/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/ |
H A D | driver.h | 48 …virtual eStepMainLoopResult EMU_StepMainLoop(bool allowSleep, bool allowPause, int frameSkip, bool… in EMU_StepMainLoop()
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/dports/devel/upp/upp/uppsrc/plugin/box2d/ |
H A D | b2Island.cpp | 181 void b2Island::Solve(const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
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/dports/multimedia/handbrake/HandBrake-1.4.2/macosx/HandBrakeXPCService/ |
H A D | HandBrakeXPCService.m | 132 {
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/dports/multimedia/handbrake/HandBrake-1.4.2/macosx/ |
H A D | HBRemoteCore.m | 140 {
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H A D | HBCore.m | 162 {
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H A D | HBQueue.m | 608 {
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/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Dynamics/ |
H A D | b2Island.cpp | 138 …sland::Solve(const b2TimeStep& step, const b2Vec2& gravity, bool correctPositions, bool allowSleep) in Solve()
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H A D | b2Body.h | 82 bool allowSleep; member
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/dports/devel/love5/love-0.5-0/src/box2d/Source/Dynamics/ |
H A D | b2Island.cpp | 138 …sland::Solve(const b2TimeStep& step, const b2Vec2& gravity, bool correctPositions, bool allowSleep) in Solve()
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H A D | b2Body.h | 82 bool allowSleep; member
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/dports/emulators/emulationstation/EmulationStation-2.9.4/es-app/src/ |
H A D | SystemScreenSaver.cpp | 53 bool SystemScreenSaver::allowSleep() in allowSleep() function in SystemScreenSaver
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/dports/games/numptyphysics/numptyphysics/Box2D/Source/Dynamics/ |
H A D | b2Island.cpp | 138 …sland::Solve(const b2TimeStep& step, const b2Vec2& gravity, bool correctPositions, bool allowSleep) in Solve()
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/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/ |
H A D | b2Island.cpp | 181 void b2Island::Solve(const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
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/dports/misc/box2d/box2d-2.4.1/src/dynamics/ |
H A D | b2_island.cpp | 188 …b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/ |
H A D | b2Island.cpp | 183 …b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
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/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/ |
H A D | b2Island.cpp | 183 …b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/ |
H A D | b2Island.cpp | 183 …b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
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/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/ |
H A D | b2Island.cpp | 183 …b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/ |
H A D | b2Island.cpp | 183 …b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/ |
H A D | b2Island.cpp | 183 …b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/ |
H A D | b2Island.cpp | 183 …b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/ |
H A D | b2Island.cpp | 183 …b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/ |
H A D | b2Island.cpp | 183 …b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/ |
H A D | b2Island.cpp | 183 …b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Urho2D/ |
H A D | RigidBody2D.cpp | 217 void RigidBody2D::SetAllowSleep(bool allowSleep) in SetAllowSleep()
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