/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/gtc/ |
H A D | matrix_inverse.inl | 32 GLM_FUNC_QUALIFIER detail::tmat3x3<T> affineInverse function 46 GLM_FUNC_QUALIFIER detail::tmat4x4<T> affineInverse function
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtc/ |
H A D | matrix_inverse.inl | 7 GLM_FUNC_QUALIFIER tmat3x3<T, P> affineInverse(tmat3x3<T, P> const & m) function 18 GLM_FUNC_QUALIFIER tmat4x4<T, P> affineInverse(tmat4x4<T, P> const & m) function
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtc/ |
H A D | matrix_inverse.inl | 7 GLM_FUNC_QUALIFIER tmat3x3<T, P> affineInverse(tmat3x3<T, P> const & m) function 18 GLM_FUNC_QUALIFIER tmat4x4<T, P> affineInverse(tmat4x4<T, P> const & m) function
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtc/ |
H A D | matrix_inverse.inl | 7 GLM_FUNC_QUALIFIER tmat3x3<T, P> affineInverse(tmat3x3<T, P> const & m) function 18 GLM_FUNC_QUALIFIER tmat4x4<T, P> affineInverse(tmat4x4<T, P> const & m) function
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtc/ |
H A D | matrix_inverse.inl | 7 GLM_FUNC_QUALIFIER tmat3x3<T, P> affineInverse(tmat3x3<T, P> const & m) function 18 GLM_FUNC_QUALIFIER tmat4x4<T, P> affineInverse(tmat4x4<T, P> const & m) function
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtc/ |
H A D | matrix_inverse.inl | 7 GLM_FUNC_QUALIFIER mat<3, 3, T, Q> affineInverse(mat<3, 3, T, Q> const& m) function 18 GLM_FUNC_QUALIFIER mat<4, 4, T, Q> affineInverse(mat<4, 4, T, Q> const& m) function
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/dports/devel/upp/upp/uppsrc/plugin/glm/gtc/ |
H A D | matrix_inverse.inl | 6 GLM_FUNC_QUALIFIER mat<3, 3, T, Q> affineInverse(mat<3, 3, T, Q> const& m) function 17 GLM_FUNC_QUALIFIER mat<4, 4, T, Q> affineInverse(mat<4, 4, T, Q> const& m) function
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/gtc/ |
H A D | matrix_inverse.inl | 6 GLM_FUNC_QUALIFIER mat<3, 3, T, Q> affineInverse(mat<3, 3, T, Q> const& m) function 17 GLM_FUNC_QUALIFIER mat<4, 4, T, Q> affineInverse(mat<4, 4, T, Q> const& m) function
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtc/ |
H A D | matrix_inverse.inl | 7 GLM_FUNC_QUALIFIER mat<3, 3, T, P> affineInverse(mat<3, 3, T, P> const & m) function 18 GLM_FUNC_QUALIFIER mat<4, 4, T, P> affineInverse(mat<4, 4, T, P> const & m) function
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/dports/math/glm/glm-0.9.9.8/glm/gtc/ |
H A D | matrix_inverse.inl | 6 GLM_FUNC_QUALIFIER mat<3, 3, T, Q> affineInverse(mat<3, 3, T, Q> const& m) function 17 GLM_FUNC_QUALIFIER mat<4, 4, T, Q> affineInverse(mat<4, 4, T, Q> const& m) function
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/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/Imathx/ |
H A D | Imathx.h | 137 affineInverse(const Matrix44 &m) in affineInverse() function
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/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/Imathx/ |
H A D | Imathx.h | 137 affineInverse(const Matrix44 &m) in affineInverse() function
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/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/neon/ |
H A D | mat_aos.h | 645 inline const Matrix4 affineInverse(const Matrix4 &mat) in affineInverse() function
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/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/scalar/ |
H A D | mat_aos.h | 645 inline const Matrix4 affineInverse(const Matrix4 &mat) in affineInverse() function
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletMultiThreaded/vectormath/scalar/cpp/ |
H A D | mat_aos.h | 679 inline const Matrix4 affineInverse( const Matrix4 & mat ) in affineInverse() function
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/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/neon/ |
H A D | mat_aos.h | 645 inline const Matrix4 affineInverse(const Matrix4 &mat) in affineInverse() function
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/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/scalar/ |
H A D | mat_aos.h | 645 inline const Matrix4 affineInverse(const Matrix4 &mat) in affineInverse() function
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/vectormath/scalar/ |
H A D | mat_aos.h | 666 inline const Matrix4 affineInverse( const Matrix4 & mat ) in affineInverse() function
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/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/sse/ |
H A D | mat_aos.h | 880 VECTORMATH_FORCE_INLINE const Matrix4 affineInverse(const Matrix4 &mat) in affineInverse() function
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/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/sse/ |
H A D | mat_aos.h | 880 VECTORMATH_FORCE_INLINE const Matrix4 affineInverse(const Matrix4 &mat) in affineInverse() function
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/vectormath/sse/ |
H A D | mat_aos.h | 889 VECTORMATH_FORCE_INLINE const Matrix4 affineInverse( const Matrix4 & mat ) in affineInverse() function
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