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Searched defs:animating_element (Results 1 – 6 of 6) sorted by relevance

/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/core/animation/css/
H A Dcss_animations.cc89 const Element* animating_element, in CreateKeyframeEffectModel()
281 const Element* animating_element, in CalculateCompositorAnimationUpdate()
342 const Element* animating_element, in CalculateAnimationUpdate()
965 const Element* animating_element, in CalculateTransitionUpdate()
1094 const Element* animating_element) { in CalculateAnimationActiveInterpolations()
1134 const Element* animating_element) { in CalculateTransitionActiveInterpolations()
H A Dcss_animations.h177 const Element* animating_element = nullptr; member
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/core/animation/css/
H A Dcss_animations.cc200 const Element* animating_element, in CreateKeyframeEffectModel()
559 const Element* animating_element, in CalculateCompositorAnimationUpdate()
620 const Element* animating_element, in CalculateAnimationUpdate()
1320 Element* animating_element, in CalculateTransitionUpdate()
1404 Element* animating_element, in CalculateBeforeChangeStyle()
1526 const Element* animating_element) { in CalculateAnimationActiveInterpolations()
1566 const Element* animating_element) { in CalculateTransitionActiveInterpolations()
H A Dcss_animations.h185 Element* animating_element = nullptr; member
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/core/css/resolver/
H A Dstyle_resolver.cc1385 Element* animating_element = state.GetAnimatingElement(); in ApplyAnimatedStyle() local
1590 Element* animating_element = state.GetAnimatingElement(); in CalculateAnimationUpdate() local
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/core/css/resolver/
H A Dstyle_resolver.cc1348 const Element* animating_element = state.GetAnimatingElement(); in ApplyAnimatedStandardProperties() local
1905 const Element* animating_element = state.GetAnimatingElement(); in CalculateAnimationUpdate() local