/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_float.c | 510 static vec3_t aim = {MELEE_DISTANCE, 0, 0}; in floater_wham() local
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H A D | m_infantry.c | 493 vec3_t aim; in infantry_smack() local
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | m_float.c | 498 static vec3_t aim = {MELEE_DISTANCE, 0, 0}; in floater_wham() local
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | m_float.c | 530 static vec3_t aim = {MELEE_DISTANCE, 0, 0}; in floater_wham() local
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H A D | m_infantry.c | 530 vec3_t aim; in infantry_smack() local
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | m_float.c | 517 static vec3_t aim = {MELEE_DISTANCE, 0, 0}; in floater_wham() local
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H A D | m_infantry.c | 525 vec3_t aim; in infantry_smack() local
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_float.c | 517 static vec3_t aim = {MELEE_DISTANCE, 0, 0}; in floater_wham() local
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H A D | m_infantry.c | 525 vec3_t aim; in infantry_smack() local
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | m_float.c | 517 static vec3_t aim = {MELEE_DISTANCE, 0, 0}; in floater_wham() local
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Tutorials.ocf/Tutorial04.ocs/System.ocg/ |
H A D | SeqOutro.c | 330 public func FxAimBlunderbussAtStart(object target, proplist effect, int temp, object aim, int lengt… in FxAimBlunderbussAtStart()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | m_float.c | 517 static vec3_t aim = {MELEE_DISTANCE, 0, 0}; in floater_wham() local
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | m_float.c | 498 static vec3_t aim = {MELEE_DISTANCE, 0, 0}; in floater_wham() local
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_float.c | 517 static vec3_t aim = {MELEE_DISTANCE, 0, 0}; in floater_wham() local
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H A D | m_infantry.c | 525 vec3_t aim; in infantry_smack() local
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | m_float.c | 521 static vec3_t aim = {MELEE_DISTANCE, 0, 0}; in floater_wham() local
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | m_float.c | 521 static vec3_t aim = {MELEE_DISTANCE, 0, 0}; in floater_wham() local
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | target.h | 32 coord_def aim; variable
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/dports/games/q2pro/q2pro/game/ |
H A D | m_infantry.c | 525 vec3_t aim; in infantry_smack() local
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_infantry.c | 525 vec3_t aim; in infantry_smack() local
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_infantry.c | 506 vec3_t aim; in infantry_smack() local
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_infantry.c | 506 vec3_t aim; in infantry_smack() local
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | m_infantry.c | 555 vec3_t aim; in infantry_smack() local
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_infantry.c | 525 vec3_t aim; in infantry_smack() local
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/dports/math/py-iminuit/iminuit-2.8.4/extern/root/math/minuit2/src/ |
H A D | MnFunctionCross.cxx | 50 double aim = aminsv + up; in operator ()() local
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