Searched defs:applyfog (Results 1 – 3 of 3) sorted by relevance
/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | gl_rmain.c | 6656 …t **texturesurfacelist, float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_Lightmap() 6669 …t **texturesurfacelist, float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_Unlit() 6683 …t **texturesurfacelist, float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_VertexColor() 6804 …t **texturesurfacelist, float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_VertexShade() 6986 qboolean applyfog; in R_DrawTextureSurfaceList_GL13() local 7107 qboolean applyfog; in R_DrawTextureSurfaceList_GL11() local
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | gl_rmain.c | 10502 …DrawBatch_GL11_Lightmap(float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_Lightmap() 10518 …rf_DrawBatch_GL11_Unlit(float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_Unlit() 10532 …wBatch_GL11_VertexColor(float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_VertexColor() 10584 …rawBatch_GL11_FakeLight(float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_FakeLight() 10647 …wBatch_GL11_VertexShade(float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_VertexShade() 10802 qboolean applyfog; in R_DrawTextureSurfaceList_GL13() local 10909 qboolean applyfog; in R_DrawTextureSurfaceList_GL11() local
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/dports/games/darkplaces/darkplaces/ |
H A D | gl_rmain.c | 10378 …DrawBatch_GL11_Lightmap(float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_Lightmap() 10394 …rf_DrawBatch_GL11_Unlit(float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_Unlit() 10408 …wBatch_GL11_VertexColor(float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_VertexColor() 10460 …rawBatch_GL11_FakeLight(float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_FakeLight() 10523 …wBatch_GL11_VertexShade(float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_VertexShade() 10734 qboolean applyfog; in R_DrawTextureSurfaceList_GL13() local 10841 qboolean applyfog; in R_DrawTextureSurfaceList_GL11() local
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