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Searched defs:aim (Results 251 – 275 of 650) sorted by relevance

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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_float.c510 static vec3_t aim = {MELEE_DISTANCE, 0, 0}; in floater_wham() local
H A Dm_infantry.c493 vec3_t aim; in infantry_smack() local
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_float.c498 static vec3_t aim = {MELEE_DISTANCE, 0, 0}; in floater_wham() local
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_float.c530 static vec3_t aim = {MELEE_DISTANCE, 0, 0}; in floater_wham() local
H A Dm_infantry.c530 vec3_t aim; in infantry_smack() local
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_float.c517 static vec3_t aim = {MELEE_DISTANCE, 0, 0}; in floater_wham() local
H A Dm_infantry.c525 vec3_t aim; in infantry_smack() local
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_float.c517 static vec3_t aim = {MELEE_DISTANCE, 0, 0}; in floater_wham() local
H A Dm_infantry.c525 vec3_t aim; in infantry_smack() local
/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_float.c517 static vec3_t aim = {MELEE_DISTANCE, 0, 0}; in floater_wham() local
/dports/games/openclonk/openclonk-release-8.1-src/planet/Tutorials.ocf/Tutorial04.ocs/System.ocg/
H A DSeqOutro.c330 public func FxAimBlunderbussAtStart(object target, proplist effect, int temp, object aim, int lengt… in FxAimBlunderbussAtStart()
/dports/games/egl/egl-0.3.1_9/game/
H A Dm_float.c517 static vec3_t aim = {MELEE_DISTANCE, 0, 0}; in floater_wham() local
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_float.c498 static vec3_t aim = {MELEE_DISTANCE, 0, 0}; in floater_wham() local
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_float.c517 static vec3_t aim = {MELEE_DISTANCE, 0, 0}; in floater_wham() local
H A Dm_infantry.c525 vec3_t aim; in infantry_smack() local
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_float.c521 static vec3_t aim = {MELEE_DISTANCE, 0, 0}; in floater_wham() local
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_float.c521 static vec3_t aim = {MELEE_DISTANCE, 0, 0}; in floater_wham() local
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dtarget.h32 coord_def aim; variable
/dports/games/q2pro/q2pro/game/
H A Dm_infantry.c525 vec3_t aim; in infantry_smack() local
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_infantry.c525 vec3_t aim; in infantry_smack() local
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_infantry.c506 vec3_t aim; in infantry_smack() local
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_infantry.c506 vec3_t aim; in infantry_smack() local
/dports/games/quake2-psychomod/psychomod/src/
H A Dm_infantry.c555 vec3_t aim; in infantry_smack() local
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_infantry.c525 vec3_t aim; in infantry_smack() local
/dports/math/py-iminuit/iminuit-2.8.4/extern/root/math/minuit2/src/
H A DMnFunctionCross.cxx50 double aim = aminsv + up; in operator ()() local

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