/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_weapon.c | 44 qboolean fire_hit (edict_t *self, vec3_t aim, int damage, int kick) in fire_hit()
|
/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_weapon.c | 63 qboolean fire_hit (edict_t *self, vec3_t aim, int damage, int kick) in fire_hit()
|
/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_weapon.c | 57 qboolean fire_hit(edict_t *self, vec3_t aim, int damage, int kick){ in fire_hit()
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | m_soldier.c | 497 vec3_t aim; in soldier_fire() local
|
H A D | g_weapon.c | 46 qboolean fire_hit (edict_t *self, vec3_t aim, int damage, int kick) in fire_hit()
|
H A D | m_carrier.c | 151 vec3_t aim; in CarrierGrenade() local
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | g_weapon.c | 75 qboolean fire_hit (edict_t *self, vec3_t aim, int damage, int kick) in fire_hit()
|
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_weapon.c | 60 qboolean fire_hit(edict_t *self, vec3_t aim, int damage, int kick){ in fire_hit()
|
/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_weapon.c | 63 qboolean fire_hit (edict_t *self, vec3_t aim, int damage, int kick) in fire_hit()
|
/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_weapon.c | 59 fire_hit(edict_t * self, vec3_t aim, int damage, int kick) in fire_hit()
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_weapon.c | 63 qboolean fire_hit (edict_t *self, vec3_t aim, int damage, int kick) in fire_hit()
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_weapon.c | 63 qboolean fire_hit (edict_t *self, vec3_t aim, int damage, int kick) in fire_hit()
|
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_weapon.c | 63 qboolean fire_hit (edict_t *self, vec3_t aim, int damage, int kick) in fire_hit()
|
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_weapon.c | 63 qboolean fire_hit (edict_t *self, vec3_t aim, int damage, int kick) in fire_hit()
|
/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_weapon.c | 63 qboolean fire_hit (edict_t *self, vec3_t aim, int damage, int kick) in fire_hit()
|
/dports/multimedia/gstreamer1-libav/gst-libav-1.16.2/gst-libs/ext/libav/libavcodec/tests/ |
H A D | fft.c | 61 #define CMAC(pre, pim, are, aim, bre, bim) \ argument
|
/dports/multimedia/ffmpeg/ffmpeg-4.4.1/libavcodec/tests/ |
H A D | fft.c | 61 #define CMAC(pre, pim, are, aim, bre, bim) \ argument
|
/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/math/ |
H A D | Mat.h | 748 aim(const Vec3<typename MatType::value_type>& direction, in aim() function
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/ffmpeg/libavcodec/tests/ |
H A D | fft.c | 61 #define CMAC(pre, pim, are, aim, bre, bim) \ argument
|
/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_weapon.c | 63 qBool fire_hit (edict_t *self, vec3_t aim, int damage, int kick) in fire_hit()
|
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | g_weapon.c | 37 qboolean fire_hit(edict_t *self, vec3_t aim, int damage, int kick){ in fire_hit()
|
/dports/science/chrono/chrono-7.0.1/src/chrono_postprocess/ |
H A D | ChPovRay.cpp | 199 void ChPovRay::SetCamera(ChVector<> location, ChVector<> aim, double angle, bool ortho) { in SetCamera()
|
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/cpu/m6800/ |
H A D | 6800dasm.c | 43 aba=0, abx, adca, adcb, adda, addb, addd, aim, enumerator
|
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/cpu/m6800/ |
H A D | 6800dasm.c | 43 aba=0, abx, adca, adcb, adda, addb, addd, aim, enumerator
|
/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/ |
H A D | UnitSprite.cpp | 1140 const int Body = 0, aim = 5, die = 6; in drawRoutine8() local
|