Searched defs:autoUpdateLod (Results 1 – 4 of 4) sorted by relevance
/dports/graphics/ogre3d/ogre-1.11.6/Components/Terrain/src/ | ||
H A D | OgreTerrainAutoUpdateLod.cpp | 48 …void TerrainAutoUpdateLodByDistance::autoUpdateLod(Terrain *terrain, bool synchronous, const Any &… in autoUpdateLod() function in Ogre::TerrainAutoUpdateLodByDistance |
H A D | OgreTerrainGroup.cpp | 415 void TerrainGroup::autoUpdateLod(long x, long y, bool synchronous, const Any &data) in autoUpdateLod() function in Ogre::TerrainGroup |
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Components/Terrain/src/ | ||
H A D | OgreTerrainAutoUpdateLod.cpp | 62 …void TerrainAutoUpdateLodByDistance::autoUpdateLod(Terrain *terrain, bool synchronous, const Any &… in autoUpdateLod() function in Ogre::TerrainAutoUpdateLodByDistance |
H A D | OgreTerrainGroup.cpp | 341 void TerrainGroup::autoUpdateLod(long x, long y, bool synchronous, const Any &data) in autoUpdateLod() function in Ogre::TerrainGroup |