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Searched defs:autoplay (Results 1 – 25 of 200) sorted by relevance

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/dports/multimedia/totem-pl-parser/totem-pl-parser-3.26.5/plparse/
H A Dtotem-pl-parser-qt.c75 char *volume, *autoplay, *rtspuri; in totem_pl_parser_add_quicktime_rtsptext() local
124 const char *item_uri, *autoplay; in totem_pl_parser_add_quicktime_metalink() local
/dports/audio/ampache/ampache-php74-5.0.0/public/templates/
H A Dshow_html5_player.inc.php19 $autoplay = true; variable
21 $autoplay = ($_REQUEST['autoplay'] === 'true'); variable
/dports/games/aisleriot/aisleriot-3.22.19/games/
H A Dnapoleons-tomb.scm41 (define autoplay #f) unknown
/dports/games/scid/scid/tcl/windows/
H A Dbrowser.tcl161 proc ::gbrowser::autoplay {n} { procedure
/dports/devel/godot2/godot-2.1.6-stable/scene/audio/
H A Devent_player.h46 bool autoplay; variable
H A Dstream_player.h64 bool autoplay; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/audio/
H A Devent_player.h46 bool autoplay; variable
H A Dstream_player.h64 bool autoplay; variable
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dspatial_stream_player.h64 bool autoplay; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dspatial_stream_player.h64 bool autoplay; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/
H A Dvideo_player.h66 bool autoplay; variable
/dports/devel/godot2/godot-2.1.6-stable/scene/gui/
H A Dvideo_player.h66 bool autoplay; variable
/dports/devel/py-ipywidgets/ipywidgets-7.5.1/ipywidgets/widgets/
H A Dwidget_media.py188 autoplay = Bool(True, help="When true, the video starts when it's displayed").tag(sync=True) variable in Video
217 autoplay = Bool(True, help="When true, the audio starts when it's displayed").tag(sync=True) variable in Audio
/dports/devel/godot-tools/godot-3.2.3-stable/scene/audio/
H A Daudio_stream_player.h63 bool autoplay; variable
/dports/devel/godot/godot-3.2.3-stable/scene/audio/
H A Daudio_stream_player.h63 bool autoplay; variable
/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/
H A Dvideo_player.h64 bool autoplay; variable
/dports/devel/godot/godot-3.2.3-stable/scene/gui/
H A Dvideo_player.h64 bool autoplay; variable
/dports/audio/csoundqt/CsoundQt-0.9.8.1/src/
H A Dmain.cpp79 bool autoplay = false; in main() local
/dports/audio/spotifyd/spotifyd-0.3.0/src/
H A Dsetup.rs72 let autoplay = config.autoplay; in initial_state() localVariable
/dports/multimedia/snapcast/snapcast-0.25.0/server/streamreader/
H A Dlibrespot_stream.cpp48 bool autoplay = (uri_.getQuery("autoplay", "false") == "true"); in LibrespotStream() local
/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/
H A Dtape.c614 tape_play( int autoplay ) in tape_play()
639 tape_do_play( int autoplay ) in tape_do_play()
648 int tape_toggle_play( int autoplay ) in tape_toggle_play()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Daudio_stream_player_2d.h74 bool autoplay; variable
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Daudio_stream_player_2d.h74 bool autoplay; variable
/dports/audio/zrythm/zrythm-1.0.0-alpha.26.0.13/src/audio/
H A Dsupported_file.c265 bool autoplay = true; in supported_file_should_autoplay() local
/dports/emulators/fuse/fuse-1.6.0/
H A Dtape.c627 tape_play( int autoplay ) in tape_play()
658 tape_do_play( int autoplay ) in tape_do_play()
668 tape_toggle_play( int autoplay ) in tape_toggle_play()

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