/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/ |
H A D | answering_machine.cpp | 101 …e::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *ani… in QueryAnimationState() 108 …chine::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int anima… in SetAnimationState()
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H A D | bryant.cpp | 271 …t::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *ani… in QueryAnimationState() 278 …ryant::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int anima… in SetAnimationState()
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H A D | bullet_bob.cpp | 552 …b::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *ani… in QueryAnimationState() 559 …etBob::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int anima… in SetAnimationState()
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H A D | chew.cpp | 472 …w::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *ani… in QueryAnimationState() 479 void AIScriptChew::SetAnimationState(int animationState, int animationFrame, int animationStateNext… in SetAnimationState()
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H A D | desk_clerk.cpp | 381 …k::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *ani… in QueryAnimationState() 388 …Clerk::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int anima… in SetAnimationState()
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H A D | dispatcher.cpp | 101 …r::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *ani… in QueryAnimationState() 108 …tcher::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int anima… in SetAnimationState()
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H A D | early_q.cpp | 1053 …Q::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *ani… in QueryAnimationState() 1060 …arlyQ::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int anima… in SetAnimationState()
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H A D | hanoi.cpp | 757 …i::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *ani… in QueryAnimationState() 764 …Hanoi::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int anima… in SetAnimationState()
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H A D | klein.cpp | 560 …n::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *ani… in QueryAnimationState() 567 …Klein::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int anima… in SetAnimationState()
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H A D | luther.cpp | 464 …r::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *ani… in QueryAnimationState() 471 …uther::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int anima… in SetAnimationState()
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H A D | male_announcer.cpp | 101 …r::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *ani… in QueryAnimationState() 108 …uncer::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int anima… in SetAnimationState()
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H A D | marcus.cpp | 104 …s::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *ani… in QueryAnimationState() 111 …arcus::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int anima… in SetAnimationState()
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H A D | murray.cpp | 247 …y::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *ani… in QueryAnimationState() 254 …urray::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int anima… in SetAnimationState()
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H A D | newscaster.cpp | 101 …r::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *ani… in QueryAnimationState() 108 …aster::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int anima… in SetAnimationState()
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H A D | photographer.cpp | 350 …r::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *ani… in QueryAnimationState() 357 …apher::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int anima… in SetAnimationState()
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H A D | taffy_patron.cpp | 169 …n::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *ani… in QueryAnimationState() 176 …atron::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int anima… in SetAnimationState()
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H A D | tyrell.cpp | 246 …l::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *ani… in QueryAnimationState() 253 …yrell::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int anima… in SetAnimationState()
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H A D | general_doll.cpp | 378 …l::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *ani… in QueryAnimationState() 385 …lDoll::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int anima… in SetAnimationState()
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H A D | insect_dealer.cpp | 316 …r::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *ani… in QueryAnimationState() 323 …ealer::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int anima… in SetAnimationState()
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H A D | shoeshine_man.cpp | 169 …n::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *ani… in QueryAnimationState() 176 …neMan::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int anima… in SetAnimationState()
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H A D | hawkers_parrot.cpp | 101 …t::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *ani… in QueryAnimationState() 108 …arrot::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int anima… in SetAnimationState()
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H A D | holloway.cpp | 366 …y::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *ani… in QueryAnimationState() 373 …loway::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int anima… in SetAnimationState()
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H A D | howie_lee.cpp | 484 …e::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *ani… in QueryAnimationState() 491 …ieLee::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int anima… in SetAnimationState()
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H A D | lance.cpp | 101 …e::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *ani… in QueryAnimationState() 108 …Lance::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int anima… in SetAnimationState()
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H A D | lockup_guard.cpp | 101 …d::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *ani… in QueryAnimationState() 108 …Guard::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int anima… in SetAnimationState()
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