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Searched defs:applyfog (Results 1 – 3 of 3) sorted by relevance

/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dgl_rmain.c6656 …t **texturesurfacelist, float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_Lightmap()
6669 …t **texturesurfacelist, float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_Unlit()
6683 …t **texturesurfacelist, float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_VertexColor()
6804 …t **texturesurfacelist, float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_VertexShade()
6986 qboolean applyfog; in R_DrawTextureSurfaceList_GL13() local
7107 qboolean applyfog; in R_DrawTextureSurfaceList_GL11() local
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dgl_rmain.c10502 …DrawBatch_GL11_Lightmap(float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_Lightmap()
10518 …rf_DrawBatch_GL11_Unlit(float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_Unlit()
10532 …wBatch_GL11_VertexColor(float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_VertexColor()
10584 …rawBatch_GL11_FakeLight(float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_FakeLight()
10647 …wBatch_GL11_VertexShade(float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_VertexShade()
10802 qboolean applyfog; in R_DrawTextureSurfaceList_GL13() local
10909 qboolean applyfog; in R_DrawTextureSurfaceList_GL11() local
/dports/games/darkplaces/darkplaces/
H A Dgl_rmain.c10378 …DrawBatch_GL11_Lightmap(float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_Lightmap()
10394 …rf_DrawBatch_GL11_Unlit(float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_Unlit()
10408 …wBatch_GL11_VertexColor(float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_VertexColor()
10460 …rawBatch_GL11_FakeLight(float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_FakeLight()
10523 …wBatch_GL11_VertexShade(float r, float g, float b, float a, qboolean applycolor, qboolean applyfog) in RSurf_DrawBatch_GL11_VertexShade()
10734 qboolean applyfog; in R_DrawTextureSurfaceList_GL13() local
10841 qboolean applyfog; in R_DrawTextureSurfaceList_GL11() local