/dports/graphics/digikam/digikam-7.4.0/core/libs/properties/history/ |
H A D | versionsdelegate.cpp | 72 int animationState; member in Digikam::VersionsDelegate::Private 120 int VersionsDelegate::animationState() const in animationState() function in Digikam::VersionsDelegate 125 void VersionsDelegate::setAnimationState(int animationState) in setAnimationState()
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/dports/x11/radare-cutter/r2cutter-0.1.1/src/common/ |
H A D | ProgressIndicator.h | 31 int animationState = 0; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/ |
H A D | answering_machine.cpp | 101 void AIScriptAnsweringMachine::QueryAnimationState(int *animationState, int *animationFrame, int *a… in QueryAnimationState() 108 void AIScriptAnsweringMachine::SetAnimationState(int animationState, int animationFrame, int animat… in SetAnimationState()
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H A D | bryant.cpp | 271 void AIScriptBryant::QueryAnimationState(int *animationState, int *animationFrame, int *animationSt… in QueryAnimationState() 278 void AIScriptBryant::SetAnimationState(int animationState, int animationFrame, int animationStateNe… in SetAnimationState()
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H A D | bullet_bob.cpp | 552 void AIScriptBulletBob::QueryAnimationState(int *animationState, int *animationFrame, int *animatio… in QueryAnimationState() 559 void AIScriptBulletBob::SetAnimationState(int animationState, int animationFrame, int animationStat… in SetAnimationState()
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H A D | chew.cpp | 472 void AIScriptChew::QueryAnimationState(int *animationState, int *animationFrame, int *animationStat… in QueryAnimationState() 479 void AIScriptChew::SetAnimationState(int animationState, int animationFrame, int animationStateNext… in SetAnimationState()
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H A D | desk_clerk.cpp | 381 void AIScriptDeskClerk::QueryAnimationState(int *animationState, int *animationFrame, int *animatio… in QueryAnimationState() 388 void AIScriptDeskClerk::SetAnimationState(int animationState, int animationFrame, int animationStat… in SetAnimationState()
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H A D | dispatcher.cpp | 101 void AIScriptDispatcher::QueryAnimationState(int *animationState, int *animationFrame, int *animati… in QueryAnimationState() 108 void AIScriptDispatcher::SetAnimationState(int animationState, int animationFrame, int animationSta… in SetAnimationState()
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H A D | early_q.cpp | 1053 void AIScriptEarlyQ::QueryAnimationState(int *animationState, int *animationFrame, int *animationSt… in QueryAnimationState() 1060 void AIScriptEarlyQ::SetAnimationState(int animationState, int animationFrame, int animationStateNe… in SetAnimationState()
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H A D | hanoi.cpp | 757 void AIScriptHanoi::QueryAnimationState(int *animationState, int *animationFrame, int *animationSta… in QueryAnimationState() 764 void AIScriptHanoi::SetAnimationState(int animationState, int animationFrame, int animationStateNex… in SetAnimationState()
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H A D | klein.cpp | 560 void AIScriptKlein::QueryAnimationState(int *animationState, int *animationFrame, int *animationSta… in QueryAnimationState() 567 void AIScriptKlein::SetAnimationState(int animationState, int animationFrame, int animationStateNex… in SetAnimationState()
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H A D | luther.cpp | 464 void AIScriptLuther::QueryAnimationState(int *animationState, int *animationFrame, int *animationSt… in QueryAnimationState() 471 void AIScriptLuther::SetAnimationState(int animationState, int animationFrame, int animationStateNe… in SetAnimationState()
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H A D | male_announcer.cpp | 101 void AIScriptMaleAnnouncer::QueryAnimationState(int *animationState, int *animationFrame, int *anim… in QueryAnimationState() 108 void AIScriptMaleAnnouncer::SetAnimationState(int animationState, int animationFrame, int animation… in SetAnimationState()
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H A D | marcus.cpp | 104 void AIScriptMarcus::QueryAnimationState(int *animationState, int *animationFrame, int *animationSt… in QueryAnimationState() 111 void AIScriptMarcus::SetAnimationState(int animationState, int animationFrame, int animationStateNe… in SetAnimationState()
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H A D | murray.cpp | 247 void AIScriptMurray::QueryAnimationState(int *animationState, int *animationFrame, int *animationSt… in QueryAnimationState() 254 void AIScriptMurray::SetAnimationState(int animationState, int animationFrame, int animationStateNe… in SetAnimationState()
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H A D | newscaster.cpp | 101 void AIScriptNewscaster::QueryAnimationState(int *animationState, int *animationFrame, int *animati… in QueryAnimationState() 108 void AIScriptNewscaster::SetAnimationState(int animationState, int animationFrame, int animationSta… in SetAnimationState()
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H A D | photographer.cpp | 350 void AIScriptPhotographer::QueryAnimationState(int *animationState, int *animationFrame, int *anima… in QueryAnimationState() 357 void AIScriptPhotographer::SetAnimationState(int animationState, int animationFrame, int animationS… in SetAnimationState()
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H A D | taffy_patron.cpp | 169 void AIScriptTaffyPatron::QueryAnimationState(int *animationState, int *animationFrame, int *animat… in QueryAnimationState() 176 void AIScriptTaffyPatron::SetAnimationState(int animationState, int animationFrame, int animationSt… in SetAnimationState()
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H A D | tyrell.cpp | 246 void AIScriptTyrell::QueryAnimationState(int *animationState, int *animationFrame, int *animationSt… in QueryAnimationState() 253 void AIScriptTyrell::SetAnimationState(int animationState, int animationFrame, int animationStateNe… in SetAnimationState()
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H A D | general_doll.cpp | 378 void AIScriptGeneralDoll::QueryAnimationState(int *animationState, int *animationFrame, int *animat… in QueryAnimationState() 385 void AIScriptGeneralDoll::SetAnimationState(int animationState, int animationFrame, int animationSt… in SetAnimationState()
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H A D | insect_dealer.cpp | 316 void AIScriptInsectDealer::QueryAnimationState(int *animationState, int *animationFrame, int *anima… in QueryAnimationState() 323 void AIScriptInsectDealer::SetAnimationState(int animationState, int animationFrame, int animationS… in SetAnimationState()
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H A D | shoeshine_man.cpp | 169 void AIScriptShoeshineMan::QueryAnimationState(int *animationState, int *animationFrame, int *anima… in QueryAnimationState() 176 void AIScriptShoeshineMan::SetAnimationState(int animationState, int animationFrame, int animationS… in SetAnimationState()
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H A D | hawkers_parrot.cpp | 101 void AIScriptHawkersParrot::QueryAnimationState(int *animationState, int *animationFrame, int *anim… in QueryAnimationState() 108 void AIScriptHawkersParrot::SetAnimationState(int animationState, int animationFrame, int animation… in SetAnimationState()
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H A D | holloway.cpp | 366 void AIScriptHolloway::QueryAnimationState(int *animationState, int *animationFrame, int *animation… in QueryAnimationState() 373 void AIScriptHolloway::SetAnimationState(int animationState, int animationFrame, int animationState… in SetAnimationState()
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H A D | howie_lee.cpp | 484 void AIScriptHowieLee::QueryAnimationState(int *animationState, int *animationFrame, int *animation… in QueryAnimationState() 491 void AIScriptHowieLee::SetAnimationState(int animationState, int animationFrame, int animationState… in SetAnimationState()
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