/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | wp_blaster_pistol.cpp | 34 void WP_FireBryarPistol( gentity_t *ent, qboolean alt_fire ) in WP_FireBryarPistol()
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H A D | wp_stun_baton.cpp | 30 void WP_FireStunBaton( gentity_t *ent, qboolean alt_fire ) in WP_FireStunBaton()
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H A D | wp_blaster_rifle.cpp | 115 void WP_FireBlaster( gentity_t *ent, qboolean alt_fire ) in WP_FireBlaster()
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H A D | wp_det_pack.cpp | 107 void WP_FireDetPack( gentity_t *ent, qboolean alt_fire ) in WP_FireDetPack()
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H A D | g_weapon.cpp | 81 float WP_SpeedOfMissileForWeapon( int wp, qboolean alt_fire ) in WP_SpeedOfMissileForWeapon() 338 qboolean W_AccuracyLoggableWeapon( int weapon, qboolean alt_fire, int mod ) in W_AccuracyLoggableWeapon() 848 void FireVehicleWeapon( gentity_t *ent, qboolean alt_fire ) in FireVehicleWeapon() 1127 void WP_FireScepter( gentity_t *ent, qboolean alt_fire ) in WP_FireScepter() 1187 void FireWeapon( gentity_t *ent, qboolean alt_fire ) in FireWeapon()
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H A D | wp_repeater.cpp | 150 void WP_FireRepeater( gentity_t *ent, qboolean alt_fire ) in WP_FireRepeater()
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H A D | wp_bowcaster.cpp | 191 void WP_FireBowcaster( gentity_t *ent, qboolean alt_fire ) in WP_FireBowcaster()
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H A D | wp_rocket_launcher.cpp | 173 void WP_FireRocket( gentity_t *ent, qboolean alt_fire ) in WP_FireRocket()
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H A D | wp_demp2.cpp | 248 void WP_FireDEMP2( gentity_t *ent, qboolean alt_fire ) in WP_FireDEMP2()
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H A D | wp_concussion.cpp | 323 void WP_Concussion( gentity_t *ent, qboolean alt_fire ) in WP_Concussion()
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H A D | wp_flechette.cpp | 277 void WP_FireFlechette( gentity_t *ent, qboolean alt_fire ) in WP_FireFlechette()
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H A D | wp_trip_mine.cpp | 281 void WP_PlaceLaserTrap( gentity_t *ent, qboolean alt_fire ) in WP_PlaceLaserTrap()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | wp_bryar_pistol.cpp | 36 void WP_FireBryarPistol( gentity_t *ent, qboolean alt_fire ) in WP_FireBryarPistol()
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H A D | wp_stun_baton.cpp | 32 void WP_FireStunBaton( gentity_t *ent, qboolean alt_fire ) in WP_FireStunBaton()
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H A D | wp_det_pack.cpp | 108 void WP_FireDetPack( gentity_t *ent, qboolean alt_fire ) in WP_FireDetPack()
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H A D | wp_blaster_rifle.cpp | 106 void WP_FireBlaster( gentity_t *ent, qboolean alt_fire ) in WP_FireBlaster()
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H A D | wp_repeater.cpp | 149 void WP_FireRepeater( gentity_t *ent, qboolean alt_fire ) in WP_FireRepeater()
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H A D | wp_bowcaster.cpp | 184 void WP_FireBowcaster( gentity_t *ent, qboolean alt_fire ) in WP_FireBowcaster()
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H A D | wp_rocket_launcher.cpp | 142 void WP_FireRocket( gentity_t *ent, qboolean alt_fire ) in WP_FireRocket()
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H A D | wp_demp2.cpp | 247 void WP_FireDEMP2( gentity_t *ent, qboolean alt_fire ) in WP_FireDEMP2()
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H A D | wp_flechette.cpp | 277 void WP_FireFlechette( gentity_t *ent, qboolean alt_fire ) in WP_FireFlechette()
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H A D | wp_trip_mine.cpp | 282 void WP_PlaceLaserTrap( gentity_t *ent, qboolean alt_fire ) in WP_PlaceLaserTrap()
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/dports/games/battletanks/btanks-0.9.8083/engine/src/ |
H A D | player_state.h | 44 unsigned alt_fire:1; variable
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/dports/games/battletanks/btanks-0.9.8083/engine/controls/ |
H A D | mouse_control.h | 60 Alarm alt_fire; variable
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H A D | keyplayer.cpp | 38 int up, down, left, right, fire, alt_fire, leave, hint_control; in KeyPlayer() local
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