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Searched defs:audioWait (Results 1 – 6 of 6) sorted by relevance

/dports/emulators/mgba/mgba-0.9.2/src/core/
H A Dthread.c62 …d _waitPrologue(struct mCoreThreadInternal* threadContext, bool* videoFrameWait, bool* audioWait) { in _waitPrologue()
73 …oid _waitEpilogue(struct mCoreThreadInternal* threadContext, bool videoFrameWait, bool audioWait) { in _waitEpilogue()
100 bool videoFrameWait, audioWait; in _waitOnRequest() local
110 bool videoFrameWait, audioWait; in _waitUntilNotState() local
/dports/emulators/mgba/mgba-0.9.2/include/mgba/core/
H A Dsync.h22 bool audioWait; member
/dports/games/libretro-mgba/mgba-6186d45/include/mgba/core/
H A Dsync.h23 bool audioWait; member
/dports/games/libretro-genesis_plus_gx/Genesis-Plus-GX-7f83bc5/gx/
H A Dgx_audio.c61 static u32 audioWait; variable
/dports/games/kodi-addon-game.libretro.genplus/game.libretro.genplus-1.7.4.15-Matrix/depends/common/genplus/gx/
H A Dgx_audio.c61 static u32 audioWait; variable
/dports/games/libretro-mgba/mgba-6186d45/src/core/
H A Dthread.c66 bool audioWait = threadContext->sync.audioWait; in _waitUntilNotState() local