Home
last modified time | relevance | path

Searched defs:applyForce (Results 1 – 25 of 43) sorted by relevance

12

/dports/science/plumed/plumed2-2.7.2/src/vesselbase/
H A DShortcutVessel.h44 bool applyForce( std::vector<double>& forces ) override { plumed_error(); } in applyForce() function
H A DValueVessel.cpp61 bool ValueVessel::applyForce( std::vector<double>& forces ) { in applyForce() function in PLMD::vesselbase::ValueVessel
H A DAveragingVessel.h65 bool applyForce( std::vector<double>& forces ) override { return false; } in applyForce() function
H A DStoreDataVessel.h125 bool applyForce(std::vector<double>&) override { return false; } in applyForce() function
H A DBridgeVessel.cpp165 bool BridgeVessel::applyForce( std::vector<double>& outforces ) { in applyForce() function in PLMD::vesselbase::BridgeVessel
H A DMoments.cpp184 bool Moments::applyForce( std::vector<double>& forces ) { in applyForce() function in PLMD::vesselbase::Moments
/dports/games/scorched3d/scorched/src/common/engine/
H A DPhysicsParticle.cpp55 void PhysicsParticle::applyForce(FixedVector &force) in applyForce() function in PhysicsParticle
/dports/devel/love5/love-0.5-0/src/box2d/
H A DBody.cpp99 void Body::applyForce(float fx, float fy, float rx, float ry) in applyForce() function in love_box2d::Body
104 void Body::applyForce(float fx, float fy) in applyForce() function in love_box2d::Body
/dports/science/simbody/simbody-Simbody-3.7/Simbody/include/simbody/internal/
H A DMobilizedBody_Slider.h83 void applyForce(const State& s, Real force, Vector& mobilityForces) const { in applyForce() function
/dports/devel/ode/ode-0.13/ode/demo/
H A Ddemo_dhinge.cpp39 bool applyForce = false; variable
/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/src/
H A Dfix_massflow_mesh_sieve.cpp200 double *applyForce = fix_applyForce_->vector_atom; in post_force() local
/dports/devel/love07/love-HEAD/src/modules/physics/box2d/
H A DBody.cpp134 void Body::applyForce(float fx, float fy, float rx, float ry) in applyForce() function in love::physics::box2d::Body
139 void Body::applyForce(float fx, float fy) in applyForce() function in love::physics::box2d::Body
/dports/science/plumed/plumed2-2.7.2/src/core/
H A DValue.cpp80 bool Value::applyForce(std::vector<double>& forces ) const { in applyForce() function in PLMD::Value
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/
H A DbtDeformableBackwardEulerObjective.cpp98 void btDeformableBackwardEulerObjective::applyForce(TVStack& force, bool setZero) in applyForce() function in btDeformableBackwardEulerObjective
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/
H A DbtDeformableBackwardEulerObjective.cpp98 void btDeformableBackwardEulerObjective::applyForce(TVStack& force, bool setZero) in applyForce() function in btDeformableBackwardEulerObjective
/dports/science/step/step-21.12.3/stepcore/
H A Dparticle.h135 void applyForce(const Vector2d& force) { _force += force; } in applyForce() function
/dports/devel/love08/love-0.8.0/src/modules/physics/box2d/
H A DBody.cpp192 void Body::applyForce(float fx, float fy, float rx, float ry) in applyForce() function in love::physics::box2d::Body
197 void Body::applyForce(float fx, float fy) in applyForce() function in love::physics::box2d::Body
/dports/science/plumed/plumed2-2.7.2/src/mapping/
H A DTrigonometricPathVessel.cpp213 bool TrigonometricPathVessel::applyForce( std::vector<double>& forces ) { in applyForce() function in PLMD::mapping::TrigonometricPathVessel
/dports/misc/dartsim/dart-6.11.1/tutorials/tutorial_multi_pendulum/
H A Dmain.cpp99 void applyForce(std::size_t index) in applyForce() function in MyWindow
/dports/devel/love/love-11.3/src/modules/physics/box2d/
H A DBody.cpp193 void Body::applyForce(float fx, float fy, float rx, float ry, bool wake) in applyForce() function in love::physics::box2d::Body
198 void Body::applyForce(float fx, float fy, bool wake) in applyForce() function in love::physics::box2d::Body
/dports/devel/love10/love-0.10.2/src/modules/physics/box2d/
H A DBody.cpp201 void Body::applyForce(float fx, float fy, float rx, float ry, bool wake) in applyForce() function in love::physics::box2d::Body
206 void Body::applyForce(float fx, float fy, bool wake) in applyForce() function in love::physics::box2d::Body
/dports/devel/bullet/bullet3-3.21/src/BulletSoftBody/
H A DbtDeformableBackwardEulerObjective.cpp137 void btDeformableBackwardEulerObjective::applyForce(TVStack& force, bool setZero) in applyForce() function in btDeformableBackwardEulerObjective
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletSoftBody/
H A DbtDeformableBackwardEulerObjective.cpp137 void btDeformableBackwardEulerObjective::applyForce(TVStack& force, bool setZero) in applyForce() function in btDeformableBackwardEulerObjective
/dports/devel/py-bullet3/bullet3-3.21/src/BulletSoftBody/
H A DbtDeformableBackwardEulerObjective.cpp137 void btDeformableBackwardEulerObjective::applyForce(TVStack& force, bool setZero) in applyForce() function in btDeformableBackwardEulerObjective
/dports/misc/dartsim/dart-6.11.1/tutorials/tutorial_multi_pendulum_finished/
H A Dmain.cpp99 void applyForce(std::size_t index) in applyForce() function in MyWindow

12