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Searched defs:ammoType (Results 1 – 25 of 41) sorted by relevance

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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/assets/externalized/
H A Dmagazines.json7 "ammoType": "AMMO_REGULAR", string
22 "ammoType": "AMMO_REGULAR", string
37 "ammoType": "AMMO_AP", string
52 "ammoType": "AMMO_AP", string
67 "ammoType": "AMMO_HP", string
82 "ammoType": "AMMO_HP", string
112 "ammoType": "AMMO_AP", string
127 "ammoType": "AMMO_HP", string
172 "ammoType": "AMMO_AP", string
187 "ammoType": "AMMO_AP", string
[all …]
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ControllerComponents/
H A DAmmoComponent.cpp46 void AmmoComponent::AddAmmo(AmmoType ammoType, int32 ammoCount) in AddAmmo()
51 void AmmoComponent::SetAmmo(AmmoType ammoType, int32 ammoCount) in SetAmmo()
74 void AmmoComponent::BroadcastAmmoChanged(AmmoType ammoType, uint32 ammoCount) in BroadcastAmmoChanged()
H A DAmmoComponent.h25 uint32 GetRemainingAmmo(AmmoType ammoType) { return m_AmmoMap[ammoType]; } in GetRemainingAmmo()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dsettings.cpp163 void Settings::setAmmoType(int ammoType) { in setAmmoType()
173 void Settings::addAmmo(int ammoType, int ammo) { in addAmmo()
H A Dcombat.cpp99 void Combat::setHitSound(int ammoType, int column, int soundId) { in setHitSound()
103 void Combat::setMissSound(int ammoType, int column, int soundId) { in setMissSound()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dsettings.cpp163 void Settings::setAmmoType(int ammoType) { in setAmmoType()
173 void Settings::addAmmo(int ammoType, int ammo) { in addAmmo()
H A Dcombat.cpp99 void Combat::setHitSound(int ammoType, int column, int soundId) { in setHitSound()
103 void Combat::setMissSound(int ammoType, int column, int soundId) { in setMissSound()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Dweaponpriority.cpp140 …ateAmmo(const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy, MWWorld::Ptr &bestAmmo, int ammoType) in rateAmmo()
161 float rateAmmo(const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy, int ammoType) in rateAmmo()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/
H A DMagazineModel.h41 const AmmoTypeModel *ammoType; member
H A DMagazineModel.cc64 const AmmoTypeModel *ammoType = getAmmoType(obj.GetString("ammoType"), ammoTypeMap); in deserialize() local
H A DDefaultContentManager.cc265 for (const AmmoTypeModel* ammoType : m_ammoTypes) in ~DefaultContentManager() local
791 AmmoTypeModel *ammoType = AmmoTypeModel::deserialize(obj); in loadAmmoTypes() local
803 for (const AmmoTypeModel* ammoType : m_ammoTypes) in loadAmmoTypes() local
/dports/games/nazghul/nazghul-0.7.1/src/
H A DArms.h111 class ObjectType *ammoType; variable
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/
H A Dd_items.cpp144 static String ammoTypeName(int ammoType) in ammoTypeName()
H A Dp_inter.c52 static dd_bool giveOneAmmo(player_t *plr, ammotype_t ammoType, int numClips) in giveOneAmmo()
104 dd_bool P_GiveAmmo(player_t *plr, ammotype_t ammoType, int numClips) in P_GiveAmmo()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/
H A Dd_items.cpp157 static String ammoTypeName(int ammoType) in ammoTypeName()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dx_items.h53 int ammoType[NUM_AMMO_TYPES]; // required ammo types. member
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Dd_items.h52 int ammoType[NUM_AMMO_TYPES]; // required ammo types. member
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/
H A Dd_items.h51 int ammoType[NUM_AMMO_TYPES]; // required ammo types. member
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dh_items.h53 int ammoType[NUM_AMMO_TYPES]; // required ammo types. member
/dports/games/openjazz/openjazz-20190106/src/player/
H A Dplayer.h97 …int ammoType; ///< Ammo type. -1 = blaster, 0 = toaster, 1 = missiles, 2 = bouncer, 3 … variable
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dp_inter.c53 static dd_bool giveOneAmmo(player_t *plr, ammotype_t ammoType, int numRounds) in giveOneAmmo()
97 dd_bool P_GiveAmmo(player_t *plr, ammotype_t ammoType, int numRounds) in P_GiveAmmo()
119 void P_TakeAmmo(player_t *player, ammotype_t ammoType) in P_TakeAmmo()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/
H A Dcreatureanimation.cpp253 int ammoType = MWMechanics::getWeaponType(type)->mAmmoType; in getArrowBone() local
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/
H A DClawGameLogic.cpp341 AmmoType ammoType = AmmoType_Max; in ModifyActorStatDelegate() local
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/PickupComponents/
H A DPickupComponent.cpp475 AmmoType ammoType; in VDelegateInit() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_inter.c281 static dd_bool giveOneAmmo(player_t *plr, ammotype_t ammoType, int numRounds) in giveOneAmmo()
336 dd_bool P_GiveAmmo(player_t *plr, ammotype_t ammoType, int numRounds) in P_GiveAmmo()
361 ammotype_t ammoType = (weaponType == WT_SECOND)? AT_BLUEMANA : AT_GREENMANA; in giveOneWeapon() local

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