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Searched defs:angle_rad (Results 1 – 25 of 51) sorted by relevance

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/dports/games/warmux/warmux-11.04/src/particles/
H A Dbody_member.h28 Double angle_rad; variable
/dports/converters/wkhtmltopdf/qt-5db36ec/demos/spectrum/3rdparty/fftreal/
H A DOscSinCos.hpp61 void OscSinCos <T>::set_step (double angle_rad) in set_step()
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtmultimedia/examples/multimedia/spectrum/3rdparty/fftreal/
H A DOscSinCos.hpp61 void OscSinCos <T>::set_step (double angle_rad) in set_step()
/dports/graphics/vapoursynth-fmtconv/fmtconv-r28/src/ffft/
H A DOscSinCos.hpp46 void OscSinCos <T>::set_step (double angle_rad) noexcept in set_step()
/dports/audio/madronalib/madronalib-1.6-1016-g103895f/external/ffft/
H A DOscSinCos.hpp58 void OscSinCos <T>::set_step (double angle_rad) in set_step()
/dports/math/cgal/CGAL-5.3/demo/Optimal_transportation_reconstruction_2/
H A Dscene.h693 double angle_rad = (angle / 360.0) * 6.2831853; variable
708 double angle_rad = (angle / 360.0) * 6.2831853; in append_widely_variable_sampling() local
716 double angle_rad = (angle / 360.0) * 6.2831853; in append_widely_variable_sampling() local
726 double angle_rad = (angle / 360.0) * 6.2831853; in append_widely_variable_sampling() local
735 double angle_rad = (angle / 360.0) * 6.2831853; in append_widely_variable_sampling() local
787 double angle_rad = (angle / 360.0) * 6.2831853; in append_predefined_spiral() local
963 const double angle_rad = angle * deg_in_rad; in append_star() local
/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed.shaders/include/appleseed/transform/
H A Das_transform_helpers.h119 float angle_rad = radians(angle_in_degrees); in rotate2d() local
/dports/graphics/gthumb/gthumb-3.10.1/extensions/file_tools/
H A Dcairo-rotate.c33 double angle_rad; in _cairo_image_surface_rotate_get_cropping_parameters() local
77 double angle_rad; in _cairo_image_surface_rotate_get_cropping_region() local
181 double angle_rad; in rotate() local
/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/display/control/
H A Dcanvas-axonomgrid.h37 double angle_rad[3]; /**< Angle of each axis (note that angle[2] == 0) */ variable
/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/live_effects/
H A Dlpe-dynastroke.cpp122 double angle_rad = angle*M_PI/180.;//TODO: revert orientation?... in doEffect_pwd2() local
/dports/astro/opencpn/OpenCPN-5.2.4/include/
H A Dviewport.h106 void SetRotationAngle(double angle_rad) { rotation = angle_rad;} in SetRotationAngle()
/dports/games/warmux/warmux-11.04/src/character/
H A Dmovement.h38 Double angle_rad; // angle in radian variable
H A Dmember.h101 Double angle_rad; variable
H A Dbody.cpp368 Double angle_rad = owner->GetFiringAngle(); // returns -180 < angle < 180 in ProcessFollowHalfCrosshair() local
387 Double angle_rad = owner->GetSpeedAngle(); in ProcessFollowSpeed() local
/dports/games/warmux/warmux-11.04/src/weapon/
H A Dsupertux.cpp57 Double angle_rad; member in SuperTux
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/glsl-1.10/execution/clipping/
H A Dclip-plane-transformation.c360 float angle_rad = angle * M_PI / 180.0; in measure_effects() local
/dports/games/warmux/warmux-11.04/src/graphic/
H A Dsprite.cpp115 void Sprite::SetRotation_rad(Double angle_rad) in SetRotation_rad()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dvector.h131 float angle_rad = atan2(x2 - x1, z1 - z2); in angle_1024() local
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dvector.h131 float angle_rad = atan2(x2 - x1, z1 - z2); in angle_1024() local
/dports/graphics/blender/blender-2.91.0/intern/itasc/kdl/
H A Dframes.hpp998 explicit Rotation2(double angle_rad):s(sin(angle_rad)),c(cos(angle_rad)) {} in Rotation2()
/dports/graphics/scantailor/scantailor-advanced-1.0.16/filters/deskew/
H A DImageView.cpp197 double angle_rad = std::asin(rel_y / arc_radius); in handleMoveRequest() local
/dports/games/freeminer/freeminer-0.4.10.4/src/
H A Dcamera.cpp343 f32 angle_rad = angle_deg * M_PI / 180; in update() local
/dports/graphics/freeglut/freeglut-3.2.1/progs/demos/shapes/
H A Dglmatrix.c89 float angle_rad = (float)M_PI * angle / 180.f; in gl_rotatef() local
/dports/graphics/mupdf/mupdf-1.18.0-source/thirdparty/freeglut/progs/demos/shapes/
H A Dglmatrix.c89 float angle_rad = (float)M_PI * angle / 180.f; in gl_rotatef() local
/dports/games/minetest/minetest-5.4.1/src/client/
H A Dcamera.cpp436 f32 angle_rad = angle_deg * M_PI / 180; in update() local

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