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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/audio/
H A Daudio.cpp42 typedef struct audio_effect_s struct
46 ALfloat pitch; // [PIT in TR] Global pitch shift.
47 ALfloat gain; // [VOL in TR] Global gain (volume).
48 ALfloat range; // [RAD in TR] Range (radius).
49 ALuint chance; // [CH in TR] Chance to play.
50 ALuint loop; // 0 = none, 1 = W, 2 = R, 3 = L.
51 ALboolean rand_pitch; // Similar to flag 0x200000 (P) in native TRs.
58 ALboolean rand_freq; // Slightly randomize frequency.
59 ALuint rand_pitch_var; // Pitch randomizer bounds.
60 ALuint rand_gain_var; // Gain randomizer bounds.
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