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Searched defs:armour (Results 1 – 25 of 69) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima8/
H A Du8armour.ini4 armour=1 key
9 armour=1 key
14 armour=1 key
19 armour=1 key
24 armour=1 key
29 armour=1 key
34 armour=1 key
39 armour=1 key
44 armour=1 key
49 armour=1 key
[all …]
H A Du8weapons.ini9 armour=0 key
21 armour=0 key
33 armour=0 key
45 armour=0 key
57 armour=0 key
69 armour=0 key
81 armour=0 key
93 armour=0 key
104 armour=2 key
115 armour=0 key
[all …]
H A Du8monsters.ini9 armour=15 key
24 armour=16 key
40 armour=17 key
56 armour=28 key
71 armour=18 key
86 armour=19 key
101 armour=18 key
116 armour=14 key
131 armour=0 key
176 armour=0 key
[all …]
/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/
H A Darmour.h83 static inline effect_t armour_effect(item *armour) in armour_effect()
89 static inline armour_t armour_disguise(item *armour) in armour_disguise()
95 static inline gboolean armour_unique(item *armour) in armour_unique()
101 static inline guint armour_base_ac(item *armour) in armour_base_ac()
107 static inline guint armour_ac(item *armour) in armour_ac()
117 #define armour_name(armour) (armours[(armour)->id].name) argument
118 #define armour_class(armour) (armours[(armour)->id].category) argument
119 #define armour_material(armour) (armours[(armour)->id].material) argument
120 #define armour_weight(armour) (armours[(armour)->id].weight) argument
121 #define armour_price(armour) (armours[(armour)->id].price) argument
/dports/games/warzone2100/warzone2100/data/base/stats/
H A Dfeatures.json3 "armour": 10, number
16 "armour": 10, number
29 "armour": 5, number
42 "armour": 7, number
55 "armour": 5, number
68 "armour": 2, number
81 "armour": 3, number
94 "armour": 5, number
107 "armour": 5, number
120 "armour": 5, number
[all …]
H A Dstructure.json3 "armour": 6, number
22 "armour": 12, number
45 "armour": 5, number
67 "armour": 7, number
90 "armour": 7, number
113 "armour": 7, number
136 "armour": 7, number
155 "armour": 10, number
178 "armour": 5, number
200 "armour": 10, number
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/u1dialogs/
H A Darmoury.cpp101 const Armour &armour = *static_cast<Armour *>(c._armour[idx]); in drawBuy() local
121 const Armour &armour = *static_cast<Armour *>(c._armour[idx]); in drawSell() local
139 Armour &armour = *static_cast<Armour *>(c._armour[armourNum]); in CharacterInputMsg() local
161 Armour &armour = *static_cast<Armour *>(c._armour[armourNum]); in CharacterInputMsg() local
/dports/games/warzone2100/warzone2100/data/mp/stats/
H A Dstructure.json3 "armour": 6, number
20 "armour": 12, number
42 "armour": 5, number
62 "armour": 7, number
84 "armour": 7, number
106 "armour": 7, number
128 "armour": 7, number
146 "armour": 10, number
168 "armour": 5, number
189 "armour": 10, number
[all …]
/dports/security/p5-Crypt-OpenPGP/Crypt-OpenPGP-1.12/lib/Crypt/OpenPGP/
H A DArmour.pm9 sub armour { subroutine
/dports/games/warzone2100/warzone2100/src/
H A Dcombat.cpp375 int armour = 0; in objArmour() local
405 int armour = objArmour(psObj, weaponClass); in objDamage() local
501 int actualDamage, armour, level = 1; in objGuessFutureDamage() local
/dports/converters/p5-Convert-ASCII-Armour/Convert-ASCII-Armour-1.4/lib/Convert/ASCII/
H A DArmour.pm39 sub armour { subroutine
/dports/games/dungeoncrawl/dc400b26-src/source/
H A Dmon-util.cc158 const int armour = mon->inv[MSLOT_ARMOUR]; in scan_mon_inv_randarts() local
371 const int armour = mon->inv[MSLOT_ARMOUR]; in mons_resist_magic() local
443 const int armour = mon->inv[MSLOT_ARMOUR]; in mons_res_elec() local
471 const int armour = mon->inv[MSLOT_ARMOUR]; in mons_res_poison() local
517 const int armour = mon->inv[MSLOT_ARMOUR]; in mons_res_fire() local
561 const int armour = mon->inv[MSLOT_ARMOUR]; in mons_res_cold() local
602 const int armour = mon->inv[MSLOT_ARMOUR]; in mons_res_negative_energy() local
H A Dspl-cast.cc228 int chance2 = 0, armour = 0; in spell_fail() local
/dports/security/py-gpgme/gpgme-1.15.1/lang/qt/src/
H A Dqgpgmesecretkeyexportjob.cpp54 QGpgME::QGpgMESecretKeyExportJob::QGpgMESecretKeyExportJob(bool armour, const QString &charset) in QGpgMESecretKeyExportJob()
/dports/security/gpgme/gpgme-1.15.1/lang/qt/src/
H A Dqgpgmesecretkeyexportjob.cpp54 QGpgME::QGpgMESecretKeyExportJob::QGpgMESecretKeyExportJob(bool armour, const QString &charset) in QGpgMESecretKeyExportJob()
/dports/security/gpgme-cpp/gpgme-1.15.1/lang/qt/src/
H A Dqgpgmesecretkeyexportjob.cpp54 QGpgME::QGpgMESecretKeyExportJob::QGpgMESecretKeyExportJob(bool armour, const QString &charset) in QGpgMESecretKeyExportJob()
/dports/security/gpgme-qt5/gpgme-1.15.1/lang/qt/src/
H A Dqgpgmesecretkeyexportjob.cpp54 QGpgME::QGpgMESecretKeyExportJob::QGpgMESecretKeyExportJob(bool armour, const QString &charset) in QGpgMESecretKeyExportJob()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/shapes/shapeinf/
H A Dmonstinf.cc146 int str, int dex, int intel, int cmb, int armour, in set_stats()
/dports/games/pioneer/pioneer-20210723/src/
H A DFaceParts.h37 int armour = -1; member
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/catch2-tests/
H A Dtest_items.cc107 item_def armour = simple_create_item(OBJ_ARMOUR, ARM_SCALE_MAIL); variable
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dgod-blessing.cc367 item_def armour; in _gift_armour_to_orc() local
386 const int armour = mon->inv[MSLOT_ARMOUR]; in _beogh_bless_armour() local
H A Dmonster.cc3319 const item_def *armour = mslot_item(MSLOT_ARMOUR); in armour_class() local
3429 const item_def* armour = mslot_item(static_cast<mon_inv_type>(slot)); in evasion() local
3699 const int armour = inv[MSLOT_ARMOUR]; in res_fire() local
3753 const int armour = inv[MSLOT_ARMOUR]; in res_cold() local
3797 const int armour = inv[MSLOT_ARMOUR]; in res_elec() local
3856 const int armour = inv[MSLOT_ARMOUR]; in res_poison() local
3897 const item_def *armour = mslot_item(MSLOT_ARMOUR); in res_miasma() local
3934 const int armour = inv[MSLOT_ARMOUR]; in res_negative_energy() local
4040 const int armour = inv[MSLOT_ARMOUR]; in willpower() local
/dports/games/kuklomenos/kuklomenos-0.4.5/
H A Dinvaders.h71 int armour; variable
/dports/games/naev/naev-0.7.0/src/
H A Dplayer_autonav.c450 double failpc, shield, armour; in player_autonavShouldResetSpeed() local
/dports/games/angband/Angband-4.2.2/src/
H A Dobj-tval.c369 char *armour; in de_armour() local

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