/dports/science/plumed/plumed2-2.7.2/src/vesselbase/ |
H A D | ShortcutVessel.h | 44 bool applyForce( std::vector<double>& forces ) override { plumed_error(); } in applyForce() function
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H A D | ValueVessel.cpp | 61 bool ValueVessel::applyForce( std::vector<double>& forces ) { in applyForce() function in PLMD::vesselbase::ValueVessel
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H A D | AveragingVessel.h | 65 bool applyForce( std::vector<double>& forces ) override { return false; } in applyForce() function
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H A D | StoreDataVessel.h | 125 bool applyForce(std::vector<double>&) override { return false; } in applyForce() function
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H A D | BridgeVessel.cpp | 165 bool BridgeVessel::applyForce( std::vector<double>& outforces ) { in applyForce() function in PLMD::vesselbase::BridgeVessel
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H A D | Moments.cpp | 184 bool Moments::applyForce( std::vector<double>& forces ) { in applyForce() function in PLMD::vesselbase::Moments
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/dports/games/scorched3d/scorched/src/common/engine/ |
H A D | PhysicsParticle.cpp | 55 void PhysicsParticle::applyForce(FixedVector &force) in applyForce() function in PhysicsParticle
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/dports/devel/love5/love-0.5-0/src/box2d/ |
H A D | Body.cpp | 99 void Body::applyForce(float fx, float fy, float rx, float ry) in applyForce() function in love_box2d::Body 104 void Body::applyForce(float fx, float fy) in applyForce() function in love_box2d::Body
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/dports/science/simbody/simbody-Simbody-3.7/Simbody/include/simbody/internal/ |
H A D | MobilizedBody_Slider.h | 83 void applyForce(const State& s, Real force, Vector& mobilityForces) const { in applyForce() function
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/dports/devel/ode/ode-0.13/ode/demo/ |
H A D | demo_dhinge.cpp | 39 bool applyForce = false; variable
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/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/src/ |
H A D | fix_massflow_mesh_sieve.cpp | 200 double *applyForce = fix_applyForce_->vector_atom; in post_force() local
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/dports/devel/love07/love-HEAD/src/modules/physics/box2d/ |
H A D | Body.cpp | 134 void Body::applyForce(float fx, float fy, float rx, float ry) in applyForce() function in love::physics::box2d::Body 139 void Body::applyForce(float fx, float fy) in applyForce() function in love::physics::box2d::Body
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/dports/science/plumed/plumed2-2.7.2/src/core/ |
H A D | Value.cpp | 80 bool Value::applyForce(std::vector<double>& forces ) const { in applyForce() function in PLMD::Value
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/ |
H A D | btDeformableBackwardEulerObjective.cpp | 98 void btDeformableBackwardEulerObjective::applyForce(TVStack& force, bool setZero) in applyForce() function in btDeformableBackwardEulerObjective
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/ |
H A D | btDeformableBackwardEulerObjective.cpp | 98 void btDeformableBackwardEulerObjective::applyForce(TVStack& force, bool setZero) in applyForce() function in btDeformableBackwardEulerObjective
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/dports/science/step/step-21.12.3/stepcore/ |
H A D | particle.h | 135 void applyForce(const Vector2d& force) { _force += force; } in applyForce() function
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/dports/devel/love08/love-0.8.0/src/modules/physics/box2d/ |
H A D | Body.cpp | 192 void Body::applyForce(float fx, float fy, float rx, float ry) in applyForce() function in love::physics::box2d::Body 197 void Body::applyForce(float fx, float fy) in applyForce() function in love::physics::box2d::Body
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/dports/science/plumed/plumed2-2.7.2/src/mapping/ |
H A D | TrigonometricPathVessel.cpp | 213 bool TrigonometricPathVessel::applyForce( std::vector<double>& forces ) { in applyForce() function in PLMD::mapping::TrigonometricPathVessel
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/dports/misc/dartsim/dart-6.11.1/tutorials/tutorial_multi_pendulum/ |
H A D | main.cpp | 99 void applyForce(std::size_t index) in applyForce() function in MyWindow
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/dports/devel/love/love-11.3/src/modules/physics/box2d/ |
H A D | Body.cpp | 193 void Body::applyForce(float fx, float fy, float rx, float ry, bool wake) in applyForce() function in love::physics::box2d::Body 198 void Body::applyForce(float fx, float fy, bool wake) in applyForce() function in love::physics::box2d::Body
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/dports/devel/love10/love-0.10.2/src/modules/physics/box2d/ |
H A D | Body.cpp | 201 void Body::applyForce(float fx, float fy, float rx, float ry, bool wake) in applyForce() function in love::physics::box2d::Body 206 void Body::applyForce(float fx, float fy, bool wake) in applyForce() function in love::physics::box2d::Body
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/dports/devel/bullet/bullet3-3.21/src/BulletSoftBody/ |
H A D | btDeformableBackwardEulerObjective.cpp | 137 void btDeformableBackwardEulerObjective::applyForce(TVStack& force, bool setZero) in applyForce() function in btDeformableBackwardEulerObjective
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletSoftBody/ |
H A D | btDeformableBackwardEulerObjective.cpp | 137 void btDeformableBackwardEulerObjective::applyForce(TVStack& force, bool setZero) in applyForce() function in btDeformableBackwardEulerObjective
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletSoftBody/ |
H A D | btDeformableBackwardEulerObjective.cpp | 137 void btDeformableBackwardEulerObjective::applyForce(TVStack& force, bool setZero) in applyForce() function in btDeformableBackwardEulerObjective
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/dports/misc/dartsim/dart-6.11.1/tutorials/tutorial_multi_pendulum_finished/ |
H A D | main.cpp | 99 void applyForce(std::size_t index) in applyForce() function in MyWindow
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