/dports/cad/feappv/feappv-4.1i/program/ |
H A D | pangl.f | 2 subroutine pangl(ix,nen,angl,angg,nrot) argument 25 real*8 angl(nen),angg(*) local
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H A D | ptrans.f | 2 subroutine ptrans(ia,angl,ul,p,s,nel,ndf,nst,isw) argument 34 real*8 angl(*),ul(nst,4),p(ndf,*),s(nst,nst) local
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/dports/cad/opencascade/opencascade-7.6.0/src/Geom2dInt/ |
H A D | Geom2dInt_Geom2dCurveTool.cxx | 59 Standard_Real angl = 0.283079; //2.*ACos(1. - eps); in NbSamples() local 81 Standard_Real angl = 0.283079; //2.*ACos(1. - eps); in NbSamples() local
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/dports/cad/feappv/feappv-4.1i/plot/ |
H A D | protv.f | 2 subroutine protv(nty,u,angl,ndm,ndf,numnp, du, flag) argument 30 real*8 u(ndf,*),angl(*),du(ndf,*) local
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H A D | pdefm.f | 2 subroutine pdefm(x,b,c,angl,ndm,ndf,numnp, dr, flag) argument 36 real*8 x(ndm,*),b(ndf,*),angl(*),uu(3), vv(15), dr(3,*) local
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H A D | pltbou.f | 2 subroutine pltbou(id,x,angl,ip, ndm,ndf,numnp,nbou) argument 37 real*8 x(ndm,*),angl(*) local
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H A D | pltfor.f | 2 subroutine pltfor(x,f,angl,id,ip,ndm,ndf,numnp,n1, isgn) argument 43 real*8 dd(3),xx(3,4),x(ndm,*),f(ndf,*),angl(*) local
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/dports/graphics/xd3d/xd3d-8.3.1/src/X/ |
H A D | gsarc.f | 1 subroutine gsarc(xc,yc,angl) argument
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H A D | gsarcc.f | 1 subroutine gsarcc(xc,yc,angl,iopt) argument
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/dports/textproc/libwps/libwps-0.4.12/src/lib/ |
H A D | WPSGraphicShape.cpp | 108 float angl=angle*float(M_PI/180.); in rotate() local 345 float angl=angle*float(M_PI/180.); in rotate() local 460 float angl=angl0*float(M_PI/180.); in addTo() local 667 float angl=angl0*float(M_PI/180.); in getPath() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/scripting/effects/ |
H A D | distort_effect.cpp | 89 void DistortNode::setParams(float angl, float linScale) { in setParams()
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/dports/games/scummvm/scummvm-2.5.1/engines/zvision/scripting/effects/ |
H A D | distort_effect.cpp | 89 void DistortNode::setParams(float angl, float linScale) { in setParams()
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/dports/textproc/libmwaw03/libmwaw-0.3.20/src/lib/ |
H A D | MWAWGraphicShape.cxx | 125 float angl=angle*float(M_PI/180.); in rotate() local 386 float angl=angle*float(M_PI/180.); in rotate() local 520 float angl=angl0*float(M_PI/180.); in addTo() local 715 float angl=angl0*float(M_PI/180.); in getPath() local
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H A D | libmwaw_internal.cxx | 648 auto angl=float(double(angle)*M_PI/180); in rotation() local 702 float angl=float(M_PI/180.)*angle; in rotatePointAroundCenter() local
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/dports/science/xcrysden/xcrysden-1.6.2/C/ |
H A D | detnsplit.c | 39 double angl, minangl = PI; /* parameters to detemine min angle */ in DetNBonds() local
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/dports/science/nwchem-data/nwchem-7.0.2-release/src/argos/ |
H A D | argos_prep_hybrid.F | 13 real*8 angl local
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/dports/multimedia/vmaf/vmaf-2.3.0/matlab/STMAD_2011_MatlabCode/ |
H A D | lo_index.m | 162 angl = (o-1)*pi/norient; % Calculate filter angle. variable
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/dports/misc/vxl/vxl-3.3.2/core/vgl/algo/ |
H A D | vgl_rotation_3d.h | 125 double angl = std::asin(cmag)+aa; in vgl_rotation_3d() local
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/dports/science/xtb/xtb-6.4.1/src/gfnff/ |
H A D | data.f90 | 124 real(wp), allocatable :: angl(:) component
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/Externals/MayaDataModel/include/ |
H A D | MayaDMAnisotropic.h | 42 void setAngle(float angl) in setAngle()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/ |
H A D | route_finder_impl.cpp | 182 fixed angl = fixatan(fixdiv(ydist, xdist)); in calculate_move_stage() local
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/dports/graphics/blender/blender-2.91.0/source/blender/modifiers/intern/ |
H A D | MOD_weighted_normal.c | 500 float *angl = index_angle; in wn_corner_angle() local 542 float *angl = index_angle; in wn_face_with_angle() local
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/dports/cad/opencascade/opencascade-7.6.0/src/ShapeAnalysis/ |
H A D | ShapeAnalysis_FreeBoundsProperties.cxx | 340 Standard_Real angl = Abs( vec1.Angle(vec2)); in CheckNotches() local
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/dports/science/ergo/ergo-3.8/source/dft/ |
H A D | grid_atomic.cc | 120 real x = 0.0, angl = 0.0, w = 0.0; in generate() local
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/dports/textproc/libstaroffice/libstaroffice-0.0.7/src/lib/ |
H A D | libstaroffice_internal.cxx | 473 float angl=float(M_PI/180.)*angle; in rotatePointAroundCenter() local
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