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Searched defs:attackMode (Results 1 – 7 of 7) sorted by relevance

/dports/games/maxr/maxr-0.2.9/src/game/logic/
H A Dattackjob.h49 int attackMode; variable
H A Dattackjob.cpp28 cUnit* cAttackJob::selectTarget (const cPosition& position, char attackMode, const cMap& map, cPlay… in selectTarget()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A Dsand.cpp454 std::string getAttackModeNameByMode(ATTACKMODE attackMode) { in getAttackModeNameByMode()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/GUI/ObjectInterfaces/
H A DMultiUnitInterface.h325 ATTACKMODE attackMode = pUnit->getAttackMode(); in update() local
/dports/games/dunelegacy/dunelegacy-0.96.4/src/players/
H A DPlayer.cpp254 void Player::doSetAttackMode(const UnitBase* pUnit, ATTACKMODE attackMode) { in doSetAttackMode()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A DObjectBase.h222 ATTACKMODE attackMode; ///< The attack mode of this unit/structure variable
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/iop/
H A DIop_SpuBase.h21 unsigned int attackMode : 1; member