xref: /dragonfly/games/battlestar/command7.c (revision 4318c66e)
1 /*	@(#)com7.c	8.2 (Berkeley) 4/28/95			*/
2 /*	$NetBSD: command7.c,v 1.4 2018/02/04 08:48:05 mrg Exp $	*/
3 
4 /*
5  * Copyright (c) 1983, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include "extern.h"
34 
35 int
fight(int enemy,int strength)36 fight(int enemy, int strength)
37 {
38 	int     lifeline = 0;
39 	int     hurt;
40 	char    auxbuf[LINELENGTH];
41 	char   *next;
42 	int     i;
43 	int     exhaustion;
44 
45 	exhaustion = 0;
46 fighton:
47 	ourtime++;
48 	snooze -= 5;
49 	if (snooze > ourtime)
50 		exhaustion = CYCLE / (snooze - ourtime);
51 	else {
52 		puts("You collapse exhausted, and he pulverizes your skull.");
53 		die();
54 	}
55 	if (snooze - ourtime < 20)
56 		puts("You look tired! I hope you're able to fight.");
57 	next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
58 	for (i = 0; next && i < 10; i++)
59 		next = getword(next, words[i], -1);
60 	parse();
61 	switch (wordvalue[wordnumber]) {
62 
63 	case KILL:
64 	case SMITE:
65 		if (testbit(inven, TWO_HANDED))
66 			hurt = rnd(70) - 2 * card(injuries, NUMOFINJURIES) -
67 			    ucard(wear) - exhaustion;
68 		else if (testbit(inven, SWORD) || testbit(inven, BROAD))
69 			hurt = rnd(50) % (WEIGHT - carrying) -
70 			    card(injuries, NUMOFINJURIES) - encumber -
71 			    exhaustion;
72 		else if (testbit(inven, KNIFE) || testbit(inven, MALLET) ||
73 		    testbit(inven, CHAIN) || testbit(inven, MACE) ||
74 		    testbit(inven, HALBERD))
75 			hurt = rnd(15) - card(injuries, NUMOFINJURIES) -
76 			    exhaustion;
77 		else
78 			hurt = rnd(7) - encumber;
79 		if (hurt < 5)
80 			switch (rnd(3)) {
81 
82 			case 0:
83 				puts("You swung wide and missed.");
84 				break;
85 			case 1:
86 				puts("He checked your blow. CLASH! CLANG!");
87 				break;
88 			case 2:
89 				printf("His filthy tunic hangs by one less ");
90 				puts("thread.");
91 				break;
92 			}
93 		else if (hurt < 10) {
94 			switch (rnd(3)) {
95 			case 0:
96 				puts("He's bleeding.");
97 				break;
98 			case 1:
99 				puts("A trickle of blood runs down his face.");
100 				break;
101 			case 2:
102 				printf("A huge purple bruise is forming on ");
103 				puts("the side of his face.");
104 				break;
105 			}
106 			lifeline++;
107 		} else if (hurt < 20) {
108 			switch (rnd(3)) {
109 			case 0:
110 				puts("He staggers back quavering.");
111 				break;
112 			case 1:
113 				printf("He jumps back with his hand over ");
114 				puts("the wound.");
115 				break;
116 			case 2:
117 				printf("His shirt falls open with a swath ");
118 				puts("across the chest.");
119 				break;
120 			}
121 			lifeline += 5;
122 		} else if (hurt < 30) {
123 			switch (rnd(3)) {
124 			case 0:
125 				printf("A bloody gash opens up on his %s ",
126 				    (rnd(2) ? "left" : "right"));
127 				printf("side.\n");
128 				break;
129 			case 1:
130 				printf("The steel bites home and scrapes ");
131 				puts("along his ribs.");
132 				break;
133 			case 2:
134 				printf("You pierce him, and his breath ");
135 				puts("hisses through clenched teeth.");
136 				break;
137 			}
138 			lifeline += 10;
139 		} else if (hurt < 40) {
140 			switch (rnd(3)) {
141 			case 0:
142 				puts("You smite him to the ground.");
143 				if (strength - lifeline > 20) {
144 					printf("But in a flurry of steel he ");
145 					puts("regains his feet!");
146 				}
147 				break;
148 			case 1:
149 				printf("The force of your blow sends him to ");
150 				puts("his knees.");
151 				puts("His arm swings lifeless at his side.");
152 				break;
153 			case 2:
154 				printf("Clutching his blood drenched shirt, ");
155 				puts("he collapses stunned.");
156 				break;
157 			}
158 			lifeline += 20;
159 		} else {
160 			switch (rnd(3)) {
161 			case 0:
162 				printf("His ribs crack under your powerful ");
163 				puts("swing, flooding his lungs with blood.");
164 				break;
165 			case 1:
166 				printf("You shatter his upheld arm in a ");
167 				printf("spray of blood.  The blade ");
168 				puts("continues deep");
169 				printf("into his back, severing the ");
170 				puts("spinal cord.");
171 				lifeline += 25;
172 				break;
173 			case 2:
174 				printf("With a mighty lunge the steel ");
175 				printf("slides in, and gasping, he falls ");
176 				puts("to the ground.");
177 				lifeline += 25;
178 				break;
179 			}
180 			lifeline += 30;
181 		}
182 		break;
183 
184 	case BACK:
185 		if (enemy == DARK && lifeline > strength * 0.33) {
186 			printf("He throws you back against the rock and ");
187 			puts("pummels your face.");
188 			if (testbit(inven, AMULET) || testbit(wear, AMULET)) {
189 				printf("Lifting the amulet from you, ");
190 				if (testbit(inven, MEDALION) ||
191 				    testbit(wear, MEDALION)) {
192 					printf("his power grows and the ");
193 					printf("walls of\nthe earth ");
194 					printf("tremble.\n");
195 					printf("When he touches the ");
196 					printf("medallion, your chest ");
197 					printf("explodes and the foundations ");
198 					printf("of the\nearth collapse.\n");
199 					printf("The planet is consumed by ");
200 					puts("darkness.");
201 					die();
202 				}
203 				if (testbit(inven, AMULET)) {
204 					clearbit(inven, AMULET);
205 					carrying -= objwt[AMULET];
206 					encumber -= objcumber[AMULET];
207 				} else
208 					clearbit(wear, AMULET);
209 				puts("he flees down the dark caverns.");
210 				clearbit(location[position].objects, DARK);
211 				injuries[SKULL] = 1;
212 				followfight = ourtime;
213 				return (0);
214 			} else {
215 				puts("I'm afraid you have been killed.");
216 				die();
217 			}
218 		} else {
219 			printf("You escape stunned and disoriented from ");
220 			puts("the fight.");
221 			printf("A victorious bellow echoes from the ");
222 			puts("battlescene.");
223 			if (back && position != back)
224 				moveplayer(back, BACK);
225 			else if (ahead && position != ahead)
226 				moveplayer(ahead, AHEAD);
227 			else if (left && position != left)
228 				moveplayer(left, LEFT);
229 			else if (right && position != right)
230 				moveplayer(right, RIGHT);
231 			else
232 				moveplayer(location[position].down, AHEAD);
233 			return (0);
234 		}
235 
236 	case SHOOT:
237 		if (testbit(inven, LASER)) {
238 			if (strength - lifeline <= 50) {
239 				printf("The %s took a direct hit!\n",
240 				    objsht[enemy]);
241 				lifeline += 50;
242 			} else {
243 				printf("With his bare hand he deflects the ");
244 				printf("laser blast and whips the pistol ");
245 				puts("from you!");
246 				clearbit(inven, LASER);
247 				setbit(location[position].objects, LASER);
248 				carrying -= objwt[LASER];
249 				encumber -= objcumber[LASER];
250 			}
251 		} else
252 			puts("Unfortunately, you don't have a blaster handy.");
253 		break;
254 
255 	case DROP:
256 	case DRAW:
257 		cypher();
258 		ourtime--;
259 		break;
260 
261 	default:
262 		puts("You don't have a chance; he is too quick.");
263 		break;
264 
265 	}
266 	if (lifeline >= strength) {
267 		printf("You have killed the %s.\n", objsht[enemy]);
268 		if (enemy == ELF || enemy == DARK) {
269 			printf("A watery black smoke consumes his body and ");
270 			puts("then vanishes with a peal of thunder!");
271 		}
272 		clearbit(location[position].objects, enemy);
273 		power += 2;
274 		notes[JINXED]++;
275 		return (0);
276 	}
277 	puts("He attacks...");
278 	/* Some embellishments. */
279 	hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) -
280 	    (testbit(wear, MAIL) != 0) - (testbit(wear, HELM) != 0);
281 	hurt += (testbit(wear, AMULET) != 0) +
282 	    (testbit(wear, MEDALION) != 0) + (testbit(wear, TALISMAN) != 0);
283 	hurt = hurt < 0 ? 0 : hurt;
284 	hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES - 1 : hurt;
285 	if (!injuries[hurt]) {
286 		injuries[hurt] = 1;
287 		printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
288 	} else
289 		puts("You emerge unscathed.");
290 	if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
291 		puts("I'm afraid you have suffered fatal injuries.");
292 		die();
293 	}
294 	goto fighton;
295 }
296