/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima8/ |
H A D | u8armour.ini | 4 armour=1 key 9 armour=1 key 14 armour=1 key 19 armour=1 key 24 armour=1 key 29 armour=1 key 34 armour=1 key 39 armour=1 key 44 armour=1 key 49 armour=1 key [all …]
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H A D | u8weapons.ini | 9 armour=0 key 21 armour=0 key 33 armour=0 key 45 armour=0 key 57 armour=0 key 69 armour=0 key 81 armour=0 key 93 armour=0 key 104 armour=2 key 115 armour=0 key [all …]
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H A D | u8monsters.ini | 9 armour=15 key 24 armour=16 key 40 armour=17 key 56 armour=28 key 71 armour=18 key 86 armour=19 key 101 armour=18 key 116 armour=14 key 131 armour=0 key 176 armour=0 key [all …]
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/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/ |
H A D | armour.h | 83 static inline effect_t armour_effect(item *armour) in armour_effect() 89 static inline armour_t armour_disguise(item *armour) in armour_disguise() 95 static inline gboolean armour_unique(item *armour) in armour_unique() 101 static inline guint armour_base_ac(item *armour) in armour_base_ac() 107 static inline guint armour_ac(item *armour) in armour_ac() 117 #define armour_name(armour) (armours[(armour)->id].name) argument 118 #define armour_class(armour) (armours[(armour)->id].category) argument 119 #define armour_material(armour) (armours[(armour)->id].material) argument 120 #define armour_weight(armour) (armours[(armour)->id].weight) argument 121 #define armour_price(armour) (armours[(armour)->id].price) argument
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/dports/games/warzone2100/warzone2100/data/base/stats/ |
H A D | features.json | 3 "armour": 10, number 16 "armour": 10, number 29 "armour": 5, number 42 "armour": 7, number 55 "armour": 5, number 68 "armour": 2, number 81 "armour": 3, number 94 "armour": 5, number 107 "armour": 5, number 120 "armour": 5, number [all …]
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H A D | structure.json | 3 "armour": 6, number 22 "armour": 12, number 45 "armour": 5, number 67 "armour": 7, number 90 "armour": 7, number 113 "armour": 7, number 136 "armour": 7, number 155 "armour": 10, number 178 "armour": 5, number 200 "armour": 10, number [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/u1dialogs/ |
H A D | armoury.cpp | 101 const Armour &armour = *static_cast<Armour *>(c._armour[idx]); in drawBuy() local 121 const Armour &armour = *static_cast<Armour *>(c._armour[idx]); in drawSell() local 139 Armour &armour = *static_cast<Armour *>(c._armour[armourNum]); in CharacterInputMsg() local 161 Armour &armour = *static_cast<Armour *>(c._armour[armourNum]); in CharacterInputMsg() local
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/dports/games/warzone2100/warzone2100/data/mp/stats/ |
H A D | structure.json | 3 "armour": 6, number 20 "armour": 12, number 42 "armour": 5, number 62 "armour": 7, number 84 "armour": 7, number 106 "armour": 7, number 128 "armour": 7, number 146 "armour": 10, number 168 "armour": 5, number 189 "armour": 10, number [all …]
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/dports/security/p5-Crypt-OpenPGP/Crypt-OpenPGP-1.12/lib/Crypt/OpenPGP/ |
H A D | Armour.pm | 9 sub armour { subroutine
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/dports/games/warzone2100/warzone2100/src/ |
H A D | combat.cpp | 375 int armour = 0; in objArmour() local 405 int armour = objArmour(psObj, weaponClass); in objDamage() local 501 int actualDamage, armour, level = 1; in objGuessFutureDamage() local
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/dports/converters/p5-Convert-ASCII-Armour/Convert-ASCII-Armour-1.4/lib/Convert/ASCII/ |
H A D | Armour.pm | 39 sub armour { subroutine
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/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | mon-util.cc | 158 const int armour = mon->inv[MSLOT_ARMOUR]; in scan_mon_inv_randarts() local 371 const int armour = mon->inv[MSLOT_ARMOUR]; in mons_resist_magic() local 443 const int armour = mon->inv[MSLOT_ARMOUR]; in mons_res_elec() local 471 const int armour = mon->inv[MSLOT_ARMOUR]; in mons_res_poison() local 517 const int armour = mon->inv[MSLOT_ARMOUR]; in mons_res_fire() local 561 const int armour = mon->inv[MSLOT_ARMOUR]; in mons_res_cold() local 602 const int armour = mon->inv[MSLOT_ARMOUR]; in mons_res_negative_energy() local
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H A D | spl-cast.cc | 228 int chance2 = 0, armour = 0; in spell_fail() local
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/dports/security/py-gpgme/gpgme-1.15.1/lang/qt/src/ |
H A D | qgpgmesecretkeyexportjob.cpp | 54 QGpgME::QGpgMESecretKeyExportJob::QGpgMESecretKeyExportJob(bool armour, const QString &charset) in QGpgMESecretKeyExportJob()
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/dports/security/gpgme/gpgme-1.15.1/lang/qt/src/ |
H A D | qgpgmesecretkeyexportjob.cpp | 54 QGpgME::QGpgMESecretKeyExportJob::QGpgMESecretKeyExportJob(bool armour, const QString &charset) in QGpgMESecretKeyExportJob()
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/dports/security/gpgme-cpp/gpgme-1.15.1/lang/qt/src/ |
H A D | qgpgmesecretkeyexportjob.cpp | 54 QGpgME::QGpgMESecretKeyExportJob::QGpgMESecretKeyExportJob(bool armour, const QString &charset) in QGpgMESecretKeyExportJob()
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/dports/security/gpgme-qt5/gpgme-1.15.1/lang/qt/src/ |
H A D | qgpgmesecretkeyexportjob.cpp | 54 QGpgME::QGpgMESecretKeyExportJob::QGpgMESecretKeyExportJob(bool armour, const QString &charset) in QGpgMESecretKeyExportJob()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/shapes/shapeinf/ |
H A D | monstinf.cc | 146 int str, int dex, int intel, int cmb, int armour, in set_stats()
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/dports/games/pioneer/pioneer-20210723/src/ |
H A D | FaceParts.h | 37 int armour = -1; member
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/catch2-tests/ |
H A D | test_items.cc | 107 item_def armour = simple_create_item(OBJ_ARMOUR, ARM_SCALE_MAIL); variable
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | god-blessing.cc | 367 item_def armour; in _gift_armour_to_orc() local 386 const int armour = mon->inv[MSLOT_ARMOUR]; in _beogh_bless_armour() local
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H A D | monster.cc | 3319 const item_def *armour = mslot_item(MSLOT_ARMOUR); in armour_class() local 3429 const item_def* armour = mslot_item(static_cast<mon_inv_type>(slot)); in evasion() local 3699 const int armour = inv[MSLOT_ARMOUR]; in res_fire() local 3753 const int armour = inv[MSLOT_ARMOUR]; in res_cold() local 3797 const int armour = inv[MSLOT_ARMOUR]; in res_elec() local 3856 const int armour = inv[MSLOT_ARMOUR]; in res_poison() local 3897 const item_def *armour = mslot_item(MSLOT_ARMOUR); in res_miasma() local 3934 const int armour = inv[MSLOT_ARMOUR]; in res_negative_energy() local 4040 const int armour = inv[MSLOT_ARMOUR]; in willpower() local
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/dports/games/kuklomenos/kuklomenos-0.4.5/ |
H A D | invaders.h | 71 int armour; variable
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/dports/games/naev/naev-0.7.0/src/ |
H A D | player_autonav.c | 450 double failpc, shield, armour; in player_autonavShouldResetSpeed() local
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/dports/games/angband/Angband-4.2.2/src/ |
H A D | obj-tval.c | 369 char *armour; in de_armour() local
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