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Searched defs:aim (Results 1 – 25 of 650) sorted by relevance

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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dbot_fire.c11 void Get_AimAngle(edict_t *ent,float aim,float dist,int weapon) in Get_AimAngle()
465 qboolean B_UseBfg(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseBfg()
561 qboolean B_UsePhalanx(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UsePhalanx()
640 qboolean B_UseRocket(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseRocket()
721 qboolean B_UseBoomer(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseBoomer()
746 qboolean B_UseRailgun(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseRailgun()
900 qboolean B_UseShotgun(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseShotgun()
950 qboolean B_UseTrap(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseTrap()
976 qboolean B_UseBlaster(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseBlaster()
998 ,float aim,float distance,int skill) in Combat_LevelX()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dbot_fire.c11 void Get_AimAngle(edict_t *ent,float aim,float dist,int weapon) in Get_AimAngle()
465 qboolean B_UseBfg(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseBfg()
561 qboolean B_UsePhalanx(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UsePhalanx()
640 qboolean B_UseRocket(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseRocket()
721 qboolean B_UseBoomer(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseBoomer()
746 qboolean B_UseRailgun(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseRailgun()
900 qboolean B_UseShotgun(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseShotgun()
950 qboolean B_UseTrap(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseTrap()
976 qboolean B_UseBlaster(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill) in B_UseBlaster()
998 ,float aim,float distance,int skill) in Combat_LevelX()
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/dports/games/nbsdgames/nbsdgames-4.1.2/
H A Ddarrt.c54 typedef struct aim{ struct
61 }aim; argument
/dports/science/afni/afni-AFNI_21.3.16/src/
H A Dmri_to_fvect.c9 MRI_IMAGE *aim ; float *aar ; MRI_IMARR *outar ; in mri_fvect_to_imarr() local
39 MRI_IMAGE *aim ; float *aar ; in mri_fvect_subimage() local
63 MRI_IMAGE *vim , *aim ; in mri_imarr_to_fvect() local
93 MRI_IMAGE * mri_pair_to_fvect( MRI_IMAGE *aim , MRI_IMAGE *bim ) in mri_pair_to_fvect()
109 MRI_IMAGE * mri_triple_to_fvect( MRI_IMAGE *aim , MRI_IMAGE *bim , MRI_IMAGE *cim ) in mri_triple_to_fvect()
H A Dmri_to_rgba.c65 MRI_IMAGE * mri_4to_rgba( MRI_IMAGE *rim , MRI_IMAGE *gim , MRI_IMAGE *bim , MRI_IMAGE *aim ) in mri_4to_rgba()
116 MRI_IMAGE *rim , *gim , *bim , *aim ; in mri_rgba_to_4float() local
150 MRI_IMAGE *rim , *gim , *bim , *aim ; in mri_rgba_to_4byte() local
H A Dmri_pc_pursuit.c14 MRI_IMAGE *aim ; in mri_make_xxt() local
49 MRI_IMAGE *aim ; in mri_svd_max() local
75 MRI_IMAGE *aim ; in mri_svd_shrink() local
215 MRI_IMAGE *aim , MRI_IMAGE *eim in mri_pc_pursuit_step()
277 MRI_IMAGE *aim, *bim , *eim, *fim ; in mri_pc_pursuit() local
/dports/emulators/vice/vice-3.5/src/lib/libffmpeg/libavcodec/
H A Dfft-internal.h32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
43 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
71 #define CMULS(dre, dim, are, aim, bre, bim, sh) do { \ argument
76 #define CMUL(dre, dim, are, aim, bre, bim) \ argument
79 #define CMULL(dre, dim, are, aim, bre, bim) \ argument
/dports/www/firefox-esr/firefox-91.8.0/media/ffvpx/libavcodec/
H A Dfft-internal.h32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
43 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
71 #define CMULS(dre, dim, are, aim, bre, bim, sh) do { \ argument
76 #define CMUL(dre, dim, are, aim, bre, bim) \ argument
79 #define CMULL(dre, dim, are, aim, bre, bim) \ argument
/dports/multimedia/gstreamer1-libav/gst-libav-1.16.2/gst-libs/ext/libav/libavcodec/
H A Dfft-internal.h32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
43 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
71 #define CMULS(dre, dim, are, aim, bre, bim, sh) do { \ argument
76 #define CMUL(dre, dim, are, aim, bre, bim) \ argument
79 #define CMULL(dre, dim, are, aim, bre, bim) \ argument
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/ffmpeg/libavcodec/
H A Dfft-internal.h32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
43 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
71 #define CMULS(dre, dim, are, aim, bre, bim, sh) do { \ argument
76 #define CMUL(dre, dim, are, aim, bre, bim) \ argument
79 #define CMULL(dre, dim, are, aim, bre, bim) \ argument
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/lib/libffmpeg/libavcodec/
H A Dfft-internal.h32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
43 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
71 #define CMULS(dre, dim, are, aim, bre, bim, sh) do { \ argument
76 #define CMUL(dre, dim, are, aim, bre, bim) \ argument
79 #define CMULL(dre, dim, are, aim, bre, bim) \ argument
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/ffmpeg/libavcodec/
H A Dfft-internal.h32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
43 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
71 #define CMULS(dre, dim, are, aim, bre, bim, sh) do { \ argument
76 #define CMUL(dre, dim, are, aim, bre, bim) \ argument
79 #define CMULL(dre, dim, are, aim, bre, bim) \ argument
/dports/mail/thunderbird/thunderbird-91.8.0/media/ffvpx/libavcodec/
H A Dfft-internal.h32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
43 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
71 #define CMULS(dre, dim, are, aim, bre, bim, sh) do { \ argument
76 #define CMUL(dre, dim, are, aim, bre, bim) \ argument
79 #define CMULL(dre, dim, are, aim, bre, bim) \ argument
/dports/lang/spidermonkey78/firefox-78.9.0/media/ffvpx/libavcodec/
H A Dfft-internal.h32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
43 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
71 #define CMULS(dre, dim, are, aim, bre, bim, sh) do { \ argument
76 #define CMUL(dre, dim, are, aim, bre, bim) \ argument
79 #define CMULL(dre, dim, are, aim, bre, bim) \ argument
/dports/lang/spidermonkey60/firefox-60.9.0/media/libav/libavcodec/
H A Dfft-internal.h32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
54 #define CMULS(dre, dim, are, aim, bre, bim, sh) do { \ argument
59 #define CMUL(dre, dim, are, aim, bre, bim) \ argument
62 #define CMULL(dre, dim, are, aim, bre, bim) \ argument
/dports/www/firefox-legacy/firefox-52.8.0esr/media/libav/libavcodec/
H A Dfft-internal.h32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
54 #define CMULS(dre, dim, are, aim, bre, bim, sh) do { \ argument
59 #define CMUL(dre, dim, are, aim, bre, bim) \ argument
62 #define CMULL(dre, dim, are, aim, bre, bim) \ argument
/dports/games/tornado/tornado-1.4/
H A Derwin.c74 int aim; /* aim the function returns to main */ in erwin_aim() local
154 int aim; /* returned aim */ in erwin_aim_new() local
/dports/graphics/wdune/wdune-1.926/src/
H A DNodeCattExportSrc.cpp109 const float *aim = coordinateToAimTheSource()->getValue(); in drawHandles() local
193 const float *aim = coordinateToAimTheSource()->getValue(); in draw() local
321 Vec3f aim = matrix * Vec3f(coordinateAim); in writeCattGeo() local
/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DHardpoint.cpp208 Angle aim = ship.Facing(); in Fire() local
254 Angle aim(offset); in FireAntiMissile() local
327 void Hardpoint::Fire(Ship &ship, const Point &start, const Angle &aim) in Fire()
/dports/games/toycars/toycars-0.3.10/toycars/src/
H A DRobotPlayer.cpp26 void RobotPlayer::driveTowards(Tuple aim, double throttle) in driveTowards()
51 const Tuple aim = 0.5*pathClosestPoint + 0.5*(forwards ? *pathB : *pathA); in backup() local
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/ffmpeg/libavutil/
H A Dtx_priv.h50 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
55 #define SMUL(dre, dim, are, aim, bre, bim) do { \ argument
67 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
77 #define SMUL(dre, dim, are, aim, bre, bim) do { \ argument
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/ffmpeg/libavutil/
H A Dtx_priv.h50 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
55 #define SMUL(dre, dim, are, aim, bre, bim) do { \ argument
67 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
77 #define SMUL(dre, dim, are, aim, bre, bim) do { \ argument
/dports/multimedia/handbrake/ffmpeg-4.4/libavcodec/
H A Dfft-internal.h32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
43 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
/dports/multimedia/ffmpeg/ffmpeg-4.4.1/libavcodec/
H A Dfft-internal.h32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
43 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
/dports/www/firefox/firefox-99.0/media/ffvpx/libavcodec/
H A Dfft-internal.h32 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument
43 #define CMUL(dre, dim, are, aim, bre, bim) do { \ argument

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