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Searched defs:animPtr (Results 1 – 15 of 15) sorted by relevance

/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/skia/skia/src/animator/
H A DSkDisplayApply.cpp169 for (SkAnimateBase** animPtr = fAnimators.begin(); animPtr < end; animPtr++) { in deepCopy() local
518 for (SkAnimateBase* const* animPtr = fAnimators.begin(); animPtr < animEnd; animPtr++) { in hasDelayedAnimator() local
670 for (SkAnimateBase** animPtr = fAnimators.begin(); animPtr < fAnimators.end(); animPtr++) { in onEndElement() local
693 for (SkAnimateBase** animPtr = fAnimators.begin(); animPtr < fAnimators.end(); animPtr++) { in refresh() local
711 for (SkAnimateBase** animPtr = fAnimators.begin(); animPtr < endPtr; ) { in resolveIDs() local
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dsector.cpp340 int GetAnimationGoal(const int32_t *animPtr) in GetAnimationGoal()
348 int SetAnimation(int sectNum, int32_t *animPtr, int goalVal, int animVel) in SetAnimation()
H A Dgame.cpp5276 …animsounds(scriptfile *pScript, const char * blockEnd, char const * fileName, dukeanim_t * animPtr) in parsedefinitions_game_animsounds()
5533 dukeanim_t *animPtr = Anim_Find(fileName); in parsedefinitions_game() local
5605 dukeanim_t *animPtr = Anim_Find(fileName); in parsedefinitions_game() local
/dports/games/scummvm/scummvm-2.5.1/engines/hopkins/
H A Dtalk.cpp659 byte *animPtr = _characterBuffer + 110; in initCharacterAnim() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hopkins/
H A Dtalk.cpp655 byte *animPtr = _characterBuffer + 110; in initCharacterAnim() local
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dsector.cpp460 int GetAnimationGoal(const int32_t *animPtr) in GetAnimationGoal()
468 int SetAnimation(int sectNum, int32_t *animPtr, int goalVal, int animVel) in SetAnimation()
H A Dgame.cpp7035 …animsounds(scriptfile *pScript, const char * blockEnd, char const * fileName, dukeanim_t * animPtr) in parsedefinitions_game_animsounds()
7271 dukeanim_t *animPtr = Anim_Find(fileName); in parsedefinitions_game() local
7343 dukeanim_t *animPtr = Anim_Find(fileName); in parsedefinitions_game() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword1/
H A Dlogic.cpp372 AnimUnit *animPtr = (AnimUnit *)(animData + sizeof(AnimUnit) * compact->o_anim_pc); in speechDriver() local
391 AnimUnit *animPtr = (AnimUnit *)(data + compact->o_anim_pc * sizeof(AnimUnit)); in fullAnimDriver() local
412 AnimUnit *animPtr = (AnimUnit *)(data + 4 + compact->o_anim_pc * sizeof(AnimUnit)); in animDriver() local
866 AnimUnit *animPtr; in fnSetFrame() local
904 AnimUnit *animPtr = (AnimUnit *)(data + sizeof(AnimUnit) * frameNo); in fnFullSetFrame() local
/dports/games/scummvm/scummvm-2.5.1/engines/sword1/
H A Dlogic.cpp374 AnimUnit *animPtr = (AnimUnit *)(animData + sizeof(AnimUnit) * compact->o_anim_pc); in speechDriver() local
393 AnimUnit *animPtr = (AnimUnit *)(data + compact->o_anim_pc * sizeof(AnimUnit)); in fullAnimDriver() local
414 AnimUnit *animPtr = (AnimUnit *)(data + 4 + compact->o_anim_pc * sizeof(AnimUnit)); in animDriver() local
868 AnimUnit *animPtr; in fnSetFrame() local
906 AnimUnit *animPtr = (AnimUnit *)(data + sizeof(AnimUnit) * frameNo); in fnFullSetFrame() local
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DMisc.cpp1168 const idAnim *animPtr = animator.GetAnim( anim ); in Event_AnimDone() local
1224 const idAnim *animPtr = animator.GetAnim( anim ); in Event_Start() local
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DMisc.cpp1202 const idAnim *animPtr = animator.GetAnim( anim ); in Event_AnimDone() local
1258 const idAnim *animPtr = animator.GetAnim( anim ); in Event_Start() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sky/
H A Dlogic.cpp2503 uint16 *animPtr = _skyCompact->getGrafixPtr(target); in stdSpeak() local
/dports/games/scummvm/scummvm-2.5.1/engines/sky/
H A Dlogic.cpp2511 uint16 *animPtr = _skyCompact->getGrafixPtr(target); in stdSpeak() local
/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/
H A DOgreSceneManager.cpp2559 const AnimableValuePtr& animPtr = numTrackIt.getNext()->getAssociatedAnimable(); in _applySceneAnimations() local
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/
H A DOgreSceneManager.cpp3817 const AnimableValuePtr& animPtr = numTrackIt.getNext()->getAssociatedAnimable(); in _applySceneAnimations() local