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Searched defs:aim (Results 401 – 425 of 650) sorted by relevance

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/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_weapon.c44 qboolean fire_hit (edict_t *self, vec3_t aim, int damage, int kick) in fire_hit()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_weapon.c63 qboolean fire_hit (edict_t *self, vec3_t aim, int damage, int kick) in fire_hit()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_weapon.c57 qboolean fire_hit(edict_t *self, vec3_t aim, int damage, int kick){ in fire_hit()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_soldier.c497 vec3_t aim; in soldier_fire() local
H A Dg_weapon.c46 qboolean fire_hit (edict_t *self, vec3_t aim, int damage, int kick) in fire_hit()
H A Dm_carrier.c151 vec3_t aim; in CarrierGrenade() local
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dg_weapon.c75 qboolean fire_hit (edict_t *self, vec3_t aim, int damage, int kick) in fire_hit()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_weapon.c60 qboolean fire_hit(edict_t *self, vec3_t aim, int damage, int kick){ in fire_hit()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_weapon.c63 qboolean fire_hit (edict_t *self, vec3_t aim, int damage, int kick) in fire_hit()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dg_weapon.c59 fire_hit(edict_t * self, vec3_t aim, int damage, int kick) in fire_hit()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_weapon.c63 qboolean fire_hit (edict_t *self, vec3_t aim, int damage, int kick) in fire_hit()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_weapon.c63 qboolean fire_hit (edict_t *self, vec3_t aim, int damage, int kick) in fire_hit()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_weapon.c63 qboolean fire_hit (edict_t *self, vec3_t aim, int damage, int kick) in fire_hit()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_weapon.c63 qboolean fire_hit (edict_t *self, vec3_t aim, int damage, int kick) in fire_hit()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_weapon.c63 qboolean fire_hit (edict_t *self, vec3_t aim, int damage, int kick) in fire_hit()
/dports/multimedia/gstreamer1-libav/gst-libav-1.16.2/gst-libs/ext/libav/libavcodec/tests/
H A Dfft.c61 #define CMAC(pre, pim, are, aim, bre, bim) \ argument
/dports/multimedia/ffmpeg/ffmpeg-4.4.1/libavcodec/tests/
H A Dfft.c61 #define CMAC(pre, pim, are, aim, bre, bim) \ argument
/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/math/
H A DMat.h748 aim(const Vec3<typename MatType::value_type>& direction, in aim() function
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/ffmpeg/libavcodec/tests/
H A Dfft.c61 #define CMAC(pre, pim, are, aim, bre, bim) \ argument
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_weapon.c63 qBool fire_hit (edict_t *self, vec3_t aim, int damage, int kick) in fire_hit()
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dg_weapon.c37 qboolean fire_hit(edict_t *self, vec3_t aim, int damage, int kick){ in fire_hit()
/dports/science/chrono/chrono-7.0.1/src/chrono_postprocess/
H A DChPovRay.cpp199 void ChPovRay::SetCamera(ChVector<> location, ChVector<> aim, double angle, bool ortho) { in SetCamera()
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/cpu/m6800/
H A D6800dasm.c43 aba=0, abx, adca, adcb, adda, addb, addd, aim, enumerator
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/cpu/m6800/
H A D6800dasm.c43 aba=0, abx, adca, adcb, adda, addb, addd, aim, enumerator
/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DUnitSprite.cpp1140 const int Body = 0, aim = 5, die = 6; in drawRoutine8() local

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