/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | bot_fire.c | 11 void Get_AimAngle(edict_t *ent,float aim,float dist,int weapon) in Get_AimAngle() 465 qboolean B_UseBfg(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseBfg() 561 qboolean B_UsePhalanx(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UsePhalanx() 640 qboolean B_UseRocket(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseRocket() 721 qboolean B_UseBoomer(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseBoomer() 746 qboolean B_UseRailgun(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseRailgun() 900 qboolean B_UseShotgun(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseShotgun() 950 qboolean B_UseTrap(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseTrap() 976 qboolean B_UseBlaster(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseBlaster() 998 ,float aim,float distance,int skill) in Combat_LevelX() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | bot_fire.c | 11 void Get_AimAngle(edict_t *ent,float aim,float dist,int weapon) in Get_AimAngle() 465 qboolean B_UseBfg(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseBfg() 561 qboolean B_UsePhalanx(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UsePhalanx() 640 qboolean B_UseRocket(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseRocket() 721 qboolean B_UseBoomer(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseBoomer() 746 qboolean B_UseRailgun(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseRailgun() 900 qboolean B_UseShotgun(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseShotgun() 950 qboolean B_UseTrap(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseTrap() 976 qboolean B_UseBlaster(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseBlaster() 998 ,float aim,float distance,int skill) in Combat_LevelX() [all …]
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/dports/games/nbsdgames/nbsdgames-4.1.2/ |
H A D | darrt.c | 54 typedef struct aim{ struct 61 }aim; argument
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/dports/science/afni/afni-AFNI_21.3.16/src/ |
H A D | mri_to_fvect.c | 9 MRI_IMAGE *aim ; float *aar ; MRI_IMARR *outar ; in mri_fvect_to_imarr() local 39 MRI_IMAGE *aim ; float *aar ; in mri_fvect_subimage() local 63 MRI_IMAGE *vim , *aim ; in mri_imarr_to_fvect() local 93 MRI_IMAGE * mri_pair_to_fvect( MRI_IMAGE *aim , MRI_IMAGE *bim ) in mri_pair_to_fvect() 109 MRI_IMAGE * mri_triple_to_fvect( MRI_IMAGE *aim , MRI_IMAGE *bim , MRI_IMAGE *cim ) in mri_triple_to_fvect()
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H A D | mri_to_rgba.c | 65 MRI_IMAGE * mri_4to_rgba( MRI_IMAGE *rim , MRI_IMAGE *gim , MRI_IMAGE *bim , MRI_IMAGE *aim ) in mri_4to_rgba() 116 MRI_IMAGE *rim , *gim , *bim , *aim ; in mri_rgba_to_4float() local 150 MRI_IMAGE *rim , *gim , *bim , *aim ; in mri_rgba_to_4byte() local
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H A D | mri_pc_pursuit.c | 14 MRI_IMAGE *aim ; in mri_make_xxt() local 49 MRI_IMAGE *aim ; in mri_svd_max() local 75 MRI_IMAGE *aim ; in mri_svd_shrink() local 215 MRI_IMAGE *aim , MRI_IMAGE *eim in mri_pc_pursuit_step() 277 MRI_IMAGE *aim, *bim , *eim, *fim ; in mri_pc_pursuit() local
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/dports/emulators/vice/vice-3.5/src/lib/libffmpeg/libavcodec/ |
H A D | fft-internal.h | 32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument 43 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument 71 #define CMULS(dre, dim, are, aim, bre, bim, sh) do { \ argument 76 #define CMUL(dre, dim, are, aim, bre, bim) \ argument 79 #define CMULL(dre, dim, are, aim, bre, bim) \ argument
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/dports/www/firefox-esr/firefox-91.8.0/media/ffvpx/libavcodec/ |
H A D | fft-internal.h | 32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument 43 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument 71 #define CMULS(dre, dim, are, aim, bre, bim, sh) do { \ argument 76 #define CMUL(dre, dim, are, aim, bre, bim) \ argument 79 #define CMULL(dre, dim, are, aim, bre, bim) \ argument
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/dports/multimedia/gstreamer1-libav/gst-libav-1.16.2/gst-libs/ext/libav/libavcodec/ |
H A D | fft-internal.h | 32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument 43 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument 71 #define CMULS(dre, dim, are, aim, bre, bim, sh) do { \ argument 76 #define CMUL(dre, dim, are, aim, bre, bim) \ argument 79 #define CMULL(dre, dim, are, aim, bre, bim) \ argument
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/ffmpeg/libavcodec/ |
H A D | fft-internal.h | 32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument 43 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument 71 #define CMULS(dre, dim, are, aim, bre, bim, sh) do { \ argument 76 #define CMUL(dre, dim, are, aim, bre, bim) \ argument 79 #define CMULL(dre, dim, are, aim, bre, bim) \ argument
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/lib/libffmpeg/libavcodec/ |
H A D | fft-internal.h | 32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument 43 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument 71 #define CMULS(dre, dim, are, aim, bre, bim, sh) do { \ argument 76 #define CMUL(dre, dim, are, aim, bre, bim) \ argument 79 #define CMULL(dre, dim, are, aim, bre, bim) \ argument
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/ffmpeg/libavcodec/ |
H A D | fft-internal.h | 32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument 43 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument 71 #define CMULS(dre, dim, are, aim, bre, bim, sh) do { \ argument 76 #define CMUL(dre, dim, are, aim, bre, bim) \ argument 79 #define CMULL(dre, dim, are, aim, bre, bim) \ argument
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/dports/mail/thunderbird/thunderbird-91.8.0/media/ffvpx/libavcodec/ |
H A D | fft-internal.h | 32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument 43 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument 71 #define CMULS(dre, dim, are, aim, bre, bim, sh) do { \ argument 76 #define CMUL(dre, dim, are, aim, bre, bim) \ argument 79 #define CMULL(dre, dim, are, aim, bre, bim) \ argument
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/dports/lang/spidermonkey78/firefox-78.9.0/media/ffvpx/libavcodec/ |
H A D | fft-internal.h | 32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument 43 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument 71 #define CMULS(dre, dim, are, aim, bre, bim, sh) do { \ argument 76 #define CMUL(dre, dim, are, aim, bre, bim) \ argument 79 #define CMULL(dre, dim, are, aim, bre, bim) \ argument
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/dports/lang/spidermonkey60/firefox-60.9.0/media/libav/libavcodec/ |
H A D | fft-internal.h | 32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument 54 #define CMULS(dre, dim, are, aim, bre, bim, sh) do { \ argument 59 #define CMUL(dre, dim, are, aim, bre, bim) \ argument 62 #define CMULL(dre, dim, are, aim, bre, bim) \ argument
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/dports/www/firefox-legacy/firefox-52.8.0esr/media/libav/libavcodec/ |
H A D | fft-internal.h | 32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument 54 #define CMULS(dre, dim, are, aim, bre, bim, sh) do { \ argument 59 #define CMUL(dre, dim, are, aim, bre, bim) \ argument 62 #define CMULL(dre, dim, are, aim, bre, bim) \ argument
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/dports/games/tornado/tornado-1.4/ |
H A D | erwin.c | 74 int aim; /* aim the function returns to main */ in erwin_aim() local 154 int aim; /* returned aim */ in erwin_aim_new() local
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/dports/graphics/wdune/wdune-1.926/src/ |
H A D | NodeCattExportSrc.cpp | 109 const float *aim = coordinateToAimTheSource()->getValue(); in drawHandles() local 193 const float *aim = coordinateToAimTheSource()->getValue(); in draw() local 321 Vec3f aim = matrix * Vec3f(coordinateAim); in writeCattGeo() local
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/dports/games/endless-sky/endless-sky-0.9.14/source/ |
H A D | Hardpoint.cpp | 208 Angle aim = ship.Facing(); in Fire() local 254 Angle aim(offset); in FireAntiMissile() local 327 void Hardpoint::Fire(Ship &ship, const Point &start, const Angle &aim) in Fire()
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/dports/games/toycars/toycars-0.3.10/toycars/src/ |
H A D | RobotPlayer.cpp | 26 void RobotPlayer::driveTowards(Tuple aim, double throttle) in driveTowards() 51 const Tuple aim = 0.5*pathClosestPoint + 0.5*(forwards ? *pathB : *pathA); in backup() local
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/ffmpeg/libavutil/ |
H A D | tx_priv.h | 50 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument 55 #define SMUL(dre, dim, are, aim, bre, bim) do { \ argument 67 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument 77 #define SMUL(dre, dim, are, aim, bre, bim) do { \ argument
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/ffmpeg/libavutil/ |
H A D | tx_priv.h | 50 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument 55 #define SMUL(dre, dim, are, aim, bre, bim) do { \ argument 67 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument 77 #define SMUL(dre, dim, are, aim, bre, bim) do { \ argument
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/dports/multimedia/handbrake/ffmpeg-4.4/libavcodec/ |
H A D | fft-internal.h | 32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument 43 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
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/dports/multimedia/ffmpeg/ffmpeg-4.4.1/libavcodec/ |
H A D | fft-internal.h | 32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument 43 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
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/dports/www/firefox/firefox-99.0/media/ffvpx/libavcodec/ |
H A D | fft-internal.h | 32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument 43 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
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