/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/skia/skia/src/animator/ |
H A D | SkDisplayApply.cpp | 169 for (SkAnimateBase** animPtr = fAnimators.begin(); animPtr < end; animPtr++) { in deepCopy() local 518 for (SkAnimateBase* const* animPtr = fAnimators.begin(); animPtr < animEnd; animPtr++) { in hasDelayedAnimator() local 670 for (SkAnimateBase** animPtr = fAnimators.begin(); animPtr < fAnimators.end(); animPtr++) { in onEndElement() local 693 for (SkAnimateBase** animPtr = fAnimators.begin(); animPtr < fAnimators.end(); animPtr++) { in refresh() local 711 for (SkAnimateBase** animPtr = fAnimators.begin(); animPtr < endPtr; ) { in resolveIDs() local
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | sector.cpp | 340 int GetAnimationGoal(const int32_t *animPtr) in GetAnimationGoal() 348 int SetAnimation(int sectNum, int32_t *animPtr, int goalVal, int animVel) in SetAnimation()
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H A D | game.cpp | 5276 …animsounds(scriptfile *pScript, const char * blockEnd, char const * fileName, dukeanim_t * animPtr) in parsedefinitions_game_animsounds() 5533 dukeanim_t *animPtr = Anim_Find(fileName); in parsedefinitions_game() local 5605 dukeanim_t *animPtr = Anim_Find(fileName); in parsedefinitions_game() local
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/dports/games/scummvm/scummvm-2.5.1/engines/hopkins/ |
H A D | talk.cpp | 659 byte *animPtr = _characterBuffer + 110; in initCharacterAnim() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hopkins/ |
H A D | talk.cpp | 655 byte *animPtr = _characterBuffer + 110; in initCharacterAnim() local
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | sector.cpp | 460 int GetAnimationGoal(const int32_t *animPtr) in GetAnimationGoal() 468 int SetAnimation(int sectNum, int32_t *animPtr, int goalVal, int animVel) in SetAnimation()
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H A D | game.cpp | 7035 …animsounds(scriptfile *pScript, const char * blockEnd, char const * fileName, dukeanim_t * animPtr) in parsedefinitions_game_animsounds() 7271 dukeanim_t *animPtr = Anim_Find(fileName); in parsedefinitions_game() local 7343 dukeanim_t *animPtr = Anim_Find(fileName); in parsedefinitions_game() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword1/ |
H A D | logic.cpp | 372 AnimUnit *animPtr = (AnimUnit *)(animData + sizeof(AnimUnit) * compact->o_anim_pc); in speechDriver() local 391 AnimUnit *animPtr = (AnimUnit *)(data + compact->o_anim_pc * sizeof(AnimUnit)); in fullAnimDriver() local 412 AnimUnit *animPtr = (AnimUnit *)(data + 4 + compact->o_anim_pc * sizeof(AnimUnit)); in animDriver() local 866 AnimUnit *animPtr; in fnSetFrame() local 904 AnimUnit *animPtr = (AnimUnit *)(data + sizeof(AnimUnit) * frameNo); in fnFullSetFrame() local
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/dports/games/scummvm/scummvm-2.5.1/engines/sword1/ |
H A D | logic.cpp | 374 AnimUnit *animPtr = (AnimUnit *)(animData + sizeof(AnimUnit) * compact->o_anim_pc); in speechDriver() local 393 AnimUnit *animPtr = (AnimUnit *)(data + compact->o_anim_pc * sizeof(AnimUnit)); in fullAnimDriver() local 414 AnimUnit *animPtr = (AnimUnit *)(data + 4 + compact->o_anim_pc * sizeof(AnimUnit)); in animDriver() local 868 AnimUnit *animPtr; in fnSetFrame() local 906 AnimUnit *animPtr = (AnimUnit *)(data + sizeof(AnimUnit) * frameNo); in fnFullSetFrame() local
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | Misc.cpp | 1168 const idAnim *animPtr = animator.GetAnim( anim ); in Event_AnimDone() local 1224 const idAnim *animPtr = animator.GetAnim( anim ); in Event_Start() local
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | Misc.cpp | 1202 const idAnim *animPtr = animator.GetAnim( anim ); in Event_AnimDone() local 1258 const idAnim *animPtr = animator.GetAnim( anim ); in Event_Start() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sky/ |
H A D | logic.cpp | 2503 uint16 *animPtr = _skyCompact->getGrafixPtr(target); in stdSpeak() local
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/dports/games/scummvm/scummvm-2.5.1/engines/sky/ |
H A D | logic.cpp | 2511 uint16 *animPtr = _skyCompact->getGrafixPtr(target); in stdSpeak() local
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/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/ |
H A D | OgreSceneManager.cpp | 2559 const AnimableValuePtr& animPtr = numTrackIt.getNext()->getAssociatedAnimable(); in _applySceneAnimations() local
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/ |
H A D | OgreSceneManager.cpp | 3817 const AnimableValuePtr& animPtr = numTrackIt.getNext()->getAssociatedAnimable(); in _applySceneAnimations() local
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