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Searched defs:allowSleep (Results 1 – 25 of 47) sorted by relevance

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/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/
H A Ddriver.h48 …virtual eStepMainLoopResult EMU_StepMainLoop(bool allowSleep, bool allowPause, int frameSkip, bool… in EMU_StepMainLoop()
/dports/devel/upp/upp/uppsrc/plugin/box2d/
H A Db2Island.cpp181 void b2Island::Solve(const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
/dports/multimedia/handbrake/HandBrake-1.4.2/macosx/HandBrakeXPCService/
H A DHandBrakeXPCService.m132 {
/dports/multimedia/handbrake/HandBrake-1.4.2/macosx/
H A DHBRemoteCore.m140 {
H A DHBCore.m162 {
H A DHBQueue.m608 {
/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Dynamics/
H A Db2Island.cpp138 …sland::Solve(const b2TimeStep& step, const b2Vec2& gravity, bool correctPositions, bool allowSleep) in Solve()
H A Db2Body.h82 bool allowSleep; member
/dports/devel/love5/love-0.5-0/src/box2d/Source/Dynamics/
H A Db2Island.cpp138 …sland::Solve(const b2TimeStep& step, const b2Vec2& gravity, bool correctPositions, bool allowSleep) in Solve()
H A Db2Body.h82 bool allowSleep; member
/dports/emulators/emulationstation/EmulationStation-2.9.4/es-app/src/
H A DSystemScreenSaver.cpp53 bool SystemScreenSaver::allowSleep() in allowSleep() function in SystemScreenSaver
/dports/games/numptyphysics/numptyphysics/Box2D/Source/Dynamics/
H A Db2Island.cpp138 …sland::Solve(const b2TimeStep& step, const b2Vec2& gravity, bool correctPositions, bool allowSleep) in Solve()
/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/
H A Db2Island.cpp181 void b2Island::Solve(const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
/dports/misc/box2d/box2d-2.4.1/src/dynamics/
H A Db2_island.cpp188 …b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/
H A Db2Island.cpp183 …b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/
H A Db2Island.cpp183 …b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/
H A Db2Island.cpp183 …b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/
H A Db2Island.cpp183 …b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/
H A Db2Island.cpp183 …b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/
H A Db2Island.cpp183 …b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/
H A Db2Island.cpp183 …b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/
H A Db2Island.cpp183 …b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/
H A Db2Island.cpp183 …b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/
H A Db2Island.cpp183 …b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Urho2D/
H A DRigidBody2D.cpp217 void RigidBody2D::SetAllowSleep(bool allowSleep) in SetAllowSleep()

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