139 */,
1042 	70	/* 18/140-18/149 */,
1043 	75	/* 18/150-18/159 */,
1044 	80	/* 18/160-18/169 */,
1045 	85	/* 18/170-18/179 */,
1046 	90	/* 18/180-18/189 */,
1047 	90	/* 18/190-18/199 */,
1048 	95	/* 18/200-18/209 */,
1049 	95	/* 18/210-18/219 */,
1050 	100	/* 18/220+ */
1051 };
1052 
1053 
1054 /*
1055  * Stat Table (CON) -- base regeneration rate
1056  */
1057 byte adj_con_fix[] =
1058 {
1059 	0	/* 3 */,
1060 	0	/* 4 */,
1061 	0	/* 5 */,
1062 	0	/* 6 */,
1063 	0	/* 7 */,
1064 	0	/* 8 */,
1065 	0	/* 9 */,
1066 	0	/* 10 */,
1067 	0	/* 11 */,
1068 	0	/* 12 */,
1069 	0	/* 13 */,
1070 	1	/* 14 */,
1071 	1	/* 15 */,
1072 	1	/* 16 */,
1073 	1	/* 17 */,
1074 	2	/* 18/00-18/09 */,
1075 	2	/* 18/10-18/19 */,
1076 	2	/* 18/20-18/29 */,
1077 	2	/* 18/30-18/39 */,
1078 	2	/* 18/40-18/49 */,
1079 	3	/* 18/50-18/59 */,
1080 	3	/* 18/60-18/69 */,
1081 	3	/* 18/70-18/79 */,
1082 	3	/* 18/80-18/89 */,
1083 	3	/* 18/90-18/99 */,
1084 	4	/* 18/100-18/109 */,
1085 	4	/* 18/110-18/119 */,
1086 	4	/* 18/120-18/129 */,
1087 	5	/* 18/130-18/139 */,
1088 	5	/* 18/140-18/149 */,
1089 	6	/* 18/150-18/159 */,
1090 	6	/* 18/160-18/169 */,
1091 	7	/* 18/170-18/179 */,
1092 	7	/* 18/180-18/189 */,
1093 	8	/* 18/190-18/199 */,
1094 	8	/* 18/200-18/209 */,
1095 	9	/* 18/210-18/219 */,
1096 	9	/* 18/220+ */
1097 };
1098 
1099 
1100 /*
1101  * Stat Table (CON) -- extra half-hitpoints per level (plus 128)
1102  */
1103 byte adj_con_mhp[] =
1104 {
1105 	128 + -5	/* 3 */,
1106 	128 + -4	/* 4 */,
1107 	128 + -3	/* 5 */,
1108 	128 + -2	/* 6 */,
1109 	128 + -1	/* 7 */,
1110 	128 + -1	/* 8 */,
1111 	128 + 0	/* 9 */,
1112 	128 + 0	/* 10 */,
1113 	128 + 0	/* 11 */,
1114 	128 + 0	/* 12 */,
1115 	128 + 1	/* 13 */,
1116 	128 + 1	/* 14 */,
1117 	128 + 1	/* 15 */,
1118 	128 + 2	/* 16 */,
1119 	128 + 2	/* 17 */,
1120 	128 + 3	/* 18/00-18/09 */,
1121 	128 + 4	/* 18/10-18/19 */,
1122 	128 + 5	/* 18/20-18/29 */,
1123 	128 + 6	/* 18/30-18/39 */,
1124 	128 + 7	/* 18/40-18/49 */,
1125 	128 + 8	/* 18/50-18/59 */,
1126 	128 + 9	/* 18/60-18/69 */,
1127 	128 + 10	/* 18/70-18/79 */,
1128 	128 + 11	/* 18/80-18/89 */,
1129 	128 + 12	/* 18/90-18/99 */,
1130 	128 + 13	/* 18/100-18/109 */,
1131 	128 + 14	/* 18/110-18/119 */,
1132 	128 + 15	/* 18/120-18/129 */,
1133 	128 + 16	/* 18/130-18/139 */,
1134 	128 + 17	/* 18/140-18/149 */,
1135 	128 + 18	/* 18/150-18/159 */,
1136 	128 + 19	/* 18/160-18/169 */,
1137 	128 + 20	/* 18/170-18/179 */,
1138 	128 + 21	/* 18/180-18/189 */,
1139 	128 + 22	/* 18/190-18/199 */,
1140 	128 + 23	/* 18/200-18/209 */,
1141 	128 + 24	/* 18/210-18/219 */,
1142 	128 + 25	/* 18/220+ */
1143 };
1144 
1145 
1146 /*
1147  * This table is used to help calculate the number of blows the player can
1148  * make in a single round of attacks (one player turn) with a normal weapon.
1149  *
1150  * This number ranges from a single blow/round for weak players to up to six
1151  * blows/round for powerful warriors.
1152  *
1153  * Note that certain artifacts and ego-items give "bonus" blows/round.
1154  *
1155  * First, from the player class, we extract some values:
1156  *
1157  *    Warrior --> num = 6; mul = 5; div = MAX(30, weapon_weight);
1158  *    Mage    --> num = 4; mul = 2; div = MAX(40, weapon_weight);
1159  *    Priest  --> num = 5; mul = 3; div = MAX(35, weapon_weight);
1160  *    Rogue   --> num = 5; mul = 3; div = MAX(30, weapon_weight);
1161  *    Ranger  --> num = 5; mul = 4; div = MAX(35, weapon_weight);
1162  *    Paladin --> num = 5; mul = 4; div = MAX(30, weapon_weight);
1163  *
1164  * To get "P", we look up the relevant "adj_str_blow[]" (see above),
1165  * multiply it by "mul", and then divide it by "div", rounding down.
1166  *
1167  * To get "D", we look up the relevant "adj_dex_blow[]" (see above),
1168  * note especially column 6 (DEX 18/101) and 11 (DEX 18/150).
1169  *
1170  * The player gets "blows_table[P][D]" blows/round, as shown below,
1171  * up to a maximum of "num" blows/round, plus any "bonus" blows/round.
1172  */
1173 byte blows_table[12][12] =
1174 {
1175 	/* P/D */
1176 	/* 0,   1,   2,   3,   4,   5,   6,   7,   8,   9,  10,  11+ */
1177 
1178 	/* 0  */
1179 	{  1,   1,   1,   1,   1,   1,   2,   2,   2,   2,   2,   3 },
1180 
1181 	/* 1  */
1182 	{  1,   1,   1,   1,   2,   2,   3,   3,   3,   4,   4,   4 },
1183 
1184 	/* 2  */
1185 	{  1,   1,   2,   2,   3,   3,   4,   4,   4,   5,   5,   5 },
1186 
1187 	/* 3  */
1188 	{  1,   2,   2,   3,   3,   4,   4,   4,   5,   5,   5,   5 },
1189 
1190 	/* 4  */
1191 	{  1,   2,   2,   3,   3,   4,   4,   5,   5,   5,   5,   5 },
1192 
1193 	/* 5  */
1194 	{  2,   2,   3,   3,   4,   4,   5,   5,   5,   5,   5,   6 },
1195 
1196 	/* 6  */
1197 	{  2,   2,   3,   3,   4,   4,   5,   5,   5,   5,   5,   6 },
1198 
1199 	/* 7  */
1200 	{  2,   3,   3,   4,   4,   4,   5,   5,   5,   5,   5,   6 },
1201 
1202 	/* 8  */
1203 	{  3,   3,   3,   4,   4,   4,   5,   5,   5,   5,   6,   6 },
1204 
1205 	/* 9  */
1206 	{  3,   3,   4,   4,   4,   4,   5,   5,   5,   5,   6,   6 },
1207 
1208 	/* 10 */
1209 	{  3,   3,   4,   4,   4,   4,   5,   5,   5,   6,   6,   6 },
1210 
1211 	/* 11+ */
1212 	{  3,   3,   4,   4,   4,   4,   5,   5,   6,   6,   6,   7 },
1213 };
1214 
1215 
1216 /*
1217  * This table allows quick conversion from "speed" to "energy"
1218  * The basic function WAS ((S>=110) ? (S-110) : (100 / (120-S)))
1219  * Note that table access is *much* quicker than computation.
1220  *
1221  * Note that the table has been changed at high speeds.  From
1222  * "Slow (-40)" to "Fast (+30)" is pretty much unchanged, but
1223  * at speeds above "Fast (+30)", one approaches an asymptotic
1224  * effective limit of 50 energy per turn.  This means that it
1225  * is relatively easy to reach "Fast (+30)" and get about 40
1226  * energy per turn, but then speed becomes very "expensive",
1227  * and you must get all the way to "Fast (+50)" to reach the
1228  * point of getting 45 energy per turn.  After that point,
1229  * furthur increases in speed are more or less pointless,
1230  * except to balance out heavy inventory.
1231  *
1232  * Note that currently the fastest monster is "Fast (+30)".
1233  *
1234  * It should be possible to lower the energy threshhold from
1235  * 100 units to 50 units, though this may interact badly with
1236  * the (compiled out) small random energy boost code.  It may
1237  * also tend to cause more "clumping" at high speeds.
1238  */
1239 s16b extract_energy[256] = {
1240 	/* Slow */     10,  10,  10,  10,  10,  10,  10,  10,  10,  10,	/* 0-9 */
1241 	/* Slow */     10,  10,  10,  10,  10,  10,  10,  10,  10,  10,
1242 	/* Slow */     10,  10,  10,  10,  10,  10,  10,  10,  10,  10,
1243 	/* Slow */     10,  10,  10,  10,  10,  10,  10,  10,  10,  10,
1244 	/* Slow */     10,  10,  10,  10,  10,  10,  10,  10,  10,  10,
1245 	/* Slow */     10,  10,  10,  10,  10,  10,  10,  10,  10,  10,
1246 	/* S-50 */     10,  10,  10,  10,  10,  10,  10,  10,  10,  10,
1247 	/* S-40 */     20,  20,  20,  20,  20,  20,  20,  20,  20,  20,
1248 	/* S-30 */     20,  20,  20,  20,  20,  20,  20,  30,  30,  30,
1249 	/* S-20 */     30,  30,  30,  30,  30,  40,  40,  40,  40,  40,
1250 	/* S-10 */     50,  50,  50,  50,  60,  60,  70,  70,  80,  90,
1251 	/* Norm */    100, 110, 120, 130, 140, 150, 160, 170, 180, 190,	/* 110-119 */
1252 	/* F+10 */    200, 210, 220, 230, 240, 250, 260, 270, 280, 290,
1253 	/* F+20 */    300, 310, 320, 330, 340, 350, 360, 370, 380, 390,
1254 	/* F+30 */    400, 410, 420, 430, 440, 450, 460, 470, 480, 490,
1255 	/* F+40 */    500, 510, 520, 530, 540, 540, 550, 550, 560, 570,
1256 	/* F+50 */    580, 580, 590, 600, 610, 620, 630, 630, 640, 640,
1257 	/* F+60 */    650, 650, 660, 660, 670, 670, 680, 680, 690, 690,
1258 	/* F+70 */    700, 700, 710, 710, 720, 720, 730, 730, 740, 740,
1259 	/* F+80 */    750, 750, 760, 760, 770, 770, 780, 780, 790, 790,
1260 	/* F+90 */    800, 800, 800, 800, 800, 800, 800, 800, 800, 800,	/* 200-209 */
1261 	/* Fast */    800, 800, 800, 800, 800, 800, 800, 800, 800, 800,
1262 	/* Fast */    800, 800, 800, 800, 800, 800, 800, 800, 800, 800,
1263 	/* Fast */    800, 800, 800, 800, 800, 800, 800, 800, 800, 800,
1264 	/* Fast */    800, 800, 800, 800, 800, 800, 800, 800, 800, 800,
1265 	/* Fast */    800, 800, 800, 800, 800, 800			/* 250-255 */
1266 };
1267 
1268 
1269 /*
1270  * This table provides for different game speeds at different
1271  * dungeon depths.  Shallower depths are faster, allowing for
1272  * easier town navigation.  Deeper depths are slow, hopefully
1273  * make deep combat less of a test of reflexs.
1274  */
1275 s16b level_speeds[256] = {
1276 	 750,  900,  910,  920,  930,  940,  950,  960,  970,  980, /* Town - 450' */
1277 	 990, 1000, 1000, 1000, 1000, 1000, 1010, 1020, 1030, 1040, /* 500' - 950' */
1278 	1050, 1060, 1070, 1080, 1090, 1100, 1110, 1120, 1130, 1140, /* 1000' - 1450' */
1279 	1150, 1160, 1170, 1180, 1190, 1200, 1210, 1220, 1230, 1240, /* 1500' - 1950' */
1280 	1250, 1260, 1270, 1280, 1290, 1300, 1310, 1320, 1330, 1340, /* 2000' - 2450' */
1281 	1350, 1370, 1380, 1390, 1400, 1420, 1430, 1440, 1460, 1480, /* 2500' - 2950' */
1282 	1500, 1520, 1540, 1560, 1580, 1600, 1620, 1640, 1660, 1680, /* 3000' - 3450' */
1283 	1700, 1720, 1740, 1760, 1780, 1800, 1820, 1840, 1860, 1880, /* 3500' - 3950' */
1284 	1900, 1920, 1940, 1960, 1980, 2000, 2000, 2000, 2000, 2000, /* 4000' - 4450' */
1285 	2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, /* 4500' - 4950' */
1286 	2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, /* 5000' - 5450' */
1287 	2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, /* 5500' - 5950' */
1288 	2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, /* 120 - 129 */
1289 	2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, /* 130 - 139 */
1290 	2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, /* 140 - 149 */
1291 	2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, /* 150 - 159 */
1292 	2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, /* 160 - 169 */
1293 	2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, /* 170 - 179 */
1294 	2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, /* 180 - 189 */
1295 	2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, /* 190 - 199 */
1296 	2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, /* 200 (- 209) */
1297 	2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, /* (210 - 219) */
1298 	2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, /* (220 - 229) */
1299 	2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, /* (230 - 239) */
1300 	2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, /* (240 - 249) */
1301 	2000, 2000, 2000, 2000, 2000, 2000			    /* (250 - 255) */
1302 };
1303 
1304 
1305 
1306 /*
1307  * Base experience levels, may be adjusted up for race and/or class
1308  */
1309 s32b player_exp[PY_MAX_LEVEL + 1] =
1310 {
1311 	10,
1312 	25,
1313 	45,
1314 	70,//5
1315 	100,
1316 	140,
1317 	200,
1318 	280,
1319 	380,//10
1320 	500,
1321 	650,
1322 	850,
1323 	1100,
1324 	1400,//15
1325 	1800,
1326 	2300,
1327 	2900,
1328 	3600,
1329 	4400,//20
1330 	5400,
1331 	6800,
1332 	8400,
1333 	10200,
1334 	12500,//25
1335 	17500,
1336 	25000,
1337 	35000L,
1338 	50000L,
1339 	75000L,//30
1340 	100000L,
1341 	150000L,
1342 	200000L,
1343 	275000L,
1344 	350000L,//35
1345 	450000L,
1346 	550000L,
1347 	700000L,
1348 	850000L,
1349 	1050000L,//	1000000L,//40
1350 	1300000L,//	1250000L,
1351 	1550000L,//	1500000L,
1352 	1850000L,//	1800000L,
1353 	2150000L,//	2100000L,
1354 	2500000L,//	2400000L,//45
1355 	2900000L,//	2700000L,
1356 	3400000L,//	3000000L,
1357 	4000000L,//	3500000L,
1358 	4800000L,//	4000000L,
1359 	5800000L,//	4500000L,//50
1360 	7000000L,//	5000000L,
1361 
1362 	8200000L,//	6000000L,
1363 	9400000L,//	7000000L,
1364 	10800000L,//	8000000L,
1365 	12600000L,//	9000000L,//55
1366 	14600000L,//	10000000L,
1367 
1368 	16800000L,//	12000000L,
1369 	19200000L,//	14000000L,
1370 	21800000L,//	16000000L,
1371 	24600000L,//	18000000L,//60
1372 	28000000L,//	20000000L,
1373 
1374 	31500000L,//       24000000L,
1375 	35500000L,//       28000000L,
1376 	40000000L,//       32000000L,
1377 	45000000L,//       36000000L,//65
1378 	50500000L,//       40000000L,
1379 
1380 	56500000L,//       46000000L,
1381 	63000000L,//       52000000L,
1382 	70000000L,//       58000000L,
1383 	78000000L,//       64000000L,//70
1384 	87000000L,//       70000000L,
1385 
1386 	97000000L,//	    78000000L,
1387         108000000L,//	    86000000L,
1388 	120000000L,//       94000000L,
1389 	133000000L,//      102000000L,//75
1390 	147000000L,//      110000000L,
1391 
1392 	162000000L,//      120000000L,
1393 	178000000L,//      130000000L,
1394 	195000000L,//      140000000L,
1395 	213000000L,//      150000000L,//80
1396 	233000000L,//      160000000L,
1397 
1398 	255000000L,//      172000000L,
1399 	279000000L,//      184000000L,
1400 	305000000L,//      196000000L,
1401 	333000000L,//      208000000L,//85
1402 	363000000L,//      220000000L,
1403 
1404 	395000000L,//      234000000L,
1405 	429000000L,//      248000000L,
1406 	465000000L,//      262000000L,
1407 	503000000L,//      276000000L,//90
1408 	544000000L,//      290000000L,
1409 
1410 	588000000L,//      304000000L,
1411 	635000000L,//      318000000L,
1412 	685000000L,//      332000000L,
1413 	738000000L,//      346000000L,//95
1414 	796000000L,//      360000000L,
1415 
1416 	859000000L,//      380000000L,
1417 	927000000L,//      400000000L,
1418 	999000000L,//      420000000L,//99, PY_MAX_PLAYER_LEVEL (just 1M off, mathematically ideally it'd be 1G exp^^)
1419 	999999000L,//      440000000L,//100 PY_MAX_LEVEL
1420 	999999998L,//      460000000L,//<-not sure why 101 and the 'dummy' one for 102 are needed tho
1421 
1422 	999999999L // dummy, == PY_MAX_EXP
1423 };
1424 
1425 
1426 /*
1427  * Player Race Information:
1428  *    Title,
1429  *    {STR,INT,WIS,DEX,CON,CHR},
1430  *    r_dis, r_dev, r_sav, r_stl, r_srh, r_fos, r_thn, r_thb,
1431  *    hitdie, exp base,
1432  *    Age (Base, Mod),
1433  *    Male (Hgt, Wgt),
1434  *    Female (Hgt, Wgt)
1435  *    infra,
1436  *    class-choices
1437  *    mana %  (<- obsolete)
1438  */
1439 player_race race_info[MAX_RACE] =
1440 {
1441         {
1442                 "Human",
1443                 {  0,  0,  0,  0,  0,  0 },
1444                 0,  0,  0,  0,  0,  10,  0,  0,
1445                 10,  100,
1446                 14,  6,
1447                 72,  6, 180, 25,
1448                 66,  4, 150, 20,
1449                 0,
1450 		CF_ALL,
1451                 100,
1452                 {
1453                         /* HUMAN POWER!! */
1454                         {
1455 //                                SKILL_TRAINING,
1456                                 SKILL_INTERCEPT,
1457                                 '+', 1000,
1458                                 '%', 115,
1459                         },
1460                         {
1461                                 SKILL_CLIMB,
1462                                 '+', 0,
1463                                 '+', 50,
1464                         },
1465                         {
1466                                 SKILL_SWIM,
1467                                 '+', 0,
1468                                 '+', 50,
1469                         },
1470                         {
1471                                 SKILL_SHOOT_TILL_KILL,
1472                                 '+', 1000,
1473                                 '+', 0,
1474                         },
1475                 },
1476         },
1477 
1478         {
1479                 "Half-Elf",
1480                 { -1,  1,  0,  1, -1,  1 },
1481                 2,  5,  3,  1, 6,  11, -1,  5,
1482                 10,  110,
1483                 24, 16,
1484                 66,  6, 130, 15,
1485                 62,  6, 100, 10,
1486                 2,
1487 		CF_ALL,
1488                 110,
1489                 {
1490                         {
1491                                 SKILL_BOW,
1492                                 '+', 0,
1493                                 '%', 110,
1494                         },
1495                         {
1496 //                                SKILL_TRAINING,
1497 				SKILL_INTERCEPT,
1498                                 '+', 500,
1499                                 '%', 110,
1500                         },
1501                         {
1502                                 SKILL_CLIMB,
1503                                 '+', 0,
1504                                 '+', 40,
1505                         },
1506                         {
1507                                 SKILL_SWIM,
1508                                 '+', 0,
1509                                 '+', 50,
1510                         },
1511                         {
1512                                 SKILL_SHOOT_TILL_KILL,
1513                                 '+', 1000,
1514                                 '+', 0,
1515                         },
1516                 },
1517         },
1518 
1519         {
1520                 "Elf",
1521                 { -1,  2,  1,  1, -2,  2 },
1522                 5,  9,  6,  2, 8,  12, -5, 15,
1523                 9,  120,
1524                 75, 75,
1525                 60,  4, 100,  6,
1526                 54,  4, 80,  6,
1527                 3,
1528 		CF_ALL,
1529                 120,
1530                 {
1531                         {
1532                                 SKILL_BOW,
1533                                 '+', 1000,
1534                                 '%', 110,
1535                         },
1536                         {
1537                                 SKILL_MAGIC,
1538                                 '+', 0,
1539                                 '%', 110,
1540                         },
1541                         {
1542                                 SKILL_STEALTH,
1543                                 '+', 0,
1544                                 '%', 110,
1545                         },
1546                         {
1547                                 SKILL_DODGE,
1548                                 '+', 0,/*1000*/
1549                                 '%', 110,
1550                         },
1551                         {
1552                                 SKILL_AGILITY,
1553                                 '+', 1000,
1554                                 '%', 110,
1555                         },
1556                         {
1557                                 SKILL_CALMNESS,
1558                                 '+', 1000,
1559                                 '%', 110,
1560                         },
1561                         {
1562                                 SKILL_SNEAKINESS,
1563                                 '+', 1000,
1564                                 '%', 110,
1565                         },
1566                         {
1567                                 SKILL_CLIMB,
1568                                 '+', 0,
1569                                 '+', 40,
1570                         },
1571                         {
1572                                 SKILL_SWIM,
1573                                 '+', 0,
1574                                 '+', 50,
1575                         },
1576                         {
1577                                 SKILL_SHOOT_TILL_KILL,
1578                                 '+', 1000,
1579                                 '+', 0,
1580                         },
1581                 },
1582         },
1583 
1584         {
1585                 "Hobbit",
1586                 { -2,  2,  1,  3,  0,  1 },
1587                 15, 12, 18, 4, 12,  15, -10, 20,
1588 //                7,  110,
1589                 8,  115,
1590                 21, 12,
1591                 36,  3, 60,  3,
1592                 33,  3, 50,  3,
1593                 3,
1594 		CF_ALL,
1595                 90,
1596                 {
1597                         {
1598                                 SKILL_SLING,
1599                                 '+', 1000,
1600                                 '%', 110,
1601                         },
1602                         {
1603                                 SKILL_STEALTH,
1604                                 '+', 1000,
1605                                 '%', 115,
1606                         },
1607                         {
1608                                 SKILL_SNEAKINESS,
1609                                 '+', 2000,
1610                                 '%', 110,
1611                         },
1612                         {
1613                                 SKILL_DODGE,
1614                                 '+', 0,/*1000*/
1615                                 '%', 110,
1616                         },
1617                         {
1618                                 SKILL_CLIMB,
1619                                 '+', 0,
1620                                 '+', 40,
1621                         },
1622                         {
1623                                 SKILL_SWIM,
1624                                 '+', 0,
1625                                 '+', 50,
1626                         },
1627                         {
1628                                 SKILL_SHOOT_TILL_KILL,
1629                                 '+', 1000,
1630                                 '+', 0,
1631                         },
1632                 },
1633         },
1634 
1635         {
1636                 "Gnome",
1637                 { -1,  2,  0,  2,  1, -2 },
1638                 10, 18, 12,  3, 6,  13, -8, 12,
1639                 9,  125,
1640                 50, 40,
1641                 42,  3, 90,  6,
1642                 39,  3, 75,  3,
1643                 4,
1644 		CF_ALL,
1645                 120,
1646                 {
1647                         {
1648                                 SKILL_XBOW,
1649                                 '+', 1000,
1650                                 '%', 110,
1651                         },
1652                         {
1653                                 SKILL_MAGIC,
1654                                 '+', 0,
1655                                 '%', 110,
1656                         },
1657                         {
1658                                 SKILL_DIG,
1659                                 '+', 1000,
1660                                 '%', 115,
1661                         },
1662                         {
1663                                 SKILL_DODGE,
1664                                 '+', 0,/*1000*/
1665                                 '%', 115,
1666                         },
1667                         {
1668                                 SKILL_CLIMB,
1669                                 '+', 0,
1670                                 '+', 40,
1671                         },
1672                         {
1673                                 SKILL_SWIM,
1674                                 '+', 0,
1675                                 '+', 50,
1676                         },
1677                         {
1678                                 SKILL_SHOOT_TILL_KILL,
1679                                 '+', 1000,
1680                                 '+', 0,
1681                         },
1682                 },
1683         },
1684 
1685         {
1686                 "Dwarf",
1687                 {  2, -2,  2, -2,  2, -3 },
1688                 2,  9,  9,  -1,  7,  10, 15,  0,
1689                 11,  130,
1690                 35, 15,
1691                 48,  3, 150, 10,
1692                 46,  3, 120, 10,
1693                 5,
1694 		CF_ALL,
1695                 95,
1696                 {
1697                         {
1698                                 SKILL_AXE,
1699                                 '+', 0,
1700                                 '%', 110,
1701                         },
1702                         {
1703                                 SKILL_DIG,
1704                                 '+', 5000,
1705                                 '%', 130,
1706                         },
1707                         {
1708                                 SKILL_CLIMB,
1709                                 '+', 0,
1710                                 '+', 60,
1711                         },
1712                         {
1713                                 SKILL_SWIM,
1714                                 '+', 0,
1715                                 '+', 40,
1716                         },
1717                         {
1718                                 SKILL_SHOOT_TILL_KILL,
1719                                 '+', 1000,
1720                                 '+', 0,
1721                         },
1722                 },
1723         },
1724 
1725         {
1726                 "Half-Orc",
1727                 {  2, -1,  0,  0,  1, -4 },
1728                 -3, -3, -3,  -1,  0, 7, 12, -5,
1729                 11,  115, // lowered from 110 to 100
1730                 11,  4,
1731                 66,  1, 150,  5,
1732                 62,  1, 120,  5,
1733                 3,
1734 		CF_ALL,
1735                 50,
1736                 {
1737                         {
1738                                 SKILL_BACKSTAB,
1739                                 '+', 1000,
1740                                 '%', 105,
1741                         },
1742                         {
1743                                 SKILL_MASTERY,
1744                                 '+', 0,
1745                                 '%', 115,
1746                         },
1747                         {
1748                                 SKILL_NECROMANCY,
1749                                 '+', 0,
1750                                 '%', 110,
1751                         },
1752                         /* Not banned, but hard */
1753                         {
1754                                 SKILL_MAGIC,
1755                                 '+', 0,
1756                                 '%', 80,
1757                         },
1758                         {
1759                                 SKILL_SORCERY,
1760                                 '+', 0,
1761                                 '%', 80,
1762                         },
1763                         {
1764                                 SKILL_CLIMB,
1765                                 '+', 0,
1766                                 '+', 40,
1767                         },
1768                         {
1769                                 SKILL_SWIM,
1770                                 '+', 0,
1771                                 '+', 40,
1772                         },
1773                         {
1774                                 SKILL_SHOOT_TILL_KILL,
1775                                 '+', 1000,
1776                                 '+', 0,
1777                         },
1778                 },
1779         },
1780 
1781         {
1782                 "Half-Troll",
1783                 { 4, -4, -2, -4,  3, -6 },
1784                 -5, -8, -8, -2,  -1, 5, 20, -10,
1785                 12,  135,
1786                 20, 10,
1787                 96, 10, 250, 50,
1788                 84,  8, 225, 40,
1789                 3,
1790 		CF_ALL,
1791                 20,
1792                 {
1793                         {
1794                                 SKILL_BLUNT,
1795                                 '+', 0,
1796                                 '%', 110,
1797                         },
1798                         {
1799                                 SKILL_HEALTH,
1800                                 '+', 3000,
1801                                 '%', 110,
1802                         },
1803                         /* Silly Half-Troll archers/rogues */
1804                         {
1805                                 SKILL_ARCHERY,
1806                                 '+', 0,
1807                                 '%', 50,
1808                         },
1809                         {
1810                                 SKILL_CRITS,
1811                                 '+', 0,
1812                                 '%', 70,
1813                         },
1814                         /* Not banned, but *hard* */
1815                         {
1816                                 SKILL_MAGIC,
1817                                 '+', 0,
1818                                 '%', 50,
1819                         },
1820                         {
1821                                 SKILL_SORCERY,
1822                                 '+', 0,
1823                                 '%', 50,
1824                         },
1825                         {
1826                                 SKILL_CLIMB,
1827                                 '+', 0,
1828                                 '+', 40,
1829                         },
1830                         {
1831                                 SKILL_SWIM,
1832                                 '+', 0,
1833                                 '+', 30,
1834                         },
1835                         {
1836                                 SKILL_SHOOT_TILL_KILL,
1837                                 '+', 1000,
1838                                 '+', 0,
1839                         },
1840                 },
1841         },
1842 
1843         {
1844                 "Dunadan",
1845                 {  1,  2,  2,  2,  3,  2 },
1846                 4,  3,  5,  0, 3, 13, 15, 10,
1847                 10,  170,
1848                 50, 20,
1849                 82, 5, 190, 20,
1850                 78,  6, 180, 15,
1851                 0,
1852 		CF_ALL,
1853                 105,
1854                 {
1855                         /* Dunadan makes good generalist */
1856                         {
1857                                 SKILL_COMBAT,
1858                                 '+', 0,
1859                                 '%', 110,
1860                         },
1861                         {
1862                                 SKILL_MAGIC,
1863                                 '+', 0,
1864                                 '%', 105,
1865                         },
1866                         {
1867                                 SKILL_ARCHERY,
1868                                 '+', 0,
1869                                 '%', 110,
1870                         },
1871                         {
1872 //                                SKILL_TRAINING,
1873                                 SKILL_INTERCEPT,
1874                                 '+', 1000,
1875                                 '%', 110,
1876                         },
1877                         {
1878                                 SKILL_CLIMB,
1879                                 '+', 0,
1880                                 '+', 40,
1881                         },
1882                         {
1883                                 SKILL_SWIM,
1884                                 '+', 0,
1885                                 '+', 60,
1886                         },
1887                         {
1888                                 SKILL_SHOOT_TILL_KILL,
1889                                 '+', 1000,
1890                                 '+', 0,
1891                         },
1892                 },
1893         },
1894 
1895         {
1896                 "High-Elf",
1897                 {  1,  3, -1,  3,  1,  3 },
1898                 4,  20, 20,  3,  3, 14, 10, 25,
1899                 10,  250,
1900                 100, 30,
1901                 90, 10, 190, 20,
1902                 82, 10, 180, 15,
1903                 4,
1904 		CF_ALL,
1905                 125,
1906                 {
1907                         {
1908                                 SKILL_BOW,
1909                                 '+', 1000,
1910                                 '%', 110,
1911                         },
1912                         {
1913                                 SKILL_MAGIC,
1914                                 '+', 0,
1915                                 '%', 110,
1916                         },
1917                         {
1918                                 SKILL_STEALTH,
1919                                 '+', 0,
1920                                 '%', 110,
1921                         },
1922                         {
1923                                 SKILL_DODGE,
1924                                 '+', 0,/*1000*/
1925                                 '%', 110,
1926                         },
1927                         {
1928                                 SKILL_AGILITY,
1929                                 '+', 2000,
1930                                 '%', 115,
1931                         },
1932                         {
1933                                 SKILL_CALMNESS,
1934                                 '+', 2000,
1935                                 '%', 115,
1936                         },
1937                         {
1938                                 SKILL_CLIMB,
1939                                 '+', 0,
1940                                 '+', 40,
1941                         },
1942                         {
1943                                 SKILL_SWIM,
1944                                 '+', 0,
1945                                 '+', 60,
1946                         },
1947                         {
1948                                 SKILL_SHOOT_TILL_KILL,
1949                                 '+', 1000,
1950                                 '+', 0,
1951                         },
1952                 },
1953         },
1954 
1955         {
1956                 "Yeek",
1957                 {  -5, -5, -5, -5, -5, -3 },
1958                 0,  0,  0,  0,  0,  10,  0,  0,
1959                 8,  80, /* 8, 35 */ /* 80% for the new RPG_SERVER originally */
1960                 14,  6,
1961                 72,  6, 180, 25,
1962                 66,  4, 150, 20,
1963                 0,
1964 		CF_ALL,
1965                 50,
1966 		{
1967                         {
1968                                 SKILL_CLIMB,
1969                                 '+', 0,
1970                                 '+', 40,
1971                         },
1972                         {
1973                                 SKILL_SWIM,
1974                                 '+', 0,
1975                                 '+', 60,
1976                         },
1977                         {
1978                                 SKILL_SHOOT_TILL_KILL,
1979                                 '+', 1000,
1980                                 '+', 0,
1981                         },
1982 		},
1983         },
1984 
1985         {
1986                 "Goblin",
1987                 {  0, -1, -4,  4,  2, -5 },
1988                 2, -3, -3,  0,  2, 8, 12, -5,
1989                 10,  120,//increased from 115 to 125 due to great starting abilities for fighters
1990                 11,  4,
1991                 66,  1, 150,  5,
1992                 62,  1, 120,  5,
1993                 3,
1994 		CF_ALL,
1995                 70,
1996                 {
1997                         /* Never ask me the reason why, I love boomerang :) */
1998                         /* DG - Why ? ;) */
1999                         {
2000                                 SKILL_BOOMERANG,
2001                                 '+', 1000,
2002                                 '%', 110,
2003                         },
2004                         {
2005                                 SKILL_STEALING,
2006                                 '+', 0,
2007                                 '%', 110,
2008                         },
2009                         {
2010                                 SKILL_CLIMB,
2011                                 '+', 0,
2012                                 '+', 40,
2013                         },
2014                         {
2015                                 SKILL_SWIM,
2016                                 '+', 0,
2017                                 '+', 50,
2018                         },
2019                         {
2020                                 SKILL_SHOOT_TILL_KILL,
2021                                 '+', 1000,
2022                                 '+', 0,
2023                         },
2024                 },
2025         },
2026 
2027         {
2028                 "Ent",
2029                 { 8, -4, +2, -4,  8, -4 },
2030                 -4, 0, 20, -6, 5, 4, 5, -20,
2031                 14, 320,
2032                 255, 70,
2033                 72, 6, 100, 25,
2034                 66, 4, 100, 20,
2035                 0,
2036 		//No archer, rogue
2037 		CF_ALL&~CFR&~CFA,
2038                 90,
2039                 {
2040 			{
2041                                 SKILL_AXE,
2042                                 '+', 0,
2043                                 '%', 80,
2044 			},
2045 			{
2046                                 SKILL_SWORD,
2047                                 '+', 0,
2048                                 '%', 90,
2049 			},
2050                         {
2051                                 SKILL_HEALTH,
2052                                 '+', 1000,
2053                                 '%', 110,
2054                         },
2055                         {
2056                                 SKILL_CALMNESS,
2057                                 '+', 1000,
2058                                 '%', 115,
2059                         },
2060                         /* Ent loves water and the Earth */
2061                         {
2062                                 SKILL_EARTH,
2063                                 '+', 0,
2064                                 '%', 120,
2065                         },
2066                         {
2067                                 SKILL_WATER,
2068                                 '+', 0,
2069                                 '%', 120,
2070                         },
2071                         /* But hates fire */
2072                         {
2073                                 SKILL_FIRE,
2074                                 '+', 0,
2075                                 '%', 60,
2076                         },
2077                         {
2078                                 SKILL_CLIMB,
2079                                 '+', 0,
2080                                 '+', 40,
2081                         },
2082                         {
2083                                 SKILL_SWIM,
2084                                 '+', 0,
2085                                 '%', 0,
2086                         },
2087                         {
2088                                 SKILL_SHOOT_TILL_KILL,
2089                                 '+', 1000,
2090                                 '+', 0,
2091                         },
2092                 },
2093         },
2094         {
2095                 "Draconian",	// "Dragonrider", "Thunderlord"
2096 //                {  6,  3,  -10,  0,  5,  5 },
2097 //		  {  6,  2,  -2,  1,  3,  5 },
2098 //		  {  6,  2,  1,  1,  3,  5 },
2099 		  {  4,  2,  2,  1,  3,  2 },
2100                 0,  7,  10,  -5,  10,  10,  15,  5,
2101                 12,  350,
2102                 14,  6,
2103                 180,  6, 255, 25,
2104                 150,  4, 230, 20,
2105                 5,
2106 		CF_ALL,
2107                 95,
2108                 {
2109                         {
2110                                 SKILL_POLEARM,
2111                                 '+', 0,
2112                                 '%', 110,
2113                         },
2114                         {
2115                                 SKILL_DEVICE,
2116                                 '+', 0,
2117                                 '%', 110,
2118                         },
2119 			{
2120                                 SKILL_TCONTACT,
2121                                 '+', 0,
2122                                 '%', 110,
2123                         },
2124                         {
2125                                 SKILL_CLIMB,
2126                                 '+', 0,
2127                                 '+', 40,
2128                         },
2129                         {
2130                                 SKILL_SWIM,
2131                                 '+', 0,
2132                                 '+', 60,
2133                         },
2134                         {
2135                                 SKILL_SHOOT_TILL_KILL,
2136                                 '+', 1000,
2137                                 '+', 0,
2138                         },
2139 
2140 #ifdef ENABLE_DRACONIAN_TRAITS
2141                         {
2142                                 SKILL_BREATH,
2143                                 '+', 1000,
2144                                 '+', 0,
2145                         },
2146 #endif
2147                 },
2148         },
2149 
2150 #ifdef ENABLE_KOBOLD
2151         {
2152                 "Kobold",
2153                 { -1, -1,  0,  2,  2, -2 },
2154                 10,  5,  0,  4, 15,  15, -5, 10,
2155                 8,  115,
2156                 11,  4,
2157                 66,  1, 150,  5,
2158                 62,  1, 120,  5,
2159                 5,
2160 		CF_ALL,
2161                 120,
2162                 {
2163                         {
2164                                 SKILL_TRAPPING,
2165                                 '+', 0,
2166                                 '%', 110,
2167                         },
2168                         {
2169                                 SKILL_SNEAKINESS,
2170                                 '+', 0,
2171                                 '%', 105,
2172                         },
2173                         {
2174                                 SKILL_CLIMB,
2175                                 '+', 0,
2176                                 '+', 40,
2177                         },
2178                         {
2179                                 SKILL_SWIM,
2180                                 '+', 0,
2181                                 '+', 70,
2182                         },
2183                         {
2184                                 SKILL_SHOOT_TILL_KILL,
2185                                 '+', 1000,
2186                                 '+', 0,
2187                         },
2188                 },
2189         },
2190 #endif
2191 
2192         {
2193                 "Dark-Elf",
2194                 {  0,  2, 1,  3,  1,  -6 },
2195                 7,  3, 6,  4, 10, 6, 15, 15,
2196                 10,  150,
2197                 100, 30,
2198                 90, 10, 180, 20,
2199                 82, 10, 180, 15,
2200                 8,
2201                 // no Paladins
2202 		CF_ALL&~CFL,
2203                 115,
2204                 {
2205 #if 0
2206                         {
2207                                 SKILL_ARCHERY,
2208                                 '+', 1000,
2209                                 '%', 110,
2210                         },
2211 #endif
2212                         {
2213                                 SKILL_BACKSTAB,
2214                                 '+', 1000,
2215                                 '%', 110,
2216                         },
2217                         {
2218                                 SKILL_STEALTH,
2219                                 '+', 0,
2220                                 '%', 110,
2221                         },
2222                         {
2223                                 SKILL_DODGE,
2224                                 '+', 0,/*1000,*/
2225                                 '%', 110,
2226                         },
2227                         {
2228                                 SKILL_AGILITY,
2229                                 '+', 2000,
2230                                 '%', 110,
2231                         },
2232                         {
2233                                 SKILL_SNEAKINESS,
2234                                 '+', 2000,
2235                                 '%', 110,
2236                         },
2237                         {
2238                                 SKILL_CLIMB,
2239                                 '+', 0,
2240                                 '+', 40,
2241                         },
2242                         {
2243                                 SKILL_SWIM,
2244                                 '+', 0,
2245                                 '+', 50,
2246                         },
2247                         {
2248                                 SKILL_SHOOT_TILL_KILL,
2249                                 '+', 1000,
2250                                 '+', 0,
2251                         },
2252                 },
2253         },
2254 
2255         {
2256                 "Vampire",
2257                 {  2,  2,  -1,  2,  0,  3 },
2258                 -2,  3, 20,  2,  -4, 13, 10, -10,
2259 //                11,  240,
2260                 11,  220,
2261                 100, 30,
2262                 90, 10, 180, 20,
2263                 82, 10, 170, 15,
2264                 15,
2265 		//No paladin,druid,priest,shaman/mimic
2266 		CF_ALL&~CFL&~CFD&~CFP&~CFM&~CFS,
2267                 125,
2268                 {
2269                         {
2270                                 SKILL_BLUNT,
2271                                 '+', 0,
2272                                 '%', 0,
2273                         },
2274                         {
2275                                 SKILL_DIVINATION,
2276                                 '+', 0,
2277                                 '%', 75,
2278                         },
2279                         {
2280                                 SKILL_WATER,
2281                                 '+', 0,
2282                                 '%', 0,
2283                         },
2284                         {
2285                                 SKILL_NATURE,
2286                                 '+', 0,
2287                                 '%', 0,
2288                         },
2289                         {
2290                                 SKILL_HOFFENSE,
2291                                 '+', 0,
2292 				'%', 0,
2293 			},
2294 			{
2295                                 SKILL_HDEFENSE,
2296                                 '+', 0,
2297                                 '%', 0,
2298                         },
2299                         {
2300                                 SKILL_HCURING,
2301                                 '+', 0,
2302                                 '%', 0,
2303                         },
2304                         {
2305                                 SKILL_HSUPPORT,
2306                                 '+', 0,
2307                                 '%', 0,
2308                         },
2309                         /* cannot train Light runecraft well */
2310                         {
2311 				SKILL_R_LITE,
2312                                 '+', 0,
2313                                 '%', 50,
2314 			},
2315 			/* Moderate bonus to Nether, being the undead... */
2316 			{
2317 				SKILL_R_NETH,
2318 				'+', 0,
2319 				'%', 120,
2320 			},
2321                         {
2322                                 SKILL_MIMIC, /* polymorph to vampire bat and maybe vampiric mist */
2323                                 '+', 1000,
2324                                 '%', 0,
2325                         },
2326                         {
2327                                 SKILL_ANTIMAGIC, /* keep mimicry usable for bat form. vampires believe! for now at least... */
2328                                 '%', 0,
2329                                 '%', 0,
2330                         },
2331                         {
2332                                 SKILL_MINTRUSION,
2333                                 '+', 0,
2334                                 '%', 110,
2335                         },
2336 
2337                         {
2338                                 SKILL_NECROMANCY,
2339                                 '+', 5000,
2340                                 '%', 115,
2341                         },
2342                         {
2343                                 SKILL_TRAUMATURGY,
2344                                 '+', 0,
2345                                 '%', 105,
2346                         },
2347                         {
2348                                 SKILL_AURA_FEAR,
2349                                 '+', 0,
2350                                 '%', 115,
2351                         },
2352                         {
2353                                 SKILL_AURA_SHIVER,
2354                                 '+', 0,
2355                                 '%', 115,
2356                         },
2357                         {
2358                                 SKILL_AURA_DEATH,
2359                                 '+', 0,
2360                                 '%', 115,
2361                         },
2362                         {
2363                                 SKILL_CLIMB,
2364                                 '+', 0,
2365                                 '+', 40,
2366                         },
2367                         {
2368                                 SKILL_SWIM,
2369                                 '+', 0,
2370                                 '+', 40,
2371                         },
2372                         {
2373                                 SKILL_SHOOT_TILL_KILL,
2374                                 '+', 1000,
2375                                 '+', 0,
2376                         },
2377                 },
2378         },
2379 #ifdef ENABLE_MAIA
2380 /*
2381  * Player Race Information:
2382  *    Title,
2383  *    {STR,INT,WIS,DEX,CON,CHR},
2384  *    r_dis, r_dev, r_sav, r_stl, r_srh, r_fos, r_thn, r_thb,
2385  *    hitdie, exp base,
2386  *    Age (Base, Mod),
2387  *    Male (Hgt, Wgt),
2388  *    Female (Hgt, Wgt)
2389  *    infra,
2390  *    class-choices
2391  *    mana %  (<- obsolete)
2392  */
2393         {
2394                 "Maia",
2395                 { 1,  3, 3,  1,  0, 2 }, //boosted int/wisdom/dex
2396                 3, 20, 3, 0,  5, 1, 15, 5,
2397 		11, 400,//too low == bad since you need the quest mobs
2398 		255, 250,
2399                 72,  16, 150, 55,
2400                 66,  8, 130, 40,
2401                 10,
2402 		/* Plan is to disable warrior and archer since they do not have SP */
2403 		CF_ALL&~CFW&~CFA,
2404                 125,
2405                 {
2406 /* The plan is to have a skill tree that is updated as the player level.
2407 Only 70%-ify the skills that could potentially be updated when the player mutates!!
2408  */
2409 			{
2410 				SKILL_ASTRAL,
2411 				'+', 1250,
2412 				'+', 1250,
2413 			},
2414                         {
2415                                 SKILL_HOFFENSE,
2416                                 '+', 0,
2417 				'%', 70,
2418 			},
2419 			{
2420                                 SKILL_HDEFENSE,
2421                                 '+', 0,
2422                                 '%', 70,
2423                         },
2424                         {
2425                                 SKILL_HCURING,
2426                                 '+', 0,
2427                                 '%', 70,
2428                         },
2429                         {
2430                                 SKILL_HSUPPORT,
2431                                 '+', 0,
2432                                 '%', 70,
2433                         },
2434 			{
2435 				SKILL_SNEAKINESS,
2436 				'+', 0,
2437 				'%', 110,
2438 			},
2439 			{
2440 				SKILL_STEALTH,
2441 				'+', 0,
2442 				'%', 110,
2443 			},
2444                         {
2445                                 SKILL_NECROMANCY,
2446                                 '+', 0,
2447                                 '%', 70,
2448                         },
2449                         {
2450                                 SKILL_TRAUMATURGY,
2451                                 '+', 0,
2452                                 '%', 70,
2453                         },
2454                         {
2455                                 SKILL_AURA_FEAR,
2456                                 '+', 0,
2457                                 '%', 70,
2458                         },
2459                         {
2460                                 SKILL_AURA_SHIVER,
2461                                 '+', 0,
2462                                 '%', 70,
2463                         },
2464                         {
2465                                 SKILL_AURA_DEATH,
2466                                 '+', 0,
2467                                 '%', 70,
2468                         },
2469                         {
2470                                 SKILL_CLIMB,
2471                                 '+', 0,
2472                                 '+', 40,
2473                         },
2474                         {
2475                                 SKILL_SWIM,
2476                                 '+', 0,
2477                                 '%', 0,
2478                         },
2479                         {
2480                                 SKILL_SHOOT_TILL_KILL,
2481                                 '+', 1000,
2482                                 '+', 0,
2483                         },
2484                 },
2485         },
2486 #endif
2487 
2488 #if 0 // do not activate until I find a way to have a race in the server and not in the client
2489         {
2490                 "Exp 626",
2491                 {  1,  2,  -3,  1,  2,  -3 },
2492                 4,  20, 20,  3,  3, 14, 10, 25,
2493                 11,  150,
2494                 14,  6,
2495                 180,  6, 255, 25,
2496                 150,  4, 230, 20,
2497                 0,
2498                 0xFFFFFFFF,
2499                 105,
2500                 { 0 },
2501         },
2502 #endif
2503 };
2504 
2505  /* Lookup for the race name */
2506 char *special_prace_lookup[MAX_RACE] = {
2507 /* RACE_HUMAN */ 	"Human",
2508 /* RACE_HALF_ELF */ 	"Half-Elven",
2509 /* RACE_ELF */ 		"Elven",
2510 /* RACE_HOBBIT */ 	"Hobbitonian",
2511 /* RACE_GNOME */ 	"Gnome",
2512 /* RACE_DWARF */ 	"Dwarven",
2513 /* RACE_HALF_ORC */ 	"Half-Orc",
2514 /* RACE_HALF_TROLL */ 	"Half-Troll",
2515 
2516 /* RACE_DUNADAN */ 	"Western",
2517 /* According to Vir:
2518  *  Dunedain: men of the West,
2519  *  Dunadan:  man of the West.
2520  * "You can't bend in English since it's not"...
2521  * "dun" == west, "edain" is men of the three great houses who travelled
2522  *  towards the light in the west in the first age befriending the elves.
2523  * Yes, I got the whole history off him =)
2524  * Sticking with "Western" for now, then. */
2525 
2526 /* RACE_HIGH_ELF */ 	"High-Elven",
2527 /* RACE_YEEK */ 	"Yeek",
2528 /* RACE_GOBLIN */ 	"Goblin",
2529 /* RACE_ENT */ 		"Ent",
2530 /* RACE_DRACONIAN */ 	"Draconian",
2531 #ifdef ENABLE_KOBOLD
2532  /* RACE_KOBOLD*/	"Kobold",
2533 #endif
2534 /* RACE_DARK_ELF */ 	"Dark-Elven",
2535 /* RACE_VAMPIRE */ 	"Vampire",
2536 #ifdef ENABLE_MAIA
2537 /* RACE_MAIA */		"Maia",
2538 #endif
2539 };
2540 
2541 /*
2542  * Player Race Information:
2543  *    Title,
2544  *    {STR,INT,WIS,DEX,CON,CHR},
2545  *    r_dis, r_dev, r_sav, r_stl, r_srh, r_fos, r_thn, r_thb,
2546  *    hitdie, exp base,
2547  *    Age (Base, Mod),
2548  *    Male (Hgt, Wgt),
2549  *    Female (Hgt, Wgt)
2550  *    infra,
2551  *    class-choices
2552  *    mana%
2553  */
2554 
2555 
2556 /*
2557  * Player Classes.
2558  *
2559  *   Title,
2560  *   Color,
2561  *   {STR,INT,WIS,DEX,CON,CHR},
2562  *   {STR,INT,WIS,DEX,CON,CHR} recommended minimum values,
2563  *   c_dis, c_dev, c_sav, c_stl, c_srh, c_fos, c_thn, c_thb,
2564  *   x_dis, x_dev, x_sav, x_stl, x_srh, x_fos, x_thn, x_thb,
2565  *   HD, Exp
2566  */
2567 /* TODO: let's move them to p_info.txt */
2568 player_class class_info[MAX_CLASS] =
2569 {
2570 	{
2571                 "Warrior",
2572                 TERM_UMBER,
2573 		{ 5, -2, -2, 2, 2, -1},
2574 		{ 22+100, 0, 0, 0+100, 0, 0},
2575 		20, 18, 18, 1,  14, 2, 70, 55,
2576 		10, 8,  10, 0,  0,  0,  45, 40,
2577 		10, 0,//6,  10,//9, 10,
2578 //		11, 0,
2579                 {
2580                         {
2581                                 SKILL_COMBAT,
2582                                 '+', 3000,
2583                                 '+', 2000,
2584                         },
2585                         {
2586                                 SKILL_MASTERY,
2587                                 '+', 1000,
2588                                 '+', 1000,
2589                         },
2590                         {
2591                                 SKILL_TECHNIQUE,
2592                                 '+', 1000,
2593                                 '+', 0,
2594                         },
2595 #ifdef DUAL_WIELD /* warriors may too :) */
2596                         { /* dual-wield */
2597                                 SKILL_DUAL,
2598                                 '+', 1000,
2599                                 '+', 0,
2600                         },
2601 #endif
2602 #ifdef ENABLE_STANCES /* was warrior-only, now also mimics/paladins/rangers */
2603                         {
2604                                 SKILL_STANCE,
2605                                 '+', 1000,
2606                                 '+', 0,
2607                         },
2608 #endif
2609                         {
2610                                 SKILL_SWORD,
2611                                 '+', 0,
2612                                 '+', 800,
2613                         },
2614                         {
2615                                 SKILL_AXE,
2616                                 '+', 0,
2617                                 '+', 800,
2618                         },
2619                         {
2620                                 SKILL_BLUNT,
2621                                 '+', 0,
2622                                 '+', 800,
2623                         },
2624                         {
2625                                 SKILL_POLEARM,
2626                                 '+', 0,
2627                                 '+', 800,
2628                         },
2629                         {
2630                                 SKILL_BOW,
2631                                 '+', 0,
2632                                 '+', 350,
2633                         },
2634                         {
2635                                 SKILL_XBOW,
2636                                 '+', 0,
2637                                 '+', 350,
2638                         },
2639                         {
2640                                 SKILL_BOOMERANG,
2641                                 '+', 0,
2642                                 '+', 500,
2643                         },
2644                         {
2645                                 SKILL_SLING,
2646                                 '+', 0,
2647                                 '+', 300,
2648                         },
2649                         {
2650                                 /* let's keep it low for now - offbalancing */
2651                                 SKILL_MARTIAL_ARTS,
2652                                 '+', 0,
2653                                 '+', 700,
2654                         },
2655 
2656                         {
2657                                 SKILL_DEVICE,
2658                                 '+', 1000,
2659                                 '+', 700,
2660                         },
2661                         {
2662                                 SKILL_SNEAKINESS,
2663                                 '+', 1000,
2664                                 '+', 800,//900,
2665                         },
2666                         {
2667                                 SKILL_STEALTH,
2668                                 '+', 1000,
2669                                 '+', 600,
2670                         },
2671                         {
2672                                 SKILL_DISARM,
2673                                 '+', 1000,
2674                                 '+', 900,
2675                         },
2676                         {
2677                                 SKILL_DODGE,
2678                                 '+', 0,/*1000*/
2679                                 '+', 800,
2680                         },
2681 
2682 			/* Necromancy for this class - experimental */
2683                         {
2684                                 SKILL_NECROMANCY,
2685                                 '+', 0,
2686                                 '+', 1000,
2687                         },
2688                         {
2689                                 SKILL_TRAUMATURGY,
2690                                 '%', 0,
2691                                 '%', 0,
2692                         },
2693                         {
2694                                 SKILL_AURA_FEAR,
2695                                 '+', 0,
2696                                 '+', 1000,
2697                         },
2698                         {
2699                                 SKILL_AURA_SHIVER,
2700                                 '+', 0,
2701                                 '+', 1000,
2702                         },
2703                         {
2704                                 SKILL_AURA_DEATH,
2705                                 '+', 0,
2706                                 '+', 1000,
2707                         },
2708 
2709                         {
2710                                 SKILL_ANTIMAGIC,
2711                                 '+', 0,
2712                                 '+', 500,//700
2713                         },
2714 						/* Health tree */
2715                         {
2716                                 SKILL_HEALTH,
2717                                 '+', 2000,
2718                                 '+', 1000,
2719                         },
2720                         {
2721                                 SKILL_SWIM,
2722                                 '+', 0,
2723                                 '%', 120,
2724                         },
2725                         {
2726                                 SKILL_DIG,
2727                                 '+', 1000,
2728                                 '+', 1200,
2729                         },
2730                         {
2731                                 SKILL_INTERCEPT,
2732                                 '+', 1000,
2733                                 '+', 800,
2734                         },
2735                 }
2736 	},
2737 
2738 	{
2739                 "Istar",
2740                 TERM_RED,
2741 		{-5, 3, 0, 1, -2, 1},
2742 		{0, 0+100, 0, 0, 0, 0},
2743 		30, 36, 30, 2,  16, 20, 34, 20,
2744 		7,  10, 9,  0,  0,  0,  15, 15,
2745 		0, 35,//0,30
2746 //		3, 35,
2747                 {
2748                         {
2749                                 SKILL_COMBAT,
2750                                 '+', 0,
2751                                 '+', 300,
2752                         },
2753                         {
2754                                 SKILL_MASTERY,
2755                                 '+', 0,
2756                                 '+', 150,
2757                         },
2758                         {
2759                                 SKILL_MAGIC,
2760                                 '+', 4000,	/* 6000 */
2761                                 '+', 1000,
2762                         },
2763                         {
2764                                 SKILL_DEVICE,
2765                                 '+', 1000,
2766                                 '+', 1100,
2767                         },
2768                         {
2769                                 SKILL_SNEAKINESS,
2770                                 '+', 1000,
2771                                 '+', 500,//700,
2772                         },
2773                         {
2774                                 SKILL_STEALTH,
2775                                 '+', 0,
2776                                 '+', 600,
2777                         },
2778                         {
2779                                 SKILL_DODGE,
2780                                 '+', 0,
2781                                 '+', 450,
2782                         },
2783 						/* Health tree */
2784                         {
2785                                 SKILL_HEALTH,
2786                                 '+', 0,
2787                                 '+', 800,
2788                         },
2789                         {
2790                                 SKILL_CALMNESS,
2791                                 '+', 0,
2792                                 '+', 800,
2793                         },
2794                         {
2795                                 SKILL_DIG,
2796                                 '+', 0,
2797                                 '+', 700,
2798                         },
2799 
2800                         {
2801                                 SKILL_SORCERY,
2802                                 '+', 0,
2803 /*				'+', 500,//was 700 */
2804 /*				'+', 170,  1..9schools->schools,10..12->sorc */
2805 /*				'+', 185,  49*5.5 skill points -> sorcery ~maxed. */
2806 				'+', 205,  /* 49*5 -> maxed at 50 */
2807                         },
2808                         {
2809                                 SKILL_SPELL,
2810                                 '+', 0,
2811                                 '+', 600,
2812                         },
2813                         {
2814                                 SKILL_MANA,
2815                                 '+', 1000,	/* Allow to cast Manathrust */
2816                                 '+', 1900,
2817                         },
2818                         {
2819                                 SKILL_FIRE,
2820                                 '+', 0,
2821                                 '+', 1600,
2822                         },
2823                         {
2824                                 SKILL_AIR,
2825                                 '+', 0,
2826                                 '+', 1600,
2827                         },
2828                         {
2829                                 SKILL_EARTH,
2830                                 '+', 0,
2831                                 '+', 1600,
2832                         },
2833                         {
2834                                 SKILL_WATER,
2835                                 '+', 0,
2836                                 '+', 1600,
2837                         },
2838                         {
2839                                 SKILL_NATURE,
2840                                 '+', 0,
2841                                 '+', 1600,
2842                         },
2843                         {
2844                                 SKILL_DIVINATION,
2845                                 '+', 0,
2846                                 '+', 1600,
2847                         },
2848                         {
2849                                 SKILL_CONVEYANCE,
2850                                 '+', 0,
2851                                 '+', 1600,
2852                         },
2853                         {
2854                                 SKILL_META,
2855                                 '+', 0,
2856                                 '+', 1600,
2857                         },
2858                         {
2859                                 SKILL_MIND,
2860                                 '+', 0,
2861                                 '+', 1600,
2862                         },
2863                         {
2864                                 SKILL_TEMPORAL,
2865                                 '+', 0,
2866                                 '+', 1600,
2867                         },
2868                         {
2869                                 SKILL_UDUN,
2870                                 '+', 0,
2871                                 '+', 1600,
2872                         },
2873 
2874 			/* Necromancy for this class - experimental */
2875                         {
2876                                 SKILL_NECROMANCY,
2877                                 '+', 0,
2878                                 '+', 1000,
2879                         },
2880                         {
2881                                 SKILL_TRAUMATURGY,
2882                                 '+', 0,
2883                                 '+', 1000,
2884                         },
2885                         {
2886                                 SKILL_AURA_FEAR,
2887                                 '+', 0,
2888                                 '+', 1000,
2889                         },
2890                         {
2891                                 SKILL_AURA_SHIVER,
2892                                 '+', 0,
2893                                 '+', 1000,
2894                         },
2895                         {
2896                                 SKILL_AURA_DEATH,
2897                                 '+', 0,
2898                                 '+', 1000,
2899                         },
2900                 }
2901 	},
2902 
2903 	{
2904 		"Priest",
2905                 TERM_GREEN,
2906                 {-1, -3, 3, -1, 0, 2},
2907 #if 0 /* disabled recommendations for STR/DEX because STR cannot even be reached by dwarven priests.. */
2908 		{19, 0, 0+100, 10, 0, 0},
2909 #else
2910 		{0, 0, 0+100, 0, 0, 0},
2911 #endif
2912 		25, 25, 32, 2,  16, 8, 48, 35,
2913 		7,   9, 12, 0,  0,  0, 20, 15,
2914 		4, 20, //2, 20,//4,20
2915 //		7, 20,
2916                 {
2917                         {
2918                                 SKILL_COMBAT,
2919                                 '+', 0,
2920                                 '+', 750,//x1.5
2921                         },
2922                         {
2923                                 SKILL_MASTERY,
2924                                 '+', 0,
2925                                 '+', 400,//800
2926                         },
2927 #if 0 /* unusable: depends on BLESSED too much - just confuses newbies anyway */
2928                         {
2929                                 SKILL_SWORD,
2930                                 '+', 0,
2931                                 '+', 500,
2932                         },
2933 #endif
2934                         {
2935                                 SKILL_BLUNT,
2936                                 '+', 0,
2937                                 '+', 600,
2938                         },
2939                         {
2940                                 SKILL_MARTIAL_ARTS,
2941                                 '+', 0,
2942                                 '+', 500,//450
2943                         },
2944                         {
2945                                 SKILL_MAGIC,
2946                                 '+', 2000,
2947                                 '+', 900,
2948                         },
2949                         {
2950                                 SKILL_SPELL,
2951                                 '+', 0,
2952                                 '+', 500,
2953                         },
2954 /*                        {
2955                                 SKILL_DIVINATION,
2956                                 '+', 1000,
2957                                 '+', 500,
2958                         },
2959                         {
2960                                 SKILL_CONVEYANCE,
2961                                 '+', 0,
2962                                 '+', 900,
2963                         },,*/
2964                         {
2965                                 SKILL_HOFFENSE,
2966                                 '+', 0,
2967                                 '+', 1500,
2968                         },
2969                         {
2970                                 SKILL_HDEFENSE,
2971                                 '+', 1000, /* be able to use the startup eq spellbook of blessing */
2972                                 '+', 1500,
2973                         },
2974                         {
2975                                 SKILL_HCURING,
2976                                 '+', 1000,
2977                                 '+', 1700,
2978                         },
2979                         {
2980                                 SKILL_HSUPPORT,
2981                                 '+', 0,
2982                                 '+', 1500,
2983                         },
2984                         {
2985                                 SKILL_DEVICE,
2986                                 '+', 1000,
2987                                 '+', 900,
2988                         },
2989                         {
2990                                 SKILL_SNEAKINESS,
2991                                 '+', 1000,
2992                                 '+', 600,//770,
2993                         },
2994                         {
2995                                 SKILL_STEALTH,
2996                                 '+', 0,
2997                                 '+', 500,
2998                         },
2999                         {
3000                                 SKILL_DODGE,
3001                                 '+', 0,
3002                                 '+', 550,
3003                         },
3004 						/* Health tree */
3005                         {
3006                                 SKILL_HEALTH,
3007                                 '+', 1000,
3008                                 '+', 1000,
3009                         },
3010                         {
3011                                 SKILL_DIG,
3012                                 '+', 0,
3013                                 '+', 700,
3014                         },
3015                         {
3016                                 SKILL_CALMNESS,
3017                                 '+', 0,
3018                                 '+', 900,
3019                         },
3020                         {
3021                                 SKILL_INTERCEPT,
3022                                 '+', 1000,
3023                                 '+', 500,//400
3024                         },
3025                 }
3026 	},
3027 
3028 	{
3029                 "Rogue",
3030                 TERM_BLUE,
3031 		{ 2, 1, -2, 3, 1, -1},
3032 		{15, 0, 0, 19+100, 0, 0},
3033 		45, 28, 28, 5, 32, 24, 60, 66,
3034 		15, 9, 10, 0, 10, 10, 40, 40,// ..0,0,40,30
3035 		5, 15, //3, 25,//5, 25
3036 //		8, 25,
3037                 {
3038                         {
3039                                 SKILL_COMBAT,
3040                                 '+', 1000,
3041                                 '+', 1200,
3042                         },
3043                         {
3044                                 SKILL_MASTERY,
3045                                 '+', 1000,
3046                                 '+', 700,//650
3047                         },
3048                         {
3049                                 SKILL_TECHNIQUE,
3050                                 '+', 1000,
3051                                 '+', 0,
3052                         },
3053 #ifdef DUAL_WIELD
3054                         { /* dual-wield */
3055                                 SKILL_DUAL,
3056                                 '+', 1000,
3057                                 '+', 0,
3058                         },
3059 #endif
3060                         {
3061                                 SKILL_SWORD,
3062                                 '+', 0,
3063                                 '+', 600,
3064                         },
3065                         {
3066                                 SKILL_CRITS,
3067                                 '+', 0,
3068                                 '+', 900,
3069                         },
3070                         {
3071                                 SKILL_BOW,
3072                                 '+', 0,
3073                                 '+', 350,
3074                         },
3075                         {
3076                                 SKILL_XBOW,
3077                                 '+', 0,
3078                                 '+', 350,
3079                         },
3080                         {
3081                                 SKILL_BOOMERANG,
3082                                 '+', 0,
3083                                 '+', 600,
3084                         },
3085                         {
3086                                 SKILL_SLING,
3087                                 '+', 0,
3088                                 '+', 450,
3089                         },
3090                         {
3091                                 SKILL_MARTIAL_ARTS,
3092                                 '+', 0,
3093                                 '+', 500,
3094                         },
3095                         {
3096                                 SKILL_MAGIC,
3097                                 '+', 1000,
3098                                 '+', 600,
3099                         },
3100 						/* They can be changed */
3101                         {
3102                                 SKILL_CONVEYANCE,
3103                                 '+', 0,
3104                                 '+', 750,
3105                         },
3106                         {
3107                                 SKILL_DIVINATION,
3108                                 '+', 0,
3109                                 '+', 750,
3110                         },
3111                         {
3112                                 SKILL_AIR,
3113                                 '+', 0,
3114                                 '+', 750,
3115                         },
3116                         {
3117                                 SKILL_DEVICE,
3118                                 '+', 1000,
3119                                 '+', 950,
3120                         },
3121 
3122 			/* Necromancy for this class - experimental */
3123                         {
3124                                 SKILL_NECROMANCY,
3125                                 '+', 0,
3126                                 '+', 1000,
3127                         },
3128                         {
3129                                 SKILL_TRAUMATURGY,
3130                                 '+', 0,
3131                                 '+', 1000,
3132                         },
3133                         {
3134                                 SKILL_AURA_FEAR,
3135                                 '+', 0,
3136                                 '+', 1000,
3137                         },
3138                         {
3139                                 SKILL_AURA_SHIVER,
3140                                 '+', 0,
3141                                 '+', 1000,
3142                         },
3143                         {
3144                                 SKILL_AURA_DEATH,
3145                                 '+', 0,
3146                                 '+', 1000,
3147                         },
3148 
3149                         {
3150                                 SKILL_SNEAKINESS,
3151                                 '+', 1000,
3152                                 '+', 900,//1200,
3153                         },
3154                         {
3155                                 SKILL_STEALTH,
3156                                 '+', 1000,
3157                                 '+', 700,
3158                         },
3159                         {
3160                                 SKILL_DISARM,
3161                                 '+', 1000,
3162                                 '+', 1200,
3163                         },
3164                         {
3165                                 SKILL_TRAPPING,
3166                                 '+', 1000,
3167                                 '+', 1000,
3168                         },
3169                         {
3170                                 SKILL_STEALING,
3171                                 '+', 1000,
3172                                 '+', 1000,
3173                         },
3174                         {
3175                                 SKILL_BACKSTAB,
3176                                 '+', 1000,
3177                                 '+', 1000,
3178                         },
3179                         {
3180                                 SKILL_DODGE,
3181                                 '+', 1000,
3182                                 '+', 900,
3183                         },
3184 						/* Health tree */
3185                         {
3186                                 SKILL_HEALTH,
3187                                 '+', 1000,
3188                                 '+', 1000,
3189                         },
3190                         {
3191                                 SKILL_AGILITY,
3192                                 '+', 1000,
3193                                 '+', 500,
3194                         },
3195                         {
3196                                 SKILL_CALMNESS,
3197                                 '+', 0,
3198 //                                '+', 600,
3199                                 '+', 800,
3200                         },
3201                         {
3202                                 SKILL_SWIM,
3203                                 '+', 0,
3204                                 '%', 120,
3205                         },
3206                         {
3207                                 SKILL_DIG,
3208                                 '+', 0,
3209                                 '+', 1100,
3210                         },
3211                         {
3212                                 SKILL_INTERCEPT,
3213                                 '+', 1000,
3214                                 '+', 900,
3215                         },
3216                 }
3217         },
3218 
3219         {
3220                 "Mimic",
3221                  TERM_L_WHITE, //confusing
3222 //		 TERM_ORANGE, <- more confusing since they're supposed to use a monster form
3223 		{ 1, 0, 0, 1, 1, -4},
3224 		{19+100, 0, 0, 10+100, 0, 0},//21,19
3225 		25, 34, 28, 1, 18, 18, 60, 46,
3226 	         9, 9, 10, 0,  0,  0, 40, 25,
3227 		6, 30,//3, 40,//4, 25
3228 //		8, 40,
3229                 {
3230                         {
3231                                 SKILL_COMBAT,
3232                                 '+', 3000,
3233                                 '+', 1600,
3234                         },
3235                         {
3236                                 SKILL_MASTERY,
3237                                 '+', 1000,
3238                                 '+', 800,//750
3239                         },
3240                         {
3241                                 SKILL_TECHNIQUE,
3242                                 '+', 1000,
3243                                 '+', 0,
3244                         },
3245 #ifdef ENABLE_STANCES
3246                         {
3247                                 SKILL_STANCE,
3248                                 '+', 1000,
3249                                 '+', 0,
3250                         },
3251 #endif
3252                         {
3253                                 SKILL_SWORD,
3254                                 '+', 0,
3255                                 '+', 630,
3256                         },
3257                         {
3258                                 SKILL_AXE,
3259                                 '+', 0,
3260                                 '+', 630,
3261                         },
3262                         {
3263                                 SKILL_BLUNT,
3264                                 '+', 0,
3265                                 '+', 630,
3266                         },
3267                         {
3268                                 SKILL_POLEARM,
3269                                 '+', 0,
3270                                 '+', 630,
3271                         },
3272                         {
3273                                 SKILL_BOW,
3274                                 '+', 0,
3275                                 '+', 250,
3276                         },
3277                         {
3278                                 SKILL_XBOW,
3279                                 '+', 0,
3280                                 '+', 250,
3281                         },
3282                         {
3283                                 SKILL_SLING,
3284                                 '+', 0,
3285                                 '+', 350,
3286                         },
3287                         {
3288                                 SKILL_BOOMERANG,
3289                                 '+', 0,
3290                                 '+', 500,
3291                         },
3292                         {
3293                                 SKILL_MARTIAL_ARTS,
3294                                 '+', 0,
3295                                 '+', 550,
3296                         },
3297                         {
3298                                 SKILL_MAGIC,
3299                                 '+', 1000,
3300                                 '+', 700,
3301                         },
3302                         {
3303                                 SKILL_MIMIC,
3304                                 '+', 1000,
3305                                 '+', 900,
3306                         },
3307                         {
3308                                 SKILL_DEVICE,
3309                                 '+', 1000,
3310                                 '+', 850,
3311                         },
3312 
3313 			/* Necromancy for this class - experimental */
3314                         {
3315                                 SKILL_NECROMANCY,
3316                                 '+', 0,
3317                                 '+', 1000,
3318                         },
3319                         {
3320                                 SKILL_TRAUMATURGY,
3321                                 '+', 0,
3322                                 '+', 1000,
3323                         },
3324                         {
3325                                 SKILL_AURA_FEAR,
3326                                 '+', 0,
3327                                 '+', 1000,
3328                         },
3329                         {
3330                                 SKILL_AURA_SHIVER,
3331                                 '+', 0,
3332                                 '+', 1000,
3333                         },
3334                         {
3335                                 SKILL_AURA_DEATH,
3336                                 '+', 0,
3337                                 '+', 1000,
3338                         },
3339 
3340                         {
3341                                 SKILL_SNEAKINESS,
3342                                 '+', 0,
3343                                 '+', 650,//800,
3344                         },
3345                         {
3346                                 SKILL_STEALTH,
3347                                 '+', 1000,
3348                                 '+', 500,
3349                         },
3350                         {
3351                                 SKILL_DISARM,
3352                                 '+', 0,
3353                                 '+', 500,
3354                         },
3355                         {
3356                                 SKILL_DODGE,
3357                                 '+', 0,
3358                                 '+', 600,
3359                         },
3360                         {
3361                                 SKILL_INTERCEPT,
3362                                 '+', 0,
3363                                 '+', 600,
3364                         },
3365 			/* Health tree */
3366                         {
3367                                 SKILL_HEALTH,
3368                                 '+', 1000,
3369                                 '+', 900,
3370                         },
3371                         {
3372                                 SKILL_DIG,
3373                                 '+', 0,
3374                                 '+', 1200,
3375                         },
3376 						/* Misc tree */
3377                         {
3378                                 SKILL_CALMNESS,
3379                                 '+', 0,
3380                                 '+', 600,
3381                         },
3382                 }
3383 	},
3384 
3385 	{
3386                 "Archer",
3387                 TERM_ORANGE,
3388 		{ 1, 0, 2, 3, 1, -1},
3389 		{0, 0, 0, 18+100, 0, 0},
3390 		30, 22, 28, 2,  24, 20, 56, 72,
3391 		8,  8, 10, 0,  0,  0,  30, 50,
3392 		5, 10,//3, 15,//5, 15
3393 //		8, 15,
3394                 {
3395                         {
3396                                 SKILL_COMBAT,
3397                                 '+', 1000,
3398                                 '+', 1700,//buffed from 1300
3399                         },
3400                         {
3401                                 SKILL_MASTERY,
3402                                 '+', 1000,
3403                                 '+', 600,
3404                         },
3405                         {
3406                                 SKILL_SWORD,
3407                                 '+', 0,
3408                                 '+', 400,
3409                         },
3410                         {
3411                                 SKILL_AXE,
3412                                 '+', 0,
3413                                 '+', 400,
3414                         },
3415                         {
3416                                 SKILL_BLUNT,
3417                                 '+', 0,
3418                                 '+', 400,
3419                         },
3420                         {
3421                                 SKILL_POLEARM,
3422                                 '+', 0,
3423                                 '+', 400,
3424                         },
3425                         {
3426                                 SKILL_ARCHERY,
3427                                 '+', 2000,
3428                                 '+', 1000,
3429                         },
3430                         {
3431                                 SKILL_SLING,
3432                                 '+', 0,
3433                                 '+', 800,
3434                         },
3435                         {
3436                                 SKILL_BOW,
3437                                 '+', 1000,
3438                                 '+', 850,
3439                         },
3440                         {
3441                                 SKILL_XBOW,
3442                                 '+', 0,
3443                                 '+', 800,
3444                         },
3445                         {
3446                                 SKILL_BOOMERANG,
3447                                 '+', 0,
3448                                 '+', 600,
3449                         },
3450                         {
3451                                 SKILL_DEVICE,
3452                                 '+', 1000,
3453                                 '+', 700,
3454                         },
3455 
3456 			/* Necromancy for this class - experimental */
3457                         {
3458                                 SKILL_NECROMANCY,
3459                                 '+', 0,
3460                                 '+', 1000,
3461                         },
3462                         {
3463                                 SKILL_TRAUMATURGY,
3464                                 '%', 0,
3465                                 '%', 0,
3466                         },
3467                         {
3468                                 SKILL_AURA_FEAR,
3469                                 '+', 0,
3470                                 '+', 1000,
3471                         },
3472                         {
3473                                 SKILL_AURA_SHIVER,
3474                                 '+', 0,
3475                                 '+', 1000,
3476                         },
3477                         {
3478                                 SKILL_AURA_DEATH,
3479                                 '+', 0,
3480                                 '+', 1000,
3481                         },
3482 
3483                         {
3484                                 SKILL_SNEAKINESS,
3485                                 '+', 1000,
3486                                 '+', 600,//600,
3487                         },
3488                         {
3489                                 SKILL_STEALTH,
3490                                 '+', 1000,
3491                                 '+', 600,
3492                         },
3493                         {
3494                                 SKILL_DISARM,
3495                                 '+', 500,
3496                                 '+', 500,
3497                         },
3498                         {
3499                                 SKILL_DODGE,
3500                                 '+', 0,/*1000*/
3501                                 '+', 700, /*500, but motivating light armour hereby*/
3502                         },
3503                         {
3504                                 SKILL_ANTIMAGIC,
3505                                 '+', 0,
3506                                 '+', 350,//300
3507                         },
3508 						/* Health tree */
3509                         {
3510                                 SKILL_HEALTH,
3511                                 '+', 1000,
3512                                 '+', 1000,
3513                         },
3514                         {
3515                                 SKILL_DIG,
3516                                 '+', 0,
3517                                 '+', 900,
3518                         },
3519                         {
3520                                 SKILL_CALMNESS,
3521                                 '+', 0,
3522                                 '+', 900,
3523                         },
3524                 }
3525 	},
3526 
3527 	{
3528                 "Paladin",
3529                 TERM_YELLOW,
3530 		{ 3, -3, 1, 0, 2, 2},
3531 		{20+100, 0, 0+100, 10, 0, 0},
3532 /*   c_dis, c_dev, c_sav, c_stl, c_srh, c_fos, c_thn, c_thb,
3533  *   x_dis, x_dev, x_sav, x_stl, x_srh, x_fos, x_thn, x_thb,
3534  *   HD, Exp*/
3535 		10, 21, 54, 1,  13, 16, 60, 40, //was c_thb 29
3536 		2, 8,  10, 0,  0,  2,  35, 10,
3537 		8, 30,//5, 30,//7,30
3538 //		10, 30,
3539                 {
3540                         {
3541                                 SKILL_COMBAT,
3542                                 '+', 2700,
3543                                 '+', 1400,//nerfed from 1700
3544                         },
3545                         {
3546                                 SKILL_MASTERY,
3547                                 '+', 1800,
3548                                 '+', 900,
3549                         },
3550                         {
3551                                 SKILL_TECHNIQUE,
3552                                 '+', 1000,
3553                                 '+', 0,
3554                         },
3555 #ifdef ENABLE_STANCES
3556                         {
3557                                 SKILL_STANCE,
3558                                 '+', 1000,
3559                                 '+', 0,
3560                         },
3561 #endif
3562                         {
3563                                 SKILL_SWORD,
3564                                 '+', 0,
3565                                 '+', 750,
3566                         },
3567 #if 1 /* offer it at all? */
3568                         {
3569                                 SKILL_AXE,
3570                                 '+', 0,
3571                                 '+', 600,//savage^^
3572                         },
3573 #endif
3574                         {
3575                                 SKILL_BLUNT,
3576                                 '+', 0,
3577                                 '+', 750,
3578                         },
3579                         {
3580                                 SKILL_POLEARM,
3581                                 '+', 0,
3582                                 '+', 750,
3583                         },
3584                         {
3585                                 SKILL_BOW,
3586                                 '+', 0,
3587                                 '+', 300,
3588                         },
3589                         {
3590                                 SKILL_XBOW,
3591                                 '+', 0,
3592                                 '+', 300,
3593                         },
3594                         {
3595                                 /* let's keep it low for now - offbalancing */
3596                                 SKILL_MARTIAL_ARTS,
3597                                 '+', 0,
3598                                 '+', 500,
3599                         },
3600 
3601                         {
3602                                 SKILL_MAGIC,
3603                                 '+', 1000,
3604                                 '+', 600,
3605                         },
3606                         {
3607                                 SKILL_SPELL,
3608                                 '+', 0,
3609                                 '+', 350,
3610                         },
3611 /*                        {
3612                                 SKILL_DIVINATION,
3613                                 '+', 1000,
3614                                 '+', 900,
3615                         },
3616                         {
3617                                 SKILL_CONVEYANCE,
3618                                 '+', 0,
3619                                 '+', 700,
3620                         },*/
3621                         {
3622                                 SKILL_HOFFENSE,
3623                                 '+', 0,
3624                                 '+', 800,
3625                         },
3626                         {
3627                                 SKILL_HDEFENSE,
3628                                 '+', 1000,
3629                                 '+', 800,
3630                         },
3631                         {
3632                                 SKILL_HCURING,
3633                                 '+', 0,
3634                                 '+', 700,
3635                         },
3636                         {
3637                                 SKILL_HSUPPORT,
3638                                 '+', 0,
3639                                 '+', 800,
3640                         },
3641 
3642                         {
3643                                 SKILL_DEVICE,
3644                                 '+', 1000,
3645                                 '+', 800,
3646                         },
3647                         {
3648                                 SKILL_SNEAKINESS,
3649                                 '+', 1000,
3650                                 '+', 500, //650,
3651                         },
3652                         {
3653                                 SKILL_DISARM,
3654                                 '+', 1000,
3655                                 '+', 600,
3656                         },
3657                         {
3658                                 SKILL_DODGE,
3659                                 '+', 0,/*1000*/
3660                                 '+', 600,
3661                         },
3662                         {
3663                                 SKILL_STEALTH,
3664                                 '+', 0,
3665                                 '+', 500,
3666                         },
3667 
3668 					/* Health tree */
3669                         {
3670                                 SKILL_HEALTH,
3671                                 '+', 2000,
3672                                 '+', 1000,
3673                         },
3674                         {
3675                                 SKILL_DIG,
3676                                 '+', 1000,
3677                                 '+', 700,
3678                         },
3679                         {
3680                                 SKILL_CALMNESS,
3681                                 '+', 0,
3682                                 '+', 600,
3683                         },
3684                         {
3685                                 SKILL_INTERCEPT,
3686                                 '+', 1000,
3687                                 '+', 800,
3688                         },
3689                 }
3690 	},
3691 
3692 	{
3693                 "Ranger",
3694                 TERM_L_UMBER,
3695 		{ 2, 2, -1, 1, 2, 0},
3696 		{19+100, 0+100, 0, 10+100, 0, 0},//21,19
3697 /*   c_dis, c_dev, c_sav, c_stl, c_srh, c_fos, c_thn, c_thb,
3698  *   x_dis, x_dev, x_sav, x_stl, x_srh, x_fos, x_thn, x_thb,
3699  *   HD, Exp*/
3700 		34, 32, 30, 5, 30, 30, 50, 60,
3701 		10, 9, 10, 0, 15,  5, 30, 45,
3702 		7, 35,//4, 35,//6, 35
3703 //		9, 35,
3704                 {
3705                         {
3706                                 SKILL_COMBAT,
3707                                 '+', 1500,
3708                                 '+', 1000,//nerfed from 1300
3709                         },
3710                         {
3711                                 SKILL_MASTERY,
3712                                 '+', 1000,
3713                                 '+', 800,//700
3714                         },
3715                         {
3716                                 SKILL_TECHNIQUE,
3717                                 '+', 1000,
3718                                 '+', 0,
3719                         },
3720 #ifdef DUAL_WIELD /* rangers get an exception for now. hoping it'll balance out with giving them stances as well! */
3721                         { /* dual-wield */
3722                                 SKILL_DUAL,
3723                                 '+', 1000,
3724                                 '+', 0,
3725                         },
3726 #endif
3727 #ifdef ENABLE_STANCES
3728                         {
3729                                 SKILL_STANCE,
3730                                 '+', 1000,
3731                                 '+', 0,
3732                         },
3733 #endif
3734                         {
3735                                 SKILL_SWORD,
3736                                 '+', 0,
3737                                 '+', 700,
3738                         },
3739                         {
3740                                 SKILL_AXE,
3741                                 '+', 0,
3742                                 '+', 700,
3743                         },
3744                         {
3745                                 SKILL_BLUNT,
3746                                 '+', 0,
3747                                 '+', 700,
3748                         },
3749                         {
3750                                 SKILL_POLEARM,
3751                                 '+', 0,
3752                                 '+', 700,
3753                         },
3754 #if 1 /* allowed in combination with SKF1_MAX_10 restriction */
3755                         {
3756                                 SKILL_ARCHERY,
3757                                 '+', 1000,
3758                                 '+', 700,//500
3759                         },
3760 #endif
3761                         {
3762                                 SKILL_SLING,
3763                                 '+', 0,
3764                                 '+', 450,//350
3765                         },
3766                         {
3767                                 SKILL_BOW,
3768                                 '+', 1000,
3769                                 '+', 450,//350
3770                         },
3771                         {
3772                                 SKILL_XBOW,
3773                                 '+', 0,
3774                                 '+', 450,//350
3775                         },
3776                         {
3777                                 SKILL_BOOMERANG,
3778                                 '+', 0,
3779                                 '+', 600,
3780                         },
3781                         {
3782                                 /* let's keep it low for now - offbalancing */
3783                                 SKILL_MARTIAL_ARTS,
3784                                 '+', 0,
3785                                 '+', 500,
3786                         },
3787                         {
3788                                 SKILL_MAGIC,
3789                                 '+', 1000,
3790                                 '+', 800,
3791                         },
3792                         {
3793                                 SKILL_SPELL,
3794                                 '+', 0,
3795                                 '+', 450,
3796                         },
3797                         {
3798                                 SKILL_MANA,
3799                                 '+', 1000,	/* Allow to cast Manathrust */
3800                                 '+', 700,//was 600 hmm
3801                         },
3802                         {
3803                                 SKILL_FIRE,
3804                                 '+', 0,
3805                                 '+', 900,
3806                         },
3807                         {
3808                                 SKILL_AIR,
3809                                 '+', 0,
3810                                 '+', 900,
3811                         },
3812                         {
3813                                 SKILL_EARTH,
3814                                 '+', 0,
3815                                 '+', 900,
3816                         },
3817                         {
3818                                 SKILL_WATER,
3819                                 '+', 0,
3820                                 '+', 900,
3821                         },
3822                         {
3823                                 SKILL_NATURE,
3824                                 '+', 0,
3825                                 '+', 900,
3826                         },
3827                         {
3828                                 SKILL_DIVINATION,
3829                                 '+', 0,
3830                                 '+', 800,
3831                         },
3832                         {
3833                                 SKILL_CONVEYANCE,
3834                                 '+', 0,
3835                                 '+', 900,
3836                         },
3837                         {
3838                                 SKILL_META,
3839                                 '+', 0,
3840                                 '+', 800,
3841                         },
3842                         {
3843                                 SKILL_MIND,
3844                                 '+', 0,
3845                                 '+', 800,
3846                         },
3847 #if 1
3848                         {
3849                                 SKILL_TEMPORAL,
3850                                 '+', 0,
3851                                 '+', 700,//600,//800
3852                         },
3853 #endif
3854                         {
3855                                 SKILL_DEVICE,
3856                                 '+', 1000,
3857                                 '+', 1000,
3858                         },
3859                         {
3860                                 SKILL_SNEAKINESS,
3861                                 '+', 1000,
3862                                 '+', 750,//900,
3863                         },
3864                         {
3865                                 SKILL_DISARM,
3866                                 '+', 1000,
3867                                 '+', 900,
3868                         },
3869                         {
3870                                 SKILL_DODGE,
3871                                 '+', 0,/*1000*/
3872                                 '+', 700,
3873                         },
3874                         {
3875                                 SKILL_STEALTH,
3876                                 '+', 0,
3877                                 '+', 600,
3878                         },
3879                         {
3880                                 SKILL_TRAPPING,
3881                                 '+', 1000,
3882                                 '+', 1100,
3883                         },
3884 
3885 					/* Health tree */
3886                         {
3887                                 SKILL_HEALTH,
3888                                 '+', 2000,
3889                                 '+', 1000,
3890                         },
3891                         {
3892                                 SKILL_SWIM,
3893                                 '+', 0,
3894                                 '%', 120,
3895                         },
3896                         {
3897                                 SKILL_DIG,
3898                                 '+', 1000,
3899                                 '+', 1200,
3900                         },
3901                         {
3902                                 SKILL_CALMNESS,
3903                                 '+', 0,
3904                                 '+', 700,
3905                         },
3906                         {
3907                                 SKILL_INTERCEPT,
3908                                 '+', 1000,
3909                                 '+', 800,
3910                         },
3911                 }
3912 	},
3913 
3914 	{
3915                 "Adventurer",
3916                 TERM_VIOLET,
3917 		{ 0, 0, 0, 0, 0, 0},
3918 		{19, 0, 0, 10, 0, 0},//20,10
3919 		30, 22, 20, 3,  15, 15, 50, 50,
3920 		10, 8,  10, 0,  5,  5,  25, 25,//..,0,0,25,25
3921 		6, 25, //3,  0,//5,0,
3922 //		8, 10,
3923                 {
3924                         /* Combat tree */
3925                         {
3926                                 SKILL_COMBAT,
3927                                 '+', 1000,
3928                                 '+', 900,
3929                         },
3930                         {
3931                                 SKILL_MASTERY,
3932                                 '+', 0,//1000,
3933                                 '+', 600,
3934                         },
3935                         {
3936                                 SKILL_TECHNIQUE,
3937                                 '+', 1000,
3938                                 '+', 0,
3939                         },
3940                         {
3941                                 SKILL_SWORD,
3942                                 '+', 0,
3943                                 '+', 550,
3944                         },
3945                         {
3946                                 SKILL_AXE,
3947                                 '+', 0,
3948                                 '+', 600,
3949                         },
3950                         {
3951                                 SKILL_BLUNT,
3952                                 '+', 0,
3953                                 '+', 600,
3954                         },
3955                         {
3956                                 SKILL_POLEARM,
3957                                 '+', 0,
3958                                 '+', 500,
3959                         },
3960                         {
3961                                 SKILL_SLING,
3962                                 '+', 1000,
3963                                 '+', 350,
3964                         },
3965                         {
3966                                 SKILL_BOW,
3967                                 '+', 0,
3968                                 '+', 350,
3969                         },
3970                         {
3971                                 SKILL_XBOW,
3972                                 '+', 0,
3973                                 '+', 350,
3974                         },
3975                         {
3976                                 SKILL_BOOMERANG,
3977                                 '+', 1000,
3978                                 '+', 700,
3979                         },
3980                         {
3981                                 /* let's keep it low for now - offbalancing */
3982                                 SKILL_MARTIAL_ARTS,
3983                                 '+', 0,
3984 //                                '+', 450,
3985                                 '+', 500,
3986                         },
3987 
3988                         /* Magic tree */
3989                         {
3990                                 SKILL_MAGIC,
3991                                 '+', 0,//2000,
3992                                 '+', 600,
3993                         },
3994                         {
3995                                 SKILL_CONVEYANCE,
3996                                 '+', 0,//1000,
3997                                 '+', 650,
3998                         },
3999                         {
4000                                 SKILL_DEVICE,
4001                                 '+', 1000,
4002                                 '+', 900,
4003                         },
4004                         {
4005                                 SKILL_SPELL,
4006                                 '+', 0,
4007                                 '+', 350,	/* reduced from 500, after
4008 						sorcery & mimicry got raised,
4009 						to avoid adv becoming best sorc */
4010                         },
4011                         {
4012                                 SKILL_MANA,
4013                                 '+', 0, //1000,
4014                                 '+', 500,//600, //500
4015                         },
4016                         {
4017                                 SKILL_FIRE,
4018                                 '+', 0,
4019                                 '+', 600,//700, //600..
4020                         },
4021                         {
4022                                 SKILL_AIR,
4023                                 '+', 0,
4024                                 '+', 700,
4025                         },
4026                         {
4027                                 SKILL_EARTH,
4028                                 '+', 0,
4029                                 '+', 700,
4030                         },
4031                         {
4032                                 SKILL_WATER,
4033                                 '+', 0,
4034                                 '+', 700,
4035                         },
4036                         {
4037                                 SKILL_NATURE,
4038                                 '+', 0, //1000,
4039                                 '+', 700,
4040                         },
4041                         {
4042                                 SKILL_DIVINATION,
4043                                 '+', 0,
4044                                 '+', 500,//600, //500
4045                         },
4046                         {
4047                                 SKILL_META,
4048                                 '+', 0,
4049                                 '+', 300,
4050                         },
4051                         {
4052                                 SKILL_MIND,
4053                                 '+', 0,
4054                                 '+', 500,//600, //500
4055                         },
4056 #if 1
4057                         {
4058                                 SKILL_TEMPORAL,
4059                                 '+', 0,
4060                                 '+', 400,//500, //400
4061                         },
4062 #endif
4063                         {
4064                                 SKILL_HOFFENSE,
4065                                 '+', 0,
4066 				'+', 500,//600, //500
4067 			},
4068 			{
4069                                 SKILL_HDEFENSE,
4070                                 '+', 0,
4071                                 '+', 600,
4072                         },
4073                         {
4074                                 SKILL_HCURING,
4075                                 '+', 0,
4076                                 '+', 600,
4077                         },
4078                         {
4079                                 SKILL_HSUPPORT,
4080                                 '+', 0,
4081                                 '+', 600,
4082                         },
4083 #if 1
4084 			{
4085 				SKILL_DRUID_ARCANE,
4086 				'+', 0,
4087 				'+', 500, //was formerly 300 for SKILL_DRUID (combined skill)
4088 			},
4089 	                {
4090 	                	SKILL_DRUID_PHYSICAL,
4091 	                	'+', 0,
4092 				'+', 500,
4093 	                },
4094 #else
4095 			{
4096 				SKILL_DRUID,
4097 				'+', 0, '+', 300,
4098 			},
4099 #endif
4100                         {
4101                                 SKILL_PPOWER,
4102                                 '+', 0,
4103 				'+', 500,
4104 			},
4105 			{
4106                                 SKILL_TCONTACT,
4107                                 '+', 0,
4108                                 '+', 500,
4109                         },
4110                         {
4111                                 SKILL_MINTRUSION,
4112                                 '+', 0,
4113                                 '+', 500,
4114                         },
4115 
4116 			{
4117 				SKILL_R_LITE,
4118 				'+', 0,
4119 				'+', 500,
4120 			},
4121 			{
4122 				SKILL_R_DARK,
4123 				'+', 0,
4124 				'+', 500,
4125 			},
4126 			{
4127 				SKILL_R_NEXU,
4128 				'+', 0,
4129 				'+', 500,
4130 			},
4131 			{
4132 				SKILL_R_NETH,
4133 				'+', 0,
4134 				'+', 500,
4135 			},
4136 			{
4137 				SKILL_R_CHAO,
4138 				'+', 0,
4139 				'+', 500,
4140 			},
4141 			{
4142 				SKILL_R_MANA,
4143 				'+', 0,
4144 				'+', 500,
4145 			},
4146                         {
4147                                 SKILL_MIMIC,
4148                                 '+', 0,
4149                                 '+', 400,	/* 300 was 'safer' */
4150                         },
4151 
4152                         /* Sneakiness tree */
4153                         {
4154                                 SKILL_SNEAKINESS,
4155                                 '+', 1000,
4156                                 '+', 800,//700
4157                         },
4158                         {
4159                                 SKILL_DISARM,
4160                                 '+', 1000,
4161                                 '+', 800,//700,
4162                         },
4163                         {
4164                                 SKILL_TRAPPING,
4165                                 '+', 1000,//0,
4166                                 '+', 900,//600,
4167                         },
4168                         {
4169                                 SKILL_STEALTH,
4170                                 '+', 1000,
4171                                 '+', 600,
4172                         },
4173                         {
4174                                 SKILL_STEALING,
4175                                 '+', 0,
4176                                 '+', 600,
4177                         },
4178                         {
4179                                 SKILL_DODGE,
4180                                 '+', 0,
4181                                 '+', 600,
4182                         },
4183 
4184                         /* Necromancy tree */
4185                         {
4186                                 SKILL_NECROMANCY,
4187                                 '+', 0,
4188                                 '+', 1000,
4189                         },
4190                         {
4191                                 SKILL_TRAUMATURGY,
4192                                 '+', 0,
4193                                 '+', 1000,
4194                         },
4195                         {
4196                                 SKILL_AURA_FEAR,
4197                                 '+', 0,
4198                                 '+', 1000,
4199                         },
4200                         {
4201                                 SKILL_AURA_SHIVER,
4202                                 '+', 0,
4203                                 '+', 1000,
4204                         },
4205                         {
4206                                 SKILL_AURA_DEATH,
4207                                 '+', 0,
4208                                 '+', 1000,
4209                         },
4210                         {
4211                                 SKILL_ANTIMAGIC,
4212                                 '+', 0,
4213                                 '+', 500,
4214                         },
4215                         /* Health tree */
4216                         {
4217                                 SKILL_HEALTH,
4218                                 '+', 1000,
4219                                 '+', 1100,
4220                         },
4221                         {
4222                                 SKILL_SWIM,
4223                                 '+', 0,
4224                                 '%', 140,
4225                         },
4226                         {
4227                                 SKILL_DIG,
4228                                 '+', 1000,
4229                                 '+', 1400,
4230                         },
4231 						/* Misc tree */
4232                         {
4233                                 SKILL_CALMNESS,
4234                                 '+', 0,
4235                                 '+', 700,
4236                         },
4237                         {
4238                                 SKILL_INTERCEPT,
4239                                 '+', 0,
4240                                 '+', 700,
4241                         },
4242 
4243                 }
4244 	},
4245 
4246 	{
4247                 "Druid",	/* by the_sandman -- w00t w00t -- a shapechanger+magical class */
4248                 TERM_L_GREEN,
4249 		{ 1, 0, 2, -2, -2, 1},
4250 		{0, 0, 0+100, 0, 0, 0},
4251 /*   c_dis, c_dev, c_sav, c_stl, c_srh, c_fos, c_thn, c_thb,
4252  *   x_dis, x_dev, x_sav, x_stl, x_srh, x_fos, x_thn, x_thb,
4253  *   HD, Exp*/
4254 		30, 35, 30, 4, 25, 25, 50, 44,
4255 		8, 10, 10, 0, 10,  5, 20, 25,
4256 		5, 35,//5, 40
4257                 {
4258                         {
4259                                 SKILL_COMBAT,
4260                                 '+', 1000,
4261                                 '+', 1000,//nerfed from 1300
4262                         },
4263                         {
4264                                 SKILL_TECHNIQUE,
4265                                 '+', 1000,
4266                                 '+', 0,
4267                         },
4268 #if 1 /* druids are martial artists, so no need for these */
4269                         {
4270                                 SKILL_SLING,
4271                                 '+', 0,
4272                                 '+', 300,
4273                         },
4274                         {
4275                                 SKILL_BOW,
4276                                 '+', 0,
4277                                 '+', 250,
4278                         },
4279                         {
4280                                 SKILL_XBOW,
4281                                 '+', 0,
4282                                 '+', 250,
4283                         },
4284                         {
4285                                 SKILL_BOOMERANG,
4286                                 '+', 0,
4287                                 '+', 350,
4288                         },
4289 #endif
4290                         {
4291                                 SKILL_MARTIAL_ARTS,
4292                                 '+', 1000, /* make newbies' lives easier */
4293                                 '+', 650,
4294                         },
4295                         /* Added nullifying of interception here, since some newbie
4296                            trained it as a human druid (mad waste of points) */
4297                         {
4298                                 SKILL_INTERCEPT,
4299                                 '%', 0,
4300                                 '%', 0,
4301                         },
4302                         {
4303                                 SKILL_MAGIC,
4304                                 '+', 1000,
4305                                 '+', 1000,
4306                         },
4307                         {
4308                                 SKILL_AIR,
4309                                 '+', 0,
4310                                 '+', 1000, //900,
4311                         },
4312                         {
4313                                 SKILL_EARTH,
4314                                 '+', 0,
4315                                 '+', 1000, //900,
4316                         },
4317                         {
4318                                 SKILL_WATER,
4319                                 '+', 0,
4320                                 '+', 1000, //900,
4321                         },
4322                         {
4323                                 SKILL_NATURE,
4324                                 '+', 0,
4325                                 '+', 1100, //900,
4326                         },
4327                         {
4328 				SKILL_DRUID_ARCANE,
4329 				'+', 1000,
4330 				'+', 1200, //1500,
4331                         },
4332                         {
4333 				SKILL_DRUID_PHYSICAL,
4334 				'+', 1000,
4335 				'+', 1200, //1500,
4336                         },
4337                         {
4338                                 SKILL_MIMIC,
4339                                 '+', 1000,
4340                                 '+', 0,
4341                         },
4342                         {
4343                                 SKILL_DEVICE,
4344                                 '+', 1000,
4345                                 '+', 1000,
4346                         },
4347                         {
4348                                 SKILL_SNEAKINESS,
4349                                 '+', 1000,
4350                                 '+', 600,//750,
4351                         },
4352                         {
4353                                 SKILL_DISARM,
4354                                 '+', 0,/*1000*/
4355                                 '+', 600,
4356                         },
4357                         {
4358                                 SKILL_DODGE,
4359                                 '+', 0,/*1000*/
4360                                 '+', 600,
4361                         },
4362                         {
4363                                 SKILL_STEALTH,
4364                                 '+', 0,
4365                                 '+', 600,
4366                         },
4367                         {
4368                                 SKILL_CALMNESS,
4369                                 '+', 0,
4370                                 '+', 800,
4371                         },
4372 			/* Health tree */
4373                         {
4374                                 SKILL_HEALTH,
4375                                 '+', 2000,
4376                                 '+', 1100,
4377                         },
4378                         {
4379                                 SKILL_SWIM,
4380                                 '+', 0,
4381                                 '%', 120,
4382                         },
4383                         {
4384                                 SKILL_DIG,
4385                                 '+', 1000,
4386                                 '+', 1200,
4387                         },
4388                 }
4389 	},
4390 
4391 	{
4392                 "Shaman", /* by C. Blue -- Minor shapechange (restrictions), Necromancy/Praying/Magic */
4393                 TERM_L_RED,
4394 		{ 0, 1, 2, -2, 0, 0},
4395 		{0, 0, 0, 0, 0, 0},
4396 /*   c_dis, c_dev, c_sav, c_stl, c_srh, c_fos, c_thn, c_thb,
4397  *   x_dis, x_dev, x_sav, x_stl, x_srh, x_fos, x_thn, x_thb,
4398  *   HD, Exp*/
4399 		10, 30, 30,  4, 20, 30, 45, 23,
4400 		 0, 10, 10,  0,  3,  5, 20, 12,
4401 		3, 40, //3, 45
4402                 {
4403 #if 0 /* mimicmage/mimicpriest/mimicmagepriest pure caster shaman as actually intended */
4404                         {
4405                                 SKILL_COMBAT,
4406                                 '+', 0,
4407                                 '+', 300,//priests=750,istari=300
4408                         },
4409                         {
4410                                 SKILL_MAGIC,
4411                                 '+', 2000,
4412                                 '+', 1000,
4413                         },
4414                         {
4415                                 SKILL_CONVEYANCE,
4416                                 '+', 1000,
4417                                 '+', 1000,
4418                         },
4419                         {
4420                                 SKILL_DEVICE,
4421                                 '+', 0,
4422                                 '+', 1000,
4423                         },
4424                         {
4425                                 SKILL_SPELL,
4426                                 '+', 0,
4427                                 '+', 500,
4428                         },
4429                         {
4430                                 SKILL_MANA,
4431                                 '+', 1000,
4432                                 '+', 700,//600
4433                         },
4434                         {
4435                                 SKILL_FIRE,
4436                                 '+', 0,
4437                                 '+', 1000,
4438                         },
4439                         {
4440                                 SKILL_AIR,
4441                                 '+', 0,
4442                                 '+', 1000,
4443                         },
4444                         {
4445                                 SKILL_EARTH,
4446                                 '+', 0,
4447                                 '+', 1000,
4448                         },
4449                         {
4450                                 SKILL_WATER,
4451                                 '+', 0,
4452                                 '+', 1000,
4453                         },
4454                         {
4455                                 SKILL_NATURE,
4456                                 '+', 0,
4457                                 '+', 1000,
4458                         },
4459                         {
4460                                 SKILL_DIVINATION,
4461                                 '+', 0,
4462                                 '+', 1000,
4463                         },
4464                         {
4465                                 SKILL_UDUN,
4466                                 '+', 0,
4467                                 '+', 900,
4468                         },
4469                         {
4470                                 SKILL_META,
4471                                 '+', 0,
4472                                 '+', 500,
4473                         },
4474                         {
4475                                 SKILL_MIND,
4476                                 '+', 0,
4477                                 '+', 1000,
4478                         },
4479                         {
4480                                 SKILL_HOFFENSE,
4481                                 '+', 1000,
4482 				'+', 900,
4483 			},
4484 			{
4485                                 SKILL_HDEFENSE,
4486                                 '+', 0,
4487 				'+', 900,
4488                         },
4489                         {
4490                                 SKILL_HCURING,
4491                                 '+', 0,
4492 				'+', 900,
4493                         },
4494                         {
4495                                 SKILL_HSUPPORT,
4496                                 '+', 0,
4497 				'+', 900,
4498                         },
4499                         {
4500                                 SKILL_MIMIC,
4501                                 '+', 1000,
4502                                 '+', 800,
4503 				/* only: giant, dragon, animal, ghost, elemental, DR */
4504                         },
4505                         /* Sneakiness tree */
4506                         {
4507                                 SKILL_SNEAKINESS,
4508                                 '+', 0,
4509                                 '+', 400,
4510                         },
4511                         {
4512                                 SKILL_STEALTH,
4513                                 '+', 1000,
4514                                 '+', 600,
4515                         },
4516 
4517                         /* Necromancy tree */
4518                         {
4519                                 SKILL_NECROMANCY,
4520                                 '+', 0,
4521                                 '+', 1500,
4522                         },
4523                         {
4524                                 SKILL_TRAUMATURGY,
4525                                 '+', 0,
4526                                 '+', 1500,
4527                         },
4528                         {
4529                                 SKILL_AURA_FEAR,
4530                                 '+', 0,
4531                                 '+', 1500,
4532                         },
4533                         {
4534                                 SKILL_AURA_SHIVER,
4535                                 '+', 0,
4536                                 '+', 1500,
4537                         },
4538                         {
4539                                 SKILL_AURA_DEATH,
4540                                 '+', 0,
4541                                 '+', 1500,
4542                         },
4543                         /* Health tree */
4544                         {
4545                                 SKILL_HEALTH,
4546                                 '+', 1000,
4547                                 '+', 1000,
4548                         },
4549                         {
4550                                 SKILL_DIG,
4551                                 '+', 1000,
4552                                 '+', 1000,
4553                         },
4554 			/* Misc tree - let's keep it actually! */
4555                         {
4556                                 SKILL_CALMNESS,
4557                                 '+', 0,
4558                                 '+', 900,
4559                         },
4560 #else /* fighting shamans, rivalling priests/paladins/rangers - currently enabled \
4561 	 since offensive spells are lacking, until spell system gets reworked */
4562                         {
4563                                 SKILL_AXE,
4564                                 '+', 0,
4565                                 '+', 400,
4566                         },
4567                         {
4568                                 SKILL_BLUNT,
4569                                 '+', 0,
4570                                 '+', 400,
4571                         },
4572 			{
4573 				SKILL_POLEARM,
4574 				'+', 0,
4575 				'+', 400,
4576 			},
4577                         {
4578                                 SKILL_MARTIAL_ARTS,
4579                                 '+', 0,
4580                                 '+', 400,
4581                         },
4582                         /* Combat tree */
4583                         {
4584                                 SKILL_COMBAT,
4585                                 '+', 0,
4586                                 '+', 300,//priests=750,istari=300
4587                         },
4588                         {
4589                                 SKILL_MASTERY,
4590                                 '+', 0,
4591                                 '+', 150,
4592                         },
4593                         /* Magic tree */
4594                         {
4595                                 SKILL_MAGIC,
4596                                 '+', 2000,
4597                                 '+', 600,//500
4598                         },
4599                         {
4600                                 SKILL_CONVEYANCE,
4601                                 '+', 1000,
4602                                 '+', 1000,
4603                         },
4604                         {
4605                                 SKILL_DEVICE,
4606                                 '+', 0,
4607                                 '+', 1000,
4608                         },
4609                         {
4610                                 SKILL_SPELL,
4611                                 '+', 0,
4612                                 '+', 500,
4613                         },
4614                         {
4615                                 SKILL_MANA,
4616                                 '+', 1000,
4617                                 '+', 1000,
4618                         },
4619                         {
4620                                 SKILL_FIRE,
4621                                 '+', 0,
4622                                 '+', 1000,
4623                         },
4624                         {
4625                                 SKILL_AIR,
4626                                 '+', 0,
4627                                 '+', 1000,
4628                         },
4629                         {
4630                                 SKILL_EARTH,
4631                                 '+', 0,
4632                                 '+', 1000,
4633                         },
4634                         {
4635                                 SKILL_WATER,
4636                                 '+', 0,
4637                                 '+', 1000,
4638                         },
4639                         {
4640                                 SKILL_NATURE,
4641                                 '+', 0,
4642                                 '+', 1000,
4643                         },
4644                         {
4645                                 SKILL_DIVINATION,
4646                                 '+', 0,
4647                                 '+', 1000,
4648                         },
4649                         {
4650                                 SKILL_UDUN,
4651                                 '+', 0,
4652                                 '+', 900,
4653                         },
4654                         {
4655                                 SKILL_META,
4656                                 '+', 0,
4657                                 '+', 500,
4658                         },
4659                         {
4660                                 SKILL_MIND,
4661                                 '+', 0,
4662                                 '+', 1000,
4663                         },
4664                         {
4665                                 SKILL_HOFFENSE,
4666                                 '+', 1000,
4667 				'+', 900,
4668 //				'+', 1000,
4669 			},
4670 			{
4671                                 SKILL_HDEFENSE,
4672                                 '+', 0,
4673 				'+', 900,
4674 //				'+', 1000,
4675                         },
4676                         {
4677                                 SKILL_HCURING,
4678                                 '+', 0,
4679 //				'+', 1100,
4680 				'+', 900,
4681 //				'+', 1000,
4682                         },
4683                         {
4684                                 SKILL_HSUPPORT,
4685                                 '+', 0,
4686 				'+', 900,
4687 //				'+', 1000,
4688                         },
4689                         {
4690                                 SKILL_MIMIC,
4691                                 '+', 1000,
4692                                 '+', 800,
4693 				/* only: giant, dragon, animal, ghost, elemental, DR */
4694                         },
4695 
4696                         /* Sneakiness tree */
4697                         {
4698                                 SKILL_SNEAKINESS,
4699                                 '+', 0,
4700                                 '+', 400,
4701                         },
4702                         {
4703                                 SKILL_STEALTH,
4704                                 '+', 1000,
4705                                 '+', 600,
4706                         },
4707 
4708                         /* Necromancy tree */
4709                         {
4710                                 SKILL_NECROMANCY,
4711                                 '+', 0,
4712                                 '+', 1500,
4713                         },
4714                         {
4715                                 SKILL_TRAUMATURGY,
4716                                 '+', 0,
4717                                 '+', 1500,
4718                         },
4719                         {
4720                                 SKILL_AURA_FEAR,
4721                                 '+', 0,
4722                                 '+', 1500,
4723                         },
4724                         {
4725                                 SKILL_AURA_SHIVER,
4726                                 '+', 0,
4727                                 '+', 1500,
4728                         },
4729                         {
4730                                 SKILL_AURA_DEATH,
4731                                 '+', 0,
4732                                 '+', 1500,
4733                         },
4734                         /* Health tree */
4735                         {
4736                                 SKILL_HEALTH,
4737                                 '+', 1000,
4738                                 '+', 1000,
4739                         },
4740                         {
4741                                 SKILL_DIG,
4742                                 '+', 1000,
4743                                 '+', 1000,
4744                         },
4745 			/* Misc tree - let's keep it actually! */
4746                         {
4747                                 SKILL_CALMNESS,
4748                                 '+', 0,
4749                                 '+', 900,
4750                         },
4751                         {
4752                                 SKILL_INTERCEPT,
4753                                 '+', 0,
4754                                 '+', 500,
4755                         },
4756 #endif
4757                 }
4758 	},
4759 
4760 	{
4761                 "Runemaster",	/* A mage/rogue class, more caster than fighter, but with high spell damage / low durability.
4762 				 * Intended to be the 'warrior' of the magic classes, but with allowed hybridization.
4763 				 */
4764                 TERM_L_BLUE,
4765 		{ 1, 2, -3, 3, -3, -3},
4766 		{15, 0+100, 0, 19+100, 0, 0},
4767 /*   c_dis, c_dev, c_sav, c_stl, c_srh, c_fos, c_thn, c_thb,
4768  *   x_dis, x_dev, x_sav, x_stl, x_srh, x_fos, x_thn, x_thb,
4769  *   HD, Exp*/
4770 		30, 23, 20,  2, 20, 30, 45, 40,
4771 		10, 10, 10,  0,  3,  5, 20, 20,
4772 		 5, 20,
4773         {
4774 			{
4775 				SKILL_COMBAT,
4776 				'+', 0,
4777 				'+', 1000,
4778 			},
4779 			{
4780 				SKILL_TECHNIQUE,
4781 				'+', 1000,
4782 				'+', 0,
4783 			},
4784 			/* "I am able to learn sword, but not weapon mastery in general, nor combat" */
4785 			/* combat is ok, but i guess they aren't disciplined enough for w-mastery ;) */
4786 			{
4787 				SKILL_SWORD,
4788 				'+', 0,
4789 				'+', 900,
4790 			},
4791 			{
4792 				SKILL_CRITS,
4793 				'+', 0,
4794 				'+', 400,
4795 			},
4796 			{
4797 				SKILL_AXE,
4798 				'+', 0,
4799 				'+', 800,
4800 			},
4801 			{
4802 				SKILL_BLUNT,
4803 				'+', 0,
4804 				'+', 800,
4805 			},
4806 			{
4807 				SKILL_POLEARM,
4808 				'+', 0,
4809 				'+', 800,
4810 			},
4811 			/* MA ratio is so low, let's remove it and increase boomerangs, for class variety? */
4812 			/* For flavour, make them boomerang specialists (enchantable), removing ammo-fueled types.  */
4813 			/* This should further distance them from rangers as a class. */
4814 			/*
4815 			{
4816 				SKILL_MARTIAL_ARTS,
4817 				'+', 0,
4818 				'+', 200,
4819 			},
4820 			*/
4821 			{
4822 				SKILL_BOOMERANG,
4823 				'+', 0,
4824 				'+', 800,
4825 			},
4826 			/*
4827 			{
4828 				SKILL_SLING,
4829 				'+', 0,
4830 				'+', 700,
4831 			},
4832 			*/
4833 			/* Starting MP equivalent to Istari, er, or just slightly worse! (caster/blaster) */
4834 			{
4835 				SKILL_MAGIC,
4836 				'+', 3000, //4000
4837 				'+', 1000,
4838 			},
4839 			/* Sneakiness tree */
4840 			{
4841 				SKILL_SNEAKINESS,
4842 				'+', 1000,
4843 				'+', 600,
4844 			},
4845 			{
4846 				SKILL_STEALTH,
4847 				'+', 1000,
4848 				'+', 600,
4849 			},
4850 			/* Disabling trapping too, runies would use glyphs, and don't want additional inventory clutter. */
4851 			/*
4852 			{
4853 				SKILL_TRAPPING,
4854 				'+', 0,
4855 				'+', 900,
4856 			},
4857 			*/
4858 			{
4859 				SKILL_STEALING,
4860 				'+', 0,
4861 				'+', 700,
4862 			},
4863 			{
4864 				SKILL_BACKSTAB,
4865 				'+', 0,
4866 				'+', 700,
4867 			},
4868 			{
4869 				SKILL_DODGE,
4870 				'+', 0,
4871 				'+', 700,
4872 			},
4873 			{
4874 				SKILL_CALMNESS,
4875 				'+', 0,
4876 				'+', 1000,
4877 			},
4878 			{
4879 				SKILL_INTERCEPT,
4880 				'+', 0,
4881 				'+', 1000,
4882 			},
4883 			{
4884 				SKILL_R_LITE,
4885 				'+', 0,
4886 				'+', 1000,
4887 			},
4888 			{
4889 				SKILL_R_DARK,
4890 				'+', 0,
4891 				'+', 1000,
4892 			},
4893 			{
4894 				SKILL_R_NEXU,
4895 				'+', 0,
4896 				'+', 1000,
4897 			},
4898 			{
4899 				SKILL_R_NETH,
4900 				'+', 0,
4901 				'+', 1000,
4902 			},
4903 			{
4904 				SKILL_R_CHAO,
4905 				'+', 0,
4906 				'+', 1000,
4907 			},
4908 			{
4909 				SKILL_R_MANA,
4910 				'+', 0,
4911 				'+', 1000,
4912 			},
4913 			/* Necromancy tree */
4914 			{
4915 				SKILL_NECROMANCY,
4916 				'+', 0,
4917 				'+', 1000,
4918 			},
4919 			{
4920 				SKILL_TRAUMATURGY,
4921 				'+', 0,
4922 				'+', 1000,
4923 			},
4924 			{
4925 				SKILL_AURA_FEAR,
4926 				'+', 0,
4927 				'+', 1000,
4928 			},
4929 			{
4930 				SKILL_AURA_SHIVER,
4931 				'+', 0,
4932 				'+', 1000,
4933 			},
4934 			{
4935 				SKILL_AURA_DEATH,
4936 				'+', 0,
4937 				'+', 1000,
4938 			},
4939 			/* Health tree */
4940 			{
4941 				SKILL_HEALTH,
4942 				'+', 1000,
4943 				'+', 1000,
4944 			},
4945 			{
4946 				SKILL_SWIM,
4947 				'+', 0,
4948 				'%', 110,
4949 			},
4950 			{
4951 				SKILL_DIG,
4952 				'+', 1000,
4953 				'+', 1600,
4954 			},
4955 		}
4956 	},
4957 
4958 #ifdef ENABLE_MCRAFT
4959 	{
4960                 "Mindcrafter", /* old mindcrafter idea reincarnated in slightly different design - C. Blue:
4961 				  At first made them a 'caster with melee ability', but now changed mind ;) to
4962 				  actually view them as 'fighters with psi abilities' instead, improving vitality. */
4963                 TERM_SLATE,
4964 //		{ -1, 3, 0, -1, -1, 1},
4965 		{ 2, 2, 0, 0, 0, 1},
4966 //		{21+100, 0+100, 0, 19+100, 0, 0}, 18/30;10 pretty unreachable with {0,2,0,0,0,1}
4967 		{19+100, 0+100, 0, 10+100, 0, 0},
4968 /*   c_dis, c_dev, c_sav, c_stl, c_srh, c_fos, c_thn, c_thb,
4969  *   x_dis, x_dev, x_sav, x_stl, x_srh, x_fos, x_thn, x_thb,
4970  *   HD, Exp*/
4971 		30, 28, 36,  3, 35, 14, 55, 45,
4972 		 0, 9,  5,  0,  3,  3, 26, 25,
4973 //		5, 25,
4974 		6, 25,
4975                 {
4976                         /* Combat tree */
4977                         {
4978                                 SKILL_COMBAT,
4979                                 '+', 1000,
4980 //                                '+', 800,
4981                                 '+', 1000,
4982                         },
4983                         {
4984                                 SKILL_MASTERY,
4985                                 '+', 1000,
4986 //                                '+', 400,
4987 //                                '+', 600,
4988                                 '+', 800,
4989                         },
4990                         {
4991                                 SKILL_TECHNIQUE,
4992                                 '+', 1000,
4993                                 '+', 0,
4994                         },
4995                         {
4996                                 SKILL_SWORD,
4997                                 '+', 0,
4998 //                                '+', 650,
4999                                 '+', 750,
5000                         },
5001 #if 1 /* savage axes distract their mind..well, or maybe not? */
5002                         {
5003                                 SKILL_AXE,
5004                                 '+', 0,
5005 //                                '+', 600,
5006                                 '+', 700,
5007                         },
5008 #endif
5009                         {
5010                                 SKILL_BLUNT,
5011                                 '+', 0,
5012 //                                '+', 650,
5013                                 '+', 750,
5014                         },
5015 			{
5016 				SKILL_POLEARM,
5017 				'+', 0,
5018 //				'+', 650,
5019 				'+', 750,
5020 			},
5021                         {
5022                                 SKILL_MARTIAL_ARTS,
5023                                 '+', 0,
5024 //                                '+', 600,
5025                                 '+', 700,
5026                         },
5027 		/*ranged weapon skills shouldnt be better than "Mimic" class. more like "Istar" which has none at all.*/
5028                         {
5029                                 SKILL_SLING,
5030                                 '+', 1000,
5031                                 '+', 250,
5032                         },
5033                         {
5034                                 SKILL_XBOW,
5035                                 '+', 0,
5036                                 '+', 300,
5037                         },
5038                         {
5039                                 SKILL_BOOMERANG,
5040                                 '+', 1000,
5041                                 '+', 500,
5042                         },
5043 
5044                         /* Magic tree */
5045                         {
5046                                 SKILL_MAGIC,
5047                                 '+', 1000,
5048                                 '+', 800,
5049                         },
5050                         {
5051                                 SKILL_DEVICE,
5052                                 '+', 0,
5053                                 '+', 850,
5054                         },
5055                         {
5056                                 SKILL_PPOWER,
5057                                 '+', 0,
5058 				'+', 1500,
5059 			},
5060 			{
5061                                 SKILL_TCONTACT,
5062                                 '+', 0,
5063                                 '+', 1500,
5064                         },
5065                         {
5066                                 SKILL_MINTRUSION,
5067                                 '+', 1000,
5068                                 '+', 1500,
5069                         },
5070 
5071                         /* Sneakiness tree */
5072                         {
5073                                 SKILL_SNEAKINESS,
5074                                 '+', 1000,
5075                                 '+', 700,
5076                         },
5077                         {
5078                                 SKILL_STEALTH,
5079                                 '+', 1000,
5080                                 '+', 700, /* high stealth- jedi hand wave? */
5081                         },
5082 			{
5083 				SKILL_DISARM,
5084 				'+', 0,
5085 				'+', 700,
5086 			},
5087 			{
5088 				SKILL_DODGE,
5089 				'+', 0,
5090 				'+', 600,
5091 			},
5092                         {
5093                                 SKILL_CALMNESS,
5094                                 '+', 0,
5095                                 '+', 1500,
5096                         },
5097                         {
5098                                 SKILL_INTERCEPT,
5099                                 '+', 0,
5100                                 '+', 500,
5101                         },
5102 
5103                         /* Necromancy tree - disturb the mindcrafter slightly maybe*/
5104                         {
5105                                 SKILL_NECROMANCY,
5106                                 '+', 0,
5107                                 '+', 700,
5108                         },
5109                         {
5110                                 SKILL_TRAUMATURGY,
5111                                 '+', 0,
5112                                 '+', 800,
5113                         },
5114                         {
5115                                 SKILL_AURA_FEAR,
5116                                 '+', 0,
5117                                 '+', 1000,
5118                         },
5119                         {
5120                                 SKILL_AURA_SHIVER,
5121                                 '+', 0,
5122                                 '+', 1000,
5123                         },
5124                         {
5125                                 SKILL_AURA_DEATH,
5126                                 '+', 0,
5127                                 '+', 900,
5128                         },
5129                         /* Health tree */
5130                         {
5131                                 SKILL_HEALTH,
5132                                 '+', 1000,
5133                                 '+', 1000,
5134                         },
5135                         {
5136                                 SKILL_DIG,
5137                                 '+', 1000,
5138                                 '+', 900,
5139                         },
5140                 }
5141 	}
5142 #endif
5143 };
5144 
5145 
5146 /* Racial traits, introduced for Draconians - C. Blue */
5147 player_trait trait_info[MAX_TRAIT] = {
5148 	{ /* Note: This trait #0 must be allowed for EXACTLY the races that DON'T have any trait.
5149 	     This can be used to 'disable' all traits for a specific race: Just add it here. */
5150 		"N/A",
5151 #ifdef ENABLE_DRACONIAN_TRAITS
5152 		0xFFFFFF & ~RFC,
5153 #else
5154 		0xFFFFFF, /* disable for all */
5155 #endif
5156 	},{	"Blue lineage",	RFC,//ELEC			res->imm	+brand+aura
5157 	},{	"White lineage", RFC,//COLD			res->imm	+aura
5158 	},{	"Red lineage", RFC,//FIRE			res->imm
5159 	},{	"Black lineage", RFC,//ACID			res->imm
5160 	},{	"Green lineage", RFC,//POIS			res->imm
5161 	},{	"Multi-hued lineage", RFC,//base(+pois?)	base/pois
5162 	},{	"Bronze lineage", RFC,//conf+fa(+fire?)+refl	conf/fa/refl
5163 	},{	"Silver lineage", RFC,//cold+fa,refl (pois)	cold/pois/refl
5164 	},{	"Golden lineage", RFC,//sound+acid,refl(+fear?)	acid/sound/refl
5165 	},{	"Law lineage", RFC,//shards+sound		shards/sound
5166 	},{	"Chaos lineage", RFC,//chaos			chaos/disen
5167 	},{	"Balance lineage", RFC,//disen			disen/sound
5168 #if 0
5169 	},{	"Power lineage", RFC,//mana/res_tele?NOPE/rare!	reflect/blind/fear
5170 #else
5171 	},{	"", 0,
5172 #endif
5173 	},{	"Enlightened", 0, /* note: directly assigned live; must be N/A on char creation time */
5174 	},{	"Corrupted", 0, /* note: directly assigned live; must be N/A on char creation time */
5175 	},{	"", 0,
5176 	},{	"", 0,
5177 	},{	"", 0,
5178 	},{	"", 0,
5179 	},{	"", 0,
5180 	},{	"", 0,
5181 	},{	"", 0,
5182 	},{	"", 0,
5183 	},{	"", 0,
5184 	},{	"", 0,
5185 	},{	"", 0,
5186 	},{	"", 0,
5187 	},{	"", 0,
5188 	},{	"", 0,
5189 	},{	"", 0,
5190 	},{	"", 0,
5191 	},
5192 };
5193 
5194 
5195 /*
5196  * Player Classes.
5197  *
5198  *   Title,
5199  *   color,
5200  *   {STR,INT,WIS,DEX,CON,CHR},
5201  *   {STR,INT,WIS,DEX,CON,CHR} recommended minimum values,
5202  *   c_dis, c_dev, c_sav, c_stl, c_srh, c_fos, c_thn, c_thb,
5203  *   x_dis, x_dev, x_sav, x_stl, x_srh, x_fos, x_thn, x_thb,
5204  *   HD, Exp
5205  */
5206 
5207 /*
5208  * Note that this is the same for all classes (for now).
5209  *
5210  * Such a hack....
5211  */
5212 magic_type ghost_spells[64] =
5213 {
5214 	{  1,   1, 0, 0},
5215 	{ 10,   2, 0, 0},
5216 	{ 15,   3, 0, 0},
5217 	{ 20,   5, 0, 0},
5218 	{ 25,  10, 0, 0},
5219 	{ 35,  60, 0, 0},
5220 	{ 45, 100, 0, 0},
5221 
5222 	{ 99,   0, 0, 0},
5223 	{ 99,   0, 0, 0},
5224 	{ 99,   0, 0, 0},
5225 	{ 99,   0, 0, 0},
5226 	{ 99,   0, 0, 0},
5227 	{ 99,   0, 0, 0},
5228 	{ 99,   0, 0, 0},
5229 	{ 99,   0, 0, 0},
5230 	{ 99,   0, 0, 0},
5231 	{ 99,   0, 0, 0},
5232 	{ 99,   0, 0, 0},
5233 	{ 99,   0, 0, 0},
5234 	{ 99,   0, 0, 0},
5235 	{ 99,   0, 0, 0},
5236 	{ 99,   0, 0, 0},
5237 	{ 99,   0, 0, 0},
5238 	{ 99,   0, 0, 0},
5239 	{ 99,   0, 0, 0},
5240 	{ 99,   0, 0, 0},
5241 	{ 99,   0, 0, 0},
5242 	{ 99,   0, 0, 0},
5243 	{ 99,   0, 0, 0},
5244 	{ 99,   0, 0, 0},
5245 	{ 99,   0, 0, 0},
5246 	{ 99,   0, 0, 0},
5247 	{ 99,   0, 0, 0},
5248 	{ 99,   0, 0, 0},
5249 	{ 99,   0, 0, 0},
5250 	{ 99,   0, 0, 0},
5251 	{ 99,   0, 0, 0},
5252 	{ 99,   0, 0, 0},
5253 	{ 99,   0, 0, 0},
5254 	{ 99,   0, 0, 0},
5255 	{ 99,   0, 0, 0},
5256 	{ 99,   0, 0, 0},
5257 	{ 99,   0, 0, 0},
5258 	{ 99,   0, 0, 0},
5259 	{ 99,   0, 0, 0},
5260 	{ 99,   0, 0, 0},
5261 	{ 99,   0, 0, 0},
5262 	{ 99,   0, 0, 0},
5263 	{ 99,   0, 0, 0},
5264 	{ 99,   0, 0, 0},
5265 	{ 99,   0, 0, 0},
5266 	{ 99,   0, 0, 0},
5267 	{ 99,   0, 0, 0},
5268 	{ 99,   0, 0, 0},
5269 	{ 99,   0, 0, 0},
5270 	{ 99,   0, 0, 0},
5271 	{ 99,   0, 0, 0},
5272 	{ 99,   0, 0, 0},
5273 	{ 99,   0, 0, 0},
5274 	{ 99,   0, 0, 0},
5275 	{ 99,   0, 0, 0},
5276 	{ 99,   0, 0, 0},
5277 	{ 99,   0, 0, 0},
5278 	{ 99,   0, 0, 0}
5279 };
5280 
5281 
5282 /*
5283  * Class titles for the player.
5284  *
5285  * The player gets a new title every five levels, so each class
5286  * needs only ten titles total.
5287  *
5288  * New: Fields x,2 and x,3 are for short titles sent to the client
5289  *      which must be 12 characters max in length  - C. Blue
5290  */
5291 cptr player_title[MAX_CLASS][11][4] =
5292 {
5293 	/* Warrior */
5294 	{
5295 	        {"Rookie", "Rookie", "Rookie", "Rookie", },
5296 		{"Mercenary", "Mercenary", "Mercenary", "Mercenary", },
5297 		{"Soldier", "Soldier", "Soldier", "Soldier", },
5298 		{"Veteran", "Veteran", "Veteran", "Veteran", },
5299 		{"Captain", "Captain", "Captain", "Captain", },
5300 		{"Champion", "Champion", "Champion", "Champion", },
5301 	        {"Hero", "Heroine", "Hero", "Heroine", },//heh they are back :)
5302 		{"General", "General", "General", "General", },
5303 		{"Baron", "Baroness", "Baron", "Baroness", },
5304 		{"Duke", "Duchess", "Duke", "Duchess", },
5305 		{"Lord", "Lady", "Lord", "Lady", },
5306 	},
5307 
5308 	/* Istar */
5309 	{
5310 		{"Novice", "Novice", "Novice", "Novice", },
5311 		{"Apprentice", "Apprentice", "Apprentice", "Apprentice", },
5312 		{"Trickster", "Trickster", "Trickster", "Trickster", },
5313 		{"Illusionist", "Illusionist", "Illusionist", "Illusionist", },
5314 		{"Spellbinder", "Spellbinder", "Spellbinder", "Spellbinder", },
5315 		{"Spellweaver", "Spellweaver", "Spellweaver", "Spellweaver", },
5316 		{"Evoker", "Evokeress", "Evoker", "Evokeress", },
5317 		{"Conjurer", "Conjuress", "Conjurer", "Conjuress", },
5318 		{"Sorcerer", "Sorceress", "Sorcerer", "Sorceress", },
5319 		{"Warlock", "Warlock", "Warlock", "Warlock", },
5320 		//{"Mage", "Mage", "Mage", "Mage", },
5321 		{"Arch-Mage", "Arch-Mage", "Arch-Mage", "Arch-Mage", },
5322 	},
5323 
5324 	/* Priest */
5325 	{
5326 //		{"Believer", "Believer", "Believer", "Believer", },
5327 		{"Acolyte", "Acolyte", "Acolyte", "Acolyte", },
5328 		{"Adept", "Adept", "Adept", "Adept", },
5329 		{"Curate", "Curate", "Curate", "Curate", },
5330 		{"Canon", "Canon", "Canon", "Canon", },
5331 		{"Priest", "Priestess", "Priest", "Priestess", },
5332 		{"Exorcist", "Exorcist", "Exorcist", "Exorcist", },
5333 		{"Bishop", "Bishop", "Bishop", "Bishop", },
5334 		{"Arch-Bishop", "Arch-Bishop", "Arch-Bishop", "Arch-Bishop", },
5335 		{"Cardinal", "Cardinal", "Cardinal", "Cardinal", },
5336 		{"High Priest", "High Priestess", "High Priest", "H.Priestess", },
5337 //		{"Spiritual Guardian", "Spiritual Guardian", },
5338 		{"Patriarch", "Matriarch", "Patriarch", "Matriarch", },
5339 	},
5340 
5341 	/* Rogues */
5342 	{
5343 		{"Vagabond", "Vagabond", "Vagabond", "Vagabond", },
5344 		{"Cutpurse", "Cutpurse", "Cutpurse", "Cutpurse", },
5345 		{"Robber", "Robber", "Robber", "Robber", },
5346 		{"Burglar", "Burglar", "Burglar", "Burglar", },
5347 		{"Filcher", "Filcher", "Filcher", "Filcher", },
5348 		{"Sharper", "Sharpress", "Sharper", "Sharpress", },
5349 		{"Thief", "Thief", "Thief", "Thief", },
5350 		{"Master Thief", "Master Thief", "Master Thief", "Master Thief", },
5351 		{"Infiltrator", "Infiltratess", "Infiltrator", "Infiltratess", },
5352 		{"Grandmaster Thief", "Grandmaster Thief", "GM-Thief", "GM-Thief", },
5353 		{"Assassin", "Assassin", "Assassin", "Assassin", },
5354         },
5355 
5356 	/* Mimic */
5357 	{
5358 		{"Pretender", "Pretender", "Pretender", "Pretender", },
5359 		{"Modifier", "Modifier", "Modifier", "Modifier", },
5360 		{"Copier", "Copyress", "Copier", "Copyress", },
5361 		{"Multiple (1st)", "Multiple (1st)", "Multiple I", "Multiple I", },
5362 		{"Multiple (2nd)", "Multiple (2nd)", "Multiple II", "Multiple II", },
5363 		{"Shapeshifter", "Shapeshiftress", "Shapeshifter", "Shapeshftr.", },
5364 		{"Metamorph", "Metamorph", "Metamorph", "Metamorph", },
5365 		{"Changer", "Changeress", "Changer", "Changeress", },
5366 		{"Master Changer", "Master Changeress", "M-Changer", "M-Changeress", },
5367 		{"Grandmaster Changer", "Grandmaster Changeress", "GM-Changer", "GM-Changress", },
5368 		{"Ultimate Changer", "Ultimate Changeress", "U-Changer", "U-Changeress", },
5369 	},
5370 
5371 	/* Archer */
5372 	{
5373 		{"Rock Thrower", "Rock Thrower", "Rock Thrower", "Rock Thrower", },
5374 		{"Slinger", "Slinger", "Slinger", "Slinger", },
5375 		{"Great Slinger", "Great Slinger", "Great Slinger", "Gr.Slinger", },
5376 		{"Bowsen", "Bowsen", "Bowsen", "Bowsen", },
5377 		{"Bowman", "Bow Maiden", "Bowman", "Bow Maiden", },
5378 		{"Great Bowman", "Great Bowmaiden", "Great Bowman", "Gr.Bowmaiden", },
5379 		{"High Archer", "High Archer", "High Archer", "High Archer", },
5380 		{"Grand Archer", "Grand Archer", "Grand Archer", "Grand Archer", },
5381 		{"Veteran Archer", "Veteran Archer", "Vet. Archer", "Vet. Archer", },
5382 		{"Master Archer", "Master Archer", "M-Archer", "M-Archer", },
5383 		{"Grandmaster Archer", "Grandmistress Archer", "GM-Archer", "GM-Archer", },
5384 	},
5385 
5386         /* Paladin */
5387 	{
5388 		{"Page", "Page", "Page", "Page", },
5389 		{"Squire", "Squiress", "Squire", "Squiress", },
5390 		{"Faithful", "Faithful", "Faithful", "Faithful", },
5391 		{"Zealot", "Zealot", "Zealot", "Zealot", },
5392 		{"Chaplain", "Chaplain", "Chaplain", "Chaplain", },
5393 		{"Defender", "Defender", "Defender", "Defender", },
5394 		{"Crusader", "Crusader", "Crusader", "Crusader", },
5395 		//Knight Seargent
5396 		{"Knight", "Knight", "Knight", "Knight", },
5397 		{"Banneret", "Banneret", "Banneret", "Banneret", },//Knight Banneret
5398 		//{"Venerable Knight", "Venerable Knight", "V.Knight", "V.Knight", },
5399 		{"Paladin", "Paladin", "Paladin", "Paladin", },
5400 	        {"Knight Commander", "Knight Commander", "Knight Cmdr.", "Knight Cmdr.", },
5401         },
5402 
5403         /* Ranger */
5404 	{
5405 		{"Rookie", "Rookie", "Rookie", "Rookie", },
5406 		{"Path Finder", "Path Finder", "Path Finder", "Path Finder", },
5407 		{"Deputy", "Deputy", "Deputy", "Deputy", },
5408 		{"Guard", "Guard", "Guard", "Guard", },
5409 		{"Scout","Scout", "Scout","Scout", },
5410 		{"Sentry", "Sentry", "Sentry", "Sentry", },
5411 		{"Overseer", "Overseer", "Overseer", "Overseer", },
5412 		{"Guard Captain", "Guard Captain", "Guard Captain", "Guard Captain", },
5413 		//removed 'Ranger' and added 'Ranger Champion'
5414 		{"Supervisor", "Supervisor", "Supervisor", "Supervisor", },
5415 //		{"Ranger", "Ranger", "Ranger", "Ranger", },
5416 		{"High Ranger", "High Ranger", "High Ranger", "High Ranger", },
5417 //	 	{"Ranger Champion", "Ranger Champion", },
5418         	{"Ranger Chieftain", "Ranger Chieftain", "Ranger Chief", "Ranger Chief", }, /* to check: Isn't it Chief Ranger rather? */
5419         },
5420 
5421 	/* Adventurer */
5422 	{
5423 		{"Rambler", "Rambler", "Rambler", "Rambler", },
5424 		{"Walker", "Walker", "Walker", "Walker", },
5425 		{"Tripper", "Tripper", "Tripper", "Tripper", },
5426 		{"Tourist", "Tourist", "Tourist", "Tourist", },
5427 		{"Strider", "Strider", "Strider", "Strider", },
5428 		{"Traveller", "Traveller", "Traveller", "Traveller", },
5429 		{"Discoverer", "Discoverer", "Discoverer", "Discoverer", },
5430 		{"Spelunker", "Spelunker", "Spelunker", "Spelunker"},
5431 		{"Voyager", "Voyager", "Voyager", "Voyager", },
5432 		{"Navigator", "Navigatress", "Navigator", "Navigatress", },
5433 		{"Explorer", "Explorer", "Explorer", "Explorer", },
5434 		//Adventurer", "Adventuress", "Adventurer", "Adventuress", },
5435 	},
5436 
5437 	/* Druid */
5438 	{
5439 		{"Green", "Green", "Green", "Green", },
5440 		{"Tree Hugger", "Tree Hugger", "Tree Hugger", "Tree Hugger", },
5441 		{"Flower Boy", "Flower Girl", "Flower Boy", "Flower Girl", },
5442 		{"Herbalist", "Herbalist", "Herbalist", "Herbalist", },
5443 		{"Spiritualist","Spiritualist", "Spiritualist","Spiritualist", },
5444 		{"Elder", "Elder", "Elder", "Elder", },
5445 		{"Druid", "Druid", "Druid", "Druid", },
5446 		{"High Druid", "High Druid", "High Druid", "High Druid", },
5447 		{"Master Druid", "Master Druid", "Master Druid", "Master Druid", },
5448 		{"Wildlife Preserver", "Wildlife Preserver", "Wl.Preserver", "Wl.Preserver", },
5449 		{"Arch-Druid", "Arch-Druid", "Arch-Druid", "Arch-Druid", }, //was Arch Druid
5450 	},
5451 
5452 	/* Shaman */
5453 	{
5454 		{"Smoker", "Smoker", "Smoker", "Smoker", },
5455 		{"Novice Walker", "Novice Walker", "Nov. Walker", "Nov. Walker", },
5456 		{"Walker", "Walker", "Walker", "Walker", },
5457 		{"Spiritwalker", "Spiritwalker", "Spiritwalker", "Spiritwalker", },
5458 		{"Bone Fletcher", "Bone Fletcher", "Bone Fletchr", "Bone Fletchr", },
5459 		{"Cursed", "Cursed", "Cursed", "Cursed", },
5460 		{"Chanter", "Chantress", "Chanter", "Chantress", },
5461 		{"Elder Chanter", "Elder Chantress", "Eld.Chanter", "El.Chantress", },
5462 //		{"Spiritwatcher", "Spiritwatcher", },
5463 		{"Shaman", "Shaman", "Shaman", "Shaman", },
5464 		{"Elder Shaman", "Elder Shaman", "Elder Shaman", "Elder Shaman", },
5465 		{"Shaman King", "Shaman Queen", "Shaman King", "Shaman Queen", },
5466 	},
5467 	/* Runemaster */
5468 	{
5469 		{"Digger", "Digger", "Digger", "Digger", },
5470 		{"Rune Tracer", "Rune Tracer", "Rune Tracer", "Rune Tracer", },
5471 		{"Rock Collector", "Rock Collector", "R.Collector", "R.Collector", },
5472 //		{"Rock Painter", "Rock Paintress", "Rock Painter", "Rock Paintrs", },
5473 		{"Fire Starter", "Fire Starter", "Fire Starter", "Fire Starter", },
5474 		{"Treasure Hunter", "Treasure Hunter", "T.Hunter", "T.Hunter", },
5475 //		{"Archaeologist", "Archaeologist", "Professor", "Professor," }, //too cool for 12 letters? ^^
5476 		{"Archaeologist", "Archaeologist", "Archaelgst.", "Archaelgst.", },
5477 		{"Earth Guard", "Earth Guard", "Earth Guard", "Earth Guard", },
5478 		{"Rune Knight", "Rune Knight", "Rune Knight", "Rune Knight", },
5479 		{"Rune Keeper", "Rune Keepress", "Rune Keeper", "Rune Keeprss", },
5480 		{"Runemaster", "Runemistress", "Runemaster", "Runemistress", },
5481 		{"Grand Runemaster", "Grand Runemistress", "G-Runemaster", "G-Runemstrss", },
5482         },
5483 	/* Mindcrafter */
5484 	{
5485 //		{"Simple-minded", "Simple-minded", "Simple-mind", "Simple-mind", },
5486 //		{"Reflector", "Reflectress", "Reflector", "Reflectress", },
5487 //		{"Paranoid", "Paranoid", "Paranoid", "Paranoid", },
5488 //		{"Aware", "Aware", "Aware", "Aware", },
5489 		{"Wary", "Wary", "Wary", "Wary", },
5490 		{"Fathomer", "Fathomer", "Fathomer", "Fathomer", },
5491 		{"Thinker", "Thinker", "Thinker", "Thinker", },
5492 		{"Biaser", "Biaser", "Biaser", "Biaser", },
5493 		{"Convincer", "Convincer", "Convincer", "Convincer", },
5494 		{"Warper", "Warper", "Warper", "Warper", },
5495 		{"Psychic", "Psychic", "Psychic", "Psychic", },
5496 		{"Telepath", "Telepath", "Telepath", "Telepath", },
5497 		{"Manipulator", "Manipulatress", "Manipulator", "Manipulatrs.", },
5498 		{"Controller", "Controller", "Controller", "Controller", },
5499 		{"Master Mindcrafter", "Master Mindcraftress", "M-Mindcrftr.", "M-Mindcrftr.", },
5500 	},
5501 };
5502 
5503 /*
5504  * Special Class titles for the player who is way > 50. (C. Blue)
5505  * 60 (usually no change I'd say =) wait, or maybe), 70, 80, 90, 99
5506  * It was time to add female titles too!
5507  */
5508 cptr player_title_special[MAX_CLASS][5][4] =
5509 {
5510 	/* Warrior */
5511 	{
5512 #if 1
5513 		{"Highlord", "Highlady", "Highlord", "Highlady", },
5514 		{"Overlord", "Overlord", "Overlord", "Overlord", },
5515 //  		{"Hero", "Hero", }, hero is back in the normal warrior ranks!
5516 		{"Destroyer", "Destroyess", "Destroyer", "Destroyess", },
5517 		{"Annihilator", "Annihilatress", "Annihilator", "Annihilatrss", },
5518 		{"Titan", "Titan", "Titan", "Titan", },
5519 #else
5520 		{"Admiral", "Admiral", },
5521 		{"Bombardier", "Bombardier", },
5522 		{"Chief Marshal", "Chief Marshal", },
5523 		{"Field Strategist", "Field Strategist", },
5524 		{"Chief Admiral", "Chief Admiral", },//Fleet Admiral is probably the correct term
5525 #endif
5526 	},
5527 
5528 	/* Istar */
5529 	{
5530 		{"Grand Wizard", "Grand Wizard", "Gr.Wizard", "Gr.Wizard", },
5531 		{"Dragon Lord", "Dragon Lady", "Dragon Lord", "Dragon Lady", },/* explanation about all the 'Dragon..' stuff: I was out of ideas and
5532 						    just thought of 'Earthsea Quartet' from Ursula LeGuin - C. Blue */
5533 		{"Dragon Highlord", "Dragon Highlady", "Dragon HLord", "Dragon HLady", },//yolady
5534 		{"Dragon Overlord", "Dragon Overlady", "Dragon OLord", "Dragon OLady", },//I need some improvements here....
5535 		{"Dragon Arch-Mage", "Dragon Arch-Mage", "Drg.Archmage", "Drg.Archmage", },
5536 	},
5537 
5538 	/* Priest */
5539 	{
5540 		{"Protonotary", "Protonotary", "Protonotary", "Protonotary", },
5541 		{"Saint", "Saint", "Saint", "Saint", },
5542 		{"Ascended", "Ascended", "Ascended", "Ascended", },
5543 		{"Demi", "Demi", "Demi", "Demi", }, //Pope? :)
5544 		{"Divine", "Divine", "Divine", "Divine", },
5545 		//^^{"Holy Diver", "Holy Diver", "Holy Diver", "Holy Diver", }, //w00t!
5546 	},
5547 
5548 	/* Rogues */
5549 	{
5550 //		{"Grand Assassin", "Grand Assassin", },
5551 //		{"Master Assassin", "Master Assassin", },
5552 //commented out: first master, then hand = wrong order ^^	{"Death's Master", "Death's Mistress", "Dth.Master", "Dth.Mistress", },
5553 		{"Phantom", "Phantom", "Phantom", "Phantom" },
5554 //		{"Legendary Assassin", "Legendary Assassin", "Lgd.Assassin", "Lgd.Assassin", },
5555 		{"Myth", "Myth", "Myth", "Myth", },
5556 		{"Terror", "Terror", "Terror", "Terror" },
5557 //		{"Mythical Assassin", "Mythical Assassin", "Myt.Assassin", "Myt.Assassin", },
5558 		{"Death's Hand", "Death's Hand", "Death's Hand", "Death's Hand", },
5559 		{"Death Fate", "Death Fate", "Death Fate", "Death Fate", },
5560 /* yeah it's fitting, but let's not make the game JOKEBAND anyway */
5561 //		{"RNG", "RNG", }, //LOL! Perfect, do you not think so? :) -adam
5562 	},
5563 
5564 	/* Mimic */
5565 	{
5566 		{"Faker", "Fakeress", "Faker", "Fakeress", },
5567 		{"Doppelganger", "Doppelganger", "Doppelganger", "Doppelganger", },
5568 		{"Transformer", "Transformer", "Transformer", "Transformer", },
5569 		{"Replicator", "Replicatress", "Replicator", "Replicatress", },
5570 //		{"Master Replicator", "Master Replicatress", "M-Replicator", "M-Replicatrs", },
5571 		{"Unlimited", "Unlimited", "Unlimited", "Unlimited", },
5572 	},
5573 
5574 	/* Archer */
5575 	{
5576 		{"Elite Archer", "Elite Archer", "Elite Archer", "Elite Archer", },
5577 		{"Grand Elite Archer", "Grand Elite Archer", "GE-Archer", "GE-Archer", },
5578 		{"Legendary Archer", "Legendary Archer", "Legd.Archer", "Legd.Archer", },
5579 		{"Sirring Death", "Sirring Death", "Sirrg.Death", "Sirrg.Death", },
5580 		{"Golden Eye", "Golden Eye", "Golden Eye", "Golden Eye", },
5581 	},
5582 
5583 	/* Paladin */
5584 	{
5585 	        {"Sacred Defender", "Sacred Defender", "S.Defender", "S.Defender", },
5586 	        {"Venerable Templar", "Venerable Templar", "V.Templar", "V.Templar", },
5587 //		{"Avenger", "Avenger", "Avenger", "Avenger", },
5588 		{"Holy Avenger", "Holy Avenger", "Holy Avenger", "Holy Avenger", },
5589 //		{"Holy Defender", "Holy Defender", }, defender comes before avenger if at all;
5590 //							DF and HA are old 'good' ego mods from predecessors.
5591 		{"Holy King", "Holy Queen", "Holy King", "Holy Queen", },
5592 		{"God's Hand", "God's Hand", "God's Hand", "God's Hand", },
5593 	},
5594 
5595 	/* Ranger */
5596 	{
5597 		{"Elite Ranger", "Elite Ranger", "Elite Ranger", "Elite Ranger", },
5598 //		{"Ranger Supervisor", "Ranger Supervisor", "Ranger Svis.", "Ranger Svis.", },
5599 		{"Champion of Law", "Champion of Law", "Champ of Law", "Champ of Law", },
5600 		{"Lord of Law", "Lady of Law", "Lord of Law", "Lady of Law", },
5601 //		{"Ranger Commander", "Ranger Commander", "Ranger Cmdr.", "Ranger Cmdr.", },
5602 		{"Legend", "Legend", "Legend", "Legend", },
5603 		{"Justice", "Justice", "Justice", "Justice", },
5604 	},
5605 
5606 	/* Adventurer */
5607 	{
5608 		{"Seasoned Adventurer", "Seasoned Adventuress", "Seasoned Adv", "Seasoned Adv", },
5609 		{"Famous Adventurer", "Famous Adventuress", "Famous Adv.", "Famous Adv.", },
5610 		{"Grand Adventurer", "Grand Adventuress", "Grand Advntr", "Grand Advtrs", },
5611 		{"Legendary Adventurer", "Legendary Adventuress", "Legend. Adv.", "Legend. Adv.", },
5612 		{"Mythical Adventurer", "Mythical Adventuress", "Mythic Adv.", "Mythic Adv.", },
5613 	},
5614 
5615 	/* Druid */
5616 	{
5617 		{"Forest Guardian", "Forest Guardian", "Forest Guard", "Forest Guard", },
5618 		{"Wind Evoker", "Wind Evokeress", "Wind Evoker", "Wind Evokrss", },
5619 		{"Forest Keeper", "Forest Keepress", "Forest Kpr.", "Forest Kprs.", },
5620 		{"Autumn", "Autumn", "Autumn", "Autumn", },
5621 		{"Evergreen", "Evergreen", "Evergreen", "Evergreen", },
5622 	},
5623 
5624 	/* Shaman */
5625 	{
5626 		{"Spirit Keeper", "Spirit Keepress", "Sprt.Keeper", "Spt.Keepress", },
5627 		{"Spirit Master", "Spirit Mistress", "Sprt.Master", "Spt.Mistress", },
5628 		{"Realm Keeper", "Realm Keepress", "Realm Keeper", "Realm Kprss.", },
5629 		{"Realm Master", "Realm Mistress", "Realm Master", "Realm Mistr.", },
5630 		{"Presence", "Presence", "Presence", "Presence", },
5631 	},
5632 
5633 	/* Runemaster */
5634 	{
5635 //		{"Grand Runemaster", "Grand Runemistress", "G.Runemaster", "G.Runemstrss", },
5636 		{"Force Master", "Force Mistress", "Force Master", "Force Mstrss", },
5637 		//{"Elemental Overlord", "Elemental Overlady", "E-Overlord", "E-Overlady", },
5638 		{"Elemental Channelist", "Elemental Channelist", "E-Channelist", "E-Channelist", },
5639 		{"Elemental Master", "Elemental Master", "Elemental-M", "Elemental-M", },
5640 		{"Elemental Vortex", "Elemental Vortex", "Elemn.Vortex", "Elemn.Vortex", },
5641 		{"Savant", "Savant", "Savant", "Savant", },
5642 	},
5643 
5644 	/* Mindcrafter */
5645 	{
5646 		{"Master Manipulator", "Master Manipulatress", "M.Manipultr.", "M.Manipultr.", },
5647 		{"Master Controller", "Master Controller", "M.Controllr.", "M.Controllr.", },
5648 		{"Alterator", "Alteratress", "Alterator", "Alteratress", },
5649 		{"Reality Shifter", "Reality Shifter", "Real.Shifter", "Real.Shifter", },
5650 		{"Truth", "Truth", "Truth", "Truth", },
5651 	},
5652 };
5653 
5654 /*
5655  * Certain "screens" always use the main screen, including News, Birth,
5656  * Dungeon, Tomb-stone, High-scores, Macros, Colors, Visuals, Options.
5657  *
5658  * Later, special flags may allow sub-windows to "steal" stuff from the
5659  * main window, including File dump (help), File dump (artifacts, uniques),
5660  * Character screen, Small scale map, Previous Messages, Store screen, etc.
5661  *
5662  * The "ctrl-i" (tab) command flips the "Display inven/equip" and "Display
5663  * equip/inven" flags for all windows.
5664  *
5665  * The "ctrl-g" command (or pseudo-command) should perhaps grab a snapshot
5666  * of the main screen into any interested windows.
5667  */
5668 
5669 
5670 /* desc, min_lv, rchance, dd, ds, effect */
5671 martial_arts ma_blows[MAX_MA] =
5672 {
5673 #if 0
5674 	{ "You punch %s",                          1, 0, 1, 4, 0 },
5675 	{ "You kick %s",                           2, 0, 1, 6, 0 },
5676 	{ "You strike %s",                         3, 0, 1, 7, 0 },
5677 	{ "You ram %s with your knee",             5, 5, 2, 3, MA_KNEE },
5678 	{ "You strike %s with your elbow",            7, 5, 1, 8, 0 },
5679 	{ "You butt %s",                           9, 10, 2, 5, 0 },
5680 	{ "You kick %s",                           11, 10, 2, 5, MA_SLOW },
5681 	{ "You uppercut %s",                       13, 12, 4, 3, 4 },
5682 	{ "You double-kick %s",                    16, 15, 4, 4, 0 },
5683 	{ "You strike %s with a Cat's Claw",       20, 20, 6, 3, 0 },
5684 	{ "You hit %s with a jump kick",           25, 25, 3, 9, 6 },
5685 	{ "You strike %s with an Eagle's Claw",    29, 25, 7, 4, 0 },
5686 	{ "You hit %s with a circle kick",         33, 30, 4, 9, 0 },
5687 	{ "You punch %s with an Iron Fist",        37, 35, 6, 6, 8 },
5688 	{ "You hit %s with a flying kick",         41, 35, 5, 8, 0 },
5689 	{ "You punch %s with a Dragon Fist",       45, 35, 6, 8, 10 },
5690 	{ "You hit %s with a Crushing Blow",       48, 35, 8, 7, 12 },
5691 	/* Kings only (for NR:) */
5692 	{ "You bash %s with a Titan's Fist",       48, 45, 8, 5, 20 },
5693 	{ "You strike %s with a Phoenix Claw",     48, 45, 5, 9, MA_ROYAL_SLOW },
5694 #else //let's align the text so monster names are readable even when the messages are passing by
5695 	{ "You damage %s with a punch",          1, 0, 1, 4, 0 },
5696 	{ "You damage %s with a kick",           2, 0, 1, 6, 0 },
5697 	{ "You damage %s with a strike",         3, 0, 1, 7, 0 },
5698 	{ "You damage %s with your knee",        5, 5, 2, 3, MA_KNEE },
5699 	{ "You strike %s with your elbow",       7, 5, 1, 8, 0 },
5700 	{ "You damage %s with a thrust",         9, 10, 2, 5, 0 },
5701 	{ "You damage %s with a kick",           11, 10, 2, 5, MA_SLOW },
5702 	{ "You strike %s with an uppercut",      13, 12, 4, 3, 4 },
5703 	{ "You damage %s with a double-kick",    16, 15, 4, 4, 0 },
5704 	{ "You strike %s with a Cat's Claw",     20, 20, 6, 3, 0 },
5705 	{ "You damage %s with a jump kick",      25, 25, 3, 9, 6 },
5706 	{ "You strike %s with an Eagle's Claw",  29, 25, 7, 4, 0 },
5707 	{ "You damage %s with a circle kick",    33, 30, 4, 9, 0 },
5708 	{ "You pummel %s with an Iron Fist",     37, 35, 6, 6, 8 },
5709 	{ "You damage %s with a flying kick",    41, 35, 5, 8, 0 },
5710 	{ "You pummel %s with a Dragon Fist",    45, 35, 6, 8, 10 },
5711 	{ "You damage %s with a Crushing Blow",  48, 35, 8, 7, 12 },
5712 	/* Kings only (for NR:) */
5713 	{ "You pummel %s with a Titan's Fist",   48, 45, 8, 5, 20 },
5714 	{ "You strike %s with a Phoenix Claw",   48, 45, 5, 9, MA_ROYAL_SLOW },
5715 #endif
5716 };
5717 
5718 /*
5719  * Months
5720  */
5721 int month_day[9] =
5722 {
5723 	0,      /* 1 day */
5724 
5725 	1,      /* 54 days */
5726 	55,     /* 72 days */
5727 	127,    /* 54 days */
5728 
5729 	181,    /* 3 days */
5730 
5731 	184,    /* 54 days */
5732 	238,    /* 72 days */
5733 	310,    /* 54 days */
5734 
5735 	364,    /* 1 day */
5736 };
5737 cptr month_name[9] =
5738 {
5739 	"Yestare",
5740 
5741 	"Tuile",
5742 	"Laire",
5743 	"Yavie",
5744 
5745 	"Enderi",
5746 
5747 	"Quelle",
5748 	"Hrive",
5749 	"Coire",
5750 
5751 	"Mettare",
5752 };
5753 
5754 
5755 /*
5756  * Quick hack for towns -- this should die	- Jir -
5757  */
5758 /* FIXME: Dungeons don't match the Tolkien themes;
5759  * they're simply used to match the necessity
5760  */
5761 town_extra town_profile[6]=
5762 {
5763 	/* Vanilla */
5764 	{
5765 		"Town",
5766 		FEAT_GRASS,
5767 		FEAT_GRASS,
5768 		90,
5769 		WILD_GRASSLAND,
5770 		{
5771 			0,	/* No dungeon unless admin creates one */
5772 			0,
5773 		},
5774 
5775 		1,
5776 		127,
5777 		FALSE,
5778 		0L,
5779 		0L,
5780 	},
5781 
5782 	/* Bree */
5783 	{
5784 		"Bree",
5785 		FEAT_TREE,
5786 		FEAT_GRASS,
5787 		98,
5788 		WILD_FOREST,
5789 		{
5790 			4,	/* Barrow-Downs */
5791 			30,	/* Training Tower */
5792 		},
5793 
5794 		1,
5795 		60,
5796 		FALSE,
5797 		0L,
5798 		0L,
5799 	},
5800 
5801 	/* Gondolin */
5802 	{
5803 		"Gondolin",
5804 		FEAT_GRASS,
5805 		FEAT_DIRT,
5806 		70,
5807 		WILD_GRASSLAND,
5808 		{
5809 			2,	/* Mordor */
5810 			0,
5811 		},
5812 
5813 		20,
5814 		80,
5815 		FALSE,
5816 		0L,
5817 		0L,
5818 	},
5819 
5820 	/* Minas Anor */
5821 	{
5822 		"Minas Anor",
5823 		FEAT_MOUNTAIN,
5824 		FEAT_SAND,
5825 		90,
5826 		WILD_MOUNTAIN,
5827 		{
5828 			16,	/* Paths of the Dead */
5829 			0,
5830 		},
5831 
5832 		40,
5833 		80,
5834 		TRUE,
5835 		0L,
5836 		0L,
5837 	},
5838 
5839 	/* Lothlorien */
5840 	{
5841 		"Lothlorien",
5842 		FEAT_DEEP_WATER,
5843 		FEAT_SHAL_WATER,
5844 		80,
5845 		WILD_RIVER,
5846 		{
5847 			3,	/* Angband */
5848 			0,
5849 		},
5850 
5851 		60,
5852 		80,
5853 		FALSE,
5854 		0L,
5855 		0L,
5856 	},
5857 
5858 	/* Khazad-dum */
5859 	{
5860 		"Khazad-dum",
5861 		FEAT_MOUNTAIN,
5862 		FEAT_ASH,
5863 		70,
5864 		WILD_MOUNTAIN,
5865 		{
5866 			3,	/* Angband (lazy :) */
5867 			0,
5868 		},
5869 
5870 		80,
5871 		120,
5872 		TRUE,
5873 		0L,
5874 		0L,
5875 	}
5876 };
5877 
5878 
5879 /* for C_BLUE_AI - meaning is: minimum AC of a player to make him appear pretty tough to monsters */
5880 int p_tough_ac[51] = {
5881 	5,6,7,8,9,		10,11,12,13,14,
5882 	15,15,16,16,17,		17,18,18,19,19,
5883 	20,22,24,26,28,		31,34,37,40,45,
5884 	50,55,60,65,75,		85,95,105,115,
5885 	120,123,126,128,130,	132,134,136,138,140,
5886 	160	/* 51+, ie 'post king' */
5887 };
5888 
5889 
5890 /* For fighting techniques */
5891 byte mtech_lev[MAX_CLASS][16] = {
5892     //	sprint,	taunt,	jump,	distr,	bash,	knockb,	charge,	flashb,	cloak,	spin,	assass,	berser,	-,	s-jump,	s-run,	instant cloak
5893 	{2,	4,	0,	0,	0,	0,	0,	0,	0,	6,	0,	20,	0,	0,	0,	0},	//warrior
5894 	{0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0},	//istar
5895 	{0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0},	//priest
5896 #ifdef ENABLE_ASSASSINATE
5897 	{3,	6,	0,	9,	0,	0,	0,	12,	0,	0,	35,	0,	0,	0,	50,	0},	//rogue
5898 #else
5899 	{3,	6,	0,	9,	0,	0,	0,	12,	0,	0,	0,	0,	0,	0,	50,	0},	//rogue
5900 #endif
5901 	{13,	16,	0,	0,	0,	0,	0,	0,	0,	20,	0,	0,	0,	0,	0,	0},	//mimic
5902 	{0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0},	//archer
5903 	{11,	17,	0,	0,	0,	0,	0,	0,	0,	20,	0,	0,	0,	0,	0,	0},	//paladin
5904 	{5,	9,	0,	0,	0,	0,	0,	0,	0,	17, 	0,	0,	0,	0,	0,	0},	//ranger
5905 	{6,	15,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0},	//adventurer
5906 	{5,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0},	//druid
5907 	{0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0},	//shaman
5908 	{4,	9,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0},	//runemaster
5909 	{0,	8,	0,	12,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0,	0}	//mindcrafter
5910 };
5911