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Searched defs:attack_anim (Results 1 – 7 of 7) sorted by relevance

/dports/games/opendungeons/OpenDungeons-0.7.1/source/entities/
H A DMovableGameEntity.h36 static const std::string attack_anim = "Attack1"; variable
/dports/games/flare-engine/flare-engine-1.12/src/
H A DAvatar.h133 std::string attack_anim; variable
H A DPowerManager.h175 std::string attack_anim; // name of the animation to play when using this power, if it is not block variable
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ai/
H A DAI_events.cpp1006 void idAI::Event_MoveToAttackPosition( idEntity *entity, const char *attack_anim ) { in Event_MoveToAttackPosition()
H A DAI.cpp1834 bool idAI::MoveToAttackPosition( idEntity *ent, int attack_anim ) { in MoveToAttackPosition()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ai/
H A DAI_events.cpp1114 void idAI::Event_MoveToAttackPosition( idEntity *entity, const char *attack_anim ) { in Event_MoveToAttackPosition()
H A DAI.cpp1919 bool idAI::MoveToAttackPosition( idEntity *ent, int attack_anim ) { in MoveToAttackPosition()