/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/assets/externalized/ |
H A D | magazines.json | 7 "ammoType": "AMMO_REGULAR", string 22 "ammoType": "AMMO_REGULAR", string 37 "ammoType": "AMMO_AP", string 52 "ammoType": "AMMO_AP", string 67 "ammoType": "AMMO_HP", string 82 "ammoType": "AMMO_HP", string 112 "ammoType": "AMMO_AP", string 127 "ammoType": "AMMO_HP", string 172 "ammoType": "AMMO_AP", string 187 "ammoType": "AMMO_AP", string [all …]
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ControllerComponents/ |
H A D | AmmoComponent.cpp | 46 void AmmoComponent::AddAmmo(AmmoType ammoType, int32 ammoCount) in AddAmmo() 51 void AmmoComponent::SetAmmo(AmmoType ammoType, int32 ammoCount) in SetAmmo() 74 void AmmoComponent::BroadcastAmmoChanged(AmmoType ammoType, uint32 ammoCount) in BroadcastAmmoChanged()
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H A D | AmmoComponent.h | 25 uint32 GetRemainingAmmo(AmmoType ammoType) { return m_AmmoMap[ammoType]; } in GetRemainingAmmo()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | settings.cpp | 163 void Settings::setAmmoType(int ammoType) { in setAmmoType() 173 void Settings::addAmmo(int ammoType, int ammo) { in addAmmo()
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H A D | combat.cpp | 99 void Combat::setHitSound(int ammoType, int column, int soundId) { in setHitSound() 103 void Combat::setMissSound(int ammoType, int column, int soundId) { in setMissSound()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | settings.cpp | 163 void Settings::setAmmoType(int ammoType) { in setAmmoType() 173 void Settings::addAmmo(int ammoType, int ammo) { in addAmmo()
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H A D | combat.cpp | 99 void Combat::setHitSound(int ammoType, int column, int soundId) { in setHitSound() 103 void Combat::setMissSound(int ammoType, int column, int soundId) { in setMissSound()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/ |
H A D | weaponpriority.cpp | 140 …ateAmmo(const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy, MWWorld::Ptr &bestAmmo, int ammoType) in rateAmmo() 161 float rateAmmo(const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy, int ammoType) in rateAmmo()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/ |
H A D | MagazineModel.h | 41 const AmmoTypeModel *ammoType; member
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H A D | MagazineModel.cc | 64 const AmmoTypeModel *ammoType = getAmmoType(obj.GetString("ammoType"), ammoTypeMap); in deserialize() local
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H A D | DefaultContentManager.cc | 265 for (const AmmoTypeModel* ammoType : m_ammoTypes) in ~DefaultContentManager() local 791 AmmoTypeModel *ammoType = AmmoTypeModel::deserialize(obj); in loadAmmoTypes() local 803 for (const AmmoTypeModel* ammoType : m_ammoTypes) in loadAmmoTypes() local
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/dports/games/nazghul/nazghul-0.7.1/src/ |
H A D | Arms.h | 111 class ObjectType *ammoType; variable
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/ |
H A D | d_items.cpp | 144 static String ammoTypeName(int ammoType) in ammoTypeName()
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H A D | p_inter.c | 52 static dd_bool giveOneAmmo(player_t *plr, ammotype_t ammoType, int numClips) in giveOneAmmo() 104 dd_bool P_GiveAmmo(player_t *plr, ammotype_t ammoType, int numClips) in P_GiveAmmo()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/ |
H A D | d_items.cpp | 157 static String ammoTypeName(int ammoType) in ammoTypeName()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | x_items.h | 53 int ammoType[NUM_AMMO_TYPES]; // required ammo types. member
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/ |
H A D | d_items.h | 52 int ammoType[NUM_AMMO_TYPES]; // required ammo types. member
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/ |
H A D | d_items.h | 51 int ammoType[NUM_AMMO_TYPES]; // required ammo types. member
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | h_items.h | 53 int ammoType[NUM_AMMO_TYPES]; // required ammo types. member
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/dports/games/openjazz/openjazz-20190106/src/player/ |
H A D | player.h | 97 …int ammoType; ///< Ammo type. -1 = blaster, 0 = toaster, 1 = missiles, 2 = bouncer, 3 … variable
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | p_inter.c | 53 static dd_bool giveOneAmmo(player_t *plr, ammotype_t ammoType, int numRounds) in giveOneAmmo() 97 dd_bool P_GiveAmmo(player_t *plr, ammotype_t ammoType, int numRounds) in P_GiveAmmo() 119 void P_TakeAmmo(player_t *player, ammotype_t ammoType) in P_TakeAmmo()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/ |
H A D | creatureanimation.cpp | 253 int ammoType = MWMechanics::getWeaponType(type)->mAmmoType; in getArrowBone() local
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/ |
H A D | ClawGameLogic.cpp | 341 AmmoType ammoType = AmmoType_Max; in ModifyActorStatDelegate() local
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/PickupComponents/ |
H A D | PickupComponent.cpp | 475 AmmoType ammoType; in VDelegateInit() local
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | p_inter.c | 281 static dd_bool giveOneAmmo(player_t *plr, ammotype_t ammoType, int numRounds) in giveOneAmmo() 336 dd_bool P_GiveAmmo(player_t *plr, ammotype_t ammoType, int numRounds) in P_GiveAmmo() 361 ammotype_t ammoType = (weaponType == WT_SECOND)? AT_BLUEMANA : AT_GREENMANA; in giveOneWeapon() local
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